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Position
Attack Type

Tags

Archetype

Traits

Can launch Ranged Attacks that deal 80% of normal ATK
atk_scale = 0.8

Operator Description

Vanguard Operator Arene, always taking pleasure in toying with his enemies on the field.

Operator Quote

Don't come too close. It's dangerous.

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No (CN: Yes)
Release Date (CN) 9/24/2020
Release Date (Global) 3/25/2021
Recruitment Pool Date (CN) 2/1/2024

Potentials

Potential Item

Arene's Token A rubber toy bullet. Sankta children keep their own toy guns and fill their pockets with these rubber bullets.

Talent

Prioritize attacking drones
Info
Prioritize attacking drones; ATK +20% when attacking drones
Info
Prioritize attacking drones; ATK +23% (+3%) when attacking drones
Info
Prioritize attacking drones; ATK +40% when attacking drones
Info
Prioritize attacking drones; ATK +43% (+3%) when attacking drones
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
5
Redeploy Time
70
DP Cost
16
Block
2
Attack Interval
1.3

Skills

SP Cost:
37
36
35
34
33
32
31
29
27
25
Initial SP:
0
1
2
4
6
8
10
11
12
15
SP Charge Type
Skill Activation
Duration
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
Skill Effect
Cannot block enemies. Attacks strike twice and deal 100% ATK as physical damage each
Cannot block enemies. Attacks strike twice and deal 105% ATK as physical damage each
Cannot block enemies. Attacks strike twice and deal 110% ATK as physical damage each
Cannot block enemies. Attacks strike twice and deal 115% ATK as physical damage each
Cannot block enemies. Attacks strike twice and deal 120% ATK as physical damage each
Cannot block enemies. Attacks strike twice and deal 125% ATK as physical damage each
Cannot block enemies. Attacks strike twice and deal 130% ATK as physical damage each
Cannot block enemies. Attacks strike twice and deal 135% ATK as physical damage each
Cannot block enemies. Attacks strike twice and deal 140% ATK as physical damage each
Cannot block enemies. Attacks strike twice and deal 150% ATK as physical damage each
Detailed Skill Info
attack@atk_scale 1
attack@atk_scale 1.05
attack@atk_scale 1.1
attack@atk_scale 1.15
attack@atk_scale 1.2
attack@atk_scale 1.25
attack@atk_scale 1.3
attack@atk_scale 1.35
attack@atk_scale 1.4
attack@atk_scale 1.5
SP Cost:
40
40
40
38
38
38
35
34
32
30
Initial SP:
0
0
0
5
5
5
10
10
10
15
SP Charge Type
Skill Activation
Duration
15 Seconds
15 Seconds
15 Seconds
17 Seconds
17 Seconds
17 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
Skill Effect
Range expands and ranged attacks no longer deal reduced damage. Attacks deal 110% ATK as Arts damage and target an additional enemy
Range expands and ranged attacks no longer deal reduced damage. Attacks deal 115% ATK as Arts damage and target an additional enemy
Range expands and ranged attacks no longer deal reduced damage. Attacks deal 120% ATK as Arts damage and target an additional enemy
Range expands and ranged attacks no longer deal reduced damage. Attacks deal 125% ATK as Arts damage and target an additional enemy
Range expands and ranged attacks no longer deal reduced damage. Attacks deal 130% ATK as Arts damage and target an additional enemy
Range expands and ranged attacks no longer deal reduced damage. Attacks deal 135% ATK as Arts damage and target an additional enemy
Range expands and ranged attacks no longer deal reduced damage. Attacks deal 140% ATK as Arts damage and target an additional enemy
Range expands and ranged attacks no longer deal reduced damage. Attacks deal 145% ATK as Arts damage and target an additional enemy
Range expands and ranged attacks no longer deal reduced damage. Attacks deal 150% ATK as Arts damage and target an additional enemy
Range expands and ranged attacks no longer deal reduced damage. Attacks deal 160% ATK as Arts damage and target an additional enemy
Skill Range
Detailed Skill Info
attack@atk_scale 1.1
attack@max_target 2
attack@atk_scale 1.15
attack@max_target 2
attack@atk_scale 1.2
attack@max_target 2
attack@atk_scale 1.25
attack@max_target 2
attack@atk_scale 1.3
attack@max_target 2
attack@atk_scale 1.35
attack@max_target 2
attack@atk_scale 1.4
attack@max_target 2
attack@atk_scale 1.45
attack@max_target 2
attack@atk_scale 1.5
attack@max_target 2
attack@atk_scale 1.6
attack@max_target 2

RIIC Base Skills

(“物尽其用”)
Room Type:
Workshop
When this Operator is assigned to the Workshop to process Elite materials, increases the byproduct production rate by 5% for every 1 Operator with 4 or less Morale assigned to the Dorms
(“人善其事”)
Room Type:
Workshop
When this Operator is assigned to the Workshop to process Elite materials, increases the byproduct production rate by 5% for every 1 Operator with 20 or less Morale assigned to the Dorms
(“独处”)
Room Type:
Dormitory
When this Operator is assigned to a Dormitory, increases own Morale restored per hour by +0.7; If there are other Operators in that Dormitory, further increases own Morale restored per hour by +0.05 for each additional Operator.

