GamePress
Position
Attack Type

Tags

Archetype

Traits

Blocks 2 enemies

Operator Description

Chiave, Vanguard Operator of Rhodes Island, will show off his skills on the front lines.

Operator Quote

Instead of trying to get him to follow orders, cooperating with him to deliver orders might be less stressful.

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: Yes
Release Date (CN) 7/28/2020
Release Date (Global) 11/26/2020
Recruitment Pool Date (CN) 8/1/2023
Recruitment Pool Date (Global) 1/16/2024

Potentials

Potential Item

Chiave's Token A badge that he made himself, representing the 'Chiave Gang.' Your name is also engraved upon it.

Talent

When deployed, all [Support Robot] Operators have -60% Redeployment Time; For every [Support Robot] Operator currently deployed, this unit gains +7% ATK and DEF
Info
When deployed, all [Robot] Operators have -60% Redeployment Time; For every [Robot] Operator currently deployed, this unit gains +9% (+2%) ATK and DEF
Info
When deployed, all [Robot] Operators have -75% Redeployment Time; For every [Robot] Operator currently deployed, this unit gains +11% ATK and DEF
Info
When deployed, all [Robot] Operators have -75% Redeployment Time; For every [Robot] Operator currently deployed, this unit gains +13% (+2%) ATK and DEF
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
11
Block
2
Attack Interval
1.05

Skills

SP Cost:
44
43
42
41
40
39
38
37
36
35
Initial SP:
10
10
10
12
12
12
14
16
18
20
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Detailed Skill Info
cost 12
cost 12
cost 12
cost 12
cost 12
cost 12
cost 12
cost 12
cost 12
cost 12
SP Cost:
45
45
45
45
45
45
45
45
45
45
Initial SP:
25
26
27
28
29
30
31
32
33
35
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Immediately gains 10 DP; Deals 220% Arts damage to all nearby enemies, and reduces the RES of enemies hit by -10% for 5 seconds
Immediately gains 10 DP; Deals 230% Arts damage to all nearby enemies, and reduces the RES of enemies hit by -10% for 5 seconds
Immediately gains 10 DP; Deals 240% Arts damage to all nearby enemies, and reduces the RES of enemies hit by -10% for 5 seconds
Immediately gains 11 DP; Deals 250% Arts damage to all nearby enemies, and reduces the RES of enemies hit by -10% for 6 seconds
Immediately gains 11 DP; Deals 260% Arts damage to all nearby enemies, and reduces the RES of enemies hit by -10% for 6 seconds
Immediately gains 11 DP; Deals 270% Arts damage to all nearby enemies, and reduces the RES of enemies hit by -10% for 6 seconds
Immediately gains 12 DP; Deals 280% Arts damage to all nearby enemies, and reduces the RES of enemies hit by -10% for 7 seconds
Immediately gains 12 DP; Deals 300% Arts damage to all nearby enemies, and reduces the RES of enemies hit by -13% for 7 seconds
Immediately gains 12 DP; Deals 320% Arts damage to all nearby enemies, and reduces the RES of enemies hit by -16% for 7 seconds
Immediately gains 13 DP; Deals 350% Arts damage to all nearby enemies, and reduces the RES of enemies hit by -20% for 8 seconds
Skill Range
Detailed Skill Info
cost 10
atk_scale (Attack Scale) 2.2
magic_resistance -0.1
duration 5
cost 10
atk_scale (Attack Scale) 2.3
magic_resistance -0.1
duration 5
cost 10
atk_scale (Attack Scale) 2.4
magic_resistance -0.1
duration 5
cost 11
atk_scale (Attack Scale) 2.5
magic_resistance -0.1
duration 6
cost 11
atk_scale (Attack Scale) 2.6
magic_resistance -0.1
duration 6
cost 11
atk_scale (Attack Scale) 2.7
magic_resistance -0.1
duration 6
cost 12
atk_scale (Attack Scale) 2.8
magic_resistance -0.1
duration 7
cost 12
atk_scale (Attack Scale) 3
magic_resistance -0.13
duration 7
cost 12
atk_scale (Attack Scale) 3.2
magic_resistance -0.16
duration 7
cost 13
atk_scale (Attack Scale) 3.5
magic_resistance -0.2
duration 8

