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Arknights: Module Upgrade Details For Level 2 and 3

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Module Upgrade Details For Level 2 and 3

UPDATE June 9 - Added full list

Translation and other credits: /u/wewechoo, /u/MJYW, /u/Boelthor, /u/Reddit1rules, /u/munphao

As part of the [Lingering Echoes] content update, Modules will be getting Level 2 and Level 3 upgrades.

Module Costs

RarityStageCost
4*11 Module Data Block, 4 T3 materials, 20000 LMD
21 Module Data Block, 5 T3 materials, 15 Data Supplement Bar, 25000 LMD
31 Module Data Block, 6 T3 materials, 5 Data Supplement Meter, 30000 LMD
Total3 Module Data Block, 15 Data Supplement Bar, 5 Data Supplement Meter, 15 T3 materials, 75000 LMD
5*12 Module Data Block, 3 T4 materials, 40000 LMD
22 Module Data Block, 4 T4 materials, 20 Data Supplement Bar, 50000 LMD
32 Module Data Block, 5 T4 materials, 8 Data Supplement Bar, 60000 LMD
Total6 Module Data Block, 20 Data Supplement Bar, 8 Data Supplement Meter, 12 T4 materials, 150000 LMD
6*14 Module Data Block, 2 T5 materials, 80000 LMD
24 Module Data Block, 60 Data Supplement Bar, 3 T5 materials, 100000 LMD
34 Module Data Block, 20 Data Supplement Meter, 4 T5 materials, 120000 LMD
Total12 Module Data Block, 60 Data Supplement Bar, 20 Data Supplement Meter, 9 T5 materials, 300000 LMD

Module Effects

Operator ArchetypeOperatorStageStat BuffSpecial Buff
SummonersDeepcolor1HP +80, ATK +20Has 3 more summons available. Reduce summon DP cost by 2
2HP +100, ATK +30Talent Upgrade: Can summon 4 Tentacles to help in combat, Tentacles HP +10%
3HP +115, ATK +35Talent Upgrade: Can summon 4 Tentacles to help in combat, Tentacles HP +10% -> +15%
Mayer1HP +80, ATK +20First deployed summon does not take a deployment slot. Does not regain a deployment slot when the last summon on the field leaves.
2HP +100, ATK +35Can summon 5 mechanical otters. Inflict Attack Speed -25 --> -28 to enemies attacking the otters
3HP +120, ATK +40Can summon 5 mechanical otters. Inflict Attack Speed -28 --> -30 to enemies attacking the otters
Scene1ATK +20, DEF +20First deployed summon does not take a deployment slot. Does not regain a deployment slot when the last summon on the field leaves.
2ATK +28, DEF +25Talent Upgrade: Can summon 5 mobile camera drones. Enemies within the 8 surrounding tiles of a camera drone lose Stealth, and movement speed is reduced by 5%
3ATK +36, DEF +30Talent Upgrade: Can summon 5 mobile camera drones. Enemies within the 8 surrounding tiles of a camera drone lose Stealth, and movement speed is reduced by 5% --> 8%
Magallan1HP +100, ATK +30First deployed summon does not take a deployment slot. Does not regain a deployment slot when the last summon on the field leaves.
2HP +130, ATK +40Talent Upgrade: Drones gain Stealth for 20 --> 23 seconds after deployment (will not be targeted by ranged attacks), and Magallan also get the same effect if in the adjacent 4 tiles to the drone
3HP +150, ATK +50Talent Upgrade: Drones gain Stealth for 23 --> 26 seconds after deployment (will not be targeted by ranged attacks), and Magallan also get the same effect if in the adjacent 4 tiles to the drone
Ling1HP +100, ATK +30+3 summon count; -3 DP cost for S1/2 summons; -5 DP cost for S3 summons
2HP +130, ATK +40Talent Upgrade: Can use 5 summons (can only deploy 3 --> 4 together). Summon functionality changes depending on selected skill
3HP +150, ATK +50Talent Upgrade: Can use 5 stronger summons (can only deploy 4 together). Summon functionality changes depending on selected skill (note: Please view below for Ling's enhanced summon stats)
InstructorDobermann1ATK +35, ASPD +5Can be deployed on ranged tiles
2HP +50, ATK +45, ASPD +5Additional Talent: When there is a 3* deployed on the field, ASPD +10.
3HP +80, ATK +53, ASPD +5Additional Talent: When there is a 3* deployed on the field, ASPD +10 -> +15.
Swire1HP +120, ATK +50Trait bonus damage increased from 120% to 130%.
