Position
Attack Type
Tags
Archetype
Traits
Blocks 1 enemy
Operator Description
自称只是一介武人的炎国访客,重岳,可从未有人见他真正出手过。
Operator Quote
习武没什么门槛,越没门槛的事越难。
Obtain Approach
Headhunting
Operator can only be obtained through Headhunting (Gacha).
Obtain Approach Detail
This Operator is a Limited Operator in the [Spring Festival] Limited series. They appeared on the following banners:
Headhunting: Yes (LIMITED) | Recruitment: No |
Release Date (CN) | 1/17/2023 |
---|---|
Release Date (Global) | N/A |
Potentials
Potential Item
重岳的信物
一封拜帖。那是他头一回知道战斗对于人类而言如此具有仪式感,他已经忘了那一战的输赢。
Potentials
-1
-4
+24
-1
Trust extra status
+60
+30
Talent
Normal attacks have 18% chance to increase the damage dealt by Chongyue to the target by 55% for 2.5 seconds
Info
Normal attacks have 20%(+2%) chance to increase the damage dealt by Chongyue to the target by 60%(+5%) for 2.5 seconds
Info
Normal attacks have 23% chance to increase the damage dealt by Chongyue to the target by 65% for 2.5 seconds
Info
Normal attacks have 25%(+2%) chance to increase the damage dealt by Chongyue to the target by 70%(+5%) for 2.5 seconds
Info
If Chongyue's skill defeats at least 1 enemy, recover 3 SP
Info
Talents from Module Upgrades
Stats
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
9
Block
1
Attack Interval
0.78
Skills
- Skill 1
- Skill 2
- Skill 3
SP Cost:
6
6
6
5
5
5
4
4
4
3
Initial SP:
0
0
0
0
0
0
0
0
0
0
Skill Effect
Deal 210% Physical damage to the target; If the skill has reached the maximum charge, consume all charges and deal the corresponding amount of damage
Can hold 3 charges
Can hold 3 charges
Deal 220% Physical damage to the target; If the skill has reached the maximum charge, consume all charges and deal the corresponding amount of damage
Can hold 3 charges
Can hold 3 charges
Deal 230% Physical damage to the target; If the skill has reached the maximum charge, consume all charges and deal the corresponding amount of damage
Can hold 3 charges
Can hold 3 charges
Deal 250% Physical damage to the target; If the skill has reached the maximum charge, consume all charges and deal the corresponding amount of damage
Can hold 3 charges
Can hold 3 charges
Deal 260% Physical damage to the target; If the skill has reached the maximum charge, consume all charges and deal the corresponding amount of damage
Can hold 3 charges
Can hold 3 charges
Deal 270% Physical damage to the target; If the skill has reached the maximum charge, consume all charges and deal the corresponding amount of damage
Can hold 3 charges
Can hold 3 charges
Deal 290% Physical damage to the target; If the skill has reached the maximum charge, consume all charges and deal the corresponding amount of damage
Can hold 3 charges
Can hold 3 charges
Deal 320% Physical damage to the target; If the skill has reached the maximum charge, consume all charges and deal the corresponding amount of damage
Can hold 3 charges
Can hold 3 charges
Deal 350% Physical damage to the target; If the skill has reached the maximum charge, consume all charges and deal the corresponding amount of damage
Can hold 3 charges
Can hold 3 charges
Deal 400% Physical damage to the target; If the skill has reached the maximum charge, consume all charges and deal the corresponding amount of damage
Can hold 3 charges
Can hold 3 charges
atk_scale (Attack Scale) | 2.1 |
---|---|
cnt | 3 |
times | 3 |
atk_scale (Attack Scale) | 2.2 |
---|---|
cnt | 3 |
times | 3 |
atk_scale (Attack Scale) | 2.3 |
---|---|
cnt | 3 |
times | 3 |
atk_scale (Attack Scale) | 2.5 |
---|---|
cnt | 3 |
times | 3 |
atk_scale (Attack Scale) | 2.6 |
---|---|
cnt | 3 |
times | 3 |
atk_scale (Attack Scale) | 2.7 |
---|---|
cnt | 3 |
times | 3 |
atk_scale (Attack Scale) | 2.9 |
---|---|
cnt | 3 |
times | 3 |
atk_scale (Attack Scale) | 3.2 |
---|---|
