GamePress
Position
Attack Type

Tags

Archetype

Traits

Can launch Ranged Attacks that deal 80% of normal ATK
atk_scale = 0.8

Operator Description

Ayerscarpe, Messenger Bodyguard, will provide support in accordance with the terms of his contract.

Operator Quote

Actual performance far exceeds what is stipulated in the contract.

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: Yes
Release Date (CN) 7/9/2020
Release Date (Global) 10/28/2020
Recruitment Pool Date (CN) 5/1/2023
Recruitment Pool Date (Global) 11/7/2023

Potentials

Potential Item

Ayerscarpe's Token A self-authored reconnaissance and counter-reconnaissance manual. His thought process was, 'it's best to keep yourself protected under any circumstance.'

Talent

Seek Aid
Lvl: 1
This unit and allied Operators in the surrounding 8 tiles gain +4 ASPD
Info
Talent Range
Seek Aid
Lvl: 1
This unit and allied Operators in the surrounding 8 tiles gain +6 (+2) ASPD
Info
Talent Range
Seek Aid
Lvl: 1
This unit and allied Operators in the surrounding 8 tiles gain +8 ASPD
Info
Talent Range
Seek Aid
Lvl: 1
This unit and allied Operators in the surrounding 8 tiles gain +10 (+2) ASPD
Info
Talent Range
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
5
Redeploy Time
70
DP Cost
17
Block
2
Attack Interval
1.3

Skills

SP Cost:
6
6
6
5
5
5
4
4
4
3
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
The next attack deals 110% ATK as Arts damage to up to 2 enemies within range and Slow them for 1 second(s)
The next attack deals 115% ATK as Arts damage to up to 2 enemies within range and Slow them for 1 second(s)
The next attack deals 120% ATK as Arts damage to up to 2 enemies within range and Slow them for 1 second(s)
The next attack deals 125% ATK as Arts damage to up to 2 enemies within range and Slow them for 1 second(s)
The next attack deals 130% ATK as Arts damage to up to 2 enemies within range and Slow them for 1 second(s)
The next attack deals 135% ATK as Arts damage to up to 2 enemies within range and Slow them for 1 second(s)
The next attack deals 140% ATK as Arts damage to up to 3 enemies within range and Slow them for 1 second(s)
The next attack deals 145% ATK as Arts damage to up to 3 enemies within range and Slow them for 1 second(s)
The next attack deals 150% ATK as Arts damage to up to 3 enemies within range and Slow them for 1 second(s)
The next attack deals 160% ATK as Arts damage to up to 3 enemies within range and Slow them for 1 second(s)
Detailed Skill Info
atk_scale (Attack Scale) 1.1
sluggish 1
max_target 2
atk_scale (Attack Scale) 1.15
sluggish 1
max_target 2
atk_scale (Attack Scale) 1.2
sluggish 1
max_target 2
atk_scale (Attack Scale) 1.25
sluggish 1
max_target 2
atk_scale (Attack Scale) 1.3
sluggish 1
max_target 2
atk_scale (Attack Scale) 1.35
sluggish 1
max_target 2
atk_scale (Attack Scale) 1.4
sluggish 1
max_target 3
atk_scale (Attack Scale) 1.45
sluggish 1
max_target 3
atk_scale (Attack Scale) 1.5
sluggish 1
max_target 3
atk_scale (Attack Scale) 1.6
sluggish 1
max_target 3
SP Cost:
55
55
55
54
54
54
53
52
51
50
Initial SP:
15
16
17
18
19
20
21
22
23
25
SP Charge Type
Skill Activation
Duration
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
21 Seconds
22 Seconds
23 Seconds
25 Seconds
Skill Effect
Range expands; Damage type changes to Arts Damage; Each attack deals an additional 70% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)
Range expands; Damage type changes to Arts Damage; Each attack deals an additional 80% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)
Range expands; Damage type changes to Arts Damage; Each attack deals an additional 90% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)
Range expands; Damage type changes to Arts Damage; Each attack deals an additional 100% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)
Range expands; Damage type changes to Arts Damage; Each attack deals an additional 110% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)
Range expands; Damage type changes to Arts Damage; Each attack deals an additional 120% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)
Range expands; Damage type changes to Arts Damage; Each attack deals an additional 130% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)
Range expands; Damage type changes to Arts Damage; Each attack deals an additional 140% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)
Range expands; Damage type changes to Arts Damage; Each attack deals an additional 150% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)
Range expands; Damage type changes to Arts Damage; Each attack deals an additional 170% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)
Skill Range
Detailed Skill Info
attack@atk_scale 1
atk_scale (Attack Scale) 0.7
attack@atk_scale 1
atk_scale (Attack Scale) 0.8
attack@atk_scale 1
atk_scale (Attack Scale) 0.9
attack@atk_scale 1
atk_scale (Attack Scale) 1
attack@atk_scale 1
atk_scale (Attack Scale) 1.1
attack@atk_scale 1
atk_scale (Attack Scale) 1.2
attack@atk_scale 1
atk_scale (Attack Scale) 1.3
attack@atk_scale 1
atk_scale (Attack Scale) 1.4
attack@atk_scale 1
atk_scale (Attack Scale) 1.5
attack@atk_scale 1
atk_scale (Attack Scale) 1.7

