Farming Guide
Event Currency:
- Event Currency only drops from Normal Event Stages.
- Total needed to clear shop: 3055
New Players:
- Total from Event Missions: 1200
- Total from First Clear rewards: 900 (440 from normal stages, 460 from EX stages)
- Remaining currency needed from normal Event stages: 955
- Since currency drops at a rate of 1:1 for sanity spent, 955 Sanity is needed on normal event Stages
- Sanity required for First clear of EX and Challenge mode: 230
- Total Sanity required to clear the Store: 1185
- One week of Annihilation will require around 125 Sanity.
- Total Sanity required is 1310
- The event runs for 10 days. The weekly mission pots give and extra 200 for a total of 2600. 2800 if you save from the week before. Thus, f2p players should easily have enough sanity to clear the shop.
Returning Players:
- Currency needed from normal Event stages: 3055
- Since currency drops at a rate of 1:1 for sanity spent, 3055 Sanity is needed on normal event Stages
- Total Sanity required to clear the Store: 3055
- One week of Annihilation will require around 125 Sanity.
- Total Sanity required is 3180
- The event runs for 10 days. The weekly mission pots give and extra 200 for a total of 2600. 2800 if you save from the week before.
- Total currency from non-EX event missions: 540
- Thus, f2p players should have enough sanity to clear the shop, though they may need to complete the normal-mode event missions. If still short, the EX missions can be cleared for extra currency.
T3 Materials Farmable From Event Stages
- MB-8 - Oriron Cluster
- MB-7 - Aketon
- MB-6 - Sugar Pack
Farming Efficiencies: 6, 7, and 8 are all efficient and fine to farm. (Source):

To see how many of these Materials your Operators might need, check the material pages or the Planner here:
Mansfield Break Rerun - Event Operations
This Page shows the Operations available during the Mansfield Break Rerun.
Trust bonus on Event stages
New Enemies and Mechanic

Main Operations
EX and Challenge Modes
Challenge Conditions:
- MB-EX-1: Change the direction of Imprison Device
- MB-EX-2: [Sniper Prisoner] gain [Stealth] effect
- MB-EX-3: Reduce the number of Imprison Device on field
- MB-EX-4: Greatly increase [Shield Prisoner]'s ASPD (+50%)
- MB-EX-5: 4 tiles forbid deployment:

- MB-EX-6: Greatly lower allies' Max HP (30%)
- MB-EX-7: Greatly decrease allies' DEF (60%)
- MB-EX-8: Extra enemies (+1 Legendary Felon, and replace two mage prisoner with two dangerous mage prisoner)