cnt | 3 |
times | 3 |
atk_scale (Attack Scale) | 3.5 |
---|---|
cnt | 3 |
times | 3 |
atk_scale (Attack Scale) | 4 |
---|---|
cnt | 3 |
times | 3 |
SP Cost:
13
13
13
12
12
12
11
11
11
10
Initial SP:
5
5
5
6
6
6
7
7
7
9
Skill Effect
Deal 250% Physical damage to up to 4 nearby enemies, Levitate any targets affected by Talent 1; Thereafter, end the Levitate state of all nearby enemies, activating Talent 1 with 100% chance and dealing 350% Physical damage to them
Can hold 2 charges
Can hold 2 charges
Deal 260% Physical damage to up to 4 nearby enemies, Levitate any targets affected by Talent 1; Thereafter, end the Levitate state of all nearby enemies, activating Talent 1 with 100% chance and dealing 370% Physical damage to them
Can hold 2 charges
Can hold 2 charges
Deal 270% Physical damage to up to 4 nearby enemies, Levitate any targets affected by Talent 1; Thereafter, end the Levitate state of all nearby enemies, activating Talent 1 with 100% chance and dealing 390% Physical damage to them
Can hold 2 charges
Can hold 2 charges
Deal 290% Physical damage to up to 4 nearby enemies, Levitate any targets affected by Talent 1; Thereafter, end the Levitate state of all nearby enemies, activating Talent 1 with 100% chance and dealing 410% Physical damage to them
Can hold 2 charges
Can hold 2 charges
Deal 310% Physical damage to up to 4 nearby enemies, Levitate any targets affected by Talent 1; Thereafter, end the Levitate state of all nearby enemies, activating Talent 1 with 100% chance and dealing 430% Physical damage to them
Can hold 2 charges
Can hold 2 charges
Deal 330% Physical damage to up to 4 nearby enemies, Levitate any targets affected by Talent 1; Thereafter, end the Levitate state of all nearby enemies, activating Talent 1 with 100% chance and dealing 450% Physical damage to them
Can hold 2 charges
Can hold 2 charges
Deal 350% Physical damage to up to 4 nearby enemies, Levitate any targets affected by Talent 1; Thereafter, end the Levitate state of all nearby enemies, activating Talent 1 with 100% chance and dealing 480% Physical damage to them
Can hold 2 charges
Can hold 2 charges
Deal 380% Physical damage to up to 4 nearby enemies, Levitate any targets affected by Talent 1; Thereafter, end the Levitate state of all nearby enemies, activating Talent 1 with 100% chance and dealing 530% Physical damage to them
Can hold 2 charges
Can hold 2 charges
Deal 410% Physical damage to up to 4 nearby enemies, Levitate any targets affected by Talent 1; Thereafter, end the Levitate state of all nearby enemies, activating Talent 1 with 100% chance and dealing 580% Physical damage to them
Can hold 2 charges
Can hold 2 charges
Deal 450% Physical damage to up to 4 nearby enemies, Levitate any targets affected by Talent 1; Thereafter, end the Levitate state of all nearby enemies, activating Talent 1 with 100% chance and dealing 650% Physical damage to them
Can hold 2 charges
Can hold 2 charges
Skill Range
max_target | 4 |
---|---|
atk_scale_down | 3.5 |
atk_scale (Attack Scale) | 2.5 |
max_target | 4 |
---|---|
atk_scale_down | 3.7 |
atk_scale (Attack Scale) | 2.6 |
max_target | 4 |
---|---|
atk_scale_down | 3.9 |
atk_scale (Attack Scale) | 2.7 |
max_target | 4 |
---|---|
atk_scale_down | 4.1 |
atk_scale (Attack Scale) | 2.9 |
max_target | 4 |
---|---|
atk_scale_down | 4.3 |
atk_scale (Attack Scale) | 3.1 |
max_target | 4 |
---|---|
atk_scale_down | 4.5 |
atk_scale (Attack Scale) | 3.3 |
max_target | 4 |
---|---|
atk_scale_down | 4.8 |
atk_scale (Attack Scale) | 3.5 |
max_target | 4 |
---|---|
atk_scale_down | 5.3 |
atk_scale (Attack Scale) | 3.8 |
max_target | 4 |
---|---|
atk_scale_down | 5.8 |
atk_scale (Attack Scale) | 4.1 |
max_target | 4 |
---|---|
atk_scale_down | 6.5 |
atk_scale (Attack Scale) | 4.5 |
