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Position
Attack Type

Tags

Archetype

Traits

Blocks 1 enemy

Operator Description

Dagda, member of the Glasgow Gang, she and her metal claws calmly awaiting assignment.

Operator Quote

She defends the dark night of Victoria, and you within that darkness too.

Obtain Approach

Activity Acquisition
The Operator is acquired by completing specific activities (in-game Events).
Headhunting: No Recruitment: No
Release Date (CN) 10/11/2022
Release Date (Global) 4/27/2023

Potentials

Potential Item

Dagda's Token A page from the Book of the Tower Knights. On it is Isabelle 'Dagda' Montague's name, followed by a large blank space below, waiting to be filled in.

Talent

Has a 30% chance of increasing ATK to 130% when attacking. When deployed, this multiplier increases by +5% for every enemy defeated within the 4 adjacent tiles of a [Glasgow Gang] Operator (max 190%)
Info
Has 30% chance of increasing ATK to 150% when attacking. When deployed, this multiplier increases by +5% for every enemy defeated within the 4 adjacent tiles of a [Glasgow Gang] Operator (max 240%)
Info
In [Return to Mist], HP +20%, and each attack restores HP equal to 20% of damage dealt
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
80
DP Cost
10
Block
1
Attack Interval
0.78

Skills

SP Cost:
4
4
4
4
4
4
4
4
4
4
Initial SP:
0
0
0
0
0
0
0
1
2
3
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
The next time Physical damage would be taken, reduce it by 30%, and the ATK of the next attack is increased by 120%
The next time Physical damage would be taken, reduce it by 30%, and the ATK of the next attack is increased by 130%
The next time Physical damage would be taken, reduce it by 30%, and the ATK of the next attack is increased by 140%
The next time Physical damage would be taken, reduce it by 40%, and the ATK of the next attack is increased by 150%
The next time Physical damage would be taken, reduce it by 40%, and the ATK of the next attack is increased by 160%
The next time Physical damage would be taken, reduce it by 40%, and the ATK of the next attack is increased by 170%
The next time Physical damage would be taken, reduce it by 50%, and the ATK of the next attack is increased by 180%
The next time Physical damage would be taken, reduce it by 50%, and the ATK of the next attack is increased by 190%
The next time Physical damage would be taken, reduce it by 50%, and the ATK of the next attack is increased by 200%
The next time Physical damage would be taken, reduce it by 60%, and the ATK of the next attack is increased by 210%
Detailed Skill Info
damage_resistance 0.3
attack@defensive_atk_scale 1.2
damage_resistance 0.3
attack@defensive_atk_scale 1.3
damage_resistance 0.3
attack@defensive_atk_scale 1.4
damage_resistance 0.4
attack@defensive_atk_scale 1.5
damage_resistance 0.4
attack@defensive_atk_scale 1.6
damage_resistance 0.4
attack@defensive_atk_scale 1.7
damage_resistance 0.5
attack@defensive_atk_scale 1.8
damage_resistance 0.5
attack@defensive_atk_scale 1.9
damage_resistance 0.5
attack@defensive_atk_scale 2
damage_resistance 0.6
attack@defensive_atk_scale 2.1
SP Cost:
50
49
48
45
42
39
34
33
32
30
Initial SP:
15
15
15
15
15
15
15
15
15
15
SP Charge Type
Skill Activation
Duration
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
Skill Effect
ATK +10%, attacks hit twice; Talent activation rate increased by 40%
ATK +13%, attacks hit twice; Talent activation rate increased by 40%
ATK +16%, attacks hit twice; Talent activation rate increased by 40%
ATK +19%, attacks hit twice; Talent activation rate increased by 45%
ATK +22%, attacks hit twice; Talent activation rate increased by 45%
ATK +25%, attacks hit twice; Talent activation rate increased by 45%
ATK +28%, attacks hit twice; Talent activation rate increased by 50%
ATK +30%, attacks hit twice; Talent activation rate increased by 53%
ATK +32%, attacks hit twice; Talent activation rate increased by 56%
ATK +35%, attacks hit twice; Talent activation rate increased by 60%
Detailed Skill Info
atk 0.1
talent@prob 0.4
atk 0.13
talent@prob 0.4
atk 0.16
talent@prob 0.4
atk 0.19
talent@prob 0.45
atk 0.22
talent@prob 0.45
atk 0.25
talent@prob 0.45
atk 0.28
talent@prob 0.5
atk 0.3
talent@prob 0.53
atk 0.32
talent@prob 0.56
atk 0.35
talent@prob 0.6

