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Integrated Strategies: Relic and Item List

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Article by NorseFTX
Table of Contents

Introduction

  • Relics in Integrated Strategies are special items that can be used to raise various stats (exclusive to the Integrated Strategies mode), and can be obtained through various events or from purchasing them from a shop.
  • Certain relics cannot appear or be obtained until their [Unlock Conditions] have been satisfied, which are listed under Unlock Conditions.
  • All relics have rarities, although the precise rates at which each rarity category appears in shops is not yet known.
    • Normal: ? %
    • Rare: ? %
    • Super Rare: ? %
    • Born: These are relics that can be selected at the very start of each run.
  • All translations currently available are courtesy of pumpkin#5585 (Discord)!

A lore article for some of these items can be found here:

Item List

Relic

# Icon Name Rarity Shop Cost Item Usage Unlock Condition
1 Ursus Big Bread
Normal
8
Squad Size Limit +1
2 Dried Cactus Chips
Normal
8
Squad Size Limit +1
3 Dried Yucca Fruit
Normal
8
Squad Size Limit +1 In a single “Originium Slug Race” event, place at least 10 bets in a row.
4 Caravan Boxed Meal
Rare
12
Squad Size Limit +2 Across multiple adventures, recruit a total of 50 Operators (excluding starting Operators).
5 Half Can of Sandworms
Rare
12
Squad Size Limit +2
6 Victorian Rations
Super Rare
16
Squad Size Limit +3
7 Outdated Map
Normal
8
Deployment Limit +1
8 Monocular
Normal
8
Deployment Limit +1
9 Hologram Sandbox
Rare
12
Deployment Limit +2
10 Sleeping Bag
Normal
8
Hope +4
11 Tattered Tent
Normal
8
Hope +4
12 Large Sami “Candle”
Normal
8
Hope +4 Across multiple adventures, recruit a total of 20 Operators (excluding starting Operators).
13 Rabbit Hut
Rare
12
Hope +6
14 Noise Generator
Super Rare
16
Hope +8
15 Potted Pea Plant
Normal
8
Hope +2, Squad Size Limit +1 Across multiple adventures, earn a total of 50 Hope.
16 Gardening Harvest
Normal
8
Hope +2, Deployment Limit +1 Across multiple adventures, earn a total of 150 Hope.
17 Charred Meat Skewer
Rare
12
Hope +4, Squad Size Limit +1
18 Compressed Sugar Cube
Rare
12
Hope +4, Squad Size Limit +1
19 Crate of Explosive Building Materials
Rare
12
Hope +4, Deployment Limit +1 Complete an adventure with at least 8 Hope remaining.
20 Exquisite Platter of Jewels
Super Rare
16
Hope +6, Squad Size Limit +2 Complete an adventure with at least 60 Max Hope.
21 Pure Gold Expedition
Super Rare
16
Hope +4, Squad Size Limit +1, Deployment Limit +1 Reach a Squad Size Limit of 13 at any point.
22 Antique Coins
Normal
8
Immediately adds +10 Originium Ingots.
23 Demonic Golden Statue
Rare
12
Immediately adds +18 Originium Ingots.
24 Blood Diamond
Super Rare
16
Immediately adds +25 Originium Ingots.
25 Small Fortuna Statue
Super Rare
16
+50% Originium Ingot drops from battle. Complete an adventure with at least 50 Originium Ingots remaining.
26 "Roar" Pendant
Rare
12
+30% Originium Ingot drops from battle. Complete an adventure with at least 15 Originium Ingots remaining.
27 Beagle’s Cookie
Normal
8
Immediately Promote an Operator (Does not require Hope).
28 Cup of Black Tea
Rare