RIIC Base Skills

(线索搜集·α)
Room Type:
Reception Room
When this Operator is assigned to the Reception Room, Clue search speed increases by 10%
(追踪者)
Room Type:
Reception Room
When this Operator is assigned to the Reception Room, Clue search speed increases by 20%

Botzu's Quick Evaluation

+ Trait: Can perform ranged attacks at 80% power
+ Talent: Buffs ASPD of Ayerscarpe and allies in the 8 tiles adjacent to him
+ S1: Damages multiple targets and inflicts Slow.
+ S2: Attack range increases and damage becomes Arts. Also, bonus Arts damage is inflicted to enemies being blocked by nearby allies every time Ayerscarpe attacks.
+ Ayerscarpe is a rare melee Slow source
- Getting the bonus damage from S2 requires specific positioning, enemy timing, and a high-block strategy; not viable on all maps, and not common in current meta
- Has trouble competing with fellow 5* Ranged Guard Lappland, who also deals Arts damage, has stronger ATK modifiers, and causes Silence instead of Slow

Operator Overview

"My ears are standing up? Don’t worry, *bzzt*, it’s just the static, and it actually feels pretty good. It’ll, *bzzt*, come down on its own after a while."

When seeing childhood friends Leonhardt and Ayerscarpe together, you might conclude that Leonhardt is the ditzy airhead and Ayerscarpe is the practical one who keeps his friend on track. This impression might last until you saw Ayerscarpe eating salted edamame whole in the shell. Or calling his experimental Rhine Lab taser-sword “darling.” Or purposely shocking himself to see if his body can store electricity. The point is, Ayerscarpe is a weirdo. He’s also a 5* Ranged Guard who unleashes AoE DPS with the help of teamwork from his allies.

Ayerscarpe’s role as a Guard is quite literal: he is Leonhardt’s Guard, employed to protect his friend on their geological digs. His protection begins with his Talent, Seek Aid, which increases the attack speed of Ayerscarpe and nearby allies. His automatic [Attacking Enemy] Skill 1, Shrapnel Burst, damages and Slows multiple enemies within his range. The skill does decent DPS and crowd control, and melee sources of Slow are not exceedingly common. If that seems too normal for you (or for Ayerscarpe), try his Skill 2, Activate Phase Blades. Not only does this increase Ayerscarpe’s attack range and change his damage to Arts, but it also causes Ayerscarpe to shoot lightning at all enemies that are being blocked by nearby allies when he attacks. (An easy way to utilize this Skill is to place Ayerscarpe behind a Defender; let the Defender block multiple enemies, then Activate Phase Blades and fry your foes to a crisp.).  The DPS of this skill can get quite impressive if a large number of enemies are being blocked.