SP Cost:
12
12
12
11
11
11
10
10
10
8
Initial SP:
0
0
0
0
0
0
0
0
0
0
Skill Effect
Deal 180% Physical damage to the target and nearby enemies; After using the skill 5 times: Expand Attack Range and attacks deal 2 hits. Skill becomes Auto Trigger and deals an additional hit
Deal 200% Physical damage to the target and nearby enemies; After using the skill 5 times: Expand Attack Range and attacks deal 2 hits. Skill becomes Auto Trigger and deals an additional hit
Deal 220% Physical damage to the target and nearby enemies; After using the skill 5 times: Expand Attack Range and attacks deal 2 hits. Skill becomes Auto Trigger and deals an additional hit
Deal 240% Physical damage to the target and nearby enemies; After using the skill 5 times: Expand Attack Range and attacks deal 2 hits. Skill becomes Auto Trigger and deals an additional hit
Deal 260% Physical damage to the target and nearby enemies; After using the skill 5 times: Expand Attack Range and attacks deal 2 hits. Skill becomes Auto Trigger and deals an additional hit
Deal 280% Physical damage to the target and nearby enemies; After using the skill 5 times: Expand Attack Range and attacks deal 2 hits. Skill becomes Auto Trigger and deals an additional hit
Deal 300% Physical damage to the target and nearby enemies; After using the skill 5 times: Expand Attack Range and attacks deal 2 hits. Skill becomes Auto Trigger and deals an additional hit
Deal 320% Physical damage to the target and nearby enemies; After using the skill 5 times: Expand Attack Range and attacks deal 2 hits. Skill becomes Auto Trigger and deals an additional hit
Deal 350% Physical damage to the target and nearby enemies; After using the skill 5 times: Expand Attack Range and attacks deal 2 hits. Skill becomes Auto Trigger and deals an additional hit
Deal 380% Physical damage to the target and nearby enemies; After using the skill 5 times: Expand Attack Range and attacks deal 2 hits. Skill becomes Auto Trigger and deals an additional hit
Skill Range
atk_scale (Attack Scale) | 1.8 |
---|---|
cast_cnt | 5 |
atk_scale (Attack Scale) | 2 |
---|---|
cast_cnt | 5 |
atk_scale (Attack Scale) | 2.2 |
---|---|
cast_cnt | 5 |
atk_scale (Attack Scale) | 2.4 |
---|---|
cast_cnt | 5 |
atk_scale (Attack Scale) | 2.6 |
---|---|
cast_cnt | 5 |
atk_scale (Attack Scale) | 2.8 |
---|---|
cast_cnt | 5 |
atk_scale (Attack Scale) | 3 |
---|---|
cast_cnt | 5 |
atk_scale (Attack Scale) | 3.2 |
---|---|
cast_cnt | 5 |
atk_scale (Attack Scale) | 3.5 |
---|---|
cast_cnt | 5 |
atk_scale (Attack Scale) | 3.8 |
---|---|
cast_cnt | 5 |
RIIC Base Skills
(知我为我)
Room Type:


When stationed at the Control Center, self morale reduction per hour +0.5. Additionally, gain +5 Worldly Plight for every Sui operator stationed at a facility besides the Dorm (up to 5 operators)
Solitary Light Cast Wide
Lvl: 1

(孤光共照)
Room Type:


When stationed at the Control Center, morale recovery per hour of operators working in other facilities +0.05. Additionally, further increase morale recovery per hour by +0.05 for every 20 Worldly Plight (has Special Comparison Rules with Control Center effect)
Operator Overview
Translation: Jetroyz
6* Guard [Brawler / Fighter] 2635 HP / 650 ATK / 393 DEF / 0 RES Trait
Can block 1 enemy
Talent 1
When dealing normal attacks, has a chance to increase damage dealt to them for a short period
Talent 2
If a skill cast defeats not less than 1 enemy, recover a certain amount of SP
Skill 1
Deals a certain amount of Physical damage When the skill reaches the maximum number of charges, consume all charges to deal the corresponding amount of Physical damage Can hold charges
Skill 2
