GamePress

Contingency Contract: Guide to Challenge Contract 7 - Permanent Stage - Area 59 Ruins

Submit Feedback or Error

Permanent Stage - Challenge Contract 7

This guide will step through a strategy for clearing Challenge Contract 6 for the Permanent Stage.

For information on other CC Stages see these pages:

Map Information and Strategy

Challenge Contracts

PermChallenge7

The Contract specific challenges are as follows:

  • The Militant buffs make them much tougher to deal with.  They hit hard, have high DEF and RES, and get even more RES with the Contract, which is annoying since they are grouped with high DEF low RES units.  We'll use RES and DEF Debuffs and high ATK in this strategy to get past it.
  • With they ATK buff, you can pretty much forget blocking.  It's Dodge or die.  In this strategy the only enemies we will bother trying to block is the Casters because we have to.  For everything else the goal is to kill it before it can make it to the goal.

Recommended Team Composition

  • 2 Skill-Recovery or Utility Vanguards, V1 - V2. 
  • 2 ST Snipers, S1 and S2, their job will be to kill the Casters and the Avengers
  • 1 Healing Defender D1, they will be blocking the Casters and healing the Caster damage.
  • 1 Guard, G1, which we'll use to assassinate the Caster that comes from the upper left entrance
  • 1 Slower Supprter, Su1, to slow down the big guys so we have a chance to wear down their high HP and defenses
  • 5 Ranged DPS, R1-R5, which will be our main damage for the militants and other high armor main-path enemies.  Because we use so many, and because of the ranges involved, we will likely need to use a mix of Casters, Supporters, and Snipers.  DEF and RES deubffs are very useful here if you have them, and for physical Damage, high ATK values to get past the high DEF.

Here is an example of the team I used:

PermChallenge7Team

Deployment

Unit placement can be seen in the image below, and deployment order should be done exactly as presented.  Each Operator can be placed as soon as there is sufficient DP.

Deployment Order: 

  1. V1: Myrtle - Utility Vanguard
  2. V2: Texas - Skill DP-Recovery Vanguard
  3. S1: Kroos - Anti-Air Sniper
  4. R1: Haze - ST Caster
  5. Su1: Glaucus - Slower Supporter
  6. R2: Eyjafjalla - ST Caster
  7. R3: Skyfire - AoE Caster
  8. S2: Platinum - Anti-Air Sniper
  9. R4: Meteorite - AoE Sniper

We are now at our Deploy Limit and our formation should look like this:

Screen Shot 2020-06-20 at 9.34.26 PM

When we have enough DP, we'll do the following:

  • Retreat V1, deploy R5: Firewatch - Nuker Sniper
  • Retreat V2, deploy D1: Nearl - Healing Defender (this unit just has to be place early enough so that our Ranged at C9 doesn't die to the first caster emerging from B11.

It should look something like this:

Screen Shot 2020-06-20 at 9.37.25 PM
  • Skill timing to get maximum damage on the Militants is very important.  See the companion video below for details.
  • The last thing to do is assassinate the Caster that comes from G1 with the last Avenger.  We'll retreat one of our Ranged DPS (whichever is weakest), and deploy our G1 assassin.
Screen Shot 2020-06-20 at 9.40.03 PM

Enjoy your rewards!

Companion Video

Enjoyed the article?
Consider supporting GamePress and the author of this article by joining GamePress Boost!
Join!

About the Author(s)

Arknights: Alyeska#2654

Discord: Alyeska#7717

Comments