GamePress
Position
Attack Type

Tags

Archetype

Traits

Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy

Operator Description

莱茵生命合作干员多萝西,足够勇敢,永远向前。

Operator Quote

她想让所有人更幸福,她坚信这是正确的。

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 7/5/2022
Release Date (Global) N/A

Potentials

Potential Item

多萝西的信物 一管不明试剂。和流淌在她体内的东西相同。永远别用它。

Talent

Can use 4 Resonators (can hold up to 6). The first enemy to step on each Resonator will trigger it
Info
Can use 6(+2) Resonators (can hold up to 6). The first enemy to step on each Resonator will trigger it
Info
Can use 6 Resonators (can hold up to 8). The first enemy to step on each Resonator will trigger it. After deployment, immediately summon 1 Resonator within Attack Range
Info
Can use 8(+2) Resonators (can hold up to 8). The first enemy to step on each Resonator will trigger it. After deployment, immediately summon 1 Resonator within Attack Range
Info
Can use 8 Resonators (can hold up to 10). The first enemy to step on each Resonator will trigger it. After deployment, immediately summon 2 Resonators within Attack Range
Info
Can use 10(+2) Resonators (can hold up to 10). The first enemy to step on each Resonator will trigger it. After deployment, immediately summon 2 Resonators within Attack Range
Info
Dreamer
Lvl: 1
After a Resonator activates, Dorothy gains +2% ATK, stacking up to 10 layers
Info
Dreamer
Lvl: 1
After a Resonator activates, Dorothy gains +2% ATK, stacking up to 12(+2) layers
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
10
Block
1
Attack Interval
0.85