Modules

Homemade Jack
Lvl. 1
Lvl: 50
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
The first Deployment Cost -4
Equip Attribute Bonuses
Stat Value
atk 37
def 30
Unlock Information
Materials
x2
x3
x40000
Missions
During battle, have Chiave use Blazing Wire Stripper a total of 5 times (excluding Support Units)
Clear Main Theme 1-1 with a 3-star rating; You must deploy your own Chiave, and only 1-star Operators are allowed for the remaining members

RIIC Base Skills

Inspiration Lvl: 1
(极简实用主义)
Room Type:
Workshop
When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -1
(改造)
Room Type:
Workshop
When this Operator is assigned to the Workshop to process Device-type materials, increases the byproduct production rate by 90%

Botzu's Quick Evaluation

+ Talent: When deployed, all 1* operators' Redeployment Time -75%. Additionally, for every 1* deployed, self ATK and DEF increased.
+ S2: Decent AOE burst that lowers enemy RES and can be used shortly after deployment
+ Some decent synergy with the new 1* Operator Thermal-EX so he can do more on-deploy AOE damage and [Fragile] debuting.
- 1* Operators are extremely situational, even with Chiave's Talent they are hard to justify bringing to more difficult maps.
- S2 has a fairly long CD after its initial use and it is awkward to save the skill for difficult enemies as its tied to his ability to generate DP for the team

Operator Overview

“There’s a saying from Yen that goes: ‘Seize the moment’. Heh, this is very suitable for me. Future? Let Aosta think about this kind of thing.”

From his time spent tinkering as an employee in a Siracusa garage, Chiave has learned a lot about robotics and how to modify technology. From his time as a three-way gang leader with fellow Operators Broca and Aosta, Chiave has learned… well, not much, to be honest. Other than dreaming up crazy new ideas for new kinds of machines, Chiave prefers to think as little as possible, charging forward into the future with relish and abandon. Now part of Rhodes Island, it’s no surprise that this wild-mannered mechanic works as a 5* Skill-DP-Recovery Vanguard—the first person running into every fight—who synergizes with the 1* Robot Operators of the organization.

The secret to Chiave’s success is that he never works alone. His Talent, Technical Expertise, gives him a sizable ATK and DEF boost for every 1* Operator currently deployed on the field and dramatically reduces their redeployment time. A lot of the value in the 1* Robots is the effects they have when deployed (Lancet-2’s healing, Castle-3’s buff, etc.) These effects are typically limited by a very long redeployment time, but with Chiave around, they become much more usable.

This is not to say that Chiave is incapable of fighting on his own—far from it. He has good ATK for a Skill-DP-Recovery Vanguard and the typical DP-generating Charge γ for his Skill 1. His Skill 2, Blazing Wire Stripper, is an AoE explosion that deals Arts damage, reduces the RES of its targets, and instantly generates DP for the team. Charge γ is more efficient for rapid DP gain, but Blazing Wire Stripper applies a valuable RES debuff and has some decent damage potential, especially with the ATK buff Chiave can receive from Technical Expertise.

If you’re not a big fan of the Robot Operators in Arknights, there's little reason to choose Chiave over other Vanguards. If you do like Rhodes Island’s Robots, however, then Chiave suddenly becomes much more attractive. Robots don’t take up deployment slots, so Chiave’s Talent is easy to utilize and the benefits can be quite large. Spam Castle-3’s melee Operator buff! Rain Thermal-EX’s explosions across the field! Dream big—that’s Chiave’s motto!

More GIFs and Art

See this page.

Newbie Tier List Explanation

Only fits more built rosters.

Skill Discussion

  • Redeployment reduction Talent stacks multiplicatively with SilverAsh's.

Notes from Mooncell:

  • When Chiave leaves the field, any Redeployment Time reductions that have already been applied will remain in effect.
Skill
Mastery
Story
Advanced
Roguelike
S2M3 None

Note: This unit does not have Mastery grades. This means the unit is generally not one worth spending the resources of Mastery on. However this write-up should help with skill selection, should you want to use the unit regardless.