Deals a certain amount of Physical damage to multiple nearby enemies and Levitate enemies affected by Talent 1. Thereafter, end the Levitation status of all Levitated enemies, activating Talent 1 and dealing a certain amount of Physical damage to them
Skill 3
Deal a certain amount of Physical damage to the target and nearby enemies After using the skill a certain number of times: Chong Yue's Attack Range expands and normal attacks deal 2 hits. Skill becomes auto-cast and deals an additional hit
Operator Featured Articles
Skill Upgrade Costs
Level | Requisites | Materials |
---|---|---|
1 ➝ 2 |
Lv1
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2 ➝ 3 |
Lv1
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3 ➝ 4 |
Lv1
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4 ➝ 5 |
Lv1
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5 ➝ 6 |
Lv1
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6 ➝ 7 |
Lv1
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Skill | Level | Requisites | Materials |
---|---|---|---|
1 |
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Lv1
8h
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Lv1
16h
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|
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Lv1
24h
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|
2 |
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Lv1
8h
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Lv1
16h
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|
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Lv1
24h
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|
3 |
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Lv1
8h
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Lv1
16h
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|
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Lv1
24h
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Overall Skill Cost
Elite Upgrade Costs
Total Cost
Operator Profile
Gender | Male |
---|---|
Place of Birth | 炎 |
Birthday | 1月1日 |
Race | Undisclosed |
Height | 188cm |
Combat Experience |
未公开
|
Infection Status | 参照医学检测报告,确认为非感染者。 |
Nation | |
---|---|
Group |
Physical Strength | Excellent |
---|---|
Mobility | Excellent |
Physiological Endurance | Standard |
Tactical Planning | Outstanding |
Combat Skill | ■■ |
Originium Adaptability | Flawed |
Profile
重岳,留舰人员年、夕、令的兄长,与炎国兵部、司岁台等政府部门往来密切,此前担任移动城市玉门的武术教官,已卸任。因探视亲属来到罗德岛,经过审核,暂时凭访客身份驻留本舰。重岳具有丰富的战场经验,为罗德岛提供过独特的作战建议,但应凯尔希医生要求,重岳本人较少直接参加任务。
Clinical Analysis
Increase Trust to 25.造影检测结果显示,该干员体内脏器轮廓清晰,未见异常阴影,循环系统内源石颗粒检测未见异常,无矿石病感染迹象,现阶段可确认为非矿石病感染者。
【体细胞与源石融合率】0%
【血液源石结晶密度】0.01u/L
老实说啊,有夕和令这样的“珠玉”在前,对重岳的医学检测,我可是做了好多准备,光医疗部的理论研究员就叫来了好几个......主要也是为了搜集具有研究价值的生理数据,毕竟机会难得嘛......重岳相当配合,但测试的结果多少让人有些失望——虽然各项指标都高得惊人,但那毕竟只是一副正常人的身体,能看得出来他经常锻炼......太正常了。
要怎么形容呢......就像,你在游戏里建了一个账号,然后一天一天花很长的时间练到满级。是很厉害,但我是打算研究外挂的你知道吧!
——可露希尔
【体细胞与源石融合率】0%
【血液源石结晶密度】0.01u/L
老实说啊,有夕和令这样的“珠玉”在前,对重岳的医学检测,我可是做了好多准备,光医疗部的理论研究员就叫来了好几个......主要也是为了搜集具有研究价值的生理数据,毕竟机会难得嘛......重岳相当配合,但测试的结果多少让人有些失望——虽然各项指标都高得惊人,但那毕竟只是一副正常人的身体,能看得出来他经常锻炼......太正常了。
要怎么形容呢......就像,你在游戏里建了一个账号,然后一天一天花很长的时间练到满级。是很厉害,但我是打算研究外挂的你知道吧!
——可露希尔
Archive File 1
Increase Trust to 50.重岳先生的作息规律得可怕。卯时出晨功,吐纳调息、腿腰肩桩的基本功练习;白天任意两个时辰,熟悉各式兵器、拆解拳脚招式;戌时完成晚课,培元固基,撰文录武......三九三伏,寒暑无间。
问题是,自从他答应了临时担任咱们的武术教师,这就变成了所有人的作息......
“习武的诀窍,只在一个‘勤’字”,根据他的解释,习武,除了炼体,更在修心,应持之以恒。道理我当然懂,我就是抱怨一下而已,毕竟能学会传说中的“绝世神功”,还是很诱人的。不过说实话,我对槐琥描述的“玉门决战”持保留意见——飞沙走石、风云变色,两大绝世高手十合之内胜负立分什么的——这要是乌有,我几乎可以断定他是在说书讲故事,可能我们确实对炎国武学了解得还不够吧。
参加重岳先生武术课的,除了炎国干员,还有不少来自乌萨斯、萨尔贡等地的干员,可大家私下交流,似乎都在重岳先生教授的内容里发现了自己所熟悉的格斗技艺的影子,或是招式原理、或是发力方式,很模糊,但是更简约、更有力......只有两种可能性,一是重岳先生是个天才,他接触过近半数的炎国武术流派,甚至其他国家的格斗技艺,并加以改良;二是他是个天才,他去过很多地方,很多格斗技艺的原型都是脱胎于他......扯远了,这怎么可能呢?
总之,重岳先生的严厉程度甚至超过了杜宾教官,幸亏年小姐突然拉他去给自己筹备的系列大电影担任动作指导去了......不过话说回来,重岳先生私底下其实是个蛮温柔的人,没令小姐那么捉摸不透,也没夕小姐那么神经质......说着说着又有点想念他的课了。
问题是,自从他答应了临时担任咱们的武术教师,这就变成了所有人的作息......