Modules

后街圆盾
Lvl. 1
Lvl: 50
Trust: 100 (10,070 Points)
Availability: cn
Level 1
Level 2
Level 3
Equip Trait
ASPD +10 when HP is above 50%
Equip Attribute Bonuses
Stat Value
max_hp 120
atk 35
Unlock Information
Materials
x2
x3
x40000
Missions
由非助战达格达累计造成30歼灭数
3星通关主题曲11-5标准实战环境;必须编入非助战达格达并上场,且使用达格达至少歼灭10个敌人

RIIC Base Skills

(近卫专精·α)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%
(实战技巧:斗士)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%; if the trainee's Job Branch is Fighter, training speed will be further increased by +45%

Botzu's Quick Evaluation

+ A Fighter Guard whose damage ramps up as enemies die nearby.
+ Talent 1: provides a huge damage boost once fully charged.
+ Talent 2: Great self-sustain when in Episode 11 thanks to healing on damage dealt.
+ S2: Increases her ATK, number of hits and boosts the crit chance on her talent.
- Outside of Episode 11, a major part of her usability disappears.
- S1: With SP recovery on being hit, she is only reducing damage every fifth hit and it only affects physical damage.
- S2: It takes quite a while for her talent to reach its full potential. Poor skill uptime.

Operator Overview

Dagda, a diehard member of the Glasgow Gang and Siege’s biggest fangirl, has been assisting Rhodes Island on dangerous missions for several years. However, she refused to join Rhodes Island officially, as her first loyalty is to Victoria and to Siege specifically. It took a lot of coaxing from the other members of the Glasgow Gang before Dagda finally agreed to make her relationship to Rhodes Island official as a 5* Brawler Guard. Naturally, she is best when fighting alongside other Glasgow Gang members, where she can multiply her damage and decrease Physical damage she takes from enemies.

Considering her intense loyalty to the Glasgow Gang, it’s no surprise that Dagda’s main strength is her Gang Mentality Talent. The Talent randomly increases the damage of her next attack, and the damage multiplier is increased every time an enemy is defeated next to a fellow Glasgow Gang Operator, up to a cap. Dagda also gains a boost from fighting for Victoria in Chapter 11 stages, where her Knight’s Will Talent gives her bonus HP and self-sustain when attacking.

Pairing well with the sustain from Knight’s Will is Dagda’s Counter Technique S1, which reduces the damage Dagda would take from the next Physical attack by a certain percentage and then causes Dagda’s next attack to deal massively increased damage. If Gang Mentality procs at the same time, the counterattack can be an absolute sledgehammer of a blow. On the other hand, you can stack the deck for Gang Mentality better with the Precise Hunting S2, a short-duration Skill that buffs Dagda’s ATK, causes her attacks to hit twice, and increases Gang Mentality’s activation chance.

In Chapter 11 stages, where Dagda heals from Knight’s Will every time she punches, this Glasgow knight can be a force to be reckoned with. Counter Technique’s damage reduction is sizable and Precise Hunting can rack up a lot of hits even in its short duration. However, outside of Chapter 11, Dagda can struggle (especially if she doesn’t have her Glasgow allies around for backup). Precise Hunting has a short duration and poor uptime, and without Knight’s Will for self-sustain, there isn’t much to recommend Dagda over other Block-1 DPS options. It doesn’t help that a lot of the Glasgow Gang fills a similar niche, causing them to step on each other’s toes in some situations. Dagda has some uses, but outside of Chapter 11, she’s unlikely to make a huge impact.

