New Modules for [What The Firelight Casts]
Credits: wewechoo
Official image can be found below
Operator | Stage | Stat Buff | Special Buff |
---|---|---|---|
Rosa | 1 | ATK, DEF | Trait Upgrade: Attacks the heaviest enemy first. When attacking enemies with 3 Weight or higher, ATK is increased to 115% |
2 | ATK+, DEF+ | Talent Upgrade: When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect) and deals an additional amount of Physical damage | |
3 | ATK++, DEF++ | Talent Upgrade: When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect) and deals a greater additional amount of Physical damage | |
Toddifons | 1 | ATK, DEF | Trait Upgrade: Attacks the heaviest enemy first. When attacking enemies with 3 Weight or higher, ATK is increased to 115% |
2 | ATK+, DEF+ | Talent Upgrade: When attacking Sarkaz enemies, increase ATK further | |
3 | ATK++, DEF++ | Talent Upgrade: When attacking Sarkaz enemies, increase ATK even further | |
Erato | 1 | HP, ATK | Trait Upgrade: Attacks the heaviest enemy first. When attacking enemies with 3 Weight or higher, ATK is increased to 115% |
2 | HP+, ATK+ | Talent Upgrade: Can attack Sleep enemies. When attacking Sleep enemies, ignore more DEF | |
3 | HP++, ATK++ | Talent Upgrade: Can attack Sleep enemies. When attacking Sleep enemies, ignore even more DEF | |
Totter | 1 | ATK, DEF | Trait Upgrade: Attacks the heaviest enemy first. When attacking enemies with 3 Weight or higher, ATK is increased to 115% |
2 | ATK+, DEF+ | Talent Upgrade: Can attack enemies in Stealth. When there are enemies in Stealth within Attack Range, ATK increases further | |
3 | ATK++, DEF++ | Talent Upgrade: Can attack enemies in Stealth. When there are enemies in Stealth within Attack Range, ATK increases even further | |
Hellagur | 1 | HP, ATK | Trait Upgrade: Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy. Gains 25% Shelter when HP is under 50% |
2 | HP+, ATK+ | Talent Upgrade: Increases ASPD based on lost HP (Reaches a higher max boosted ASPD when below a higher percentage of HP) | |
3 | HP++, ATK++ | Talent Upgrade: Increases ASPD based on lost HP (Reaches an even higher max boosted ASPD when below an even higher percentage of HP) | |
Akafuyu | 1 | ATK, DEF | Trait Upgrade: Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy. Gains 25% Shelter when HP is under 50% |
2 | ATK+, DEF+ | New Talent: Increases DEF when blocking enemies | |
3 | ATK++, DEF++ | New Talent: Increases more DEF when blocking enemies | |
Utage | 1 | HP, ATK | Trait Upgrade: Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy. Gains 25% Shelter when HP is under 50% |
2 | HP+, ATK+ | New Talent: Increases ATK and DEF when HP is below 50% | |
3 | HP++, ATK++ | New Talent: Increases ATK and DEF further when HP is below 50% | |
Harmonie | 1 | ATK, RES | Trait Upgrade: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges) |
2 | ATK+, RES+ | Talent Upgrade: Increase damage dealt to Blocked enemies further | |
3 | ATK++, RES++ | Talent Upgrade: Increase damage dealt to Blocked enemies even further | |
Archetto (Module 2) | 1 | HP, ATK | Trait Upgrade: Attacks aerial enemies first; When attacking aerial units, increase ATK to 110% |
2 | HP+, ATK+ | Talent Upgrade: When deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill at a shorter interval. If there are any deployed Sniper allies, Archetto recovers 1 SP at an even shorter interval | |
3 | HP++, ATK++ | Talent Upgrade: When deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill at an even shorter interval. If there are any deployed Sniper allies, Archetto recovers 1 SP at an much shorter interval | |
Mizuki (Module 2) | 1 | ATK, ASPD | Trait Upgrade: Deals Damage to all targets within range, 65% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies |
2 | ATK+, ASPD+ | Talent Upgrade: When there are enemies with less than 50% HP within Attack Range, ATK increases further. Recovers a certain percentage of max HP when an enemy is killed by Mizuki | |
3 | ATK++, ASPD++ | Talent Upgrade: When there are enemies with less than 50% HP within Attack Range, ATK increases even further. Recovers a larger percentage of max HP when an enemy is killed by Mizuki |