Chiave is on the cusp of being promoted to the main guide. He finds a lot of niche usage among various gamestyles, however, he just doesn't have quite enough broad appeal given the strength of the Vanguard class in general. If you do play in those niches or personally favor him though, his S2 is by far the better skill and a pretty valuable Mastery. When paired with Bagpipe it gives him a quick activation burst, a strong debuff, and a rare way for Vanguards to deal with drones.

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x4
2 ➝ 3
Lv1
x4
x4
3 ➝ 4
Lv1
x6
x4
4 ➝ 5
Lv1
x6
x5
5 ➝ 6
Lv1
x6
x4
6 ➝ 7
Lv1
x6
x2
x3
Skill Level Requisites Materials
1
Lv1 8h
x5
x3
x6
Lv1 16h
x6
x3
x4
Lv1 24h
x10
x4
x3
2
Lv1 8h
x5
x3
x1
Lv1 16h
x6
x3
x5
Lv1 24h
x10
x4
x4

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x20000
x4
x3
x3
x120000
x3
x7
x13

Overall Elite Cost

Total Cost

Operator Profile

Artist Infukun
CV Wataru Hatano
CV (CN) 张桐铭
CV (KR) 金祉汩
Gender Male
Place of Birth Siracusa
Birthday Sept 9
Race Vulpo
Height 182cm
Combat Experience
6 Years
Infection Status Crystals are present on the surface of his body. Confirmed Infected by medical examination.
Nation
Team
Physical Strength Standard
Mobility Standard
Physiological Endurance Standard
Tactical Planning Normal
Combat Skill Excellent
Originium Adaptability Standard

Profile

Chiave, former employee of a mechanic shop in a small city in Siracusa, later became the leader of his own gang.
After a certain incident, he led two of his men to join Rhodes Island and is now active as a front-line attacker.

Clinical Analysis

Increase Trust to 25.
Imaging tests have shown the outlines of his internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in his circulatory system, confirming him to be infected with Oripathy.

[Cell-Originium Assimilation] 5%
Originium crystals are present on the surface of the body, but in small quantities. The disease progression has been effectively controlled.

[Blood Originium-Crystal Density] 0.21u/L
Although condition is currently relatively stable, it may deteriorate due to late treatment.

Archive File 1

Increase Trust to 50.
This Vulpo is a man who always carries around a hearty smile.
'No respect for people or the law.' It is said that these words were used to describe his attitude when he first joined Rhodes Island and met Dr. Kal'tsit. He spent the rest of his first day in the infirmary.
He will do whatever pops up in his mind. Although what he does is often laughable, there seems to be some magic within him that compels others to join him on his absurd antics.

Archive File 2

Increase Trust to 100.
Compared with Broca's hostility and Aosta's caution, Chiave, as their leader, was basically the first one to get integrated into Rhodes Island. On his second day, he basically already was accustomed to the general mood around the ship.
According to his own account, he dropped out of school and worked as the employee of a mechanic shop in the city, of course privately participating in some local gang activities.
That is, until he met Aosta. The two struck up a congenial relationship and worked together, later rescuing Broca and recruiting him to join. The three moved together until they were rescued by a nearby Rhodes Island during a chase.

Archive File 3

Increase Trust to 150.
As a result of his experience working as a mechanic, Chiave is the best at modifying weapons among the three.
Unlike the impression his appearances give to other people, he is quite accomplished within his profession. Whether working directly on modern vehicles or souping them up, he maintains an impressive skillset. As an extension of his interests, he also has some knowledge in electrical appliances.
However, unlike Broca, though Chiave is generally well-liked among other operators, he is often described as 'having a bad rap.'
Because of his tendencies to push the boundaries in all aspects of life and work, he often adds truly head-scratching modifications to the things he's working on. Even when working on other peoples' things, he shows little regard for that and has caused some truly ridiculous outcomes. Now, everyone is a bit more cautious about handing their personal belongings over to him for retrofitting.