Newbie Tier List Explanation

As an Episode 11 welfare unit, new players would have to trek through a lot of content to get to her, and there are much better places to spend the effort and resources.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S2M3 None

Dagda is not a unit you should be investing in. There just isn't any value in a one-block, low Physical attack, single-target unit. Her S2 DPS actually isn't terrible on paper, but enemies of any consequence that she'd be useful against are far and few between. If you plan to raise her anyway, S2 is the obvious choice. It does have decent DPS, a decent cycle, and hits a bit harder than most other Brawler skills. Meanwhile, her S1 being Defensive Recovery kills any potential value it might have (except for meme combos with Blemishine). However, even her S2 Mastery gains are fairly paltry, so invest here with extreme caution.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x4
2 ➝ 3
Lv1
x4
x5
3 ➝ 4
Lv1
x6
x2
4 ➝ 5
Lv1
x6
x8
5 ➝ 6
Lv1
x6
x4
6 ➝ 7
Lv1
x6
x3
x2
Skill Level Requisites Materials
1
Lv1 8h
x5
x3
x3
Lv1 16h
x6
x3
x4
Lv1 24h
x10
x4
x3
2
Lv1 8h
x5
x2
x4
Lv1 16h
x6
x3
x6
Lv1 24h
x10
x4
x3

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x20000
x4
x5
x2
x120000
x3
x7
x21

Overall Elite Cost

Total Cost

Operator Profile

Artist Infukun
CV 青木志贵
CV (EN) Eleanor Bennett
CV (CN) 米糊
CV (KR) 朴恃奫
Gender Female
Place of Birth Victoria
Birthday Jul 9
Race Feline
Height 155cm
Combat Experience
7 Years
Infection Status Medical tests have confirmed that no infection is present.
Nation
Group
Physical Strength Standard
Mobility Excellent
Physiological Endurance Standard
Tactical Planning Standard
Combat Skill Excellent
Originium Adaptability Standard

Profile

Dagda, Former Knight of the Tower and current member of Glasgow who joined Rhodes Island alongside Siege. As a member of Siege's squad, she plays an active role in all kinds of siege operations.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Operator Dagda shows no signs of Originium infection.

[Blood Originium-Crystal Density] 0.11u/L
Operator Dagda rarely comes into contact with Originium.

Archive File 1

Increase Trust to 50.
Compared to other members of Glasgow, Dagda quickly got used to Rhodes Island's operational style. She adapts exceptionally well to a variety of combat strategies. Not only does she perform well in team operations, she also possesses the resourcefulness to act independently. Dagda has smooth and precise combat skills that are highly accurate and effective when attacking.
However, unlike Indra and Morgan, she tends to keep her distance from the other operators outside of missions, and may even appear somewhat antisocial to others.
Despite this, Dagda is not a cold-blooded warrior. During an outdoors mission, she once watched over a few heavily ill Infected for several nights without sleep. It may be that she is not good at expressing her feelings because her past experiences required her to keep calm, but time and again she has proven that, like other Rhodes Island operators, she will lend a friendly helping hand to anyone who needs her help.

Archive File 2

Increase Trust to 100.
Dagda's fashion sense stands out quite a lot from the crowd. This may seem at odds with her somewhat solemn personality, but when asked why she chose that attire, she always answers matter-of-factly: 'Because the mission calls for it.' As a Knight of the Tower who escaped from the Sarkaz, she and Siege are used to concealing their identities, and her clothes, which could not be more different from the Knights' accoutrements, have indeed been effective at keeping her undercover.
That said, she seems to have a hidden passion for fashion, as evidenced by the magazines and mail-order accessories she hides in her dorm room. She can often be seen at Operator Aciddrop's hallway skateboarding competitions and Operator Vigna's midnight cafeteria rock festivals. It wasn't long before everyone started to know her as not just the 'Knight of the Tower' or the 'Glasgow Member' Dagda, but also as the 'punk girl' Dagda.
'Who got her this nervy anyway? When we were out drinking, picking fights, she'd either be spouting off about the Knights of the Tower's code of conduct or practicing her sword skills with a proper serious face on. It's been ten years, but even though she's left for so long, all she ever talked about was her duty... Indra and I were sick to death of hearing about it. Maybe this hobby is her way of letting off some steam? Could be something like a late rebellious phase.' — Morgan

Archive File 3

Increase Trust to 150.
Glasgow Fighting Guide:
'Rule No. 1: Bring as many mates as you can.'
'Rule No. 2: Look and sound tough. Bring the heat.'
'Rule No. 3: Attack first before the other blokes, and go for their vitals. Huh? What vitals? I don't mean their arteries or heart or anything like that. You wanna get us banged up?'
'Rule No. 4, and the most important rule of all: When you gotta leg it, leg it. Don't just stand there or try to be a hero. Remember, you're the last of the Knights.'
'......'
'Sorry. Eh, I don't apologize often. Scrap that bit just now, yeah? We good? Alright. I don't remember stuff that well, you see. If you're proper riled up about it... come have a go at me. Blow off some steam.'
—Excerpts from Dagda's recording of the lesson Indra gave her on how to fight
In addition to the voice recording, Dagda also took several notebooks worth of notes, which included the signals for specific moves and detailed combat summaries. Her first few fights recorded in the notebook were all against Indra and Morgan, and from these notes, it appears she was frequently beaten up pretty badly.
'Siege's cautiousness around me is only natural, considering it was the scheming of certain nobles that drove them to leave Londinium in the first place. I shall prove to her my loyalty with my actions.' Dagda held no resentment toward Indra and Morgan when she reflected on their first meeting. 'Why did I keep fighting them after that? It's all practice. It's so that I can pick up new combat techniques... And certainly not because I have any particular love for street brawls!'

Archive File 4

Increase Trust to 200.
Isabelle Montague, the daughter of the 3rd Count of Manchester.
She began her training as a knight when she was 11. At the age of 16, she took her oath and became a formally recognized Knight of the Tower.
When she was 21, the Sarkaz took over the Parliament Square and laid siege to the clock tower in front of the palace. The surviving 29 Knights of the Tower fought a desperate battle against the Sarkaz under the command of Finn, the Captain of the Watch. All of the other Knights perished, and as the sole survivor, she stepped on the journey to find the rightful successor to the crown.
When she was 23, she returned to Londinium with the Aslan heir. (scratched out)
When she was 23, she returned to Londinium with the other Glasgow members.
—Draft of Isabelle Montague's page in the Book of the Tower Knights
Book of the Tower Knights chronicles the lives of all Knights of the Tower, and it is said to have been continuously maintained for several centuries. According to tradition, the Captain of the Watch only records a Tower Knight in the Book after their retirement or death in battle.
However, only a single Knight of the Tower still remains.
Over the past two years, Dagda has carefully sorted and added to the pages of her 28 fallen comrades. On the way back to Londinium, she once again took out the Book that is her responsibility to keep safe. Between battles, she often stared at its empty pages and spaced out.
Dagda knows that, having sworn to protect the heir to the crown at the cost of her own life in the forthcoming battles, she should perhaps write down her experiences in the Book just as her mentor, Finn, once did.
However, every time she tries to put pen to paper, someone is always there to interrupt her. Sometimes, it's her friends from Glasgow. Other times, it's somebody from Rhodes Island. Perhaps this will help Dagda realize that, as both a member of Glasgow and an operator of Rhodes Island, she still has a long future ahead of her.

Promotion Record

Upgrade to Elite LV2.
At first, she did put quite a bit of pressure on me.
She kept urging me to return to Londinium as soon as possible and take on the responsibility I must shoulder.
No, I don't blame her at all. Quite the opposite. I'm worried that the responsibility that's kept her shackled all these years will eventually suffocate her.
You saw it yourself. At the Mausoleum of Kings, we saw... the Steam Knights. That was the first time I've seen her so agitated.
After we got out, I thought she'd be pretty shocked, or at least dazed.
But she wasn't. She stayed with us, and was just as determined as before.
The only difference is that she stopped mentioning the duty and responsibility she was born with all the time.
I don't know if it was the Steam Knights or what happened to Allerdale that affected her. All I know is that the person who remains by my side chose to do so of her own volition, rather than out of her duty as a Tower Knight.
She's my friend, Dagda.
—From the Conversation Log with Siege