“习武的诀窍,只在一个‘勤’字”,根据他的解释,习武,除了炼体,更在修心,应持之以恒。道理我当然懂,我就是抱怨一下而已,毕竟能学会传说中的“绝世神功”,还是很诱人的。不过说实话,我对槐琥描述的“玉门决战”持保留意见——飞沙走石、风云变色,两大绝世高手十合之内胜负立分什么的——这要是乌有,我几乎可以断定他是在说书讲故事,可能我们确实对炎国武学了解得还不够吧。
参加重岳先生武术课的,除了炎国干员,还有不少来自乌萨斯、萨尔贡等地的干员,可大家私下交流,似乎都在重岳先生教授的内容里发现了自己所熟悉的格斗技艺的影子,或是招式原理、或是发力方式,很模糊,但是更简约、更有力......只有两种可能性,一是重岳先生是个天才,他接触过近半数的炎国武术流派,甚至其他国家的格斗技艺,并加以改良;二是他是个天才,他去过很多地方,很多格斗技艺的原型都是脱胎于他......扯远了,这怎么可能呢?
总之,重岳先生的严厉程度甚至超过了杜宾教官,幸亏年小姐突然拉他去给自己筹备的系列大电影担任动作指导去了......不过话说回来,重岳先生私底下其实是个蛮温柔的人,没令小姐那么捉摸不透,也没夕小姐那么神经质......说着说着又有点想念他的课了。
Archive File 2
Increase Trust to 100.重岳刚来罗德岛时,对他的来历和事迹有所耳闻的干员都觉得,一位在炎国北部千里戈壁戍守多年的宗师,肯定是个古板严肃的人物,所以不敢与他有过多接触。直到某位借书逾期的干员被图书馆催还,发现那本《乡愁与乡愁蓝调音乐》下一位借阅人的名字赫然是“重岳”。随后,我们无意中发现了他更多的爱好:木雕、陶艺、文学、咖啡制作......于是,好几个兴趣爱好者协会在筹办活动时,抱着试一试的心态向重岳发出了邀请,多数都得到了“会准时参加”的回复,反倒让筹办者们手足无措了起来。
重岳对黄沙之外的事与物所知并不算少,甚至对大地上正在迭变的各种流行文化表现出相当的兴趣,我们本以为他答应参与年的系列电影计划只是出于对妹妹的疼爱,现在想来,他可能是真对这种新型的影像制作工艺感到好奇。值得一提的是,重岳学东西很快,跟组两个月后,他已经初步掌握了传统胶片冲洗与新式影像转码保存的相关技术,即使是在专业机构接受培训,这个学习速度都挺吓人了。
应该这么说,在军事与武学上,重岳是令人敬畏的宗师,但在其他方面,他很乐意去当一个好学的学生。聊到这里时,几位年轻的干员表示见怪不怪:“现在能跟上年轻人话题的长辈还挺多的吧?到底是谁的思想太老旧了?”
重岳对黄沙之外的事与物所知并不算少,甚至对大地上正在迭变的各种流行文化表现出相当的兴趣,我们本以为他答应参与年的系列电影计划只是出于对妹妹的疼爱,现在想来,他可能是真对这种新型的影像制作工艺感到好奇。值得一提的是,重岳学东西很快,跟组两个月后,他已经初步掌握了传统胶片冲洗与新式影像转码保存的相关技术,即使是在专业机构接受培训,这个学习速度都挺吓人了。
应该这么说,在军事与武学上,重岳是令人敬畏的宗师,但在其他方面,他很乐意去当一个好学的学生。聊到这里时,几位年轻的干员表示见怪不怪:“现在能跟上年轻人话题的长辈还挺多的吧?到底是谁的思想太老旧了?”
Archive File 3
Increase Trust to 150.【权限记录】
可露希尔已经问过我好多次了。大哥他没有我这样随手熔铸造物的夸张能力,也没有令姐那种一梦千年的逍遥手段,一个普通人的身躯,能做到啥子事嘛。
......
