- There are five different types of Missions available, linked below.
- Daily and Weekly Missions are high priority, as they will expire after their associated time period!
Introduction
Side Missions are found in the center of the Campaign Missions tab, and offer rewards for both story completion and various Operator and Base Building tasks.
- Side Missions do not have an expiration date, and can be completed any time.
- Mission Rewards can only be claimed once.
- Below are a list of Missions and total possible rewards.
Side Missions
Side Mission Totals
Item | Total |
![]() | 244600 |
![]() | 2050 |
![]() | 225 |
![]() | 60 |
![]() | 43 |
![]() | 23 |
![]() | 148 |
![]() | 5 |
![]() | 33 |
![]() | 11 |
![]() | 20 |
![]() | 25 |
![]() | 6 |
![]() | 8 |
![]() | 6 |
![]() | 5 |
![]() | 5 |
![]() | 4 |
![]() | 3 |
![]() | 3 |
![]() | 3 |
![]() | 3 |
![]() | 2 |
![]() | 2 |
![]() | 2 |
![]() | 2 |
![]() | 2 |
![]() | 2 |
![]() | 1 |
![]() | 1 |
![]() | 1 |
![]() | 1 |
![]() | 1 |
All Side Missions
ID | Mission Requirement | Reward |
1 | Clear Main StorylineTR-2 stages 1 time(s) | ![]() |
2 | Clear Main StorylineTR-3 stages 1 time(s) | ![]() |
3 | Clear Main StorylineTR-4 stages 1 time(s) | ![]() |
4 | Clear Main StorylineTR-5 stages 1 time(s) | ![]() |
5 | Clear Main StorylineTR-6 stages 1 time(s) | ![]() |
6 | Clear Main StorylineTR-7 stages 1 time(s) | ![]() |
7 | [O.R.T. Training Reward] Upgrade any one 3-star Operator to Lv.10 Unlock Condition: Clear 00-04 | ![]() |
8 | [O.R.T. Training Reward] Upgrade any one 3-star Operator to Lv.10 Unlock Condition: Clear 00-04 | ![]() |
9 | [O.R.T. Training Reward] Upgrade any one 3-star Operator to Lv.20 Unlock Condition: Clear 01-02 | ![]() |
10 | [O.R.T. Training Reward] Upgrade any one 3-star Operator to Lv.20 Unlock Condition: Clear 01-02 | ![]() |
11 | [O.R.T. Training Reward] Upgrade any one 3-star Operator to Lv.30 Unlock Condition: Clear 01-07 | ![]() |
12 | [O.R.T. Training Reward] Upgrade any one 3-star Operator to Lv.30 Unlock Condition: Clear 01-07 | ![]() |
13 | [O.R.T. Training Reward] Upgrade any two 3-star Operators to Lv.30 Unlock Condition: Clear 01-07 | ![]() |
14 | [O.R.T. Training Reward] Upgrade any two 3-star Operators to Lv.30 Unlock Condition: Clear 01-07 | ![]() |
15 | [O.R.T. Training Reward] Upgrade any one 3-star Operator to Lv.40 Unlock Condition: Clear 01-11 | ![]() |
16 | [O.R.T. Training Reward] Upgrade any one 3-star Operator to Lv.40 Unlock Condition: Clear 01-11 | ![]() |
17 | [O.R.T. Training Reward] Upgrade any two 3-star Operators to Lv.40 Unlock Condition: Clear 01-11 | ![]() |
18 | [O.R.T. Training Reward] Upgrade any two 3-star Operators to Lv.40 Unlock Condition: Clear 01-11 | ![]() |
19 | [O.R.T. Training Reward] Promote any one 3-star Operator to Elite 1 Unlock Condition: Clear 02-02 | ![]() |