12
Immediately Promote 2 Operators (Does not require Hope). Across all adventures, promote a total of 10 Operators (excluding starting Operators).
29 Antique Casting
Super Rare
16
Immediately Promote 3 Operators (Does not require Hope). Across all adventures, promote a total of 25 Operators (excluding starting Operators).
30 Regional Action Plan
Rare
12
4* Operators cost -2 Hope to recruit. Clear the 1st Floor, “Honey Biscuit Cave.”
31 Comprehensive Operation File
Rare
12
5* Operators cost -2 Hope to recruit. At any time, have 5 5* Operators.
32 Secret HR Letter
Rare
12
6* Operators cost -2 Hope to recruit. At any time, have 4 6* Operators.
33 Draft of a Speech
Super Rare
16
All Operators cost -2 Hope to recruit. Complete an adventure while having at least 15 Operators.
34 Assault Co-op Expansion
Rare
12
Vanguard Rec. Vouchers obtained from Shops or as a drop will be upgraded into Elite HR Dispatch Letters. Complete an adventure while having at least 4 Vanguard Operators.
35 Assault Co-op Reinforcements
Rare
12
Guard Rec. Vouchers obtained from Shops or as a drop will be upgraded into Elite HR Dispatch Letters. Complete an adventure while having at least 4 Guard Operators.
36 Fortification Co-op Expansion
Rare
12
Defender Rec. Vouchers obtained from Shops or as a drop will be upgraded into Elite HR Dispatch Letters. Complete an adventure while having at least 4 Defender Operators.
37 Fortification Co-op Reinforcements
Rare
12
Supporter Rec. Vouchers obtained from Shops or as a drop will be upgraded into Elite HR Dispatch Letters. Complete an adventure while having at least 4 Supporter Operators.
38 Ranged Co-op Expansion
Rare
12
Medic Rec. Vouchers obtained from Shops or as a drop will be upgraded into Elite HR Dispatch Letters. Complete an adventure while having at least 3 Medic Operators.
39 Ranged Co-op Reinforcements
Rare
12
Sniper Rec. Vouchers obtained from Shops or as a drop will be upgraded into Elite HR Dispatch Letters. Complete an adventure while having at least 4 Sniper Operators.
40 Sabotage Co-op Expansion
Rare
12
Caster Rec. Vouchers obtained from Shops or as a drop will be upgraded into Elite HR Dispatch Letters. Complete an adventure while having at least 4 Caster Operators.
41 Sabotage Co-op Reinforcements
Rare
12
Specialist Rec. Vouchers obtained from Shops or as a drop will be upgraded into Elite HR Dispatch Letters. Complete an adventure while having at least 4 Specialist Operators.
42 Darkened Signal Light
Normal
8
15% chance to drop an additional Rec. Voucher after battle (Effect does not stack).
43 Old-Fashioned Telegraph
Rare
12
25% chance to drop an additional Rec. Voucher after battle (Effect does not stack).
44 Wireless Communicator
Super Rare
16
35% chance to drop an additional Rec. Voucher after battle (Effect does not stack).
45 Lucky Coin
Normal
8
Gain +2 Originium Ingots upon entering a noncombat node. Across multiple adventures, enter a total of 40 non-combat nodes.
46 Snowsant’s Hand-Drawn Flyer
Rare
12
Gain +3 Originium Ingots upon entering a noncombat node. Across multiple adventures, enter a total of 100 non-combat nodes.
47 Istina’s Book list
Normal
8
Gain +20% EXP from battles. Across multiple adventures, clear a total of 10 battles.