欸,我想起一件值得一讲的趣事——他进过夕的画。
好久好久了,大哥去找夕,夕不敢见他,又不得不见,所以——对喽,你真聪明——夕画了自己所在的那座山,那间草庐,还有她自己,一般无二。“夕”给大哥看她新作的画,带他游历万千奇景:精美的宫阙横伸出悬崖百丈而不坠,陆兽睡卧在数尺宽的莲叶上横渡大江,古战场上的兵戈积锈成山,千年后都未曾销尽......然后又听他数落了大半个时辰,大哥叮嘱她不要沉溺于笔墨心象,甚至试图说服她像令姐那样,跟自己去边塞看看......总之就是那套唠叨话。
大哥在那幅画卷里,和“夕”相处了整整一天一夜。次日卯时,他整理好摊开的卷轴,照例出晨功,在草庐外打了一套拳,然后“轰”——雾散日出,那幅画就碎了。画外还是那座山,那间草庐,还有夕那张臭得不能再臭的脸,哈哈。
你问大哥什么时候发现的?一开始就发现了吧。他的说法是,“哪有人认不得自己的妹妹的”,至于为什么非要待上一天一夜,夕觉得大哥在故意耍她,这话就是在使性子了。我看呀,明明大哥是顺着她的心意,在哄她开心,哈哈。
你问大哥为什么能破开夕的画?见微知著,定波澜、抚秋毫......可能这就是习武之人常常讲的“化境”?不然你以为他为什么偏偏钟爱人类的武技。与其说他是依靠“武”来否定了老家伙的存在,倒不如说他凭借“武”达到了对自我极致的肯定,找到了“我是谁”的答案。
至于大哥是如何将老家伙的部分脱离,为自己捏塑了那具肉身的,我啷个晓得,我又不会学他。倒是现在那个臭棋篓子探知到了这其中的法门,免不了会做些文章。到时候大哥千万别舍不得教训他!
......
你赶紧在这张拍摄设备租借的申请表上签字!不然我能说的就只有这么多了。
可露希尔已经问过我好多次了。大哥他没有我这样随手熔铸造物的夸张能力,也没有令姐那种一梦千年的逍遥手段,一个普通人的身躯,能做到啥子事嘛。
......
欸,我想起一件值得一讲的趣事——他进过夕的画。
好久好久了,大哥去找夕,夕不敢见他,又不得不见,所以——对喽,你真聪明——夕画了自己所在的那座山,那间草庐,还有她自己,一般无二。“夕”给大哥看她新作的画,带他游历万千奇景:精美的宫阙横伸出悬崖百丈而不坠,陆兽睡卧在数尺宽的莲叶上横渡大江,古战场上的兵戈积锈成山,千年后都未曾销尽......然后又听他数落了大半个时辰,大哥叮嘱她不要沉溺于笔墨心象,甚至试图说服她像令姐那样,跟自己去边塞看看......总之就是那套唠叨话。
大哥在那幅画卷里,和“夕”相处了整整一天一夜。次日卯时,他整理好摊开的卷轴,照例出晨功,在草庐外打了一套拳,然后“轰”——雾散日出,那幅画就碎了。画外还是那座山,那间草庐,还有夕那张臭得不能再臭的脸,哈哈。
你问大哥什么时候发现的?一开始就发现了吧。他的说法是,“哪有人认不得自己的妹妹的”,至于为什么非要待上一天一夜,夕觉得大哥在故意耍她,这话就是在使性子了。我看呀,明明大哥是顺着她的心意,在哄她开心,哈哈。
你问大哥为什么能破开夕的画?见微知著,定波澜、抚秋毫......可能这就是习武之人常常讲的“化境”?不然你以为他为什么偏偏钟爱人类的武技。与其说他是依靠“武”来否定了老家伙的存在,倒不如说他凭借“武”达到了对自我极致的肯定,找到了“我是谁”的答案。
至于大哥是如何将老家伙的部分脱离,为自己捏塑了那具肉身的,我啷个晓得,我又不会学他。倒是现在那个臭棋篓子探知到了这其中的法门,免不了会做些文章。到时候大哥千万别舍不得教训他!
......
你赶紧在这张拍摄设备租借的申请表上签字!不然我能说的就只有这么多了。
Archive File 4
Increase Trust to 200.【权限记录】
宗师戍守玉门多年,炎国上下感其付出,关心者众。如今他积劳成疾,不得不卸任远行,罗德岛留他以养伤病,司岁台特向贵司致以谢意。
另据悉,年、夕、令三人亦在贵司逗留,此三人于炎国同样干系重大,相关事宜,还望贵司妥善处置。
......
——在差点被年当火纸点了火锅炭炉之前,我们及时发现了炎国司岁台寄给罗德岛的公函
“卸任”,最早听到大哥说这个话,是我还在玉门的时候。
他这些年做了许多事。北境战乱,江南匪患......哪怕常驻玉门后,朝廷一纸诏令,他依然要往来奔波。我们这些兄弟姐妹里,他最早厌恶杀伐,如今却依然是离杀伐最近的那一个。他与不少有趣的人相识相知,但知交越多,越是寥落。人事漫漶,战之罪耶,非战之罪耶......大哥很早便有了“卸任”的心思,朝廷也许诺过他。但春去秋来,我酒醒梦罢,他还在“等个更合适的时候”。这其中有朝廷的顾虑,也有他自己的原因。如今终于得偿所愿,我们兄弟姐妹自然为他高兴......