2HP +145, ATK +65Additional Talent: When there is a nearby melee unit in the nearby 8 tiles, recovers 1 SP every 4 seconds.
3HP +170, ATK +75Additional Talent: When there is a nearby melee unit in the nearby 8 tiles, recovers 1 SP every 4 --> 3 seconds.
Whislash1ATK +35, DEF +35Trait bonus damage increased from 120% to 130%.
2ATK +47, DEF +47Additional Talent: When deployed, gives friendly melee units with 3 or more Block 1 Physical Shield.
3ATK +52, DEF +52Additional Talent: When deployed, give friendly melee units with 3 or more Block 1 Physical Shield, and [Kazimierz] operators get an additional Physical shield.
Pallas1HP +150, ATK +55Trait bonus damage increased from 120% to 130%.
2HP +180, ATK +73Talent Upgrade: When deployed, all [Minos] operators gain Vigor effect of +25% --> +27% ATK when HP is higher than 80% --> 50%
3HP +210, ATK +83Talent Upgrade: When deployed, all [Minos] operators gain Vigor effect of +27% --> +30% ATK when HP is higher than 50%
Multi-target MedicsPerfumer1HP +55, ATK +25Heals 4 targets
2HP +75, ATK +35Talent Upgrade: When deployed, heal all allies for 5% --> 6% of Perfumer's ATK every second
3HP +90, ATK +40Talent Upgrade: When deployed, heal all allies for 6% --> 6.5% of Perfumer's ATK every second
Breeze1HP +60, ATK +30Attack Range increases by one tile
2HP +80, ATK +40Talent Upgrade: When skill is active, grant [Resist] to all [Medic] and [Supporter] operators and +10% HP.
3HP +100, ATK +47Talent Upgrade: When skill is active, grant [Resist] to all [Medic] and [Supporter] operators and +10% -> 15% HP.
Ptilopsis1HP +60, ATK +30Attack Range increases by one tile
2HP +80, ATK +40Talent Upgrade: When deployed, SP recovery speed of all allies +0.3 SP/sec (does not stack with similar effects) or 0.33/sec if in this unit's range (only the highest effect of this type will be applied)
3HP +100, ATK +47Talent Upgrade: When deployed, SP recovery speed of all allies +0.3 SP/sec (does not stack with similar effects) or 0.33/sec -> 0.35/sec if in this unit's range (only the highest effect of this type will be applied)
Nightingale1ATK +40, RES +5Attack Range increases by one tile
2ATK +55, RES +5Talent Upgrade: Allies within Attack Range gain Arts Resistance +15 and increases healing effect by 3%
3ATK +65, RES +5Talent Upgrade: Allies within Attack Range gain Arts Resistance +15 and increases healing effect by 3% ---> 5%
DeadeyeAmbriel1HP +65, ATK +55Has increased damage the further the enemy is (up to 15%)
2HP +80, ATK +68Talent Upgrade: When attacking targets outside of the default Attack Range, there is 25% --> 33% chance to Stun the target for 2 --> 2.5 seconds
3HP +95, ATK +81Talent Upgrade: When attacking targets outside of the default Attack Range, there is 33% chance to Stun the target for 2.5 --> 3 seconds
Andreana1HP +70, ATK +65Has increased damage the further the enemy is (up to 15%)
2HP +95, ATK +81Talent Upgrade: When in team, all [Abyssal Hunters] operators gain Attack Speed +12 --> +17
3HP +121, ATK +91Talent Upgrade: When in team, all [Abyssal Hunters] operators gain Attack Speed +17 --> +20
Firewatch1HP +80, ATK +60Gains 1 SP if attack does not kill the enemy
2HP +110, ATK +70Talent Upgrade: When attacking enemies wielding ranged weapons or enemies that do not attack, deal 140% --> 145% damage
3HP +130, ATK +87Talent Upgrade: When attacking enemies wielding ranged weapons or enemies that do not attack, deal 145% --> 150% damage
Fartooth1ATK +70, ASPD +5Has increased damage the further the enemy is (up to 15%)
2ATK +85, ASPD +6Talent Upgrade: When no damage is taken within 10 --> 8 seconds, ATK +15% --> +20%
3ATK +100, ASPD +7Talent Upgrade: When no damage is taken within 8 --> 6 seconds, ATK +20% --> +22%
ExecutorKafka1HP +80, ATK +45Increases ATK by 10% if there are no allies in surrounding 4 tiles
2HP +100, ATK +54Talent Upgrade: When skill is active, ATK +15% --> +22%, reduce Block Count to 0 and gain Camouflage
3HP +120, ATK +60Talent Upgrade: When skill is active, ATK +22% -> +25%, reduce Block Count to 0 and gain Camouflage
Projekt Red1ATK +50, ASPD +4Increases ATK by 10% if there are no allies in surrounding 4 tiles
2ATK +65, ASPD +4Talent Upgrade: Every attack will deal damage equal to at least 30% --> 37% ATK
3ATK +74, ASPD +4Talent Upgrade: Every attack will deal damage equal to at least 37% --> 40% ATK
Gravel1HP +100, DEF +40Refunds 80% (from 50%) of current DP cost upon retreat
2HP +120, DEF +50Additional Talent: When deployed, reduces the deployment time of all [Kazimierz] Operators currently on cooldown by 3 seconds
3HP +135, DEF +60Additional Talent: When deployed, reduces the deployment time of all [Kazimierz] Operators currently on cooldown by 3 --> 5 seconds
Waai Fu1HP +70, ATK +45Refunds 80% (from 50%) of current DP cost upon retreat
2HP +85, ATK +55Additional Talent: When attacking [Infected Lifeforms], deal 107% damage
3HP +95, ATK +65Additional Talent: When attacking [Infected Lifeforms], deal 107% --> 114% damage
Phantom1HP +100, ATK +50Refunds 80% (from 50%) of current DP cost upon retreat
2HP +125, ATK +62Talent Upgrade: Redeployment time of the clone -10 --> -14 seconds
3HP +140, ATK +73Talent Upgrade: Redeployment time of the clone -14 --> -16 seconds
Chain CasterPudding1HP +70, ASPD +4No reduction in damage between jumps
2HP +100, ASPD +5Talent Upgrade: ATK +10% -> +13%
3HP +130, ASPD +5Talent Upgrade: ATK +13% -> +16%
Leizi1HP +80, ATK +55Jump reduction damage reduced to 10% (from 15%); slow duration increased to 0.8s (from 0.5s)
2HP +95, ATK +65Talent Upgrade: When attacking unblocked enemies, deal 120% --> 123% damage and gains 1 SP.
3HP +105, ATK +75Talent Upgrade: When attacking unblocked enemies, deal 123% --> 126% damage and gains 1 SP.
Passenger Branch 11ATK +65, ASPD +5Jump reduction damage reduced to 10% (from 15%); slow duration increased to 0.8s (from 0.5s)
2ATK +80, ASPD +5Talent Upgrade: When there are no enemies in the 4 adjacent tiles, ATK +8%, increases SP recovery rate by 0.15 SP/sec
3ATK +90, ASPD +5Talent Upgrade: When there are no enemies in the 4 adjacent tiles, ATK +8%, increases SP recovery rate by 0.15 --> 0.25 SP/sec
Passenger Branch 21HP +20, ATK +70No reduction in damage between jumps
2HP +40, ATK +85Talent Upgrade: When attacking enemies with 80% or more HP, increases Passenger's damage dealt to them by 20% --> 25% for 3 --> 4 seconds
3HP +60, ATK +100Talent Upgrade: When attacking enemies with 80% --> 70% or more HP, increases Passenger's damage dealt to them by 25% --> 28% for 4 seconds
SwordmasterCutter1HP +100, ATK +40Ignores 70 DEF
2HP +130, ATK +55Talent Upgrade: Normal attacks have 20% --> 30% chance to recover 1 additional SP
3HP +150, ATK +65Talent Upgrade: Normal attacks have 30% --> 33% chance to recover 1 additional SP
Tachanka1ATK +40, DEF +40Increases skill damage by 10%
2ATK +49, DEF +49Talent Upgrade: Attack Range +2 tiles, DEF +10% -> +20%, Redeployment Time +20 seconds
3ATK +55, DEF +55Talent Upgrade: Attack Range +2 tiles, DEF +20% -> +23%, Redeployment Time +20 seconds
Bibeak1ATK +45, ASPD +4Increases skill damage by 10%
2ATK +55, ASPD +5Talent Upgrade: Increase Attack Speed by +6 and ATK +1% for every enemy killed, stacks up to 5 --> 6 layers
3ATK +65, ASPD +5Talent Upgrade: Increase Attack Speed by +6 and ATK +1% --> +2% for every enemy killed, stacks up to 6 layers
Ch'en1ATK +50, ASPD +5Increases skill damage by 10%
2ATK +65, ASPD +6Talent Upgrade: When deployed, grant 1 [Offensive/Defensive-Recovery SP] to all allies every 4 --> 3 seconds
3ATK +80, ASPD +7Talent Upgrade: When deployed, grant 1 [Offensive/Defensive-Recovery SP] to all allies every 3 seconds, with herself gaining additional 1 SP
Irene1ATK +50, DEF +35Ignores 70 DEF
2ATK +59, DEF +44Talent Upgrade: Attack Speed +18, ATK +3%. Effect is doubled when there are [Seaborn] enemies present
3ATK +65, DEF +50Talent Upgrade: Attack Speed +18, ATK +3% --> +5%. Effect is doubled when there are [Seaborn] enemies present
ChargerVigna1HP +80, ATK +40Deals 115% damage against enemies below 40% HP
2HP +95, ATK +55Talent Upgrade: When attacking, 10% --> 15% chance to increase ATK by +100%. Chance is increased to 30% --> 35% while skill is active
3HP +110, ATK +65Talent Upgrade: When attacking, 15% --> 20% chance to increase ATK by +100%. Chance is increased to 35% --> 40% while skill is active
Reed1HP +130, ATK +40Deals 115% damage against enemies below 40% HP
2HP +155, ATK +55Additional Talent: +15 ASPD for 3 seconds after taking Arts Damage (does not stack).