20 | [O.R.T. Training Reward] Promote any two 3-star Operators to Elite 1 Unlock Condition: Clear 02-02 | ![]() |
21 | Upgrade any one Vanguard Operator to Lv.10 | ![]() |
22 | Upgrade any one Sniper Operator to Lv.10 | ![]() |
23 | Upgrade any one Medic Operator to Lv.10 | ![]() |
24 | Upgrade any one Defender Operator to Lv.10 | ![]() |
25 | Produce 5 Pure Gold in Factory | ![]() |
26 | Produce 5 Drill Battle Record in Factory | ![]() |
27 | Own at least 1 Lv.1 Trading Post | ![]() |
28 | Complete 5 orders that contain Pure Gold | ![]() |
29 | Own at least 1 Lv.1 Workshop | ![]() |
30 | Produce 5 Light Building Material in the Workshop | ![]() |
31 | Produce 10 Furniture Parts in Workshop (furniture assembling excluded) | ![]() |
32 | Collect 100 Credit from the Credit Store | ![]() |
33 | Own at least 1 Lv.1 Reception Room | ![]() |
34 | Upgrade any one Vanguard Operator to Lv.20 | ![]() |
35 | Upgrade any one Sniper Operator to Lv.20 | ![]() |
36 | Upgrade any one Medic Operator to Lv.20 | ![]() |
37 | Upgrade any one Defender Operator to Lv.20 | ![]() |
38 | Clear Main StorylineTR-8 stages 1 time(s) | ![]() |
39 | Clear Main StorylineTR-9 stages 1 time(s) | ![]() |
40 | Clear Main StorylineTR-10 stages 1 time(s) | ![]() |
41 | Clear SuppliesCE-1 stages 1 time(s) | ![]() |
42 | Clear SuppliesSK-1 stages 1 time(s) | ![]() |
43 | Clear SuppliesLS-1 stages 1 time(s) | ![]() |
44 | Clear SuppliesAP-1 stages 1 time(s) | ![]() |
45 | Clear SuppliesCA-1 stages 1 time(s) | ![]() |
46 | Clear Main StorylineTR-11 stages 1 time(s) | ![]() |
47 | Clear Main StorylineTR-12 stages 1 time(s) | ![]() |
48 | Clear Main StorylineTR-13 stages 1 time(s) | ![]() |
49 | Clear Main StorylineTR-14 stages 1 time(s) | ![]() |
50 | Defeat 100 enemies in Annihilation:Chernobog | ![]() |
51 | Defeat 200 enemies in Annihilation:Chernobog | ![]() |
52 | Defeat 300 enemies in Annihilation:Chernobog | ![]() |
53 | Clear SuppliesCE-2 stages 1 time(s) | ![]() |
54 | Clear SuppliesSK-2 stages 1 time(s) | ![]() |
55 | Clear SuppliesLS-2 stages 1 time(s) | ![]() |
56 | Clear SuppliesAP-2 stages 1 time(s) | ![]() |
57 | Clear SuppliesCA-2 stages 1 time(s) | ![]() |
58 | Clear Challenge Mode 0-1 one time | ![]() |
59 | Clear Challenge Mode 0-10 one time | ![]() |
60 | Clear Challenge Mode 1-5 one time | ![]() |
61 | Clear Challenge Mode 1-8 one time | ![]() |
62 | Clear ChipsPR-A-1 stages 1 time(s) | ![]() |
63 | Clear ChipsPR-B-1 stages 1 time(s) | ![]() |
64 | Clear ChipsPR-C-1 stages 1 time(s) | ![]() |
65 | Clear ChipsPR-D-1 stages 1 time(s) | ![]() |
66 | Promote any Operator to Elite 1 | ![]() |
67 | Clear Main StorylineS3-2 stages 1 time(s) | ![]() |
68 | Clear Main StorylineTR-15 stages 1 time(s) | ![]() |
69 | Defeat 350 enemies in Annihilation:Chernobog | ![]() |
70 | Defeat 400 enemies in Annihilation:Chernobog | ![]() |
