GamePress
Position
Attack Type

Tags

Archetype

Traits

Blocks 3 enemies

Operator Description

Blitz, a member of Team Rainbow, wields a charged-and-ready tactical shield.

Operator Quote

Considering how most enemies we deal with have eyes, a blinded enemy is the best enemy.

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Obtain Approach Detail

Limited Operator available on the following banners:

Headhunting: Yes (LIMITED) Recruitment: No
Release Date (CN) 3/9/2021
Release Date (Global) 8/18/2021

Potentials

Potential Item

Blitz's Token A complete set of linguistics books and comprehensive, well-organized notes. They seem to annotate comparisons between nouns across different languages.

Talent

Prioritize Stun enemies; Increase ATK to 130% when attacking Stun enemies
Info
Prioritize Stun enemies; Increase ATK to 135% (+5%) when attacking Stun enemies
Info
Prioritize Stun enemies; Increase ATK to 160% when attacking Stun enemies
Info
Prioritize Stun enemies; Increase ATK to 165% (+5%) when attacking Stun enemies
Info
When there is a High Ground tile beside or behind this operator, gain 25% chance to Block physical damage
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
18
Block
3
Attack Interval
1.2

Skills

SP Cost:
24
23
22
21
20
19
18
17
16
15
Initial SP:
5
5
5
5
5
5
10
11
12
15
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Stun all enemies within range and disables their special abilities for 2.5 seconds; Can only be used 4 times every deployment
Stun all enemies within range and disables their special abilities for 2.5 seconds; Can only be used 4 times every deployment
Stun all enemies within range and disables their special abilities for 2.5 seconds; Can only be used 4 times every deployment
Stun all enemies within range and disables their special abilities for 3 seconds; Can only be used 4 times every deployment
Stun all enemies within range and disables their special abilities for 3 seconds; Can only be used 4 times every deployment
Stun all enemies within range and disables their special abilities for 3 seconds; Can only be used 4 times every deployment
Stun all enemies within range and disables their special abilities for 3.5 seconds; Can only be used 4 times every deployment
Stun all enemies within range and disables their special abilities for 3.8 seconds; Can only be used 4 times every deployment
Stun all enemies within range and disables their special abilities for 4.1 seconds; Can only be used 4 times every deployment
Stun all enemies within range and disables their special abilities for 4.5 seconds; Can only be used 4 times every deployment
Skill Range
Detailed Skill Info
stun 2.5
silence 2.5
stun 2.5
silence 2.5
stun 2.5
silence 2.5
stun 3
silence 3
stun 3
silence 3
stun 3
silence 3
stun 3.5
silence 3.5
stun 3.8
silence 3.8
stun 4.1
silence 4.1
stun 4.5
silence 4.5
SP Cost:
45
45
45
42
42
42
40
40
38
35
Initial SP:
10
10
10
10
10
10
15
15
20
20
SP Charge Type
Skill Activation
Duration
5 Seconds
5 Seconds
5 Seconds
5 Seconds
5 Seconds
5 Seconds
6 Seconds
6 Seconds
6 Seconds
7 Seconds
Skill Effect
Attacks all blocked enemies once, dealing 125% ATK as Physical damage and Stun them for 5 seconds. ASPD +200 and first Talent's effect increases to 1.2 times
Attacks all blocked enemies once, dealing 130% ATK as Physical damage and Stun them for 5 seconds. ASPD +200 and first Talent's effect increases to 1.2 times
Attacks all blocked enemies once, dealing 135% ATK as Physical damage and Stun them for 5 seconds. ASPD +200 and first Talent's effect increases to 1.2 times
Attacks all blocked enemies once, dealing 140% ATK as Physical damage and Stun them for 5 seconds. ASPD +200 and first Talent's effect increases to 1.3 times
Attacks all blocked enemies once, dealing 150% ATK as Physical damage and Stun them for 5 seconds. ASPD +200 and first Talent's effect increases to 1.3 times
Attacks all blocked enemies once, dealing 160% ATK as Physical damage and Stun them for 5 seconds. ASPD +200 and first Talent's effect increases to 1.3 times
Attacks all blocked enemies once, dealing 170% ATK as Physical damage and Stun them for 6 seconds. ASPD +200 and first Talent's effect increases to 1.4 times
Attacks all blocked enemies once, dealing 180% ATK as Physical damage and Stun them for 6 seconds. ASPD +200 and first Talent's effect increases to 1.5 times
Attacks all blocked enemies once, dealing 190% ATK as Physical damage and Stun them for 6 seconds. ASPD +200 and first Talent's effect increases to 1.5 times
Attacks all blocked enemies once, dealing 200% ATK as Physical damage and Stun them for 7 seconds. ASPD +200 and first Talent's effect increases to 1.5 times
Detailed Skill Info
atk_scale (Attack Scale) 1.25
stun 5
attack_speed 200
talent_scale 1.2
atk_scale (Attack Scale) 1.3
stun 5
attack_speed 200
talent_scale 1.2
atk_scale (Attack Scale) 1.35
stun 5
attack_speed 200
talent_scale 1.2
atk_scale (Attack Scale) 1.4
stun 5
attack_speed 200
talent_scale 1.3
atk_scale (Attack Scale) 1.5
stun 5
attack_speed 200
talent_scale 1.3
atk_scale (Attack Scale) 1.6
stun 5
attack_speed 200
talent_scale 1.3
atk_scale (Attack Scale) 1.7
stun 6
attack_speed 200
talent_scale 1.4
atk_scale (Attack Scale) 1.8
stun 6
attack_speed 200
talent_scale 1.5
atk_scale (Attack Scale) 1.9
stun 6
attack_speed 200
talent_scale 1.5
atk_scale (Attack Scale) 2
stun 7
attack_speed 200
talent_scale 1.5