Voice Lines

Default
Appointed as Assistant Siege's ordered me to serve as your assistant. I'll be a harsh supervisor for you, if it's called for.
Talk 1 Huh? Do you have a problem with my metal claws? They're totally brill! ...I mean... They're very... Wieldy. Please don't get the wrong idea about my taste.
Talk 2 Morgan picked this outfit. Obviously, something with a knightly air would definitely suit me more. Although this street style... is just a little bit... wicked.
Talk 3 Indra's a mess, both the way she lives and fights. That said, she'll go through hell and high water for her mates, and she'll fight to her last breath for Siege—maybe, she's more knight than some knights out there, and she's never even had to try.
Talk after Promotion 1 Most of Victoria's people live out their whole lives in their own cities, while everyone aboard Rhodes Island has left their homes to drift around this land. It just bowls me over.
Talk after Promotion 2 The Montague name and the title of Knight of the Tower used to be more precious to me than anything. But gradually, I came to see how change for Victoria was unavoidable, and it doesn't just stem from the flames of war before us. I may have to abandon my past to follow Siege, but I'll follow through, unto the very end.
Talk after Trust Increase 1 Bound to uphold Victoria's dignity, the Knights of the Tower never once shrank back in the face of the Sarkaz's blades. I was the only one who escaped, protected by my brothers and sisters in arms... I often think to myself—if... just if... I could've fought to the end with them...
Talk after Trust Increase 2 Siege said I should choose the life I truly want to live when the war is over. Once that day arrives, how will Victoria turn out to be? And how will I turn out to be? I... I can't imagine it. All I hope is I'm still able to stay by their sides.
Talk after Trust Increase 3 Dr. {@nickname}... From here onwards, my blade belongs to both Victoria, and you. You can call me either Dagda or the 'Dark Blade.' Isa? T-Too frivolous! But if you've got to... then keep your voice down!
Idle It's a Knight of the Tower's duty to stand night watch. May you rest well, Doctor.
Onboard Knight of the Tower Isabella Montague. On behalf of Siege and our little alliance, I express our sincerest gratitude… What do you mean I don't dress like a knight? L-Looks can be bloody deceiving!
Watching Battle Record Umm...I'm seeing a wide gap between these tactics and my old training.
Promotion 1 A medal? I can't accept any that's not Victorian... hmm, but you are the Doctor of Rhodes Island. Okay, I'm making an exception just this once.
Promotion 2 Ever since we left Londinium, I've trained up a million more techniques than just knightly combat! Now you're going to see my true strength!
Added to Squad I've got no need to hide my identity if I'm fighting for Rhodes Island, yeah?
Appointed as Squad Leader What style of command do you want from me? The knight type, or the gang type?
Depart A fight? Wicked, bring it on... Ahem, as a Knight of the Tower, I accept your challenge.
Begin Operation These punks are nothing compared to the foes Victoria's surmounted!
Selecting Operator 1 Is this an order?
Selecting Operator 2 I await your word.
Deployment 1 To the death I go.
Deployment 2 As you bid.
In Battle 1 Forward, back, forward. Got ya!
In Battle 2 For Victoria!
In Battle 3 Even without a blade, I can run you through!
In Battle 4 Any soldier's will is worthy of respect.
4-star Result Be of firm enough conviction, and it won't matter what difficulties you face. You'll have nothing to be afraid of.
3-star Result Is that it? I didn't get to show off my real skills yet... If there is a next time, permit I continue to stand by your side.
Sub 3-star Result You can't reach perfection without pushing yourself to the limit. I must do better.
Operation Failure If only I had a blade on me, I could... No, I can't give up now. Doctor, I'm ready to enter the next battle.
Assigned to Facility I'll assume guard duties for this room.
Tap Where do ya need me?
Trust Tap Stop calling me Isa...
Title Arknights.
Greeting Good day, Doctor.