Archive File 4

Increase Trust to 200.
Aosta's terse evaluation of Chiave probably sums it up best — 'He's not gonna live long like this.'
It must be pointed out that Chiave is not an extraordinarily strong man: he doesn't possess profound strategic wisdom, nor does he have exceptional combat prowess. He is very ordinary in many respects, and the sum of his combat effectiveness can be regarded as average at best. He is prone to flights of fancy, and often does things half-heartedly. To be frank, it would not be surprising if he was found dead in a ditch on the side of the road one day.
However, this is what's astounding about him.
Let's do something a bit dramatic to illustrate the point— Everyone in the room will say 'Chiave? Oh, that arrogant guy.' But without fail, most people will smile and add another sentence — 'But that's just the kind of person he is.' And some of these people will not hesitate to help him when they learn that he is in trouble. This is a good indicator of Chiave's popularity. He always leaves a deep impression upon others that makes it impossible to truly hate him.
Of course, speaking from another angle, if he really was to suddenly leave us prematurely, most people would probably get over it pretty quickly, because 'that's just the kind of person he is.'
That is the contradictory and fascinating person that Chiave is.

Voice Lines

Default
Appointed as Assistant Yo, Doctor, got anything fun for me?
Talk 1 Tsk, I need to think of some way to make all the bell peppers disappear from the cafeteria forever.
Talk 2 There's this Yan saying that goes something like, 'Live life in the present.' Heh, don't you think that saying is really well-suited for me? The future? Eh, I'll let Aosta chew on that kind of stuff.
Talk 3 Hey Doctor, don't just sit there all the time. Why don't we have some fun, like remodeling this whole office?
Talk after Promotion 1 Aosta once said that I'm not gonna live long like this. At the time I told him, what's the point of living for a long time if I can't do what I want?
Talk after Promotion 2 Fight for what you want, snatch up what you like. There's no such thing as 'giving up' in my vocabulary!
Talk after Trust Increase 1 I think up what to do, Aosta thinks up how to do it, and Broca's responsible for making sure we get it done together. That's how we've always done things, and it's how we ended up here.
Talk after Trust Increase 2 Doctor, what are you doing all frowny-faced over there? If there's anything weighing down on you, just lemme hear it. I'm good at that kind of stuff.
Talk after Trust Increase 3 I told you, Doctor, if you decide that becoming the head of Rhodes Island ain't for you, how about you come work with us? I normally don't answer to anyone, but in your case, I'll make an exception.
Idle Yo, Doctor... How the heck did you fall asleep? Whatever, guess I'll tell you later.
Onboard Yo, are you the Doctor? Hello, and well met. The name's Chiave. I'm your underling from now on!
Watching Battle Record Tsk, tsk. Hey Aosta, get over here. I'm gonna become this strong one day!
Promotion 1 Huh? Promotion? What's that?
Promotion 2 Incredible. There are just too many amazing people here at Rhodes Island. How am I supposed to just stay in my seat? I've gotta get stronger and stronger!
Added to Squad Yo, let's go!
Appointed as Squad Leader Listen up, everyone, I have a plan!
Depart Haha, let's go make some noise!
Begin Operation Just gotta knock 'em all down, right?
Selecting Operator 1 It's still not my turn yet?
Selecting Operator 2 Don't keep me waiting.
Deployment 1 I've already been waiting forever!
Deployment 2 Haha, you're all dead meat!
In Battle 1 Taste this!
In Battle 2 Hey, don't just run away!
In Battle 3 Fine, fine. You've all done a great job.
In Battle 4 I'm getting pumped up!
4-star Result Hah, now this kind of task is the fun stuff!
3-star Result Tsk, tsk. Where's the challenge in that, Doctor?
Sub 3-star Result Huh? I left a few? Never even saw 'em.
Operation Failure Che cazzo uomo!
Assigned to Facility 'ello, bruthas and sistahs!
Tap The hell?
Trust Tap Yo, Doctor, you seem to be in a pretty good mood.
Title Arknights.
Greeting Doctor, have you eaten yet?