Skills

SP Cost:
22
21
20
19
18
17
16
15
14
12
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Passive: When triggered, deal 300% Physical damage to the target and inflict -25% DEF for 5 seconds.
Active: Immediately gain 1 Resonator
Passive: When triggered, deal 310% Physical damage to the target and inflict -25% DEF for 5 seconds.
Active: Immediately gain 1 Resonator
Passive: When triggered, deal 320% Physical damage to the target and inflict -25% DEF for 5 seconds.
Active: Immediately gain 1 Resonator
Passive: When triggered, deal 330% Physical damage to the target and inflict -25% DEF for 5 seconds.
Active: Immediately gain 1 Resonator
Passive: When triggered, deal 350% Physical damage to the target and inflict -25% DEF for 5 seconds.
Active: Immediately gain 1 Resonator
Passive: When triggered, deal 360% Physical damage to the target and inflict -25% DEF for 5 seconds.
Active: Immediately gain 1 Resonator
Passive: When triggered, deal 370% Physical damage to the target and inflict -30% DEF for 5 seconds.
Active: Immediately gain 1 Resonator
Passive: When triggered, deal 390% Physical damage to the target and inflict -32% DEF for 5 seconds.
Active: Immediately gain 1 Resonator
Passive: When triggered, deal 420% Physical damage to the target and inflict -33% DEF for 5 seconds.
Active: Immediately gain 1 Resonator
Passive: When triggered, deal 450% Physical damage to the target and inflict -35% DEF for 5 seconds.
Active: Immediately gain 1 Resonator
Detailed Skill Info
cnt 1
atk_scale (Attack Scale) 3
def -0.25
duration 5
cnt 1
atk_scale (Attack Scale) 3.1
def -0.25
duration 5
cnt 1
atk_scale (Attack Scale) 3.2
def -0.25
duration 5
cnt 1
atk_scale (Attack Scale) 3.3
def -0.25
duration 5
cnt 1
atk_scale (Attack Scale) 3.5
def -0.25
duration 5
cnt 1
atk_scale (Attack Scale) 3.6
def -0.25
duration 5
cnt 1
atk_scale (Attack Scale) 3.7
def -0.3
duration 5
cnt 1
atk_scale (Attack Scale) 3.9
def -0.32
duration 5
cnt 1
atk_scale (Attack Scale) 4.2
def -0.33
duration 5
cnt 1
atk_scale (Attack Scale) 4.5
def -0.35
duration 5
SP Cost:
22
21
20
19
18
17
16
15
14
12
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Passive: When triggered, deal 200% Physical damage to all nearby targets and Bind them for 2 seconds. If there is only 1 target, Bind them for 3.5 seconds instead
Active: Immediately gain 1 Resonator
Passive: When triggered, deal 210% Physical damage to all nearby targets and Bind them for 2 seconds. If there is only 1 target, Bind them for 3.5 seconds instead
Active: Immediately gain 1 Resonator
Passive: When triggered, deal 220% Physical damage to all nearby targets and Bind them for 2 seconds. If there is only 1 target, Bind them for 3.5 seconds instead
Active: Immediately gain 1 Resonator
Passive: When triggered, deal 230% Physical damage to all nearby targets and Bind them for 2 seconds. If there is only 1 target, Bind them for 3.5 seconds instead
Active: Immediately gain 1 Resonator
Passive: When triggered, deal 240% Physical damage to all nearby targets and Bind them for 2 seconds. If there is only 1 target, Bind them for 3.5 seconds instead
Active: Immediately gain 1 Resonator
Passive: When triggered, deal 250% Physical damage to all nearby targets and Bind them for 2 seconds. If there is only 1 target, Bind them for 3.5 seconds instead
Active: Immediately gain 1 Resonator
Passive: When triggered, deal 260% Physical damage to all nearby targets and Bind them for 2.5 seconds. If there is only 1 target, Bind them for 5 seconds instead
Active: Immediately gain 1 Resonator
Passive: When triggered, deal 270% Physical damage to all nearby targets and Bind them for 3 seconds. If there is only 1 target, Bind them for 5 seconds instead
Active: Immediately gain 1 Resonator
Passive: When triggered, deal 280% Physical damage to all nearby targets and Bind them for 3 seconds. If there is only 1 target, Bind them for 5.5 seconds instead
Active: Immediately gain 1 Resonator
Passive: When triggered, deal 300% Physical damage to all nearby targets and Bind them for 3.5 seconds. If there is only 1 target, Bind them for 6 seconds instead
Active: Immediately gain 1 Resonator
Detailed Skill Info
cnt 1
atk_scale (Attack Scale) 2
cnt_2 1
duration 2
duration_2 3.5
cnt 1
atk_scale (Attack Scale) 2.1
cnt_2 1
duration 2
duration_2 3.5
cnt 1
atk_scale (Attack Scale) 2.2
cnt_2 1
duration 2
duration_2 3.5
cnt 1
atk_scale (Attack Scale) 2.3
cnt_2 1
duration 2
duration_2 3.5
cnt 1
atk_scale (Attack Scale) 2.4
cnt_2 1
duration 2
duration_2 3.5
cnt 1
atk_scale (Attack Scale) 2.5
cnt_2 1
duration 2
duration_2 3.5
cnt 1
atk_scale (Attack Scale) 2.6
cnt_2 1
duration 2.5
duration_2 5
cnt 1
atk_scale (Attack Scale) 2.7
cnt_2 1
duration 3
duration_2 5
cnt 1
atk_scale (Attack Scale) 2.8
cnt_2 1
duration 3
duration_2 5.5
cnt 1
atk_scale (Attack Scale) 3
cnt_2 1
duration 3.5
duration_2 6
SP Cost:
22
21
20
19
18
17
16
15
14
12
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Passive: When triggered, deal 200% Arts damage to all nearby targets and Slow them for 3 seconds. After a delay, trigger other Resonators within range
Active: Immediately gain 1 Resonator
Passive: When triggered, deal 210% Arts damage to all nearby targets and Slow them for 3 seconds. After a delay, trigger other Resonators within range
Active: Immediately gain 1 Resonator
Passive: When triggered, deal 230% Arts damage to all nearby targets and Slow them for 3 seconds. After a delay, trigger other Resonators within range
Active: Immediately gain 1 Resonator
Passive: When triggered, deal 250% Arts damage to all nearby targets and Slow them for 3 seconds. After a delay, trigger other Resonators within range
Active: Immediately gain 1 Resonator
Passive: When triggered, deal 260% Arts damage to all nearby targets and Slow them for 3 seconds. After a delay, trigger other Resonators within range
Active: Immediately gain 1 Resonator
Passive: When triggered, deal 270% Arts damage to all nearby targets and Slow them for 3 seconds. After a delay, trigger other Resonators within range
Active: Immediately gain 1 Resonator
Passive: When triggered, deal 280% Arts damage to all nearby targets and Slow them for 3.5 seconds. After a delay, trigger other Resonators within range
Active: Immediately gain 1 Resonator
Passive: When triggered, deal 300% Arts damage to all nearby targets and Slow them for 4 seconds. After a delay, trigger other Resonators within range
Active: Immediately gain 1 Resonator
Passive: When triggered, deal 320% Arts damage to all nearby targets and Slow them for 4.5 seconds. After a delay, trigger other Resonators within range
Active: Immediately gain 1 Resonator
Passive: When triggered, deal 350% Arts damage to all nearby targets and Slow them for 5 seconds. After a delay, trigger other Resonators within range
Active: Immediately gain 1 Resonator
Detailed Skill Info
cnt 1
atk_scale (Attack Scale) 2
sluggish 3
interval 2
cnt 1
atk_scale (Attack Scale) 2.1
sluggish 3
interval 2
cnt 1
atk_scale (Attack Scale) 2.3
sluggish 3
interval 2
cnt 1
atk_scale (Attack Scale) 2.5
sluggish 3
interval 2
cnt 1
atk_scale (Attack Scale) 2.6
sluggish 3
interval 2
cnt 1
atk_scale (Attack Scale) 2.7
sluggish 3
interval 2
cnt 1
atk_scale (Attack Scale) 2.8
sluggish 3.5
interval 2
cnt 1
atk_scale (Attack Scale) 3
sluggish 4
interval 2
cnt 1
atk_scale (Attack Scale) 3.2
sluggish 4.5
interval 2
cnt 1
atk_scale (Attack Scale) 3.5
sluggish 5
interval 2