......
但他真能就此脱身吗?
这些年,大哥和军机政事勾连得太深,司岁台、礼部、兵部......多少双眼睛盯着,朝廷未必就真敢放他当个什么隐士。更何况,大限将至的“睚”已经回到了炎国,千年前那场狩猎的兵戈之声,竟然还未断绝,祂醒来的日子也只会更近。除了那个臭棋篓子,指不定还存在别的手在背后推动这件事......
我们这些兄弟姐妹,自然是喜欢这人间的,没人情愿就此重归混沌......但大哥他并不在意这件事情,他早已不是“朔”了。也因此,他较之我们几个,更爱这人间,毕竟“重岳”,是这人间的一分子。
算了,多想无益,水浑便等它清澈,水沸便揭开盖子。怕?有什么好怕的......酒醒提壶去,沧桑入诗篇。
对了,你也不必再去找他。待在罗德岛的这段时日,就让他好好休息吧。
宗师戍守玉门多年,炎国上下感其付出,关心者众。如今他积劳成疾,不得不卸任远行,罗德岛留他以养伤病,司岁台特向贵司致以谢意。
另据悉,年、夕、令三人亦在贵司逗留,此三人于炎国同样干系重大,相关事宜,还望贵司妥善处置。
......
——在差点被年当火纸点了火锅炭炉之前,我们及时发现了炎国司岁台寄给罗德岛的公函
“卸任”,最早听到大哥说这个话,是我还在玉门的时候。
他这些年做了许多事。北境战乱,江南匪患......哪怕常驻玉门后,朝廷一纸诏令,他依然要往来奔波。我们这些兄弟姐妹里,他最早厌恶杀伐,如今却依然是离杀伐最近的那一个。他与不少有趣的人相识相知,但知交越多,越是寥落。人事漫漶,战之罪耶,非战之罪耶......大哥很早便有了“卸任”的心思,朝廷也许诺过他。但春去秋来,我酒醒梦罢,他还在“等个更合适的时候”。这其中有朝廷的顾虑,也有他自己的原因。如今终于得偿所愿,我们兄弟姐妹自然为他高兴......
......
但他真能就此脱身吗?
这些年,大哥和军机政事勾连得太深,司岁台、礼部、兵部......多少双眼睛盯着,朝廷未必就真敢放他当个什么隐士。更何况,大限将至的“睚”已经回到了炎国,千年前那场狩猎的兵戈之声,竟然还未断绝,祂醒来的日子也只会更近。除了那个臭棋篓子,指不定还存在别的手在背后推动这件事......
我们这些兄弟姐妹,自然是喜欢这人间的,没人情愿就此重归混沌......但大哥他并不在意这件事情,他早已不是“朔”了。也因此,他较之我们几个,更爱这人间,毕竟“重岳”,是这人间的一分子。
算了,多想无益,水浑便等它清澈,水沸便揭开盖子。怕?有什么好怕的......酒醒提壶去,沧桑入诗篇。
对了,你也不必再去找他。待在罗德岛的这段时日,就让他好好休息吧。
Promotion Record
Upgrade to Elite LV2.“有兽啸清 云气重圜
其数为一 冥昭初形
玄色透鳞 通体不尨
奔突难着 俯首以寻
何阖而晦 何开而明
目极 蜉螟之羸 所撼何巨
匹夫之技 所至何境
遂兵斗成庐 ■■■躯 ■■同力
■■■■ 反正相合 天地如逆
悲极 蜩螗若斯 干戈止易
但为求索 云晞烟荡 万象伶仃”
——不知何种原因,拓本中段的部分文字模糊难辨,据悉,司岁台学士长期致力于补全工作,已有所进展
其数为一 冥昭初形
玄色透鳞 通体不尨
奔突难着 俯首以寻
何阖而晦 何开而明
目极 蜉螟之羸 所撼何巨
匹夫之技 所至何境
遂兵斗成庐 ■■■躯 ■■同力
■■■■ 反正相合 天地如逆
悲极 蜩螗若斯 干戈止易
但为求索 云晞烟荡 万象伶仃”
——不知何种原因,拓本中段的部分文字模糊难辨,据悉,司岁台学士长期致力于补全工作,已有所进展
Voice Lines
Default
Appointed as Assistant | 让你来担任我的“录武官”?罗德岛的待客之道,真是令人动容,难怪我那几个妹妹会喜欢这里......唔,误会?那,换我做你的副将也无妨。 |
---|---|
Talk 1 | “博士”,这个称呼让我想起打过交道的大炎学士,体察万千,见微知著。你我似是故人?那场混沌梦醒后,我确实去过许多地方......知交越多,越是寥落,可能在这点上,我们有些相似吧。 |
Talk 2 | 如你所见,我时常记下来的,只是一些体悟,而非具体的武功招式。武道在“意”,受限于那些花哨的形式便再难突破。好比看不出夕画里的意境,非抓着她讨论笔力技法,免不了要吃闭门羹。 |