48 Instructor's Beloved Whip
Rare
12
Gain +30% EXP from battles. Across multiple adventures, clear a total of 50 battles.
49 Transporter-Type Meebo
Normal
8
+10 Starting DP
50 Sarkaz Supervisor’s Whistle
Rare
12
+20 Starting DP
51 Burdenbeast
Super Rare
16
+30 Starting DP Clear the 2nd Floor, “Honey Biscuit Mountain Range.”
52 $trange $unglasses
Rare
12
Shop vendors charge -50% Originium Ingots for their goods. Across all adventures, spend a total of 200 Originium Ingots at shops.
53 Fragmentation Mine
Rare
12
Temporarily gain 1 Objective HP at the beginning of each battle. Across all adventures, lose a total of 50 Objective HP.
54 “Self-Defense Handbook”
Rare
12
Temporarily gain 2 Objective HP at the beginning of each battle. Across all adventures, lose a total of 125 Objective HP.
55 Hibiscus’s Healthy Meal
Normal
8
All enemy units have -7% ATK.
56 Livestock Excrement
Normal
8
All enemy units have -9% ATK. Select “Leader Squad” and complete your adventure.
57 Abyssal Wyrdmask
Rare
12
All enemy units have -12% ATK.
58 Godmother’s Token
Super Rare
16
All enemy units have -17% ATK.
59 Nail File
Normal
8
All enemy units have -12% DEF.
60 Rickety Trap
Normal
8
All enemy units have -15% DEF. Select “Gathering Squad” and complete your adventure.
61 Acid Originium Slug
Rare
12
All enemy units have -21% DEF.
62 Rosmontis’s Embrace
Super Rare
16
All enemy units have -30% DEF.
63 Anthology of Anonymous Poems
Normal
8
All enemy units have -10% HP.
64 Deteriorated Tissue
Normal
8
All enemy units have -12% HP. Select “Support Squad” and complete your adventure.
65 "The Whisperer in Darknight"
Rare
12
All enemy units have -15% HP.
66 "The Silence"
Super Rare
16
All enemy units have -20% HP.
67 Small Yellow Helmet
Normal
8
All friendly units have +15% DEF.
68 Trench Sandbag
Normal
8
All friendly units have +18% DEF. Select “Spearhead Squad” and complete your adventure.
69 Slash-Resistant Fiber Vest
Rare
12
All friendly units have +25% DEF.
70 Old Steam Armor
Super Rare
16
All friendly units have +35% DEF.
71 “How to Throw Down”
Normal
8
All friendly melee units have +15% ATK.
72 “One-Armed Chainsaw”
Normal
8
All friendly melee units have +18% ATK. Clear the 3rd Floor, “Thousand Roads,” when you have exactly 0 Originium Ingots.
73 Gear-type Exoskeleton
Rare
12
All friendly melee units have +25% ATK.
74 Corroded Silver Lance
Super Rare
16
All friendly melee units have +35% ATK.
75 Pressurized Cylinder
Normal
8
All friendly ranged units have +15% ATK.
76 Superelastic Alloy Spring
Normal
8
All friendly ranged units have +18% ATK. Clear the battle, “Rusthammer Battle,” without losing any Objective HP.
77 Damaged Revolver Cylinder
Rare
12
All friendly ranged units have +25% ATK.
78 Necklace of the Presence
Super Rare
16
All friendly ranged units have +35% ATK.
79 Noxious Healing Powder
Normal
8
All friendly units have +20% HP.
80 Noxious Hemostatic Agent
Normal
8
All friendly units have +24% HP. Select “Tactical Assault Operative” and complete your adventure.
81 First Aid Kit
Rare
12
All friendly units have +35% HP.
82 Chalky Treatment Needle
Super Rare
16
All friendly units have +50% HP.
83 Cheap Consumable Salt
Normal
8
All enemies take +15% Physical damage.
84 Auxiliary Stun Device
Normal
8