3HP +180, ATK +65Additional Talent: +15 -> +25 ASPD for 3 seconds after taking Arts Damage (does not stack).
Wildmane1ATK +40, ASPD +3Obtain 2 cost on every kill. Refunds 100% of current DP cost upon retreat.
2ATK +50, ASPD +4Additional Talent: Self redeployment time -10 seconds
3ATK +60, ASPD +4Additional Talent: Self redeployment time -10 --> -15 seconds
Grani1HP +150, DEF +45Obtain 2 cost on every kill. Refunds 100% of current DP cost upon retreat.
2HP +175, DEF +60Talent Upgrade: When deployed, all [Vanguard] operators gain 20% --> 25% Physical Evasion
3HP +200, DEF +67Talent Upgrade: When deployed, all [Vanguard] operators gain 25% --> 30% Physical Evasion
Bagpipe1HP +150, ATK +50Obtain 2 cost on every kill. Refunds 100% of current DP cost upon retreat.
2HP +165, ATK +64Talent Upgrade: All Vanguards gain 6 initial SP; self gains additional 2 SP upon deployment
3HP +180, ATK +73Talent Upgrade: All Vanguards gain 6 initial SP; self gains additional 2 --> 4 SP upon deployment
DreadnoughtConviction1ATK +50, ASPD +3When attacking blocked enemies, raises Attack Power to 115%
2ATK +70, ASPD +4Talent Upgrade: DP Cost -4 -> -6, Redeployment Time -15 -> -25 seconds. This unit is Stun for 10 seconds upon deployment.
3ATK +80, ASPD +4Talent Upgrade: DP Cost -6 -> -8, Redeployment Time -25 -> -30 seconds. This unit is Stun for 10 seconds upon deployment.
Matoimaru1HP +270, ATK +35When defeated, does not retreat. Recovers 100% HP but max HP is reduced by 60%, and gain 30 ASPD (only triggered once per deployment)
2HP +340, ATK +45Talent Upgrade: DEF -20%, however Max HP +20% --> +30%
3HP +390, ATK +55Talent Upgrade: DEF -20%, however Max HP +30% --> +35%
Franka1HP +150, ATK +60When attacking blocked enemies, raises Attack Power to 115%
2HP +190, ATK +80Talent Upgrade: When attacking, 20% --> 25% chance to ignore the target's DEF
3HP +220, ATK +95Talent Upgrade: When attacking, 25% --> 28% chance to ignore the target's DEF
Flamebringer1HP +300, ASPD +4When defeated, does not retreat. Recovers 100% HP but max HP is reduced by 60%, and gain 30 ASPD (only triggered once per deployment)
2HP +370, ASPD +5Talent Upgrade: Increases Max HP by 40 -> 60 after defeating an enemy -> an enemy is defeated in the 4 surrounding tiles, stacking up to 30 times.
3HP +430, ASPD +5Talent Upgrade: Increases Max HP by 60 -> 70 after an enemy is defeated in the 4 surrounding tiles, stacking up to 30 times.
Skadi Branch 11HP +300, ATK +55When defeated, does not retreat. Recovers 100% HP but max HP is reduced by 60%, and gain 30 ASPD (only triggered once per deployment)
2HP +400, ATK +75Talent Upgrade: All [Abyssal Hunters] operators gain ATK +14% --> +18% and max HP +10%
3HP +450, ATK +85Talent Upgrade: All [Abyssal Hunters] operators gain ATK +18% --> +22% and max HP +10% --> +20%
Skadi Branch 21HP +200, ATK +70When attacking blocked enemies, raises Attack Power to 115%
2HP +270, ATK +90Talent Upgrade: Self redeployment time -10 --> -20 seconds
3HP +320, ATK +105Talent Upgrade: Self redeployment time -20 --> -30 seconds
Nearl the Radiant Knight1HP +230, ATK +70When attacking blocked enemies, raises Attack Power to 115%
2HP +290, ATK +95Talent Upgrade: Attack ignores 20% --> 25% DEF
3HP +330, ATK +105Talent Upgrade: Attack ignores 25% --> 28% DEF
MerchantJaye1ATK +35, DEF +35Decreases DP consumption rate from 3 to 2 per 3 seconds
2ATK +43, DEF +43Talent Upgrade: When attacking [Infected Lifeforms], deal 145% --> 150% damage
3ATK +50, DEF +50Talent Upgrade: When attacking [Infected Lifeforms], deal 150% --> 155% damage
Mr Nothing1HP +150, ATK +45Decreases DP consumption rate from 3 to 2 per 3 seconds
2HP +200, ATK +55Talent Upgrade: After not attacking for 4 seconds, the next attack will deal 150% --> 165% damage and Stun the target for 4 --> 5 seconds
3HP +240, ATK +65Talent Upgrade: After not attacking for 4 --> 3 seconds, the next attack will deal 165% --> 175% damage and Stun the target for 5 seconds
Lee1HP +200, ATK +55Decreases DP consumption rate from 3 to 2 per 3 seconds
2HP +260, ATK +67Talent Upgrade: When DP is consumed by Trait effect, if there is sufficient DP, consume an additional 2 DP to block the next Stun/Freeze inflicted on Lee and Stun the attacker for 3 --> 4 seconds
3HP +300, ATK +74Talent Upgrade: When DP is consumed by Trait effect, if there is sufficient DP, consume an additional 2 --> 1 DP to block the next Stun/Freeze inflicted on Lee and Stun the attacker for 4 seconds
ArtillerymanShirayuki1HP +80, ASPD +3Ignores 100 DEF when attacking enemies
2HP +120, ATK +20, ASPD +4Additional Talent: After killing an enemy, SP recovery speed +0.2 SP/sec for 10 seconds
3HP +160, ATK +30, ASPD +5()Additional Talent: After killing an enemy, SP recovery speed +0.2 --> +0.3 SP/sec for 10 seconds
Meteorite1HP +100, ATK +37Ignores 100 DEF when attacking enemies
2HP +150, ATK +52Talent Upgrade: When attacking or using skills, 30% --> 40% chance to increase ATK by +60%
3HP +180, ATK +65Talent Upgrade: When attacking or using skills, 40% --> 50% chance to increase ATK by +60%
Fiammetta1ATK +48, DEF +26Ignores 100 DEF when attacking enemies
2ATK +60, DEF +36Talent Upgrade: When skill is not active, Attack Speed +27. When skill is active, Attack Speed +5
3ATK +70, DEF +43Talent Upgrade: When skill is not active, Attack Speed +27 --> +30. When skill is active, Attack Speed +5 --> +10
Sesa1ATK +38, DEF +24Attack Power increased to 110% when attacking blocked enemies
2ATK +50, DEF +35Talent Upgrade: When deployed, all blocked enemies receive +14% --> +18% Physical damage taken
3ATK +60, DEF +43Talent Upgrade: When deployed, all blocked enemies receive +18% --> +22% Physical damage taken
W1HP +130, ATK +54Attack Power increased to 110% when attacking blocked enemies
2HP +180, ATK +68Talent Upgrade: Stunned enemies in W's range take +18% --> +21% physical damage, gains 1 SP after killing an enemy
3HP +210, ATK +78Talent Upgrade: Stunned enemies in W's range take +21% --> +24% physical damage, gains 1 SP after killing an enemy
Splash CasterGreyy1HP +75, ASPD +3DP Cost -8
2HP +135, ASPD +4Talent Upgrade: Attacks inflict 0.6 --> 0.8 seconds of Slow
3HP +170, ASPD +5Talent Upgrade: Attacks inflict 0.8 --> 1.0 seconds of Slow
Skyfire1ATK +40, ASPD +4DP Cost -8
2ATK +58, ASPD +5Talent Upgrade: When deployed, all blocked enemies receive +15% --> 20% Arts damage taken
3ATK +70, ASPD +5Talent Upgrade: When deployed, all blocked enemies receive +20% --> 23% Arts damage taken
Mostima1ATK +51, ASPD +4DP Cost -8
2ATK +68, ASPD +6Talent Upgrade: Movement Speed of enemies within Attack Range -15% --> -25%, enemies outside of Attack Range has additional -10% Movement Speed reduction (not affected by skill)
3ATK +82, ASPD +7Talent Upgrade: Movement Speed of enemies within Attack Range -25% --> -30%, enemies outside of Attack Range has additional -10% --> -18% Movement Speed reduction (not affected by skill)
Gitano1HP +80, ATK +35Attack Range is increased to ST Caster's range
2HP +120, ATK +50Talent Upgrade: After deployment, randomly gain one of the following effects for the rest of the battle: ATK +13% --> +17%; Attack Speed +13 --> +17; Max HP +20% --> +25%
3HP +150, ATK +57Talent Upgrade: After deployment, randomly gain one of the following effects for the rest of the battle: ATK +17% --> +18%; Attack Speed +17 --> +18; Max HP +25% --> +28%
Leonhardt1HP +80, ATK +45Attack Range is increased to ST Caster's range
2HP +125, ATK +60Talent Upgrade: For every enemy within Attack Range, ATK +4% --> 5% (stacks up to 5 --> 6 layers)
3HP +155, ATK +70Talent Upgrade: For every enemy within Attack Range, ATK +5% (stacks up to 6 --> 7 layers)
Lava the Purgatory1HP +80, ATK +43Attack Range is increased to ST Caster's range
2HP +130, ATK +55Talent Upgrade: After the first deployment, immediately gain 30SP --> 33SP. When deployed, all other [Caster] operators on field gain +4SP, and [Caster] operators deployed after self gain +4 initial SP
3HP +165, ATK +62Talent Upgrade: After the first deployment, immediately gain 33SP --> 35SP. When deployed, all other [Caster] operators on field gain +4SP, and [Caster] operators deployed after self gain +4 initial SP
Dusk1HP +120, ATK +55Attack Range is increased to ST Caster's range
2HP +165, ATK +68Talent Upgrade: Increase ATK by 2% for every enemy killed by Dusk or Little Instinct, stacks up to 15 --> 20 layers
3HP +190, ATK +80Talent Upgrade: Increase ATK by 2% for every enemy killed by Dusk or Little Instinct, stacks up to 20 --> 21 layers
Decel BinderEarthspirit1HP +90, DEF +25Trait Upgrade: Attacks apply [Slow] for 1.2 seconds
2HP +110, DEF +30Talent Upgrade: Slight increase to the duration of Slow effect +0.1 seconds --> +0.2 seconds
3HP +130, DEF +38Talent Upgrade: Slight increase to the duration of Slow effect +0.2 seconds --> +0.3 seconds
Istina1HP +80, ASPD +3Trait Upgrade: Attacks apply [Slow] for 1.2 seconds
2HP +120, ASPD +4Talent Upgrade: DEF -35%, however Attack Speed +18 --> +21, and further +5 when skills are active
3HP +160, ASPD +5Talent Upgrade: DEF -35%, however Attack Speed +21, and further +5 --> +10 when skills are active
Angelina1HP +90, ATK +35Trait Upgrade: Attacks apply [Slow] for 0.8 --> 1.2 seconds
2HP +110, ATK +45Talent Upgrade: While skill is not active, all allies recover 20 --> 30 HP every second
3HP +120, ATK +50Talent Upgrade: While skill is not active, all allies recover 30 --> 35 HP every second
Podenco1HP +70, ATK +25If there is an enemy in attack range, auto SP recovery +0.2/s
2HP +90, ATK +35Talent Upgrade: When deployed, all [Supporter] Operators gain 9% ATK and 3 ASPD
3HP +110, ATK +40Talent Upgrade: When deployed, all [Supporter] Operators gain 9% ATK and 3 --> 5 ASPD
Glaucus1HP +90, ATK +30If there is an enemy in attack range, auto SP recovery +0.2/s
2HP +110, ATK +40Talent Upgrade: Prioritize attacking [Drones]. Deal 150% --> 165% damage when attacking [Drones]
3HP +120, ATK +45Talent Upgrade: Prioritize attacking [Drones]. Deal 165% --> 175% damage when attacking [Drones]
Suzuran1HP +100, ASPD +4If there is an enemy in attack range, auto SP recovery +0.2/s
2HP +140, ASPD +5Talent Upgrade: When deployed, all ally [Supporter] operators' SP recovery speed +0.4 SP/sec (does not stack with similar effects) and +6% ATK
3HP +180, ASPD +6Talent Upgrade: When deployed, all ally [Supporter] operators' SP recovery speed +0.4 SP/sec (does not stack with similar effects) and +6% --> +9% ATK