Talk 3 | 我答应了给年的电影当“动作指导”,省得她太过闹腾,也省得她寂寞。夕胆小,令贪杯,我也会看着些......我们几个,虽然不比平常人家,但终究也是兄弟姐妹,而非所谓的“我们”。 |
Talk after Promotion 1 | 见死难,是征夫武人的日常。见死难仍动心忍性,不泯道义,而不是搪塞一句“世道如此”,才是他们的功课。世道千万年来都如此,只有那些庞大又傲慢的家伙,才会那样冷漠。 |
Talk after Promotion 2 | 天地偌大,风物几多,而人的气力和时间都有限,走不完,看不透,护不周全。对习武之人来说,能做的不过是春去秋来,从三九苦练到三伏,方法是笨了些,只在“无愧于心”“尽力而为”。 |
Talk after Trust Increase 1 | 那把剑是一样不可随意舍弃的“身外之物”,如今它在槐天裴手里,对各方来说都是能接受的结果。你问那场对决?他苦练四十年,赢了我一拳,而我又练了多少个春秋呢?算起来,输的反倒是我。 |
Talk after Trust Increase 2 | “我是谁”......临水自照,人也好,兽也罢,山峦林烟,天边双月的倒影,看见了什么,答案便是什么。至于人间换尽,我们兄弟姐妹会不会重归混沌,寻找新的答案,那又是另一个问题了。 |
Talk after Trust Increase 3 | 身在朝堂的求全求解,身在江湖的为仇为怨,为身份、为输赢,甚至只为了一个“说法”。执念太深,岁月又短,往往一个念想、一件事就贯穿了他们的一生。人哪,可怜可悲,可敬可叹! |
Idle | ......来去春景,怅然秋心。 |
Onboard | 博士,有劳你照顾我那几个妹妹,接下来我也会在罗德岛叨扰一段时间。你称呼我“重岳”便好......是位故人取的名字。 |
Watching Battle Record | 原上秋草,已经看不出本来的颜色。 |
Promotion 1 | 我常常想起那些将士,从炎国各地来到玉门......百战白头,九死一生,终究不是为了战功。 |
Promotion 2 | 博士,袍泽之情,生死之交,无需多言。 |
Added to Squad | 城头的烽火,总是这样熄了又燃。 |
Appointed as Squad Leader | 既然如此,博士,待会儿出发的时候,你可愿为我擂鼓? |
Depart | 日落飞锦绣长河,天地壮我行色。 |
Begin Operation | 征蓬未定,甲胄在身。 |
Selecting Operator 1 | 偶尔也要试试拳脚。 |
Selecting Operator 2 | 但凭差遣。 |
Deployment 1 | 看看这眼前,风光无限,可惜作了战场。 |
Deployment 2 | 多少迁客骚人,直到身临沙场,才能写出好句子,包括我那个妹妹......也算是一种际遇。 |
In Battle 1 | 形不成形,意不在意,再去练练吧。 |
In Battle 2 | 千招百式在一息! |
In Battle 3 | 劲发江潮落,气收秋毫平! |
In Battle 4 | 你们解决问题,还是只会仰仗干戈吗? |
完成高难行动 | 从容落子,布局谋胜......博士,想不到你竟然也是个难得的棋手。 |
3-star Result | 征鼓一声千军动,掬罢黄沙浣铁衣......好一场大胜! |
Sub 3-star Result | 兵戈相向,伐谋利好,从来就没有真正的输赢,更难断真正的功过,无愧于心就好。 |
Operation Failure | 胜败乃兵家常事,振作些。 |
Assigned to Facility | 这里比军帐舒适多了,耳边少了将士们操练的动静,会不会有一场好眠呢...... |
Tap | 博士,想到昨天那一招的拆解之法了? |
Trust Tap | 世殊事异,人变了,风物也在变。 |
Title | 明日方舟。 |
Greeting | 博士,今天的晨功又没看到你。 |