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Guiding Ahead - Event Operations and Farming Guide

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Farming Guide

Event Currency:

  • Event Currency only drops from Normal Event Stages.
  • Total needed to clear shop: 5456 (not including Furniture Parts)
  • Total from Event Missions: 1130
  • Total from First Clear rewards: 820 (340 from normal Stages 480 from EX stages)
  • Remaining currency needed from normal Event stages: 3506
  • Currency drops at a rate of 1:1 for sanity spent,  so 3506 Sanity is needed on normal event Stages
  • Sanity required for First clear of EX and Challenge mode: 240
  • Total Sanity required to clear the Store: 3746
  • One week of Annihilation will require around 125 Sanity.
  • Total Sanity required is 3871
  • The event runs for 2 weeks, so natural Sanity regen supplies 3360.  The weekly mission Top pots give an extra 200 per week, for a total of 400, or 600 if you saved from the week before.  Total possible of f2p regen is about 3760
  • Natural sanity generation might not be enough to clear the shop.  F2P players should try to save sanity pots from previous weeks and spend currency efficiently. 
  • Monthly Pack purchasers will be able to clear the store.

T3 Materials Farmable From Event Stages

  • GA-8: Coagulating Gel
  • GA-7: Loxic Kohl
  • GA-6: Sugar Pack

Farming efficiencies (source): Kohl > Sugar > Gel

effaces

To see how many of these Materials your Operators might need, check the material pages or the Planner here:

Guiding Ahead - Event Operations

This Page shows the Operations available during the Guiding Ahead - Event.

Trust bonus on Event stages

New Enemies and Mechanic

Total First Clear Rewards
27
820
T3 Material Drops

Main Operations

Stage Sanity Rec. Lvl & Unlock Cond. First Time Drops Additional Drops
GA-ST-1 0
-
Clear
GA-1 9
LV.35
Clear
30
GA-2 9
Elite 1 Lv. 1
Clear
30
GA-3 9
Elite 1 Lv. 20
Clear
30
GA-TR-1 0
-
Clear
GA-4 12
Elite 1 Lv. 30
Clear
40
GA-5 12
Elite 1 Lv. 40
Clear
40
GA-6 18
Elite 1 Lv. 50
Clear
50
GA-7 21
Elite 1 Lv. 60
Clear
60
GA-8 21
Elite 1 Lv. 70
Clear
60
GA-ST-2 0
-
Clear

EX and Challenge Modes

Challenge Conditions: (Credits: Iana)

  • EX1: All enemies gain 10% ATK, DEF, HP, snipers gain an 150% ATK bonus when holding ammo instead of 100%
  • EX2: All enemies gain 10% ATK, DEF, HP, ranged tiles on right side are banned
  • EX3: All enemies gain 10% HP, all ICMs begin as captured by the enemy
  • EX4: All enemies gain 10% ATK and 15% HP, ice cream machines have 400% HP
  • EX5: All enemies gain 10% ATK, DEF, HP, [Exquisite Candy Cart] deals 350 more arts damage upon exploding
  • EX6: All enemies gain 10% ATK and HP, 8 squad limit
  • EX7: Extra enemies appear(+2 jetpacks every wave)
  • EX8: All enemies gain 10% ATK, DEF, HP, enemies in smoke bomb take an additional 35% less physical and arts damage
Stage Sanity Rec. Lvl & Unlock Cond. First Time Drops Additional Drops Challenge Reward
GA-EX-1 10
Elite 1 Lv. 40
Clear
40
GA-EX-2 10
Elite 1 Lv. 55
Clear
40
GA-EX-3 15
Elite 1 Lv. 60
Clear
60
GA-EX-4 15
Elite 2 Lv. 1
Clear
60
GA-EX-5 15
Elite 2 Lv. 10
Clear
60
GA-EX-6 15
Elite 2 Lv. 20
Clear
60
GA-EX-7 20
Elite 2 Lv. 25
Clear
80
GA-EX-8 20
Elite 2 Lv. 30
Clear
80
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