All enemies take +18% Physical damage. Select “Tactical Fortification Operative” and complete your adventure.
85 Bloody Chainsaw
Rare
12
All enemies take +25% Physical damage.
86 Another Rivet
Super Rare
16
All enemies take +35% Physical damage.
87 Activated Dust
Normal
8
All enemies take +20% Arts damage.
88 Originium Spotlight
Normal
8
All enemies take +23% Arts damage. ???
89 Originium Zone Generator
Rare
12
All enemies take +30% Arts damage.
90 Ownerless Saxophone
Super Rare
16
All enemies take +40% Arts damage.
91 "Civilight Eterna"
Super Rare
16
All enemies take +150% True damage. ???
92 Small Handmade Bag
Normal
8
All Operators start with +6 SP.
93 *Piddling* Overtime Pay
Normal
8
All Operators start with +8 SP. Clear the 3rd Floor, “Thousand Roads,” with no fewer than 15 Objective HP remaining.
94 Closure’s Mercy
Rare
12
All Operators start with +12 SP.
95 “Fluorescent Lamp”
Super Rare
16
All Operators start with +18 SP.
96 Vanilla Soda
Normal
8
Increases the SP regen rate of Auto Recovery skills by +0.2/s.
97 Forte Energy Drink
Normal
8
Increases the SP regen rate of Auto Recovery skills by +0.25/s. Select “Tactical Ranged Operative” and complete your adventure.
98 Pepper Mom
Rare
12
Increases the SP regen rate of Auto Recovery skills by +0.35/s.
99 Braintet
Super Rare
16
Increases the SP regen rate of Auto Recovery skills by +0.5/s.
100 Barrens Tequila
Normal
8
Increases the SP regen rate of Offensive and Defensive Recovery skills by 1 SP per 3.5s.
101 Captain Morgan’s Wine
Normal
8
Increases the SP regen rate of Offensive and Defensive Recovery skills by 1 SP per 3s. Select “Tactical Destruction Operative” and complete your adventure.
102 Water of Life
Rare
12
Increases the SP regen rate of Offensive and Defensive Recovery skills by 1 SP per 2.5s.
103 Royal Liqueur
Super Rare
16
Increases the SP regen rate of Offensive and Defensive Recovery skills by 1 SP per 1.5s.
104 Blunt Claws - Advancement
Normal
8
Vanguard Operators have -2 DP Cost and +60% Max HP.
105 Blunt Claws - Training
Normal
8
Immediately Promote a Vanguard Operator (Does not require Hope).
106 Blunt Claws - Burst
Normal
8
Vanguard Operators start with +15 SP. Across all adventures, enter the “Camp” event 2 times.
107 Blunt Claws - Proficiency
Rare
12
The SP Cost of Vanguard Operators’ skills is decreased by -35%.
108 Blunt Claws - Inspiration
Rare
12
The Redeployment Time of Vanguard Operators is reduced by -50%. Across all adventures, enter the “Camp” event 6 times.
109 Blunt Claws - Mastery
Super Rare
16
Vanguard Operators have +50% ATK and DEF Across all adventures, enter the “Camp” event 12 times.
110 Bend Spears - Advancement
Normal
8
Guard Operators have -3 DP Cost and +40% Max HP.
111 Bend Spears - Training
Normal
8
Immediately Promote a Guard Operator (Does not require Hope).
112 Bend Spears - Acuity
Normal
8
Guard Operators have +25% ATK. Across all adventures, enter the “A Toaster” event 2 times.
113 Bend Spears - Bloodbath
Rare
12
Guard Operators restore 2 SP after each attack.
114 Bend Spears - Army of One
Rare
12
Guard Operators have +1 Block. Across all adventures, enter the “A Toaster” event 6 times.
115 Bend Spears - Deathmatch
Super Rare
16
Guard Operators have -40% DEF, but gain +40% ATK and +30 ASPD. Across all adventures, enter the “A Toaster” event 12 times.
116 Iron Guard - Advancement
Normal
8
Defender Operators have -3 DP Cost and +40% Max HP.
117 Iron Guard - Training
Normal
8
Immediately Promote a Defender Operator (Does not require Hope).
118 Iron Guard - Invasion
Normal
8
Defender Operators have +60% ATK. Across all adventures, enter the “Teller of Tales” event 2 times.
119 Iron Guard - Tranquility
Rare
12
Defender Operators have +25% DEF and +50% Max HP.
120 Iron Guard - Advance
Rare
12
Defender Operators have -1 Block (will not be reduced below 1), but gain +40% ATK and +40 ASPD. Across all adventures, enter the “Teller of Tales” event 6 times.
121 Iron Guard - Impenetrable
Super Rare
16
Defender Operators restore 2 SP after being attacked. Across all adventures, enter the “Teller of Tales” event 12 times.
122 Fatal Bolts - Advancement
Normal
8
Sniper Operators have -2 DP Cost and +60% Max HP.
123 Fatal Bolts - Precision
Normal
8
Sniper Operators have +20% ATK. Across all adventures, defeat the “Lost Colossus” boss 1 time.
124 Fatal Bolts - Training
Normal
8
Immediately Promote a Sniper Operator (Does not require Hope).
125 Fatal Bolts - Synergy
Rare
12
Increases the SP regen rate of Sniper Operators by +0.5/s.
126 Fatal Bolts - Crossfire
Rare
12
Sniper Operators have -40% HP, but gain +40% ATK. Across all adventures, defeat the “Lost Colossus” boss 2 times.
127 Fatal Bolts - Divine Speed
Super Rare
16
Sniper Operators have +70 ASPD. Across all adventures, defeat the “Lost Colossus” boss 4 times.
128 Broken Wand - Advancement
Normal
8
Caster Operators have -3 DP Cost and +60% Max HP.
129 Broken Wand - Training
Normal
8
Immediately Promote a Caster Operator (Does not require Hope).
130 Broken Wand - Arts Weaving
Normal
8
Caster Operators have +25% ATK. Across all adventures, defeat the “Jetman” boss 1 time.
131 Broken Wand - Chanting
Rare
12
Caster Operators have +40 ASPD.
132 Broken Wand - Concentration
Rare
12
Increases the SP regen rate of Caster Operators by +0.4/s. Across all adventures, defeat the “Jetman” boss 2 times.
133 Broken Wand - Malediction
Super Rare
16
Caster Operators have -40% HP, but deal +70% Arts damage. Across all adventures, defeat the “Jetman” boss 4 times.
134 Stalwart Aid - Advancement
Normal
8
Supporter Operators have -2 DP Cost and +60% Max HP.
135 Stalwart Aid - Training
Normal
8
Immediately Promote a Supporter Operator (Does not require Hope).
136 Stalwart Aid - Secondary Front
Normal
8
Units summoned by Supporter Operators have +50% ATK. Across all adventures, defeat the “Forsaken One” boss 1 time.
137 Stalwart Aid - Diligence
Rare
12
The SP Cost of Supporter Operators’ skills is decreased by -40%.
138 Stalwart Aid - Demoralize
Rare
12
Enemies within the attack range of Supporter Operators have -15% ATK. Across all adventures, defeat the “Forsaken One” boss 2 times.
139 Stalwart Aid - Counter-Arts
Super Rare
16
Enemies within the attack range of Supporter Operators have -20% DEF and -20% RES. Across all adventures, defeat the “Forsaken One” boss 4 times.
140 Healer’s Path - Advancement
Normal
8
Medic Operators have -2 DP Cost and +60% Max HP.
141 Healer’s Path - Training
Normal
8
Immediately Promote a Medic Operator (Does not require Hope).
142 Healer’s Path - Self-Treating
Normal
8
Increases the SP regen rate of Medic Operators by +0.3/s. Across all adventures, defeat the “Rusthammer Warrior” boss 1 time.
143 Healer’s Path - Potency
Rare
12
Medic Operators have +40% ATK.
144 Healer’s Path - Keen Hands
Rare
12
Medic Operators have +50 ASPD. Across all adventures, defeat the “Rusthammer Warrior” boss 3 times.
145 Healer’s Path - Restore Sanity
Super Rare
16
Allied units within the attack range of Medic Operators gain Resistance. Across all adventures, defeat the “Rusthammer Warrior” boss 6 times.
146 Rusted Blade - Advancement
Normal
8
Specialist Operators have -2 DP Cost and +60% Max HP.
147 Rusted Blade - Training
Normal
8
Immediately Promote a Specialist Operator (Does not require Hope).
148 Rusted Blade - Execution
Normal
8
Specialist Operators have +30 ASPD. Clear the 4th Floor, “Cloud Maze.”
149 Rusted Blade - Isolation
Rare
12
Specialist Operators have +40% ATK and DEF
150 Rusted Blade - No Man’s Land
Rare
12
The Redeployment Time of Vanguard Operators is reduced by -35%. Across all adventures, place at least 15 bets in the “Originium Slug Race” event.
151 Rusted Blade - Overwhelm
Super Rare
16
Specialist Operators have +2 shift strength. Across all adventures, place at least 50 bets in the “Originium Slug Race” event.
152 Assault Co-op - Sharp Blade
Normal
8
Increases the ATK of Vanguard and Guard Operators by +8% for each Vanguard or Guard Operator in the combat squad. ???
153 Assault Co-op - Skirmish
Normal
8
Increases the DEF of Vanguard and Guard Operators by +8% for each Vanguard or Guard Operator in the combat squad. ???
154 Fortification Co-op - Phalanx
Normal
8
Increases the ATK of Defender and Supporter Operators by +8% for each Defender or Supporter Operator in the combat squad. ???
155 Fortification Co-op - Resolution
Normal
8
Increases the DEF of Defender and Supporter Operators by +8% for each Defender or Supporter Operator in the combat squad. ???
156 Ranged Co-op - Remote Strike
Normal
8
Increases the ATK of Medic and Sniper Operators by +8% for each Medic or Sniper Operator in the combat squad. ???
157 Ranged Co-op - Assassination
Normal
8
Increases the ASPD of Medic and Sniper Operators by +6 for each Medic or Sniper Operator in the combat squad. ???
158 Sabotage Co-op - Elimination
Normal
8
Increases the ATK of Caster and Specialist Operators by +8% for each Caster or Specialist Operator in the combat squad. ???
159 Sabotage Co-op - Suppression
Normal
8
Increases the ASPD of Caster and Specialist Operators by +6 for each Caster or Specialist Operator in the combat squad. ???
160 Psychedelic Treasure Map
Super Rare
16
Immediately adds +2 Originium Ingots and +1 Hope. Complete an adventure.
161 Bloodstained Flyer
Super Rare
16
Immediately adds +22 Originium Ingot, and changes your adventure towards a different ending. Complete an adventure.
162 Glorious Craftsman Bag
Super Rare
16
Guard and Sniper Operators have +16% ATK, but Supporter and Caster Operators have -8% ATK.
163 Logos’s Bone Pen
Super Rare
16
Supporter and Caster Operators have +16% ATK, but Guard and Sniper Operators have -8% ATK.
164 Vessel of Unlimited Refills
Super Rare
16
Gain +1 Hope upon entering a noncombat node.
165 Left Coconut Shell
Super Rare
16
All Operators have +6 DP Cost, but gain +8% ATK, DEF, and Max HP.
166 Right Coconut Shell
Super Rare
16
All Operators have -35% Max HP, but have -50% Redeployment Time.
167 Reversed Pocket Watch
Super Rare
16
All enemy units have -15 ASPD.
168 “Hand Gun”
Super Rare
16
All friendly units have -3 DP Cost and gain +5% ATK, DEF, and Max HP. The adventure will head towards a different ending. ???
169 Heavy Metal Chest
Super Rare
16
All friendly units have +2 DP Cost. ???
170 Pitch-Black Key
Super Rare
16
All friendly units have +3% ATK, DEF, and Max HP. ???
171 Auspex
Rare
12
Deployment Limit +2
172 Super Premium Sofa
Rare
12
+1 Squad Size Limit, +1 Deployment Limit. Across multiple adventures, recruit a total of 90 Operators (excluding starting Operators).
173 Stereo Projector
Normal
8
Immediately gain +6 Objective HP.
174 An Old Refrigerator
Normal
8
Immediately gain +6 Objective HP.
175 Personal Refuge
Rare
12
Immediately gain +8 Objective HP.
176 Void Field Capacitor
Super Rare
16
Immediately gain +10 Objective HP.
177 Water Boiler
Normal
8
Immediately gain +2 Objective HP and +1 Hope.
178 The “Bad Guy” Is Here!
Super Rare
16
All friendly units have +35% ATK, +35% DEF, and +45% Max HP.
179 Demonblood
Super Rare
16
All enemy units have +20% ATK, DEF, and Max HP. Complete an adventure.
180 Frozen Claw
Super Rare
16
All enemy units have +12% ATK, DEF, and Max HP; Boss units gain an additional +16% ATK, +16% DEF, and +36% Max HP. Complete an adventure.
181 Witch King's Twishorn
Super Rare
16
All enemy units have +12% ATK, DEF, and Max HP; Entering a new node decreases Objective HP by 1 (cannot be reduced beneath 1 this way). Complete an adventure.
182 Whispers of the Shallows
Super Rare
16
All enemy units have +8% ATK, DEF, and Max HP; 4-star and above Operators cost +1 Hope when recruited. Complete an adventure.
-- Leader Squad
Born
-- Temporarily gain 4 Objective HP at the beginning of each battle.
-- Gathering Squad
Born
-- +2 Squad Size Limit, +2 Deployment Limit. Clear the 3rd Floor, “Thousand Roads.”
-- Support Squad
Born
-- Start with +20 Originium Ingots and +2 Hope. Across all adventures, earn a total of 150 Originium Ingots.
-- Spearhead Squad
Born
-- Start with 1 Objective HP; All Operators gain +15% ATK and +15% Max HP. Complete an adventure with at least 10 Objective HP remaining.
-- Tactical Assault Operative
Born
-- When recruiting a 4* or above Vanguard or Guard Operator, that Operator is automatically Promoted. Complete an adventure while having at least 5 Vanguard or Guard Operators.
-- Tactical Fortification Operative
Born
-- When recruiting a 4* or above Defender or Supporter Operator, that Operator is automatically Promoted. Complete an adventure while having at least 5 Defender or Supporter Operators.
-- Tactical Ranged Operative
Born
-- When recruiting a 4* or above Medic or Sniper Operator, that Operator is automatically Promoted. Complete an adventure while having at least 5 Medic or Sniper Operators.
-- Tactical Destruction Operative
Born
-- When recruiting a 4* or above Caster or Specialist Operator, that Operator is automatically Promoted. Complete an adventure while having at least 5 Specialist or Caster Operators.

