GamePress
Position
Attack Type

Tags

Archetype

Traits

Attacks aerial enemies first

Operator Description

Ash, a member of Team Rainbow, always has grenades loaded and ready.

Operator Quote

Acts an individual, but thinks for the entire squad.

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Obtain Approach Detail

Limited Operator available on the following banners:

Headhunting: Yes (LIMITED) Recruitment: No
Release Date (CN) 3/9/2021
Release Date (Global) 8/18/2021

Potentials

Potential Item

Ash's Token A postcard, upon which is a proverb written in letters you've never seen before. It seems to say, 'the only thing that comes from waiting is old age.'

Talent

After deployment, immediately throw a Stun Grenade at an enemy within range, Stun them and nearby enemies for 3 seconds
Info
After deployment, immediately throw a Stun Grenade at an enemy within range, Stun them and nearby enemies for 4 seconds
Info
During the first deployment, DP Cost -3 and gain 17 SP after deployment
Info
During the first deployment, DP Cost -3 and gain 20 (+3) SP after deployment
Info

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
12
Block
1
Attack Interval
1

Skills

SP Cost:
55
54
53
52
51
50
49
48
47
45
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
ATK +5%, attacks hit 2 times in a row
Unlimited duration
ATK +6%, attacks hit 2 times in a row
Unlimited duration
ATK +7%, attacks hit 2 times in a row
Unlimited duration
ATK +8%, attacks hit 2 times in a row
Unlimited duration
ATK +9%, attacks hit 2 times in a row
Unlimited duration
ATK +10%, attacks hit 2 times in a row
Unlimited duration
ATK +11%, attacks hit 2 times in a row
Unlimited duration
ATK +12%, attacks hit 2 times in a row
Unlimited duration
ATK +13%, attacks hit 2 times in a row
Unlimited duration
ATK +15%, attacks hit 2 times in a row
Unlimited duration
Detailed Skill Info
atk 0.05
[email protected] 2
atk 0.06
[email protected] 2
atk 0.07
[email protected] 2
atk 0.08
[email protected] 2
atk 0.09
[email protected] 2
atk 0.1
[email protected] 2
atk 0.11
[email protected] 2
atk 0.12
attack[email protected] 2
atk 0.13
[email protected] 2
atk 0.15
[email protected] 2
SP Cost:
30
30
30
30
30
30
29
28
27
25
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 150% when attacking Stun targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by -0.8
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 160% when attacking Stun targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by -0.8
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 170% when attacking Stun targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by -0.8
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 180% when attacking Stun targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by -0.8
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 190% when attacking Stun targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by -0.8
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 200% when attacking Stun targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by -0.8
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 210% when attacking Stun targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by -0.8
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 220% when attacking Stun targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by -0.8
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 230% when attacking Stun targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by -0.8
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 250% when attacking Stun targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by -0.8
Detailed Skill Info
base_attack_time -0.8
ash_s_2[atk_scale].atk_scale 1.5
base_attack_time -0.8
ash_s_2[atk_scale].atk_scale 1.6
base_attack_time -0.8
ash_s_2[atk_scale].atk_scale 1.7
base_attack_time -0.8
ash_s_2[atk_scale].atk_scale 1.8
base_attack_time -0.8
ash_s_2[atk_scale].atk_scale 1.9
base_attack_time -0.8
ash_s_2[atk_scale].atk_scale 2
base_attack_time -0.8
ash_s_2[atk_scale].atk_scale 2.1
base_attack_time -0.8
ash_s_2[atk_scale].atk_scale 2.2
base_attack_time -0.8
ash_s_2[atk_scale].atk_scale 2.3
base_attack_time -0.8
ash_s_2[atk_scale].atk_scale 2.5
SP Cost:
25
25
25
25
25
25
25
25
25
25
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Fires a Breaching Round forwards, dealing 200% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 300% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 600% ATK as Physical damage); Can only be used 2 times every deployment
* The Force Level of the Shift is 1 (Medium)
Fires a Breaching Round forwards, dealing 210% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 310% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 620% ATK as Physical damage); Can only be used 2 times every deployment
* The Force Level of the Shift is 1 (Medium)
Fires a Breaching Round forwards, dealing 220% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 320% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 640% ATK as Physical damage); Can only be used 2 times every deployment
* The Force Level of the Shift is 1 (Medium)
Fires a Breaching Round forwards, dealing 230% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 330% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 660% ATK as Physical damage); Can only be used 2 times every deployment
* The Force Level of the Shift is 1 (Medium)
Fires a Breaching Round forwards, dealing 240% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 340% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 680% ATK as Physical damage); Can only be used 2 times every deployment
* The Force Level of the Shift is 1 (Medium)
Fires a Breaching Round forwards, dealing 250% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 350% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 700% ATK as Physical damage); Can only be used 2 times every deployment
* The Force Level of the Shift is 1 (Medium)
Fires a Breaching Round forwards, dealing 260% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 360% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 720% ATK as Physical damage); Can only be used 2 times every deployment
* The Force Level of the Shift is 2 (Strong)
Fires a Breaching Round forwards, dealing 270% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 370% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 740% ATK as Physical damage); Can only be used 2 times every deployment
* The Force Level of the Shift is 2 (Strong)
Fires a Breaching Round forwards, dealing 280% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 380% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 760% ATK as Physical damage); Can only be used 2 times every deployment
* The Force Level of the Shift is 2 (Strong)
Fires a Breaching Round forwards, dealing 300% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 400% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 800% ATK as Physical damage); Can only be used 2 times every deployment
* The Force Level of the Shift is 2 (Strong)
Skill Range
Detailed Skill Info
atk_scale (Attack Scale) 2
force 1
not_hitwall_scale 3
hitwall_scale 6
range_radius 1.5
atk_scale (Attack Scale) 2.1
force 1
not_hitwall_scale 3.1
hitwall_scale 6.2
range_radius 1.5
atk_scale (Attack Scale) 2.2
force 1
not_hitwall_scale 3.2
hitwall_scale 6.4
range_radius 1.5
atk_scale (Attack Scale) 2.3
force 1
not_hitwall_scale 3.3
hitwall_scale 6.6
range_radius 1.5
atk_scale (Attack Scale) 2.4
force 1
not_hitwall_scale 3.4
hitwall_scale 6.8
range_radius 1.5
atk_scale (Attack Scale) 2.5
force 1
not_hitwall_scale 3.5
hitwall_scale 7
range_radius 1.5
atk_scale (Attack Scale) 2.6
force 2
not_hitwall_scale 3.6
hitwall_scale 7.2
range_radius 1.5
atk_scale (Attack Scale) 2.7
force 2
not_hitwall_scale 3.7
hitwall_scale 7.4
range_radius 1.5
atk_scale (Attack Scale) 2.8
force 2
not_hitwall_scale 3.8
hitwall_scale 7.6
range_radius 1.5
atk_scale (Attack Scale) 3
force 2
not_hitwall_scale 4
hitwall_scale 8
range_radius 1.5