While Ayerscarpe has a lot of potential, he can be tricky to use properly, especially his Skill 2. Activate Phase Blades can deal boatloads of damage, but the requirements for activating the extra lightning attack can be counterintuitive, as blocking large numbers of enemies is neither a common necessity nor typically effective strategy. The uptime on the Skill isn’t that great either. However, with a little creative positioning, Ayerscarpe shouldn’t have any problem bringing the thunder to the battlefield. He works especially well with his pal Leonhardt: Ayers helps Leon attack faster, Leon debuffs enemy RES, and with their combined Arts damage the two make fireworks all night long.

Newbie Tier List Explanation

Decent source of melee Arts damage, but outclassed by other options. S2 is awkward to use.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S2M3 None

Note: This unit does not have Mastery grades. This means the unit is generally not one worth spending the resources of Mastery on. However this write-up should help with skill selection, should you want to use the unit regardless.

Here's a fun fact: Ayerscarpe has the highest theoretical DPS in the game with his S2. Of course, it's totally impractical and will never be remotely viable, but it's at least a fun bit of trivia. That isn't really useful for a Mastery decision, but it does illustrate how his S2 is his more impactful skill; it's difficult to set up, but it has a lot of (cheesy) potential. You might consider his S1 for Mastery as well if you plan to make regular use out of him. His S1’s consistency is better found elsewhere, but it becomes appealing for die-hards on stages where S2 can’t be put to good use.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x4
2 ➝ 3
Lv1
x4
x7
3 ➝ 4
Lv1
x6
x3
4 ➝ 5
Lv1
x6
x4
5 ➝ 6
Lv1
x6
x5
6 ➝ 7
Lv1
x6
x2
x3
Skill Level Requisites Materials
1
Lv1 8h
x5
x3
x2
Lv1 16h
x6
x3
x6
Lv1 24h
x10
x4
x5
2
Lv1 8h
x5
x3
x2
Lv1 16h
x6
x3
x5
Lv1 24h
x10
x4
x4

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x20000
x4
x4
x3
x120000
x3
x6
x12

Overall Elite Cost

Total Cost

Operator Profile

Artist NoriZC
CV Yūki Kaji
CV (CN) 黄进泽
CV (KR) 金明俊
Gender Male
Place of Birth RIM Billiton
Birthday Oct 25
Race Cautus
Height 173cm
Combat Experience
1 Year
Infection Status Medical tests have confirmed that no infection is present.
Nation
Physical Strength Standard
Mobility Excellent
Physiological Endurance Excellent
Tactical Planning Standard
Combat Skill Excellent
Originium Adaptability Standard

Profile

Bodyguard to the Catastrophe Messenger Leonhardt, coming with him to Rhodes Island. He brings his experience in escorting, investigation, guerilla warfare, and infiltration under complex conditions.
He enters the battlefield with an unconventional weapon purchased from Rim Billiton's black market and can provide a variety of short and medium-range attacks for his squad, exterminating enemies as his only means of protecting important targets.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Only scars and abdominal markings are visible, with no signs of infection.

[Blood Originium-Crystal Density] 0.07u/L
Remnants of Originium are visible on organs but at very low concentrations.