RIIC Base Skills

Team Rainbow Lvl: 1
(彩虹小队)
Room Type:
Control Center
When this Operator is assigned to the Control Center, each Operator from Team Rainbow increases the Morale of all Operators in the Control Center by +0.05 per hour
Linguistics Lvl: 1
(语言学)
Room Type:
Office
When this Operator is assigned to the HR Office, HR contacting speed+20%; every 1 points of Intelligence Reserve adds extra contacting speed +5%; every 1 bottles of Ursus Specialty Beverage, adds extra contacting speed +5%

Botzu's Quick Evaluation

+ A DPS oriented Defender with the ability to AOE stun targets
+ Bonus damage on Stunned targets and bonus physical block when there is a high tile behind or to the side of Blitz
+ long range basic attacks and ability to attack drones
+ S1: Good AOE stun and silence with a short cooldown. Decent sized AOE and at m3 can be used immediately after deployment.
+ S2: Long duration Stun on enemies that he has blocked. Huge ASPD and damage increase on the stunned targets can dish out good damage.
- S1: limited to 4 uses per deployment

Operator Overview

"Rainbow member, codename Blitz. Give me the order, and I'll slap this shield into the target's face!"

Elias Kötz, codename Blitz, is one of the Rainbow 6 members who has been signed onto Rhodes Island for a limited time after the Watchtower 33 incident. Known among his teammates for being silly and optimistic, quick with a joke as well as a flashbang, Blitz has taken to Rhodes Island fairly well… although the state of technology in the Arknights world has left him a bit baffled. Regardless, he’s doing his best as a 5* Normal Defender for Rhodes Island, one who focuses on disabling enemies with Stuns and Silences.

Blitz is the first gun-wielding Defender since Liskarm, which means he has a two-grid-long attack range instead of the usual 0-grid attack range of a Normal Defender. His Talent, Shielded Shooting, makes this increased range more important: Blitz prioritizes attacking Stunned enemies and has increased ATK when hitting them.

Obviously this works great with other Operators who can Stun enemies, but Blitz can also do it himself with his Skills. His S1, Flash Shield, Stuns and Silences all enemies in an area in front of him, and at max Skill Level, it can be used immediately upon deployment. Meanwhile, his Shield Bash Skill inflicts Stun on all enemies Blitz is Blocking, then buffs his own ASPD and the bonus ATK he gets from his Talent for a few seconds. With Shield Bash active, Blitz can output some impressive damage for a Defender.