RIIC Base Skills

Team Rainbow Lvl: 1
(彩虹小队)
Room Type:
Control Center
When this Operator is assigned to the Control Center, each Operator from Team Rainbow increases the Morale of all Operators in the Control Center by +0.05 per hour.
(情报储备)
Room Type:
Control Center
When this Operator is assigned to the Control Center, for each Team Rainbow Operator assigned to the Control Center, Intelligence Reserve+1

Botzu's Quick Evaluation

+ After deployment, throws a flashbang at one target in range that Stuns them and nearby targets.
+ Her first deployment is very cheap. With the bonus SP, reduced DP cost, Stun on deploy and S2 use she can be a safe option to burst down dangerous foes that would kill most other snipers
+ Very high damage potential when buffed
+ S2: great crowd control since it activates her passive flashbang Stun. Her DPS against stunned targets is one of the highest in the game. She still remains effective against medium DEF opponents because her damage multiplier is so high.
+ S3: knockbacks with large force and deals quite a lot of burst damage if you can knock an enemy into a high tile. It shares the same range as Weedy's S3, but with less push force.
- Her effectiveness drastically decreases against enemies immune to stun
- S3: only 2 uses per deploy is very limiting

Operator Overview

“You think I’m strict, huh? I’ll take that as a compliment.”

Eliza Cohen, codename Ash, is one of the Rainbow 6 members who has been signed onto Rhodes Island for a limited time after the Watchtower 33 incident. She is the de facto leader of Rainbow Squad, and she takes her responsibilities very seriously—her number one priority is making sure her team gets home alive. From her vantage point as a 6* Anti-Air Sniper, she keeps a close eye on the battlefield, contributing Stuns, Pushing, and heavy DPS to the field.

Once the battle begins, Ash comes out the gate swinging. Her very first deployment of the map is made cheaper (and also gives her bonus initial SP) due to her E2 Talent, Breaching Specialist. Coupled with her low base DP cost, Breaching Specialist makes it easy to place Ash very early in a map. This Talent only works the first time Ash is deployed on a given map, but every time Ash is deployed she gets to benefit from her E1 Talent, Auxiliary Equipment, which drops an AoE flashbang, Stunning all nearby opponents.

The bonus SP from Breaching Specialist gives Ash a head start on using her lethal Skills. Her S1, Supporting Fire, is a permanent Skill that causes Ash’s attacks to deal 2 hits once activated. This is good for consistent damage throughout a battle, but Ash is much better known for the burst potential of her S2: Assault Tactics. This Skill immediately tosses a Stunning flashbang (a la Auxiliary Equipment), then buffs Ash’s damage when attacking Stunned targets and dramatically increases her rate of fire. Assault Tactics allows Ash to positively melt bosses or elite enemies (as long as they’re not immune to Stun, that is). Finally, there’s Breaching Rounds, an unusual Skill that fires a missile in a straight line in front of Ash. On its own, the missile does damage and Pushes enemies backwards, but if it strikes a wall along its path, it explodes for twice as much damage instead!

Ash is potent and efficient, and the damage buff from Assault Tactics helps her take on higher-DEF enemies than an Anti-Air Sniper can usually handle. However, her kit is full of odd limitations: Breaching Specialist only works once per map, Assault Tactics lasts for a certain number of hits rather than for a certain duration, and Breaching Rounds can only be used twice per deployment. The fact that Auxiliary Equipment and Assault Tactics both Stun random targets can be a big inconvenience as well. Does this make Ash a bad Operator? Not at all! It just goes to show that no man (or woman) is an island. With some help to Stun the right targets and/or keep her targets Stunned for the full duration of Assault Tactics, Ash will definitely make sure the Doctor’s squad makes it home safe and sound. She makes no such promises for the enemy team, however….

Newbie Tier List Explanation

Stuns and burst damage are a wonderful combination

Skill Discussion

Skill
Mastery
Story
Advanced
S2M3 S- S+

Ash's S2 is what sets her apart as something truly special in the meta. The damage it can dish out against a stunnable enemy is obscene and the controllable nature of the ammo feature is a big benefit to maximizing the output. Like most top-tier DPS skills, it's absolutely worth mastering and it gains big benefits from doing so.

Base Skill Analysis

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x5
x4
3 ➝ 4
Lv1
x8
x5
4 ➝ 5
Lv1
x8
x4
x3
5 ➝ 6
Lv1
x8
x6
6 ➝ 7
Lv1
x8
x5
x4
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x4
Lv1 16h
x12
x4
x5
Lv1 24h
x15
x6
x6
2
Lv1 8h
x8
x4
x4
Lv1 16h
x12
x4
x9
Lv1 24h
x15
x6
x4
3
Lv1 8h
x8
x3
x4
Lv1 16h
x12
x4
x7
Lv1 24h
x15
x6
x5

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x11
x5
x180000
x4
x4
x6

Overall Elite Cost

Total Cost

Operator Profile

Artist Ubisoft
CV Patricia Summersett
Gender Female
Place of Birth Unknown
Birthday Dec 24
Race Unknown
Height 170cm
Combat Experience None
Infection Status Medical tests have confirmed that no infection is present.
Team
Physical Strength Normal
Mobility Standard
Physiological Endurance Normal
Tactical Planning Excellent
Combat Skill Excellent
Originium Adaptability ■■

Profile

Ash is one of the members of Team Rainbow. She is disciplined and committed, and as the team's acting leader, is in charge of formulating her entire team's battle plans.
Her main weapon is a customized M120 grenade launcher. It is capable of inflicting significant damage on heavily-armored targets. It can also be used to clear obstacles, increasing the number of options her squad has in combat.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Ash shows no signs of Originium infection.

[Blood Originium-Crystal Density] Undisclosed
Relevant data will not be disclosed due to the Medical Department's agreement.

Archive File 1

Increase Trust to 50.
Operator Eliza Cohen, codename Ash. A member of Rainbow Six and one of the firsthand witnesses to the 'Watchtower 33' incident, Ash registered with Rhodes Island as a cooperative party following the incident.
Ash is Team Rainbow's acting leader. Unmatched in her combat skills and commanding ability, she is particularly skilled in breach and entry. With her unique blasting techniques, she can demolish obstacles with remarkable precision to create covers or openings.
Undoubtedly, Ash and her team are extremely professional combatants. There is much that Rhodes Island operators can learn from their tactics and techniques, and I hope to get to know them better as we work together in the future.
Worth mentioning is that Team Rainbow members are only working with us temporarily. They are not formally employed by Rhodes Island, and with how much they have on their hands, it would not be advisable to call on their help too much.

Archive File 2

Increase Trust to 100.
Ash likes to keep to herself, and it is difficult to pry her away from her own affairs. At the same time, she is cautious and not prone to develop many close relationships. She is somewhat harsh in the way she manages her operators. Some would say she is too harsh, but there is always one thing and one thing only on her mind: how to bring her members home alive.