'That golden-haired Cautus must have provided this guy with a bit of his own protective Arts. Otherwise, he would've turned into ash long ago given the kind of work environments mentioned in his file.' —A not very polite Medic
'Abdominal area feels pretty good on palpation.' —Medic's addendum

Archive File 1

Increase Trust to 50.
Before joining Rhodes Island, Ayerscarpe was the bodyguard to Leonhardt, a Catastrophe Messenger. His main job was to protect Leonhardt from harm during his investigations and assessments of Catastrophes. Combined with Leonhardt's cleverness, the duo rarely run into sticky situations. Most of the time, Ayerscarpe only needs to accompany him on walks, help carry equipment, or listen to his friend's incessantly prattling about what he thinks is cool — at least until the moment when a crisis comes and he is required to perform his duties.
There are many ways for a bodyguard to protect his target. Some people prefer using defensive measures to mitigate the damage, others are good at arranging traps to deter an enemy's attack. However, Ayerscarpe's preferred method of defense is to eradicate the enemies. Though he is a man of few words, his ferocious attacks indeed confirm his status as an operator who believes that the best defense is a good offense.

Archive File 2

Increase Trust to 100.
Ayerscarpe's chosen method of defense is extremely risky and does not conform to the logic of ordinary people. However, the operator himself is well-suited for carrying out his duties in this manner. In addition to having excellent combat skills and rapid reaction times, part of this operator's success is owed to the special weapon that he carries.
There has been no official name given to this weapon as of yet, and the nicknames that the operator himself has chosen, such as 'my baby,' or 'nice guy,' have no reference value whatsoever. Due to the operating mode of the weapon itself, we've temporarily named it 'RT-01.'
Since there is no weapon or even weapon class similar to RT-01 within our scope of knowledge, we believe that this is an experimental weapon. According to Ayerscape, this weapon was purchased from Rim Billiton's black market. Rim Billiton has developed many small-scale private mining companies due to its robust mining industry. The turnover and conglomeration rate among these companies are high, which indirectly promotes the black market. Many resources will circulate here before eventually reaching the hands of private individuals, organizations, or even foreign forces. Because Ayerscarpe overcame great difficulties to acquire this weapon, and the weapon itself boasts excellent performance, he is extremely fond of RT-01. When asked to describe any deficiencies, he'll only point out that it 'produces some slight noise from time to time.'
The operator in charge of weapon inspections said he didn't hear anything, but Ayerscarpe insists that he hears it loud and clear.

Archive File 3

Increase Trust to 150.
Ayerscarpe and Leonhardt have been friends since childhood, and the two also divide labor amongst each other very cleanly. Leonhardt takes on jobs that require negotiation or involve minerals, and Ayerscarpe takes on tasks that require superior athleticism or uncovering things that can't be discovered by others. Don't be fooled by the fact that he often exchanges harsh words with his old friend — he will never make Leonhardt look bad in front of others, and if something ever happens to him, he is the first to rush over. When Leonhardt became a Catastrophe Messenger, Ayerscarpe volunteered to become Leonhardt's private bodyguard. Since Ayerscarpe acquired his unique set of weapons, it would be more profitable to take on jobs of his own rather than protecting the Catastrophe Messenger, but Ayerscarpe stubbornly insists on remaining his friend's bodyguard, while also making it clear that the other party needs to pay up. All in all, Leonhard, not wealthy in the first place, ended up allocating most of his salary to Ayerscarpe, ending up in an even tighter financial situation as a result.
Although we didn't know how Ayerscarpe controlled these funds before, we were able to investigate the flow of funds between the two after he became an operator, and the results were mind-blowing.
Leonhardt's concept of managing money is rather laissez-faire. While he is good at making money, he's also good at spending it. After joining Rhodes Island, his shopping list grew longer than ever due to stable living arrangements and a higher salary. Except for work-related tools such as dune buggies, which have questionable usability in general circumstances, Leonhardt's stash of new and interesting things has indeed been growing. Most of these items simply reflect his personal taste, but others are for gifting to young operators who he deems to 'not be cool enough,' and he often offers these gifts in a way that is hard to refuse. Sometimes, his consumption habits have caused been problematic, such as when he couldn't pay the bills one time. This time, he has had Ayerscarpe to cover for him.
Ayerscarpe's lifestyle has always been very frugal. Other than spending money on necessary living expenses and salted edamame, Ayerscarpe has been saving his money, and he basically returns the 'payment' he received from serving as Leonhardt's bodyguard to his friend at the right time. He knows that Leonhardt doesn't know how to save money, and he knows that sooner or later, he wouldn't be able to purchase something that he actually needed. At that time, he'll use that money to buy things for his friend and send it over to him. Even now when there is no direct financial connection between the two, he still often draws from his savings to fill in the gap for Leonhardt. Of course, he also knows that Leonhardt will repay him in due time. This is the mutual understanding formed after many years of cooperation, and demonstrates the trust between the two friends.

