Looks Like the Cat's Out of the Bag
Translation Credits: Jetroyz of the RIHQ Discord, Laulicon#6707
Specialties: Originium Arts (movement control)
"Hello Doctor, Elite Operator Rosmontis reporting in. Kal'tsit authorized it, you can now command me and my squad. Use my power in the right places, Doctor. Right, I'm easily forgetful, so do remind me."
Don't be afraid of her.
I know that, in your eyes, she's Rhodes Island's annihilation machine. Miglia's disaster, the Kelvin County butcher, the infected resistors' enemy; the enemies that survived the conflict told you that Sarkaz blood flows in her veins, some infected on the wilderness said she's the daughter of a Victorian steel monster; some even claimed that she has no father, and her mother is a living Columbian nomadic city, and her mother gave her four weapons forged from city walls. Facing her is like throwing your body against St. Petersburg.
But, I believe that, it's hard to be a resilient and honest person in this world, and there's nothing for her to prove. If you think those things are real, then they are real; if you think she's a Feline girl who's not so normal but is quiet and cute, then she's a Feline girl who's just like that.
Don't be afraid of her. The righteous is her friend. Only evil should be afraid of her.
Rosmontis is a 6★ Sniper with a long range that could potentially be a new Archetype. Her Trait adds splash damage to her attacks, while her Talents increase her own ATK and that of a Caster ally, and cause her attacks to ignore enemy DEF. Her S1 changes her attacks to Arts, and S2 increases the power of her ATK and AoE splash and adds a chance to Stun. S3 summons blockers that Stun when deployed and reduce enemy DEF. It also buffs her ATK and allows her to hit multiple targets, but only attacks blocked enemies.
Talents and Skills
Archetype: Sniper [New Archetype?]
Trait: Attacks deal Physical splash damage twice to ground enemies in a small area (2nd hit is an aftershock with lowered ATK)
Talent: Attacks ignore a certain amount of the target’s DEF
Talent 2: After deployment, randomly select a deployed Caster operator and increase self and their ATK
Skill 1: The next attack deals an additional amount of Art damage
Skill 2: During skill activation, increase attack interval, attack splash range and ATK. Additionally, every attack will have 2 additional aftershocks. Enemies hit by Rosmontis’ attacks or the aftershocks will have a chance to be stunned.
Skill 3: During skill activation, reduce attack interval, increase ATK and attack 2 enemies simultaneously, however only target blocked enemies. Immediately after skill activation, deploy 2 tactical equipment on melee tiles within attack range (Stun nearby enemies during deployment; reduce DEF of blocked enemies)
Note: These are first impressions and based on conjecture since we don’t know the exact details.
Rosmontis is a Limited Sniper Operator with a potentially new Archetype that is a blend of long-range and AoE Splash. Her kit is all over the place in what it can provide, though it seems to focus mostly on multi-target damage output.
Her Trait gives her Splash damage, giving her the benefits enjoyed by AoE Snipers, while her Talent 1 ignores DEF, addressing a common Sniper weakness against high DEF enemies. Talent 2 will make her a nice pairing with a Caster (though it looks like she'll have to be deployed after, and it seems unlikely it will be kit-defining.
S1 turns her attacks into Arts, making her one of only 4 Snipers that can do Arts damage (the others being ShiraYuki, Aosta, and Blue Poison).
S2 increases her AoE damage output, and adds a chance to Stun (one of 4 Snipers that can Stun) , making it a nice option for stall or no-block strategies.
S3 is by far the most unique addition to her kit, allowing her to drop blockers that Stun and reduce enemy DEF (a potentially great buff for increasing team DPS). it also increases her power and targets, but comes with the drawback of only attacking blocked targets. Other abilities of this sort (for example Ayerscarpe S2) have been a bit underwhelming in practice, since heavy blocking is rarely an optimal strategy, especially for some of the toughest game content. It will be interesting to see the final details, and how this Skill works out in practice.