Archive File 3

Increase Trust to 150.
Miss Cohen is highly intuitive when it comes to architecture. When she first arrived at Rhodes Island, she pointed out several areas of the ship's construction that she said were structurally unsound. After examination, we were able to locate structural defects in those areas. Miss Cohen then assisted Rhodes Island operators in rectifying and repairing these defects. As Engineering operators supervised the repair process, they soon found that while they were still discussing the repair process, Miss Cohen was already putting theory into practice. While this likely was due to her existing knowledge in engineering and structural systems, perhaps more important is her experience in applying this knowledge to high-intensity situations. The solutions she comes up with are certainly not flawless, but her plans always carry minimum risk and are implementable with ease.
On top of that, she always prefers to take on the most dangerous tasks herself.

Archive File 4

Increase Trust to 200.
Even though Ash has been left exhausted by each and every battle she has been deployed in, she is nonetheless able to face her adversaries with composure. However, it is clear that she has become far more cautious with her planning after witnessing Metal Crabs bore through Blitz's shield with ease, and seeing Vouvire capable of throwing javelins over fifty meters. Any mistake she makes under her command can put the whole team in grave, irreversible peril. This is something she has come to understand very well after her recent deployments.
Therefore, in addition to making improvements to the way she commands, she has also started to rely more on her teammates' abilities: Frost's attention to detail, Tachanka's ability to keep calm, and Blitz's optimism. She cannot make all the decisions herself while they are stranded in this unfamiliar world, but they will all make the trip home together.
Team Rainbow will always be together.

Promotion File

Upgrade to Elite LV2.
[Classified Log]
Now that her firearm-like weapon has completely failed, Miss Cohen has opted to use a grenade launcher as her primary weapon. I think that's pretty good. The other guys had to take apart Mr. Alexsandr's weapon for analysis and then put something new together. It's a lot easier and much less aggravating to just spend less money on something off the shelf. Ahem, I digress. There weren't a lot of adjustments we had to make on Miss Cohen's weapon. All we had to do was modify it to use Originium rounds, or so I thought, but Miss Cohen was pretty particular about her ammunition.
She wanted rounds that not only stuck to the surface, but could then bore through it before blowing up? And without using Originium Arts? Just what were these things she's been using? She said she didn't know the exact procedures to recreate them, but she could share some of the know-how behind it. That sounds wonderful!
With Miss Cohen's help, we were able to create a prototype of the type of rounds she described. The process wasn't really a walk in the park, but it turned out pretty well! The only thing is... the whole process behind making these rounds is far too complicated, and so we couldn't use them as regular ammunition. In the end, we ended up taking a step back and made her weapon compatible with normal projectiles instead.

In conclusion, it's a lot more convenient to just use Originium Arts.

Voice Lines

Appointed as Assistant Brace yourselves.
Talk 1 The most important thing my safta taught me was that life shouldn't have too many taboos.
Talk 2 Focus on the work at hand and don't jump to any conclusions.
Talk 3 Tachanka's taught me a thing or two about how to build defenses.
Talk after Promotion 1 I have some questions, Doctor. I hope you can answer them for me.
Talk after Promotion 2 Overcoming obstacles and breaking down barriers makes a lot of things easier.
Talk after Trust Increase 1 I'm willing to try, as long as the reward is commensurate to the risk.
Talk after Trust Increase 2 You think I'm strict, huh? I'll take that as a compliment.
Talk after Trust Increase 3 Do me a favor. You worry about the strategy and let me worry about the tactics.
Idle Time's up, Doc.
Onboard Rainbow Operator, codename Ash. I have my authorization and I'm ready for assignment.
Watching Battle Record The more we can learn about their attack patterns, the better off we'll be.
Promotion 1 You have my respect, Doc.
Promotion 2 You can't really understand a conflict until you've been on both sides.
Added to Squad It's ready.
Appointed as Squad Leader Let's get our heads in the game.
Depart Let's show them what we can do.
Begin Operation Targets detected
Selecting Operator 1 I'm all stocked up.
Selecting Operator 2 Ready to go!
Deployment 1 Move!
Deployment 2 Let's go!
In Battle 1 Watch for the blast.
In Battle 2 Stay clear of the blast.
In Battle 3 Get clear!
In Battle 4 Target spotted!
4-star Result That worked out better than I expected.
3-star Result No more than usual.
Sub 3-star Result We knew the risks. We still have to see this through.
Operation Failure We have to go.
Assigned to Facility This is the place.
Tap Well?
Trust Tap We need to talk.
Title Arknights.
Greeting I'm with you.