Farming Guide
Event Currency:
- Event Currency only drops from Normal Event Stages.
- Total needed to clear shop: 6554
- Total from Event Missions: 1190
- Total from First Clear rewards: 1180 (560 from normal stages, 620 from EX stages)
- Remaining currency needed from normal Event stages: 4184
- Since currency drops at a rate of 1:1 for sanity spent, 4184 Sanity is needed on normal event Stages
- Sanity required for First clear of EX and Challenge mode: 240
- Total Sanity required to clear the Store: 4424
- One week of Annihilation will require around 125 Sanity.
- Total Sanity required is 4549
- The event runs for 13 days and 18 hours, and the maintenance compensation awards 40 sanity, so total free sanity will be 3340. The weekly mission pots give and extra 400 for a total of 3740. 3940 if you save from the week before. Thus, f2p players may not have enough sanity to clear the shop. Players should save all possible pots from previous weeks and carefully spend currency.
- The monthly pack provides an additional 840 sanity over 2 weeks, for a total of 4780, so monthly pass players should be able to clear the shop if they use sanity efficiently.
T3 Materials Farmable From Event Stages
- MN-8 - Manganese Ore
- MN-7 - Polyester Pack
- MN-6 - Coagulating Gel
Farming Efficiencies: Gel and Manganese are both good and should be considered. Manga is more commonly needed, but Gel has increased demand in future operators, so even though players may not currently need Gel, it should not be ignored. (Note that Episode 8 adds a more overall efficient farming stage for Gel, so its efficiency for this event is inflated compared to when players will actually need to farm it after Ep 8 release). Use a planner with current and future expected operators to help guide how much of each to farm. If you are too lazy to plan, farm some of both. Polyester should only be farmed for immediate needs. (table source)
To see how many of these Materials your Operators might need, check the material pages or the Planner here:
Maria Nearl - Event Operations
This Page shows the Operations available during the Maria Nearl Event.
Trust bonus on Event stages
New Enemies
Translation Credits: Nightsky#3319
[Bloodboil Knights Apprentices]
Every time an enemy unit died, increase ATK and ASPD until reaching maximum stacks
Increased initial DEF and RES that lasts for a period of time
[Bladehelmet Knights Apprentices]
Lower the ATK of the ally who has the highest ATK on field. Lasts for a period of time; can be reborn
After staying a while, this unit will leave the field but not via the normal blue exits. Its leaving will not reduce stage HP
Alan Selection Technology Inc. thank you for your sponsorship! This agile and cheap drone will carry viewer's passion, and provide trap, explosive, medicine, puffed food or other items to knights on field! maybe the outcome of the game lies in your hands!
New Mechanic
[Mieszko Coils]
Activated when there is another Mieszko Coils in attack range. Coils can be either on the map by default or can be set up by the player,
Skill: Electrocuted! - Deals a certain amount of Arts damage on the enemies periodically and slow them for a short period of time.
Main Operations
EX and Challenge Modes
Challenge Conditions:
Trasnlation by @Enko#9539 [Bili]
- MN-EX-1: Increased Enemy Max HP
- MN-EX-2: Attack Interval of Ice Crystals is reduced
- MN-EX-3: All enemies have increased Movement Speed
- MN-EX-4: Max HP of [Bloodboil Elite] greatly increased.
- MN-EX-5: 2 [Phonograph] are controlled by the enemy at start
- MN-EX-6: All enemies have increased Movement Speed
- MN-EX-7: [Raptor] Attack Range greatly increased
- MN-EX-8: The following 6 grids forbid deployment: