Darknights' Memoir - Farming Guide and Event Operations

Submit Feedback or Error

Farming Guide

Special Thanks: Botzu and Peacecow and Scylious#8874

Event Currency:

NOTE: on the original CN run, stages were initially open for 2 weeks, and the event was later extended an extra 10 days, with more items being added to the shop. Phase 1 items remain when phase 2 is added.  The global event will run for 21 days. The following numbers will consider the full shop the global 21 day runtime.

  • Event Currency only drops from Main Event Stages.
  • Total currency needed to clear shop: 8449 (6259 for phase 1, 2190 needed for phase 2)
  • Total currency from Event Missions: 860
  • Total currency from First Clear rewards: 960
  • Remaining currency needed from normal Event stages: 6629
  • Since currency drops at a rate of 1:1 for sanity spent,  6629 Sanity is needed on normal event Stages
  • Sanity required for First clear of EX, Challenge and MO modes: 205 
  • Total Sanity required to clear the shop: 6834
  • Two weeks of Annihilation will require around 250 Sanity.
  • Total Sanity required is 7084
  • The event runs over 20 days 21 hours of exact run time + maintenance.  So natural Sanity regen supplies 5010.  The weekly mission Top pots give an extra 200 per week, and the event spans across 4 weeks, for a total of 800, or 1000 if you saved from the week before.  Total possible of natural regen is about 5810
  • Natural sanity is about 1024 short of shop clear.
  • f2p players may not have enough sanity to clear the shop.  Players should save all possible pots from previous weeks and carefully spend currency. 
  • The monthly pack provides an additional 1260 sanity over the event time, for a total of 7070, so monthly pass players should be able to clear the shop if they use sanity efficiently.

Stages With Good Drop Rates:

  • DM-6: Sugar Pack
  • DM-7: Loxic Kohl
  • DM-8: Oriron Cluster

Drop efficiency data according to Mousse's spreadsheet:

EfficiencyScreen Shot 2020-11-14 at 2.58.01 PM
  • A Farming strategy discussion can be found here:

To find out how many of these materials your Operators might need, you can use our Planner or check out the Operator usage section of the Material pages

Event Operations

The normal Operations will be available with the start of the event, with the EX and Challenge Operations becoming available later.

Operators With Trust bonus on Event stages

New Enemies

Credits: Kawa


New Mechanic


Operation Totals

Total First Clear Rewards
Materials With Good Drop Rates

Main Operations

Stage Sanity Rec. Lvl & Unlock Cond. First Time Drops Additional Drops
DM-1 9
Clear 1-10
DM-2 9
Clear DM-1
DM-3 12
Elite 1 Lv. 1
Clear DM-2
DM-4 12
Elite 1 Lv. 10
Clear DM-3
DM-5 15
Elite 1 Lv. 35
Clear DM-4
DM-6 15
Elite 1 Lv. 35
Clear DM-5
DM-7 18
Elite 1 Lv. 40
Clear DM-6
DM-8 18
Elite 1 Lv. 60
Clear DM-7

EX and Challenge Operations

Translation Credit: Nightsky#3319

Challenge Conditions

  • DM-EX-1: Greatly increase enemy ranged units' attack range (+50%)
  • DM-EX-2: Sarkaz Centurion and Explosive Crusher gain stealth effect
  • DM-EX-3: Greatly increase Sakarz Impaler's rushing damage (+20%)
  • DM-EX-4: Greatly lower allies' max HP (-50%)
  • DM-EX-5: Ban Specialist and Sniper
  • DM-EX-6: Increase Sakarz Sentinel Leader's movement speed (+20%)
Stage Sanity Rec. Lvl & Unlock Cond. First Time Drops Additional Drops Challenge Reward
DM-ST-1 0
Clear DM-8
DM-EX-1 10
Elite 1 Lv. 35
Clear DM-8
DM-EX-2 10
Elite 1 Lv. 50
Clear DM-EX-1
DM-EX-3 15
Elite 1 Lv. 50
Clear DM-EX-2
DM-EX-4 15
Elite 2 Lv. 10
Clear DM-EX-3
DM-EX-5 20
Elite 2 Lv. 10
Clear DM-EX-4
DM-EX-6 20
Elite 2 Lv. 20
Clear DM-EX-5

Additional Operations

Added on 5/5

Stage Sanity Rec. Lvl & Unlock Cond. First Time Drops Additional Drops
DM-MO-1 25
Clear 1-10
Enjoyed the article?
Consider supporting GamePress and the author of this article by joining GamePress Boost!

About the Author(s)

Arknights: Alyeska#2654

Discord: Alyeska#7717

Wanderer, Gamer, Eternal Student, and Weeb.

Lover of Language, Learning, Unique Humans, and Community.