GamePress

Arknights: New Modules for [Dorothy's Vision]

Submit Feedback or Error
Article by Daniel O'Brien

New Modules for [Dorothy's Vision]

Credits: MJYW

Official image can be found below

OperatorStageStat BuffsSpecial Buff
Astgenne1HP+, ATK+Module: Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow. Base Talent: For every 15 seconds Astgenne stays on the battlefield, ASPD +4, stacking up to 5 times.
2HP++, ATK++Talent Upgrade: For every amount of shortened time Astgenne stays on the battlefield, ASPD +4, stacking up to a greater number of times.
3HP+++, ATK+++Talent Upgrade: For every amount of shortened time Astgenne stays on the battlefield, ASPD +4, stacking up to an even greater number of times.
Pallas1ATK+, ASPD+Can also be deployed on Ranged tiles
2ATK++, ASPD++Talent Upgrade: Every hit against an enemy restores a greater amount of HP to Pallas and the allied Operator in the tile ahead, and restores a certain amount of HP to all Minoan Operators.
3ATK+++, ASPD+++Talent Upgrade: Every hit against an enemy restores an even greater amount of HP to Pallas and the allied Operator in the tile ahead, and restores a greater amount of HP to all Minoan Operators.
Magallan1ATK+, DEF+Can hold +3 additional summoned units and summoned unit deployment costs are reduced
2ATK++, DEF++Talent Upgrade: Can use up to 5 drones that do not block (a greater number can be deployed at once). Drones' effect changes based upon Skill.
3ATK+++, DEF+++Talent Upgrade: Can use up to 5 stronger drones that do not block (a greater number can be deployed at once). Drones' effect changes based upon Skill.
Ash1HP+, ATK+Trait Upgrade: Attacks aerial enemies first; ASPD +8 when there is a ground enemy within range.
2HP++,ATK++Talent Upgrade: During the first deployment, DP Cost is further decreased and gain 17 SP after deployment.
3HP+++, ATK+++Talent Upgrade: During the first deployment, DP Cost is even further decreased and gain 17 SP after deployment.
Archetto1ATK+, DEF+, ASPD+Trait Upgrade: Attacks aerial enemies first; ASPD +8 when there is a ground enemy within range.
2ATK++, DEF++, ASPD++Talent Upgrade: When deployed, this unit gains a certain amount of SP and 1 Shield. Restores 7 Skill Points after the Shield breaks.
3ATK+++, DEF+++, ASPD+++Talent Upgrade: When deployed, this unit gains a greater amount of SPand 1 Shield. Restores 7 Skill Points after the Shield breaks.
Exusiai1HP+, ATK+Trait Upgrade: Attacks aerial enemies first; when attacking aerial units, increase ATK to 110%.
2HP++, ATK++Talent Upgrade: ATK +6%; Max HP +10%; The same buff is given to two random allies when Exusiai is deployed.
3HP+++, ATK+++Talent Upgrade: ATK is further increased; Max HP is further increased; The same buff is given to two random allies when Exusiai is deployed.
April1HP+, ATK+Trait Upgrade: Attacks aerial enemies first; ASPD +8 when there is a ground enemy within range.
2HP++, ATK++Talent Upgrade: Redeployment Time further decreased, DP Cost further decreased.
3HP+++, ATK+++Talent Upgrade: Redeployment Time even further decreased, DP Cost further decreased.
Greythroat1HP+, ATK+Trait Upgrade: Attacks aerial enemies first; ASPD +8 when there is a ground enemy within range.
2HP++, ATK++Talent Upgrade: ASPD +6, greater chance to increase ATK to 150% when attacking
3HP+++, ATK+++Talent Upgrade: ASPD +6, even greater chance to increase ATK to 150% when attacking
Platinum1HP+, ATK+Trait Upgrade: Attacks aerial enemies first; when attacking aerial units, increase ATK to 110%.
2HP++, ATK++Talent Upgrade: The longer the interval from the last attack is, the higher the ATK of the next attack will be (The longest interval is 2.5 seconds and the corresponding ATK increase limit is greater).
3HP+++, ATK+++Talent Upgrade: The longer the interval from the last attack is, the higher the ATK of the next attack will be (The longest interval is 2.5 seconds and the corresponding ATK increase limit is even greater).
Blue Poison1ATK+, ASPD+Trait Upgrade: Attacks aerial enemies first; ASPD +8 when there is a ground enemy within range.
2ATK++, ASPD++Talent Upgrade: Poisons the targets when attacking, dealing a greater amount of Arts damage to them per second, lasting 3 seconds
3ATK+++, ASPD+++Talent Upgrade: Poisons the targets when attacking, dealing an even greater amount of Arts damage to them per second, lasting 3 seconds
May1ATK+, ASPD+Trait Upgrade: Attacks aerial enemies first; when attacking aerial units, increase ATK to 110%.
2ATK++, ASPD++Talent Upgrade: ATK is further increased, ASPD +7.
3ATK+++, ASPD+++Talent Upgrade: ATK is even further increased, ASPD +7.
Vermeil1HP+, ATK+Trait Upgrade: Attacks aerial enemies first; when attacking aerial units, increase ATK to 110%.
2HP++, ATK++Talent Upgrade: Improves own Skill Point recovery rate by a greater amount.
3HP+++, ATK+++Talent Upgrade: Improves own Skill Point recovery rate by an even greater amount.
Meteor1HP+, ATK+Trait Upgrade: Attacks aerial enemies first; when attacking aerial units, increase ATK to 110%.
2HP++, ATK++Talent Upgrade: ATK is further increased when attacking aerial targets.
3HP+++, ATK+++Talent Upgrade: ATK is even further increased when attacking aerial targets.
Jessica1ATK+, DEF+Trait Upgrade: Attacks aerial enemies first; ASPD +8 when there is a ground enemy within range.
2ATK++, DEF++Talent Upgrade: ASPD +12; ATK is increased.
3ATK+++, DEF+++Talent Upgrade: ASPD +12; ATK is further increased.
Kroos the Keen Glint1HP+, ATK+Trait Upgrade: Attacks aerial enemies first; when attacking aerial units, increase ATK to 110%.
2HP++, ATK++Talent Upgrade: 15% chance to increase ATK further and stun the enemy for 0.2 seconds when attacking
3HP+++, ATK+++Talent Upgrade: 15% chance to increase ATK even further and stun the enemy for 0.2 seconds when attacking
DorothysVisionNewModules
Enjoyed the article?
Consider supporting GamePress and the author of this article by joining GamePress Boost!
Join!

About the Author(s)

Arknights: Alyeska#2654

Discord: Alyeska#7717

Comments