Botzu's Quick Evaluation

+ Ranged guard that excels in killing drones.
+ Talent: Attacks prioritize drones and deal bonus damage to them.
+ Niche ability to temporarily reduce his block to 0 so he can safely position in some enemy paths that other ranged guards can't.
- Against non-drone enemies his damage is lackluster and he deals far less damage than similar Ranged Guards.
- Many alternative Operators can fill this role in most situations.

Operator Overview

“It’s strange for a Sankta to use a staff? Don’t be influenced by those guys who only know how to shoot away all day and rely on violence to resolve everything. I don’t like guns, and not every Sankta will choose to use them as weapons.”

When passing Arene in the halls, an astute Operator might notice he smells faintly of perfume. Don’t be fooled, however—it’s not a fashion statement, but rather the aftereffects of his extremely toxic Originium Arts. This is the reason for his codename: in chemistry, an “arene” is a hydrocarbon that gives off a scent. His Oripathy got him exiled from his homeland of Laterano, and he was brought to Rhodes Island by Executor, where he has registered as a 4* Ranged Guard who specializes in targeting and destroying drone-type enemies.

Arene’s Talent, Structural Decomposition, causes him to prioritize targeting drones and deals bonus damage to such enemies from E1 onward (similar to the Talent of Supporter Glaucus). His Skills enhance his ability to bring down these flying foes: his S1, Just Kidding, causes his attacks to deal two hits at increased damage for the duration, rapidly burning down single targets. Just Kidding also reduces Arene’s Block to 0, so it can be used to avoid damage from heavy-hitting melee enemies. On the other hand, if you’re counting on Arene to Block, you might prefer his S2, Deadly Prank. This Skill increases Arene’s attack range, eliminates the penalty for ranged attacks, and turns his attacks into ranged Arts damage that hits an additional target. Activating this Skill allows Arene to burn through hordes of drones in no time flat.

As a cross between a regular Ranged Guard and an Anti-Air Sniper, Arene has to compete with both archetypes, and he definitely falls short in some key ways. Compared to Anti-Air Snipers, Arene has a higher DP cost, a slower ASPD, and reduced damage on his ranged attacks (although his Talent does make up this difference against drones). Meanwhile, Arene is relatively fragile for a Ranged Guard, and his Skills have low uptime, reducing his overall effectiveness. Furthermore, Ranged Guards are so strong that most Doctors will have already raised at least one Operator of the archetype, which might make raising Arene less appealing.

On the other hand, Arene is the first ground-based Operator to prioritize drones. He can be a godsend on Challenge stages where Snipers (or all ranged units) are banned, or on maps with limited ranged grids available for deployment. If you’ve struggled with drone-heavy Challenge stages in the past, Arene might be a good fit for your team—especially since he’s a 4* unit, so he’s relatively accessible and cheap to upgrade. Having ranged, multi-target Arts damage on a ground unit is nothing to sneeze at either, and his ability to switch between heavy Physical or Arts damage based on his Skill makes him quite flexible. This bad-tempered teen needs a mentor: are you willing to take up that responsibility, Doctor-senpai?

Newbie Tier List Explanation

A good early game choice that provides good damage and drone support. worth considering over lappland if lappland's Silence isn't needed.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S2M3 A A A

The main knock against Arene is that the higher rarity Lords are some of the best units in the game. But not everyone has Lappland or Thorns, so Arene can make for a really viable alternative. Stick with his S2 which is more broadly useful. It has some decent Masteries for the cost, though like many 4★s he works fine at SL7.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x2
2 ➝ 3
Lv1
x2
x3
3 ➝ 4
Lv1
x3
x1
4 ➝ 5
Lv1
x3
x4
5 ➝ 6
Lv1
x3
x2
6 ➝ 7
Lv1
x4
x2
Skill Level Requisites Materials
1
Lv1 8h
x2
x1
x4
Lv1 16h
x4
x2
x2
Lv1 24h
x6
x2
x2
2
Lv1 8h
x2
x1
x3
Lv1 16h
x4
x2
x3
Lv1 24h
x6
x2
x2

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x15000
x3
x1
x1
x60000
x5
x21
x7

Overall Elite Cost

Total Cost

Operator Profile

Artist umo_yszx
CV 松冈祯丞
Gender Male]
Place of Birth Laterano
Birthday September 7
Race Sankta
Height 161cm
Combat Experience
Six months
Infection Status Crystals have appeared on his body. Infection confirmed by medical examination.
Nation
Physical Strength Normal
Mobility Normal
Physiological Endurance Normal
Tactical Planning Excellent
Combat Skill Normal
Originium Adaptability Excellent

Profile

Operator Arene is a Laterano-born Sankta who was exiled from Laterano after contracting Oripathy during a Laterano firearm inheritance-related incident several years ago. After he departed Laterano, he left for Leithanien to pursue further studies.
Having passed a battery of examinations, he is currently serving as a Rhodes Island Guard Operator and receiving treatment.

Clinical Analysis

Increase Trust to 25.
Imaging tests have shown the outlines of his internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in his circulatory system, confirming him to be infected with Oripathy.

[Cell-Originium Assimilation] 5%
Small traces of infection are visible on the surface of the body.

[Blood Originium-Crystal Density] 0.23u/L
Operator Arene has been receiving Oripathy-related treatment for a long time. As a result, his infection is well under control, with no trend of deterioration.

Archive File 1

Increase Trust to 50.
There are many regulations in Laterano law that lay out strict, detailed stipulations for how to care for citizens who contract Oripathy in many possible scenarios.
When a Laterano citizen contracts Oripathy, he or she continues to enjoy all of the rights guaranteed to them as part of their citizenship. However, aside from a few special cases, they are typically not allowed to remain in Laterano territory. Compared to the strict regulations many other countries and territories have for the Infected, you could say that only getting exiled from Laterano is far more lenient. That being the case, if you become Infected in Laterano, you must forever leave your homeland, never again to set foot on the place you grew up. To many Lateranos, this is understandably an unbearable proposition.
On his own initiative, operator Arene studied in Leithanien for years after contracting Oripathy. Consequently, the hometown that he can no longer return to may very well have become nothing but a faint memory to him long ago.

Archive File 2

Increase Trust to 100.
Most people tend to have a rather ingrained impression of the Sankta. To them, the Sankta and their guns are inseparable concepts, and the Sankta, with their halos above their heads, are never ones to part with their precious firearms. And whenever a Sankta is unable to keep a gun due to whatever extraordinary circumstance, they would usually choose the next best thing they are allowed: long-ranged weapons like bows.
In most cases, one would be correct to make such assumptions. That being said, there are some occasional exceptions to the norm. Operator Arene is one such exception at Rhodes Island. He is one of the few Sankta here to forgo the use of firearms, instead opting to use Originium Arts as his primary means of attack.
The Originium Arts that Operator Arene utilizes are somewhat unusual: his Arts tend to be have toxic, disintegrative, and corrosive traits. As a result, he normally keeps away from crowds in order to mitigate any unnecessary risks. And just like the impression that others typically have of Operator Arene himself, his Originium Arts typically strike others as beautiful yet dangerous, amicable yet seclusive, and requiring extra care to approach.
Due to his frequent use of Arts, Arene himself usually carries a faint aromatic fragrance. The fragrance's effect on others is alterable at will, and can either be rendered completely harmless or made dangerously toxic during the most crucial situations.

Archive File 3

Increase Trust to 150.
When Operator Arene first arrived at Rhodes Island, he was accompanied by a Notarial Hall executor.
According to this chaperone of his, a colleague of Operator Executor's, both of Arene's parents were highly respected Laterano firearms researchers, and the two of them were frequently dragged into all kinds of Laterano firearm-related incidents thanks to their profession. It is precisely for this reason that, when Arene contracted Oripathy several years ago, his parents opted to send him, their one and only son, away from danger to Leithanien instead of keeping him close by.
Regretfully, both of his parents were killed during a recent clandestine operation to steal Laterano firearms technology. Their will unfortunately brought Arene plenty of trouble as well—most people seem to believe that a parent would always leave every last thing they treasured to their children. In reality, the only thing that Arene's parents ever wished for was for their only son to live a peaceful life. They knew their research would undoubtedly be taken up by Laterano departments far more up to the task than him.
Even though the crisis has mostly been averted thanks to Operator Arene's master plan, there still remains enough of a risk that, in spite of the young man's temperament, the poor executor had to escort Arene to Rhodes Island to seek his colleague's help, before taking a temporary leave to deal with some so-called problematic follow-up work.
During his childhood, Arene's parents were often preoccupied with work and had little time to spend with their son, leaving him alone at home most of his childhood. Young children often have a hard time understanding their parents' passion for work. To the young Arene, it was guns that had stolen his parents' attention from him, and that became the source of his apathy against guns, normally admired by Sankta children far and wide. Furthermore, after his infection during the accident, he lost any opportunity to have his own gun.
Perhaps because he departed Laterano at an early age, Arene tends to be a little sheepish around some of our other Laterano operators. Instead, he is more proactive in interacting with our Leithanian operators. One such example is Operator Eyjafjalla. The two of them had studied under the same famous professor at their university, just barely enough to make them old classmates.