HP

# Icon Name Rarity Shop Cost Item Usage Unlock Condition
-- Objective HP
None
-- Objective HP

Gold

# Icon Name Rarity Shop Cost Item Usage Unlock Condition
-- Originium Ingot
None
-- Originium Ingot

Hope

# Icon Name Rarity Shop Cost Item Usage Unlock Condition
-- Hope
None
-- Hope

Squad Capacity

# Icon Name Rarity Shop Cost Item Usage Unlock Condition
-- Squad Size Limit
None
-- Squad Size Limit

Recruit Ticket

# Icon Name Rarity Shop Cost Item Usage Unlock Condition
-- Vanguard Rec. Voucher
Normal
4
Recruit a Vanguard Operator.
-- Guard Rec. Voucher
Normal
4
Recruit a Guard Operator.
-- Defender Rec. Voucher
Normal
4
Recruit a Defender Operator.
-- Sniper Rec. Voucher
Normal
4
Recruit a Sniper Operator.
-- Caster Rec. Voucher
Normal
4
Recruit a Caster Operator.
-- Supporter Rec. Voucher
Normal
4
Recruit a Supporter Operator.
-- Medic Rec. Voucher
Normal
4
Recruit a Medic Operator.
-- Specialist Rec. Voucher
Normal
4
Recruit a Specialist Operator.
-- Elite Vanguard Rec. Voucher
Normal
4
Recruit a Vanguard Operator (Guaranteed bonus 4*).
-- Elite Guard Rec. Voucher
Normal
4
Recruit a Guard Operator (Guaranteed bonus 4*).
-- Elite Defender Rec. Voucher
Normal
4
Recruit a Defender Operator (Guaranteed bonus 4*).
-- Elite Sniper Rec. Voucher
Normal
4
Recruit a Sniper Operator (Guaranteed bonus 4*).
-- Elite Caster Rec. Voucher
Normal
4
Recruit a Caster Operator (Guaranteed bonus 4*).
-- Elite Medic Rec. Voucher
Normal
4
Recruit a Medic Operator (Guaranteed bonus 4*).
-- Elite Specialist Rec. Voucher
Normal
4
Recruit a Specialist Operator (Guaranteed bonus 4*).
-- Elite Supporter Rec. Voucher
Normal
4
Recruit a Supporter Operator (Guaranteed bonus 4*).
-- Assault Co-op Rec. Voucher
Normal
5
Recruit a Vanguard or Guard Operator.
-- Fortification Co-op Rec. Voucher
Normal
5
Recruit a Defender or Supporter Operator.
-- Ranged Co-op Rec. Voucher
Normal
5
Recruit a Medic or Sniper Operator.
-- Sabotage Co-op Rec. Voucher
Normal
5
Recruit a Caster of Specialist Operator.
-- Frontline Corps Rec. Voucher
Normal
6
Recruit a Vanguard, Guard, Defender, or Specialist Operator.
-- Backline Corps Rec. Voucher
Normal
6
Recruit a Medic, Sniper, Supporter, or Caster Operator.
-- Elite HR Dispatch Letter
Normal
8
Recruit a random Operator. (Translation error: "random Operator" should mean "an Operator of choice")
-- HR Dispatch Letter
Normal
5
Recruit a random Operator (5* or lower). (Translation error: "random Operator" should mean "an Operator of choice")
-- Special HR Dispatch Letter
Normal
10
Recruit a random Operator (Guaranteed to include an exclusive Temporary Recruitment Operator). (Translation error: "random Operator" should mean "an Operator of choice")

Upgrade Ticket

# Icon Name Rarity Shop Cost Item Usage Unlock Condition
-- Elite Logistics Rations Voucher
Normal
5
Promote a random Operator (Does not require Hope). (Translation error: "random Operator" should mean "an Operator of choice")
-- Combustible Building Mats.
Normal
10
Promote a random 5* or lower Operator (Does not require Hope).
-- Vanguard Promotion Voucher
Normal
2
Promote a Vanguard Operator (Does not require Hope).
-- Guard Promotion Voucher
Normal
2
Promote a Guard Operator (Does not require Hope).
-- Defender Promotion Voucher
Normal
2
Promote a Defender Operator (Does not require Hope).
-- Sniper Promotion Voucher
Normal
2
Promote a Sniper Operator (Does not require Hope).
-- Caster Promotion Voucher
Normal
2
Promote a Caster Operator (Does not require Hope).
-- Supporter Promotion Voucher
Normal
2
Promote a Supporter Operator (Does not require Hope).
-- Medic Promotion Voucher
Normal
2
Promote a Medic Operator (Does not require Hope).
-- Specialist Promotion Voucher
Normal
2
Promote a Specialist Operator (Does not require Hope).
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About the Author(s)

AKA: NorseFTX (Twitter: @NorseFTX)

Content Director at GamePress. Passionate about fighting games, virtual/augmented reality technology, neuroengineering, and video games in general. Classical Piano Performance, Sprite Art, and Under Night In-Birth enthusiast.

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