RIIC Base Skills

Room Type:
Factory
When this Operator is assigned to a Factory, provides an additional +5% productivity for every Rhine Technology-type skill in the same Factory
Rhine Tech β Lvl: 1
(莱茵科技·β)
Room Type:
Factory
When this Operator is assigned to a Factory, productivity +25%

Operator Overview

Translation Credits: Jetroyz and GTrans

"Hello, I'm Dorothy. Yes, I'm the director of the Rhine Originium Technology Application Section... Has Dr. Homer introduced me to Rhode Island? You're welcome, or call me Dorothy."

-------------

Dorothy Franks? Uh, I seem to have heard this name somewhere, where did it come from...
Oh! Is that the burger joint that was advertising recently? Or some TV show star?
No, neither! I remembered that I had heard of this name when I was still in college, and I even quoted her theory in my graduation thesis!
Is she the director of Rhine Life now? That's amazing...but a director, why was he sent here? Has the cooperation between Rhein Life and us really reached this level?
Wait, you said the person in this photo is Franks? This is impossible, she is so young? !
God, I thought that a guy who could publish so many academic papers, be cited by college students year after year, and even be the director of Rhine Life, must be a little old anyway...
......
Um? You ask what am I doing? Do you even need to ask!
Of course, prepare some questions, wait for Miss Franks to come and ask her for advice! What a rare opportunity!

-------------

Dorothy is a 6★ Specialist [Trapmaster], the first 6 Star of the Archetype, who's kit has options for debuting, Binding, Slowing, and AoE Arts damage.

Talents and Skills

Archetype:  Specialist [Trapmaster]

Trait: Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy

Talent 1: Can use multiple Resonance Devices (can carry a certain number). The first enemy that steps on each will trigger its effect. After deployment, immediately summon multiple Resonance Devices within Attack Range.

Skill 1: When Resonance Device is activated, deal a certain amount of Physical damage to the target and reduce their DEF for several seconds. When skill is activated, immediately gain 1 Resonance Device.

Skill 2:  When Resonance Device is activated, deal a certain amount of Physical damage to all nearby enemies and Bind them for several seconds. If the Resonance Device only affected 1 enemy, increase the Bind duration. When skill is activated, immediately gain 1 Resonance Device

Skill 3:  When Resonance Device is activated, deal a certain amount of Arts damage to all nearby enemies and Slow them for several seconds. Other Resonance Devices within range will be activated after a delay. When skill is activated, immediately gain 1 Resonance Device

First Impressions

Note: These are first impressions and based on conjecture since we don’t know the exact details. 

Dorothy will be our first 6★ Specialist [Trapmaster] , an archetype that deploys traps onto melee tiles that trigger when an enemy comes within range. Unlike summoners, traps do not take up deploy slots, but they also cannot be deployed on a tile that an enemy already occupies.

Dorothy's kit can serve multiple purposes, depending on the skill used. When using Skill 1, the traps deal physical damage and reduce enemy defense, a potentially useful tool for physical damage buff/debuff strategies. When using skill 2, the traps deal physical damage and bind enemies, with the bind time increased if there is only one enemy affected.  This skill looks very similar to Magallan's skill 1, which is arguably her most effective meta skill. Skill 3 looks like it came straight out of Bomberman. It does AOE arts damage in a long cross shape while also slowing any enemies hit. This skill looks like it could be visually and tactically fun to use.

For units like this, it is very difficult to predict their impact on the meta.  They typically represent alternative styles of play which can be very fun to players that are interested, but tend to not be incredibly relevant for high difficulty meta.  They do seem to be more relevant at times for more general content, or some of the alternative game modes, like integrated strategies or SSS.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x6
x4
3 ➝ 4
Lv1
x8
x5
4 ➝ 5
Lv1
x8
x4
x4
5 ➝ 6
Lv1
x8
x6
6 ➝ 7
Lv1
x8
x4
x5
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x7
Lv1 16h
x12
x4
x7
Lv1 24h
x15
x6
x5
2
Lv1 8h
x8
x4
x11
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x6
3
Lv1 8h
x8
x4
x5
Lv1 16h
x12
x4
x6
Lv1 24h
x15
x6
x6

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x5
x7
x180000
x4
x4
x8

Overall Elite Cost

Total Cost

Operator Profile

Artist Jacknife
CV 佐藤聪美
CV (CN) 吱毛
Gender Female
Place of Birth 哥伦比亚
Birthday 5月8日
Race Zalak
Height 170cm
Combat Experience
没有战斗经验
Infection Status 参照医学检测报告,确认为非感染者。
Nation
Group
Physical Strength Normal
Mobility Normal
Physiological Endurance Standard
Tactical Planning Standard
Combat Skill Normal
Originium Adaptability Excellent

Profile

莱茵生命源石技艺应用科主任,在罗德岛选择使用自己的本名作为代号。
多萝西·弗兰克斯小姐以“莱茵生命与罗德岛的合作项目负责人”这一身份加入我们,将会在许多研究项目上为罗德岛提供帮助。身为源石技艺应用科的主任,她对源石技艺本身的理解毋庸置疑,而在源石技艺的应用上更是炉火纯青。

Clinical Analysis

Increase Trust to 25.
造影检测结果显示,该干员体内脏器轮廓清晰,未见异常阴影,循环系统内源石颗粒检测未见异常,无矿石病感染迹象,现阶段可确认为非矿石病感染者。

【体细胞与源石融合率】0%
干员多萝西目前没有被源石感染的迹象。
但我们都知道,她体内存在的某些东西,危险程度或许不亚于源石感染。

【血液源石结晶密度】0.13u/L
干员多萝西长期埋首与源石密切相关的种种实验,尽管防护措施齐全,但仍需额外注意。

Archive File 1

Increase Trust to 50.
多萝西·弗兰克斯女士在罗德岛舰内的初次亮相,是莱茵生命初步平息发生在特里蒙城郊的骚乱,能量科主任斐尔迪南·克鲁尼因涉嫌非法实验而正式遭通缉之后不久。干员多萝西正是在这样的时间点,带着一份于双方都有益的合作项目,促成了莱茵生命与罗德岛目前为止最高等级的合作——由一科主任亲自负责,并执行派遣。
对于这位身份敏感的女士,首先需要申明的一点的是:在莱茵生命享有的主任头衔,绝非干员多萝西用来装点自己的一种炫耀手段。
我们屡次在介绍干员多萝西时提及她的这一职位,只是因为这最能够直观展现出干员多萝西的生平与其最值得瞩目的才能,她是莱茵生命众多研究者中最出众的代表之一,她是源石技艺应用领域专家中的专家,她经手主导的研究项目曾造成怎样的后果,我们之中的一些人曾亲眼目睹。
尽管从结论上来说,曾经的能量科主任斐尔迪南被认为是这场事件的罪魁祸首,但不能否认的是,那些危险的实验成果,正是我们面前这位笑意盈盈的女士一手造就的。

Archive File 2

Increase Trust to 100.
干员多萝西出生在萨尔贡的一个移民家庭,她的父亲是一名在荒野上行医的民间医师,母亲则是一名拓荒者。
因为父亲常年四处行医,多萝西由身为拓荒者的母亲一手带大,黄沙漫天的荒野一直是多萝西童年生活中最熟悉的风景。母亲所在拓荒队中的叔叔阿姨们,就是多萝西除双亲外最熟悉亲近的人,她喜欢将每一位拓荒队的成员都写进她的日记中,他们都是她重要的家人。
多萝西的母亲作为拓荒者的后代,同样在荒野上成为了一名拓荒者,但她显然并不希望女儿步自己的后尘。多萝西自小便展现出了非凡的天赋,成绩优异远超同龄的其他孩子。这让她的父母异常欣喜,他们努力供女儿读书,为她攒下足够进入大学的积蓄,让多萝西可以不必为物质上的问题而太过烦恼。在现如今的哥伦比亚,只要一个人有足够的才能,就算是拓荒者的后代,也有机会借此实现社会阶级的飞跃。有天资者能够凭借天赋向上攀登——换句话说,资质不佳的人在哥伦比亚的命运,也似乎已有定论。至少多萝西的父母完全相信,他们的女儿会有一个远比他们要更加光明美好的未来。
多萝西一如父母期盼的那样顺利成长,她的优秀有目共睹。然而,在接到铸铁城理工大学的夏令营邀请时,为此欢庆的一家人没有人能够料到,这一次分离就是永别。在天灾的袭击下,多萝西母亲所在的临时基地被整个摧毁,母亲与许多拓荒队成员惨死其中。
多萝西的父亲曾在事后尝试安抚情绪失控的女儿,但收效甚微。而将自己关在房间闭门不出数日后,再度拉开房门出现在众人面前的多萝西,看上去已经收敛了悲伤。
想必她在那时,心中就已经隐隐有了方向。

Archive File 3

Increase Trust to 150.
总体来说,干员多萝西在罗德岛的派遣期间,与舰内的其他干员相处得十分愉快。
除去待在实验室里的时间,多萝西最常去的地方是舰内的放映室,在那里观看一部黑白电影是她最爱的休闲活动,偶尔也能够遇到拥有同样兴趣的干员。没过多久,她就正式收到了电影爱好小组的邀请,成为了这个小团体的一分子。
而本身性格便温柔可亲的多萝西,实际上还非常喜欢照顾身边的人,许多干员都曾得到她温柔的叮嘱——不过遗憾的是,多萝西似乎经常忘记把自己也算进需要照顾的对象中,常常还在关心身边的人,自己却状况百出起来。
对于这样让人担忧的干员多萝西,曾在莱茵生命与其有过交流的几名干员早已习以为常。干员星源往往会主动承担起照顾多萝西这一职责,而受到照料的多萝西则显得有些羞赧。但有时,也会看到她放下大姐姐的那一面,像个小女孩一样眨着眼睛,拉着干员星源,提一些无伤大雅的小要求。
不过,同样需要注意的是,经干员赫默的观察及报告,我们发觉干员多萝西在交谈中的一些观点确实存在一定程度的偏执,尤其是在“保护所有人”“让大家幸福”这些方面。干员多萝西在涉及这类话题时偶尔会出现情绪的轻微失控,这种执念因她的家庭遭遇而生,根深蒂固,难以劝解。

Archive File 4

Increase Trust to 200.
据干员多萝西本人透露,她与公司元老塞雷娅、斐尔迪南等人不同,是莱茵生命主任级的成员中最晚加入的一个,同时也是最后一个。原本的莱茵生命还只有九科,直到她从政府研究机关带着项目跳槽来到这家受哥伦比亚重点扶持的科技企业,莱茵生命的源石技艺应用科才成立,十科并立的架构就此成型。
在莱茵生命公司内部,多萝西与其他科主任之间的关系总体来说并不算差,至少能够维持表面上的和睦。在她的实验领域,就连公认难以相处的斐尔迪南,也曾给过她不少帮助。就算心知斐尔迪南的帮助总是“价值不菲”,但在自己想要达成的那个目标面前,要付出的代价并不被当时的多萝西看在眼里。

【语音记录】
“是的,我是最后加入的一个。克丽斯腾、塞雷娅、斐尔迪南还有帕尔维斯,他们都是最初的成员。”
“哦,这么说或许你会误会,最初是克丽斯腾和塞雷娅两个人创办了公司,斐尔迪南和帕尔维斯都是最先响应的那一拨人。”
“和我一样,都是自己带着项目来的。莱茵生命一直在吸纳这样的成员,我们有稳定成型、可实施性强的项目,克丽斯腾给我们提供平台,而我们用成果反哺莱茵生命。”
“当时,是克丽斯腾找上了我,她了解我的研究,并且愿意给我支持。我加入时,帕尔维斯交给奥利维亚的项目刚刚出了差错......啊,这其实没什么,只是一个实验失败了而已。”
“公司内部是因塞雷娅主任的事乱成一团,我头一次见克丽斯腾那样,或许从那时候开始,斐尔迪南就已经有了一些打算。”
“这一次的事......斐尔迪南有他自己的想法,我没法评价他的所作所为,毕竟这也与我有关。”
“帕尔维斯吗?嗯......”
“大部分时候,他都是很好说话的人,不会得罪其他人。你可以和帕尔维斯一起喝喝茶,听听音乐,这都没问题。”
“但是帕尔维斯也是研究者。斐尔迪南是,克丽斯腾是,我也是。”
“哎,我真不想这么和你说......”
“博士,我相信你可以理解我的意思,毕竟......我们如此相似。”

Promotion Record

Upgrade to Elite LV2.
多萝西·弗兰克斯女士的言行都是真诚的,这一点毋庸置疑。但在这种真诚之中,却始终包藏着一些危险的要素,绝不可以因为对方温和的笑容、专注的视线,以及直白的关怀而低估这位研究者本身所带有的危险性。就算之前的实验风波已平息,目前干员多萝西在与我们的合作中也未表现出任何危险的倾向,但必须明确认识到的是,干员多萝西并未、从未、未来也不会改变她的初衷。
——她真切地希望所有人都平等地得到幸福。
早在大学时代,干员多萝西就已经开始关注洛肯·威廉姆斯的一些研究项目,我们可以猜测,当洛肯在大学演讲时,多萝西或许就坐在台下,因而某些理念深受其影响。尤其是实验伦理观念这一方面,从之前的事件中足可窥见端倪。而莱茵生命在“洛肯水箱”事件中起到怎样的作用,多萝西本人又扮演着什么样的角色,我们不得而知,但所有的猜测都指向并不乐观的方向。
值得注意的是,对于多萝西的加入,反而是在莱茵生命时期与其交集最少的干员塞雷娅率先说出了自己的看法。
“我了解她们那样的人。”
塞雷娅这样提醒我们,“要当心,她们会为了一个‘美好的’想法不顾一切。”