Archive File 4

Increase Trust to 200.
'We found a signal transmitter on Ayerscarpe's weapon, which has already been dismantled, that the operator had no knowledge of.'
'The signal sent from the transmitter automatically searches for a valid port, performs a second transmission, before eliminating all traces until it reaches the target.'
'Most countries' military-grade communications equipment does not have this level of technology.'
'After cracking the transmission path of the launcher and simulating a transmission, we have reason to believe—'
'It's Rhine Lab. I can tell just from looking at it.'
'The signal's final destination is a port located in Ursus.'
'After being intercepted by a node halfway through, it modified the target port before immediately deleting the data. This is an old trick.'
'Do you really think Ursus knows how to make a weapon like this?'
'A reloading blade-gun, a self-calibrating gun, automatic hover blades.'
'Only Rhine Labs has the capacity to deliberately integrate these technologies into a single system.'
'I see.'
'So——'
'How did a Columbian experimental weapon end up in Rim Billiton, in the hands of a young man who has nothing to do with them?'
'......'
This whole situation has Rhine Lab's fingerprints all over it. Let me give you a hypothetical.'
'Sure.'
'On Terra, there will always be people with extraordinary talents.'
'It is a joy to craft weapons for them.'
'When these weapons are manufactured and their wielders seem to possess all the power in the world within their hands, buyers will arrive in droves to snag up these weapons.'
'In the hands of ordinary people, these 'divine' weapons are not even as useful as a logging hatchet.'
'As for what Rhine Labs did, I actually have an idea.'
'They designed a 'divine weapon,' but realized that it is nothing but a hatchet.'
'This thing?'
'This is a failed design.'
'While the design seems well-integrated as a whole, the Originium undergoes serious leakage problems during conversion, and the accuracy of the hovering blades is unsatisfactory.'
'If not in the hands of someone who has a hobby of getting electrocuted, this weapon is not usable at all.'
'How do we deal with this then?'
'Deal with? There's no need for that. Saria couldn't see eye-to-eye about the way certain departments in Rhine Lab did things, but she wouldn't do anything about these weapon owners.'
'Our biggest fear is that Rhine Lab will use the signal transmitter to take control of the device and do something unspeakable.'
'Since we found out about it, it should be fine now that we've destroyed it.'
'As for what Rhine Lab will do with the data they obtained, will they find another target to experiment upon, or will they create the hatchet that can slay a god?'
'So, what does this have to do with Rhodes Island?'
—Unknown time, Rhodes Island, unidentified surveillance recording

Promotion Record

Upgrade to Elite LV2.
Ayerscarpe is a very strange person.
Even though I know that we shouldn't be quick to judge others, he really is a strange person.
For example, take his habit of eating salted edamame.
I know some people who think food from the East is new and exotic and have a desire to try it, and sometimes they'll even really like it.
But I cannot understand his particular way of eating.
He eats them, shell and everything.
He just pops the entire pod into his mouth.
I didn't know either at first, and originally thought that was how you were supposed to eat them. I gave it a try, and thought that these were inedible, and decided that whoever came up with the idea of eating these things must've been crazy.
But then, someone told me to peel the pod.
Ayerscarpe even made a little box to take with him that is specifically for edamame, which he probably eats as a snack.
As for why, I can't don't why.
Oh, right, there's one other thing. The guy thinks he runs on electricity.
I'm serious.
I have no idea if his weapon electrocutes people, but when I see his ears tremble, I'm pretty sure there's some electricity involved.
What's more, he always goes around asking those electricity-based operators if he can bum some electricity from them.
I'm talking Greyy, that guy who fixes the electrical outlets, and Leizi.
He walked up to Leizi like a plank one day and asked, 'is there some way for me to quickly increase the charge my body can carry?'
Is he stupid?!
I feel even worse for that little Victorian hairstylist. They already have to deal with getting shocked by static electricity all the time due to their Oripathy, but now there's this guy who's always asking, 'Can you shock me real quick?' Absolute maniac!
————A certain file manager's evaluation in the appendix

