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Arknights: New Modules for [Hortus De Escapismo]

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Article by Daniel O'Brien

New Modules for [Hortus De Escapismo]

Credits: wewechoo

Official image can be found below

OperatorStageStat BuffSpecial Buff
Stainless1ATK, DEF, ASPDTrait Upgrade: Blocks 2 enemies; Can use <Support Devices> in battles. Can carry +1 <Support Devices> and Devices' deployment cost is reduced
2ATK+, DEF+Talent Upgrade: When a device is within the 8 tiles surrounding Stainless, his SP recovery is increased. When these devices are destroyed, he has a greater chance to recycle a device.
3ATK++, DEF++Talent Upgrade: When a device is within the 8 tiles surrounding Stainless, his SP recovery is further increased. When these devices are destroyed, he has an even greater chance to recycle a device.
Windflit1HP, ATKTrait Upgrade: Blocks 2 enemies; Can use <Support Devices> in battles. Can carry +1 <Support Devices> and Devices' deployment cost is reduced
2HP+, ATK+Talent Upgrade: Carries 3 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain more ATK (lasts 30 seconds)
3HP++, ATK++Talent Upgrade: Carries 3 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain even more ATK (lasts 30 seconds)
Roberta1HP, DEFTrait Upgrade: Blocks 2 enemies; Can use <Support Devices> in battles. Can carry +1 <Support Devices> and Devices' deployment cost is reduced
2HP+, DEF+New Talent: Carries 3 Modelers (max 3 deployed at once). Modelers grant more DEF and 2 Shield to the melee allied unit ahead (lasts for 25 seconds, DEF increase does not stack)
3HP++, DEF++New Talent: Carries 3 Modelers (max 3 deployed at once). Modelers grant even more DEF and 2 Shield to the melee allied unit ahead (lasts for 25 seconds, DEF increase does not stack)
Aak1HP, ATKTrait Upgrade: Continually loses HP over time. When HP is above 80%, increases SP recovery by +0.25/s
2HP+, ATK+Talent Upgrade: Each attack will randomly trigger one of the following effects: Restores own HP by a greater amount, that attack deals more damage, Slow the enemy for a longer duration, or Stun the enemy for a longer duration. There is a chance to trigger all the above effects simultaneously.
3HP++, ATK++Talent Upgrade: Each attack will randomly trigger one of the following effects: Restores own HP by an even greater amount, that attack deals even more damage, Slow the enemy for an even longer duration, or Stun the enemy for an even longer duration. There is a greater chance to trigger all the above effects simultaneously.
Spuria1ATK, DEFTrait Upgrade: Continually loses HP over time. When HP is above 80%, increases SP recovery by +0.25/s
2ATK+, DEF+Talent Upgrade: Spuria has a chance of triggering one of the following effects per attack: This attack deals damage twice, Stuns the target for 1 second, This attack ignores 80% of the target's DEF; Increases ATK for the current attack if Talent is triggered
3ATK++, DEF++Talent Upgrade: Spuria has a chance of triggering one of the following effects per attack: This attack deals damage twice, Stuns the target for 1 second, This attack ignores 80% of the target's DEF; Increases ATK further for the current attack if Talent is triggered
Insider1HP, ATKTrait Upgrade: Attacks aerial enemies first. Increases ATK to 110% when attacking aerial targets
2HP+, ATK+Talent Upgrade: After being deployed for 20 seconds, the ammo limit for Insider's skills is increased further, and the ammo limit for another random [Laterano] Operator is increased by 1
3HP++, ATK++Talent Upgrade: After being deployed for 20 seconds, the ammo limit for Insider's skills is increased even further, and the ammo limit for another random [Laterano] Operator is increased by 1
Blemishine (Module 2)1HP, ATKTrait Upgrade: Can heal allies by using skill(s). When healing allied units with less than 50% HP, increases heal amount by 15%
2HP+, ATK+Talent Upgrade: Blemishine can attack and will prioritize Sleep enemies; Increase ATK further when attacking Sleep enemies; Upon deployment, inflicts Sleep for several seconds on all ground enemies on the tile that she is deployed on
3HP++, ATK++Talent Upgrade: Blemishine can attack and will prioritize Sleep enemies; Increase ATK even further when attacking Sleep enemies; Upon deployment, inflicts Sleep for a longer period of time on all ground enemies on the tile that she is deployed on
Flametail (Module 2)1ATK, DEFTrait Upgrade: Blocks 2 enemies. Gains +8% ATK and DEF while blocking enemies
2ATK+, DEF+Talent Upgrade: When deployed, all 'Kazimierz' Operators gain more Physical Dodge, and gains DP when deploying other 'Kazimierz' Operators
3ATK++, DEF++Talent Upgrade: When deployed, all 'Kazimierz' Operators gain even more Physical Dodge, and gains more DP when deploying other 'Kazimierz' Operators
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Arknights: Alyeska#2654

Discord: Alyeska#7717

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