73 | Promote 3 Operators to Elite 1 | ![]() |
74 | Clear SuppliesCE-3 stages 1 time(s) | ![]() |
75 | Clear SuppliesSK-3 stages 1 time(s) | ![]() |
76 | Clear SuppliesLS-3 stages 1 time(s) | ![]() |
77 | Clear SuppliesAP-3 stages 1 time(s) | ![]() |
78 | Clear SuppliesCA-3 stages 1 time(s) | ![]() |
79 | Own at least 1 Lv.2 Power Plant | ![]() |
80 | Own at least 1 Lv.2 Factory | ![]() |
81 | Produce 10 Pure Gold in Factory | ![]() |
82 | Produce 10 Frontline Battle Record in Factory | ![]() |
83 | Own at least 1 Lv.2 Trading Post | ![]() |
84 | Complete 10 orders that contain Pure Gold | ![]() |
85 | Reach 2000 Ambience in at least 1 dorms | ![]() |
86 | Own at least 1 Lv.2 Workshop | ![]() |
87 | Produce 5 Concrete Building Material in the Workshop | ![]() |
88 | Produce 1 Orirock Cube in the Workshop | ![]() |
89 | Produce 1 Sugar in the Workshop | ![]() |
90 | Produce 1 Polyester in the Workshop | ![]() |
91 | Produce 1 Oriron in the Workshop | ![]() |
92 | Produce 1 Polyketon in the Workshop | ![]() |
93 | Produce 1 Device in the Workshop | ![]() |
94 | Clear Main StorylineS3-5 stages 1 time(s) | ![]() |
95 | Clear Challenge Mode 1-12 one time | ![]() |
96 | Clear Challenge Mode 2-3 one time | ![]() |
98 | Clear Main StorylineS4-3 stages 1 time(s) | ![]() |
100 | Promote 6 Operators to Elite 1 | ![]() |
101 | Clear SuppliesCE-4 stages 1 time(s) | ![]() |
102 | Clear SuppliesSK-4 stages 1 time(s) | ![]() |
103 | Clear SuppliesLS-4 stages 1 time(s) | ![]() |
104 | Clear SuppliesAP-4 stages 1 time(s) | ![]() |
105 | Clear SuppliesCA-4 stages 1 time(s) | ![]() |
106 | Own at least 1 Lv.3 Factory | ![]() |
107 | Produce 20 Pure Gold in Factory | ![]() |
108 | Produce 20 Tactical Battle Record in Factory | ![]() |
109 | Produce any 1 Dualchip | ![]() |
110 | Own at least 1 Lv.3 Trading Post | ![]() |
111 | Complete 20 orders that contain Pure Gold | ![]() |
112 | Reach 3000 Ambience in at least 1 dorms | ![]() |
113 | Total Ambience of all Dormitories reaches 4000 | ![]() |
114 | Own at least 1 Lv.3 Workshop | ![]() |
115 | Produce 5 Reinforced Building Material in the Workshop | ![]() |
116 | Produce 1 Orirock Cluster in the Workshop | ![]() |
117 | Produce 1 Sugar Pack in the Workshop | ![]() |
118 | Produce 1 Polyester Pack in the Workshop | ![]() |
119 | Produce 1 Oriron Cluster in the Workshop | ![]() |
120 | Produce 1 Aketon in the Workshop | ![]() |
121 | Produce 1 Integrated Device in the Workshop | ![]() |
122 | Produce 1 Orriock Concentration in the Workshop | ![]() |
123 | Produce 1 Sugar Lump in the Workshop | ![]() |
124 | Produce 1 Polyester Lump in the Workshop | ![]() |
125 | Produce 1 Oriron Block in the Workshop | ![]() |
126 | Produce 1 Keton Colloid in the Workshop | ![]() |
127 | Produce 1 Optimized Device in the Workshop | ![]() |
128 | Produce 1 White Horse Kohl in the Workshop | ![]() |