Stuns are very powerful, so Blitz’s focus on them gives him a lot of general-purpose utility. However, the trade-off is that Blitz lacks any boosts to his personal survivability, other than the unreliable Physical Block from his Talent 2. Since Defenders are often employed to Block and survive multiple enemies, this is a bit of a drawback. Furthermore, Blitz’s S2 has poor uptime and his S1 can only be used 4 times per deployment, so choosing when to use his Skills is very important. It’s clear that tactical positioning and timing are vital for using Blitz. If you can bring both of these qualities to the field, then Blitz’s explosive shield-bashes should serve you well indeed.

Newbie Tier List Explanation

Built for crowd control and DPS. Most new players will be better served with defensive oriented blockers, and can look at developing him later if/when they are looking to increase their tactical options.

Base Skill Analysis

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x4
2 ➝ 3
Lv1
x4
x5
3 ➝ 4
Lv1
x6
x2
4 ➝ 5
Lv1
x6
x8
5 ➝ 6
Lv1
x6
x4
6 ➝ 7
Lv1
x6
x2
x3
Skill Level Requisites Materials
1
Lv1 8h
x5
x3
x2
Lv1 16h
x6
x2
x5
Lv1 24h
x10
x4
x3
2
Lv1 8h
x5
x3
x3
Lv1 16h
x6
x3
x5
Lv1 24h
x10
x4
x4

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x20000
x4
x5
x2
x120000
x3
x8
x8

Overall Elite Cost

Total Cost

Operator Profile

Artist Ubisoft
CV Christopher J. Domig
Gender Male
Place of Birth Unknown
Birthday Apr 2
Race Unknown
Height 175cm
Combat Experience
Unknown
Infection Status Medical tests have confirmed that no infection is present.
Team
Physical Strength Normal
Mobility Normal
Physiological Endurance Standard
Tactical Planning Excellent
Combat Skill Excellent
Originium Adaptability ■■

Profile

Blitz is a member of Team Rainbow. Humorous and good-natured, he specializes in indoor and urban thoroughfare combat settings.
His primary weapons are a handgun and a modified G52-Tactical Light Shield. The latter can be operated when in close quarters to blind all targets within a few meters, conferring a tactical advantage to his entire team.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Blitz shows no signs of Originium infection.

[Blood Originium-Crystal Density] Undisclosed
Relevant data will not be disclosed due to the Medical Department's agreement.

Archive File 1

Increase Trust to 50.
Operator Elias Kötz, codename Blitz. A member of Rainbow Six and one of the witnesses to the 'Watchtower 33' incident, Blitz registered with Rhodes Island as a cooperative party following the incident.
Owing to the inadequacy of records common across Team Rainbow's Operators, we have determined it best not to pry too deeply into their pasts. Evaluating solely from a combat perspective, Blitz excels in close-range physical altercations and firefights, having been assessed via multiple simulations in street and indoor settings and receiving comparatively formidable scores. Based on this, we can speculate that Blitz was already an expert at handling urban incidents prior to his arrival at Rhodes Island.
Blitz is adept at grasping the small and subtle nuances of language, and within no time at all since arriving at Rhodes Island, we observed him able to fluently communicate with others.
Each member of Team Rainbow brings to the table their own set of specialized skills. That said, given they have not formalized any long-term contract with Rhodes Island, it would be advised not to call on them for too many missions.

Archive File 2

Increase Trust to 100.
Blitz is quite the 'jovial' person, having a penchant for laughing, a keen wit about him, and a striking ability to take the edge off the mood by way of a joke. Certain personnel tend to describe his sense of humor as 'goofy', though we consider it generally indicative of an optimistic, forward-looking nature. His conduct during combat, vigorous and unparalyzed by fear of survival, only serves to affirm this.
Due to the similarities between their armaments, there are frequent discussions between Blitz and Liskarm. Through these exchanges, Blitz has become aware of one thing: his tactical light shield can't be restored to its original condition anymore.

Archive File 3

Increase Trust to 150.
Blitz's combat style has not changed significantly compared to before, but now, he has taken on an additional crucial role—that of a liaison.
Due to his natural linguistic abilities, Blitz has already grasped three or four our most commonly used languages, his most well-versed one being Leithanian. 'It sounds just like the language of my home town. Very familiar, except with a completely different set of rules when it comes to grammar, characters, and spelling.'
Blitz was very eager to see what Leithanien was like, but after a Leithanian operator showed him some pictures and described what Leithanian cities were like, he became somewhat puzzled and perplexed.
'This could be a fantasy city plucked out of the Middle Ages, couldn't it?!',
so he said.