HeavyshooterAciddrop1DEF +30, ASPD +3Redeploy time -25 seconds
2DEF +40, ASPD +4Talent Upgrade: Every attack will deal damage equal to at least 25% --> 30% ATK (increased to 40% --> 45% ATK if the enemy is in the 2 tiles ahead of self)
3DEF +50, ASPD +5Talent Upgrade: Every attack will deal damage equal to at least 30% --> 35% ATK (increased to 45% --> 50% ATK if the enemy is in the 2 tiles ahead of self)
Provence1ATK +40, DEF +30Redeploy time -25 seconds
2ATK +50, DEF +40Talent Upgrade: When attacking, 20% chance to deal 180% --> 185% damage. If the enemy is in the tile --> the 2 tiles in front of Provence, the chance increases to 50% --> 55%
3ATK +55, DEF +45Talent Upgrade: When attacking, 20% chance to deal 185% --> 190% damage. If the enemy is in the 2 tiles in front of Provence, the chance increases to 55% --> 60%
Schwarz1HP +130, ATK +55Redeploy time -25 seconds
2HP +150, ATK +65Talent Upgrade: When in the squad with another [Sniper] operator, all [Sniper] operator gain ATK +8% --> +11%
3HP +170, ATK +75Talent Upgrade: When in the squad with another [Sniper] operator, all [Sniper] operator gain ATK +11% --> +13%
DuelistAurora1ATK +60, HP +250Trait Upgrade: 0.2 SP regen when not blocking. Can gain SP from external sources
2ATK +75, HP +320Talent Upgrade: When skill is not active and SP is less than or equal to half the maximum, stop attacking and recover 3% --> 3.5% Max HP every second
3ATK +90, HP +380Talent Upgrade: When skill is not active and SP is less than or equal to half the maximum, stop attacking and recover 3.5% --> 4.0% Max HP every second
Eunectes1ATK +80, DEF +70Trait Upgrade: 0.2 SP regen when not blocking. Can gain SP from external sources
2ATK +95, DEF +80Talent Upgrade: When blocking enemies, SP recovery speed +0.2 --> +0.4 SP/sec
3ATK +105, DEF +85Talent Upgrade: When blocking enemies, SP recovery speed +0.4 --> +0.55 SP/sec
TherapistPurestream1ATK +20, DEF +20Trait Upgrade: Healing penalty when healing faraway targets is removed
2ATK +26, DEF +26Additional Talent: Healing from skills increases to 110%
3ATK +32, DEF +32Talent Upgrade: Healing from skills increases to 110% --> 120%
Ceylon1ATK +25, RES +5Self gains permanent [Resist] and has reduced Taunt
2ATK +35, RES +5Talent Upgrade: ATK +5% --> 8%. If the stage has water tiles, ATK +18% --> 30% instead
3ATK +45, RES +5Talent Upgrade: ATK +8% --> 11%. If the stage has water tiles, ATK +30% --> 42% instead
Whisperain1ATK +25, HP +100Self gains permanent [Resist] and has reduced Taunt
2ATK +35, HP +120Talent Upgrade: Allied units within range with Resist recover HP equal to 6% --> 8% of Whisperain's ATK every second (unaffected by trait)
3ATK +40, HP +140Talent Upgrade: Allied units within range with Resist recover HP equal to 8% --> 9% of Whisperain's ATK every second (unaffected by trait)
Lumen1ATK +30, HP +120Self gains permanent [Resist] and has reduced Taunt
2ATK +40, HP +140Talent Upgrade: After healing the target, grant [Resist] to them for 4 --> 5 seconds. If the target's HP is above 75%, grant Resist for 6 --> 7 seconds instead
3ATK +45, HP +160Talent Upgrade: After healing the target, grant [Resist] to them for 5 seconds. If the target's HP is above 75%, grant [Resist] for 7 --> 8 seconds instead
DollkeeperBena1ATK +40, HP +200Substitute gains 10% HP
2ATK +50 HP +250Talent Upgrade: <Substitute> deals Arts damage and receives 40% --> 43% reduced Physical and Arts damage
3ATK +55, HP +280Talent Upgrade: <Substitute> deals Arts damage and receives 43% --> 45% reduced Physical and Arts damage
Kazemaru1ATK +45, DEF +25Substitute gains 15% ATK
2ATK +55, DEF +35Talent Upgrade: Upon appearing, <Substitute> deals 270% --> 280% Arts damage to all enemies within the 8 surrounding tiles
3ATK +65, DEF +40Talent Upgrade: Upon appearing, <Substitute> deals 280% --> 285% Arts damage to all enemies within the 8 surrounding tiles
Specter the Unchained1ATK +50, HP +200Substitute gains 15% ATK
