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General Information

Free Will
Prior to this, the Hunters had long expected the members of the Church of the Deep to eventually transform into sea monsters. However, they did not expect the process to be lucid, and voluntary.
[Emergency Aid Building] Once activated, continually treats surrounding units affected by Nervous Impairment.
Unlock Conditions: Clear
Stage Type Activity
Chapter act11sre_zone2
Danger Level Elite 2 Lv. 30
AP Cost 20
EXP 200
Lungmen Dollars 200
Favor 20

Hard Mode Information

Condition:
Two Emergency Aid Buildings are removed from the battlefield.
Unlock Conditions:
Clear
Perfect
First Time

Drops

First Time

Map Information

Character Limit 10
Life Points 3
Initial Cost 20

Enemies

x1
x1
x4
x10
x15
x4
x4

Guest Operators

None