129 | Produce 1 Manganese Trihydrate in the Workshop | ![]() |
130 | Produce 1 Grindstone Pentahydrate in the Workshop | ![]() |
131 | Produce 1 RMA70-24 in the Workshop | ![]() |
132 | Produce 1 Polymerization Preparation in the Workshop | ![]() |
133 | Produce 1 Bipolar Nanoflake in the Workshop | ![]() |
134 | Produce 1 D32 Steel in the Workshop | ![]() |
135 | Upgrade any Operator's Specialization Skill to Lv.1 | ![]() |
136 | Upgrade any Operator's Specialization Skill to Lv.2 | ![]() |
137 | Upgrade any Operator's Specialization Skill to Lv.3 | ![]() |
138 | Reach 4000 Ambience in at least 1 dorms | ![]() |
139 | Total Ambience of all Dormitories reaches 6000 | ![]() |
140 | Clear Main StorylineS4-6 stages 1 time(s) | ![]() |
142 | Clear Main StorylineS4-9 stages 1 time(s) | ![]() |
143 | Clear Challenge Mode 2-5 one time | ![]() |
144 | Clear Challenge Mode 2-8 one time | ![]() |
145 | Clear Challenge Mode 2-10 one time | ![]() |
146 | Clear Challenge Mode 3-4 one time | ![]() |
147 | Clear Challenge Mode 3-8 one time | ![]() |
148 | Clear ChipsPR-A-2 stages 1 time(s) | ![]() |
149 | Clear ChipsPR-B-2 stages 1 time(s) | ![]() |
150 | Clear ChipsPR-C-2 stages 1 time(s) | ![]() |
151 | Clear ChipsPR-D-2 stages 1 time(s) | ![]() |
152 | Promote any Operator to Elite 2 | ![]() |
153 | Clear Main StorylineS5-2 stages 1 time(s) | ![]() |
154 | Clear Main StorylineS5-4 stages 1 time(s) | ![]() |
155 | Reach 5000 Ambience in at least 1 dorms | ![]() |
156 | Total Ambience of all Dormitories reaches 10000 | ![]() |
157 | Promote 2 Operators to Elite 2 | ![]() |
158 | Clear Challenge Mode 4-4 one time | ![]() |
159 | Clear Challenge Mode 4-7 one time | ![]() |
160 | Clear Challenge Mode 4-10 one time | ![]() |
161 | Clear Main StorylineS5-6 stages 1 time(s) | ![]() |
162 | Clear Main StorylineS6-2 stages 1 time(s) | ![]() |
163 | Reach 5000 Ambience in at least 2 dorms | ![]() |
164 | Total Ambience of all Dormitories reaches 15000 | ![]() |
165 | Clear Main StorylineS6-4 stages 1 time(s) | ![]() |
166 | Promote 4 Operators to Elite 2 | ![]() |
167 | Clear Challenge Mode 5-3 one time | ![]() |
168 | Clear Challenge Mode 5-7 one time | ![]() |
169 | Clear Challenge Mode 5-10 one time | ![]() |
170 | Clear Inferno Mode H5-4 one time | ![]() |
171 | Reach 5000 Ambience in at least 3 dorms | ![]() |
172 | Total Ambience of all Dormitories reaches 18000 | ![]() |
173 | Promote 6 Operators to Elite 2 | ![]() |
174 | Clear Challenge Mode 6-5 one time | ![]() |
175 | Clear Challenge Mode 6-11 one time | ![]() |
176 | Clear Challenge Mode 6-16 one time | ![]() |
177 | Clear Inferno Mode H6-4 one time | ![]() |
178 | Clear Main StorylineS7-2 stages 1 time(s) | ![]() |
179 | Clear Challenge Mode R8-11 one time | ![]() |
180 | Clear Challenge Mode 9-10 one time | ![]() |