2ATK +69, HP +230, DEF +20Talent Upgrade: <Substitute> inflicts -40% --> -50% movement speed to nearby enemies and deals 40% --> 60% Arts damage to them every second, and gains 8 additional SP upon swapping back to the original
3ATK +83, HP +250, DEF +30Talent Upgrade: <Substitute> inflicts -50% --> -60% movement speed to nearby enemies and deals 60% --> 80% Arts damage to them every second, and gains 8 --> 15 additional SP upon swapping back to the original
Mystic CasterIndigo1ATK +45, ASPD +3Maximum amount of stored attacks is increased to 4
2ATK +59, ASPD +4Talent Upgrade: When attacking, 18% --> 23% chance to Bind the target for 4 seconds. Will not target Bound enemies
3ATK +70, ASPD +4Talent Upgrade: When attacking, 23% --> 28% chance to Bind the target for 4 seconds. Will not target Bound enemies
Iris1ATK +50, RES +3Maximum amount of stored attacks is increased to 4
2ATK +68, RES +4Talent Upgrade: Stored attack energy deals 130% --> 135% damage
3ATK +82, RES +4Talent Upgrade: Stored attack energy deals 135% --> 138% damage
Ebenholz1ATK +58, ASPD +3Maximum amount of stored attacks is increased to 4
2ATK +75, ASPD +4Talent Upgrade: Damage of charged attack increased to 135% --> 140%, store 1 additional charge that is only used against elite/boss
3ATK +90, ASPD +5Talent Upgrade: Damage of charged attack increased to 140% --> 143%, store 1 additional charge that is only used against elite/boss
GuardianGummy1HP +150, ATK +40When healing targets with less than 50% HP, healing is increased by 15%.
2HP +210, ATK +48Talent Upgrade: When attacking, 15% --> 20% chance to deal 200% damage and Stun the enemy for 1 --> 1.5 second.
3HP +250, ATK +55Talent Upgrade: When attacking, 20% --> 23% chance to deal 200% damage and Stun the enemy for 1.5 second.
Nearl1HP +130, ATK +40When healing targets with less than 50% HP, the healing is increased by 15%.
2HP +230, ATK +50Talent Upgrade: When deployed, all allies' healing effectiveness +10% --> +13%.
3HP +330, ATK +60Talent Upgrade: When deployed, all allies' healing effectiveness +13% --> +15%
Saria1HP +150, ATK +50When healing targets with less than 50% HP, the healing is increased by 15%.
2HP +250, ATK +60Talent Upgrade: Whenever Saria heals someone, they get 1 --> 2 SP
3HP +350, ATK +70Talent Upgrade: Whenever Saria heals someone, they get 2 SP, and 3 SP for [Rhine Lab] operators
Hung1HP +180, DEF +30Damage taken reduced by 15%.
2HP +260, DEF +38Talent Upgrade: DEF +6% --> +10%. If the tile behind is a high tile, healing effectiveness to that operator +75%
3HP +330, DEF +45Talent Upgrade: DEF +10% --> +13%. If the tile behind is a high tile, healing effectiveness to that operator +75%
Blemishine1HP +160, ATK +35, DEF +35Damage taken reduced by 15%.
2HP +210, ATK +43, DEF +43Talent Upgrade: When deployed, all operators with [Defensive Recovery] SP recovery also gain 1 SP when attacking. When a [Kazimierz] operator is deployed, self gains 2 SP
3HP +270, ATK +50, DEF +50Talent Upgrade: When deployed, all operators with [Defensive Recovery] SP recovery also gain 1 SP when attacking. When a [Kazimierz] operator is deployed, self gains 2 SP --> 3 SP

Ling Upgraded Summons

FormDescriptionHPATKDEFRESAttack IntervalCostRedeployment Time
Tranquility (S1)Deals Arts damage. Has the attack range of a normal melee unit (1 tile ahead).2650 (2500)591 (549)35101.25s1210
Peripateticism (S2)Deals Arts damage. Has the attack range of a ST Caster.1317 (1217)441 (406)124201.6s910
Thunderer (S3)Deals Arts damage. Has the attack range of a normal melee unit (1 tile ahead). Attack multiple enemies equal to block count.3857 (3607)883 (823)423101.5s2320
Higher Form (S3)Deals Arts damage, uses 2 deployment slots. Has the attack range of a normal melee unit (1 tile ahead). Attack multiple enemies equal to block count.7714 (7214)1589 (1481)761202.3s--
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Arknights: Alyeska#2654

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