Archive File 4

Increase Trust to 200.
In all truth, Mr. Kötz has been conscious of something for a while now. He knows that his combat style puts him at greater risk here than compared to before. The foes he has to face now are faster, stronger, and more resilient than he is. Even if his tactical shield was sturdy enough to withstand some sort of attack, he's aware that the moment the tides turn against them, his teammates could very well be annihilated. This is why, following the 'Watchtower 33' incident, he has begun laser-focusing on learning the combat techniques here, as well as helping to develop countermeasures. All so that even if the enemy is mightier, even if he has to face those Originiutants once again, Blitz can stand his ground against them with confidence.
The rest, he leaves up to his teammates, to Team Rainbow.
He'll be their shield.

Promotion File

Upgrade to Elite LV2.
[Classified Log]
The Engineering Department has repaired and retrofit Blitz's item of equipment denoted as the G52-Tactical Light Shield. Major upgrades were improvements to its material composition and work done on its flash installation.
The upgrade process itself went smoothly. The Engineering Department had six or seven different materials at their disposal which would fit Blitz's requirements. All he had to do was make the choice and we got it done instantly for him.
As for the flash installation, knowing Blitz is unable to use Originium Arts, I went for a traditional method, converting stun grenades into ammunition and mounting that to the shield's fittings. Give it a pull, it flashes off, boom.
But I did still install a high-power Originium Spotlight model as well. Miss Closure pitched in to help design the accompanying energizer module for it, and no, we didn't suddenly forget Blitz couldn't use Originium Arts. It's part of why we adopted a modular approach to the whole installation's assembly. Makes it so you only need to work by parts to run kit maintenance and repairs on the whole thing. Up there as the most complicated bit of Originium equipment I've worked on this whole year. Only drawback is... the parts are kinda expensive. Operator Blitz's gonna need to deal with that one himself.

Honestly, I wonder if I should apply for a patent for this design...

Voice Lines

Default
Appointed as Assistant Instead of sitting here, why don't we walk out together?
Talk 1 I'm in the starting lineup for next week's football match. Come watch the game!
Talk 2 If you know how we can improve my G52 Tactical Shield, please submit a test application. I'll be there anytime.
Talk 3 Ease up, there's nothing to be nervous about. Should I invite Tachanka to dance a little ballet for you?
Talk after Promotion 1 The doctors don't test me because I'm sick. They test me because I'm too healthy. Good thing I'm not afraid of needles!
Talk after Promotion 2 Flash! Bash! Kapow! That's all you need to know.
Talk after Trust Increase 1 Not only am I sweet, but I've got a great sense of humor.
Talk after Trust Increase 2 If you find something interesting to play with, count me in.
Talk after Trust Increase 3 We have a responsibility to look after one another. I take that very seriously.
Idle This is really interesting, but not to me.
Onboard RAINBOW Operator, codename Blitz. Give the order and I'll bash 'em in the face with my shield!
Watching Battle Record This is pretty good. The popcorn, I mean. Want some?
Promotion 1 Medals, awards, promotions. They go really well with my shield, don't you think?
Promotion 2 I don't like photos of myself. The lighting is always wrong.
Added to Squad Should we go get the bad guys maybe? Just a suggestion.
Appointed as Squad Leader Remember: point your guns at the bad guys.
Depart Let's look alive out here.
Begin Operation Bad guys in our way!
Selecting Operator 1 Do think I have time to use the bathroom?
Selecting Operator 2 If anyone needs to sneeze, do it now.
Deployment 1 Let's go!
Deployment 2 Move, quickly!
In Battle 1 Kapow!
In Battle 2 Boom!
In Battle 3 Surprise!
In Battle 4 Do you like it!
4-star Result Are we good? Can we go home now?
3-star Result Everything will be fine, I'm here after all.
Sub 3-star Result Am I going to need to save all your asses again?
Operation Failure Dammit, did anyone remember to bring the ammo?
Assigned to Facility Let's go say hello to our neighbors first.
Tap Wow!
Trust Tap You should invite me over for dinner. We are friends, after all.
Title Arknights.
Greeting Is it time to go?