Archive File 4

Increase Trust to 200.
When Arene first joined our ranks, it didn't take long for us to notice his completely nonchalant attitude and lack of restraint, likely a result of the environment he grew up in.
At first, none of us thought this was a problem. After all, we have operators with all kinds of personalities here at Rhodes Island, even some particularly freewheeling Sarkaz mercenaries that we had to reluctantly learn to tolerate. Compared to them, the young boy's tendency to play pranks on operators or his mildly sadistic attitude toward his enemies were hardly issues at all.
However, when Arene brought an enemy combatant back with him after an operation and then half-jokingly suggested practicing new Originium Arts on him, it became obvious to us that it was perhaps not a good idea to afford our still-growing adolescent operators total, unrestricted freedom. Operator Arene should no longer be allowed to do whatever he pleases. The young, sensitive Sankta is in dire need of proper guidance and instruction that, cruicially, do not bore him.

Promotion Record

Upgrade to Elite LV2.
The young man refers to you as his professor.
Both you and him should be well aware that he didn't actually mean it at first.
But what about now?
Perhaps you could actually teach him something. He is still learning, and he needs someone to guide him to the path he is to take.

Voice Lines

Default
Appointed as Assistant The files are in order. Is that all we have to do today? Why don't we talk about the operation the other day, Professor?
Talk 1 Try not to come too close when I use Arts, okay? Not moving out of the way? Okay, if you insist.
Talk 2 Why do I call you 'Professor', you ask? Because I'm actually learning quite a lot from you. The placement of personnel on the battlefield, how to command, among other things... What more reason do we need?
Talk 3 Here, you can have this. I think it's some sort of candy? No need to thank me. I got it from someone else anyway, and I don't really like these things very much.
Talk after Promotion 1 You don't see Sankta using staves much? The guys who shoot up everything day and night and solve all their problems with violence must have given you a bad impression. Not all Sankta use guns as their weapons. At the very least, I don't like them.
Talk after Promotion 2 Rather than sharing a single secret, we should exchange our secrets with each other. That's how you build a strong, equal relationship. So if you want to learn any of my secrets, you better come up with something just as saucy for me, Professor.
Talk after Trust Increase 1 There are no Infected in Laterano. Once a Sankta contracts Oripathy, he is immediately exiled. But even if you become Infected, no matter where you are, you still enjoy all kinds of privilege as a Laterano... You just don't get to set foot in your homeland again, that's all.
Talk after Trust Increase 2 My parents' will left me with quite a bit of trouble, and it was really a hassle to get it taken care of. If it wasn't for that uptight executor making things difficult for me, it all could've been much easier... Oh, whatever, it still went according to plan.
Talk after Trust Increase 3 I want to capture a few people to try out some new Arts in our next operation. I can't...? Alright, fine. It's a shame, but if that's what you say, Professor, maybe some other time, then. Eh? Not this time, and not ever? Geez, don't be so uptight.
Idle Are you asleep? People who fall asleep at work get their faces drawn on, you know...? Just kidding, I know you're awake.
Onboard Codename Arene, officially joining today, it seems. So you are the Doctor... I hope we'll get along, Professor {@nickname}.
Watching Battle Record Studying tactics? Sounds kinda interesting.
Promotion 1 This doesn't seem all that different than before. Or are you going to teach me some secret strategies you have, Professor?
Promotion 2 Doctor, you aren't testing me, are you? Alright then, I'm just getting in the mood. Okay, starting right now, whatever that happens is going to be our own little secret.
Added to Squad Okay, I'll follow your orders.
Appointed as Squad Leader So actual combat for my next assignment? Okay, let me think about the placement...
Depart As long as we achieve our goals, it doesn't matter if the process of getting there is a little rough, huh?
Begin Operation Welcome. I'll be waiting.
Selecting Operator 1 My turn?
Selecting Operator 2 No need to rush.
Deployment 1 Not a bad position.
Deployment 2 I can do whatever I want, right?
In Battle 1 I've given my warning.
In Battle 2 Does it hurt?
In Battle 3 Tell me. How are you feeling right now?
In Battle 4 That's not a bad scream at all.
4-star Result That went far better than I expected. I shouldn't have thought so little of you.
3-star Result That was just as expected. No surprises, even a little boring.
Sub 3-star Result A few of them slipped past. Should I go after them? Strategically speaking, I don't recommend it.
Operation Failure This is quite the bad situation... I shouldn't have to tell you what the appropriate course of action is now, right?
Assigned to Facility Isn't there a closer room to the Professor's?
Tap Hmm?
Trust Tap We have some time to spare. Why don't we review our last mission, Professor?
Title Arknights.
Greeting You look tired. It's okay if you sleep a little longer, Professor.