Voice Lines

Default
Appointed as Assistant Before you leave, I am responsible for protecting you.
Talk 1 Doctor, I'm looking for a way to quickly increase the charge my body can carry. Look for an operator who uses electricity? That makes sense, I'll try it.
Talk 2 Go to Leonhardt if you need ore identified. I'm no good at this.
Talk 3 The boss lady of Rhine Lab frowned when she saw me, as if I was some kind of pest. What a pain. When did I ever do anything to her?
Talk after Promotion 1 My ears are standing up? Don't worry, *bzzt*, it's just the static, and it actually feels pretty good. It'll, *bzzt*, come down on its own after a while.
Talk after Promotion 2 It took me two years of scrouging and going into debt to buy this baby. If not for its value, the Cautus profiteers on the black market would've thrown me away onto some mining ship. The fact that I can have a comfortable life today is all due to this little electricity-leaking guy.
Talk after Trust Increase 1 Oh, there you are. How about a fresh, chilled piece of salted edamame? Don't want it? You've gotta learn to appreciate this kind of food. Here, eat it.
Talk after Trust Increase 2 Leonhardt's too noisy and causes too much trouble. I prefer hanging out with you. What? He got surrounded by the Medical Department staff for pulling too many pranks on them? He just doesn't know what's pushing it too far, and I don't think he's ever going to learn. Tsk, I'm going to take a look. Doctor, want to come with me if you're free?
Talk after Trust Increase 3 I protect Wright because we've been together ever since we were little. Something happens to him, I pay it back, and vice versa. But as for us, we haven't had such a long and stable relationship. Don't think you can get close to me just because you helped bandage my wounds, got it? ...I said the same thing last time? Tsk, damn it.
Idle Huh?! Oh... it's you. It's nothing, I'm just lying here to recuperate. If you want to rest as well, I'll make space for you.
Onboard Catastrophe Messenger bodyguard, Ayerscarpe. Pleased to meet you.
Watching Battle Record Very professional. Worth learning from.
Promotion 1 Haven't I been getting overpaid recently? A promotion? Oh, I see. Thank you.
Promotion 2 Being a bodyguard is not about defense, but rather control. Control the space around the target and eliminate all threats. Shall I prove it to you?
Added to Squad Squad joined, awaiting deployment.
Appointed as Squad Leader Begin the operation at your own pace.
Depart No abnormal changes detected. The squad can begin moving.
Begin Operation Target located. Move out!
Selecting Operator 1 Ah.
Selecting Operator 2 Awaiting your command.
Deployment 1 Device, activate.
Deployment 2 Let's get to work.
In Battle 1 It's over!
In Battle 2 Your life is mine!
In Battle 3 The best defense is a good offense.
In Battle 4 There is no winning or losing. Only life or death.
4-star Result Good job controlling the entire situation. Hmph. Congratulations.
3-star Result We made good time. We should get going.
Sub 3-star Result I'm willing to believe that letting that person through was part of your plans.
Operation Failure Don't worry about my injuries. Just make sure you get back safely.
Assigned to Facility I'll leave the arrangements to you. I have no demands.
Tap Don't touch my ears.
Trust Tap You look troubled. What's on your mind?
Title Arknights.
Greeting Is there something you need?