Voice Lines

Default
Appointed as Assistant 在拥有自己的实验室之前,我也给很多科学家当过助手......要从帮你煮一杯咖啡开始吗?
Talk 1 博士......什么博士?欸,博士是你的代号吗?抱歉,要是在莱茵生命,只喊博士的话,可能会有几百个人一起回头。博士,你对罗德岛来说一定很特别。
Talk 2 总有传言说,塞雷娅女士和总辖不和......但我能感觉到,她们都是理想主义者。坚定的人往往也是尖锐的。我......我不一样吗?博士,希望你永远不会见到我尖锐的一面。
Talk 3 很多科学家脾气都很怪?是啊,当一个人执着于一个或者几个问题的时候,他的确很可能忽视其他东西,有时候是社交礼仪,有时候是伦理道德。不过撇去这项职业不谈,大家也都是普通人啊。
Talk after Promotion 1 做研究和拓荒一样,走得越远越危险,但我们踏出的每一步,或许都能改变一部分人的生活。因此,无论在前面等着的是死亡还是非议,我都会坚持走下去。博士,我知道......我们是相似的。
Talk after Promotion 2 在科研的旅途中,我结识了很多朋友,他们常常对我诉说梦想。有些人不太擅长表达,但我也能猜到。你说我偶尔会猜错吗?嗯......说不定呢。或许我该反思......
Talk after Trust Increase 1 博士,外面降温了,出舰行动的时候记得多穿点......阿、阿嚏!我......自己出门的时候忘了。没有埃琳娜提醒我,我很容易就......阿嚏!这外套是给我的吗?你真好。
Talk after Trust Increase 2 我从来不觉得自己有多天才,我只是幸运。爸爸和拓荒队的叔叔阿姨们省吃俭用供我上学,政府的资助让我走上科研之路。我能走到今天,得到的帮助太多了。所以,我也想尽我所能帮助其他人。
Talk after Trust Increase 3 有时候半夜在实验室醒来,我会觉得......害怕。我怕做了这么多,最后大家还是离开了我,而且......带着恨意。我该怎么办?我只是想让他们更幸福......博士,你能帮帮我吗?
Idle 工作着工作着就趴下了?你真是......跟我很像呢。把室内温度调高些吧。降噪模式......咦,你们的舱室没有这项功能吗?
Onboard 你好,我是多萝西。是的,我是莱茵生命源石技艺应用科的主任......赫默医生已经向罗德岛介绍过我了吗?不用客气,还是叫我多萝西吧。
Watching Battle Record 这些都是情景模拟还是......唔,罗德岛和我最初想象的好像不太一样,但我能理解。
Promotion 1 我还担心自己在罗德岛本舰待得不够久......要不然去找克丽斯腾申请一个新的长期合作项目吧。
Promotion 2 喜欢我的实验室吗?我正在考虑把哪些设备搬过来。Mechanist先生说,我的“共振”技术在航线排障和武器研发方面都能起到作用。
Added to Squad 这一次,博士会带领我们看到什么新的景色呢?
Appointed as Squad Leader 放心吧,我会照顾好大家的。
Depart 战场就像实验室的延伸。
Begin Operation 就是你们迷路了吗?
Selecting Operator 1 入侵者监控模式上线。
Selecting Operator 2 开始环境扫描。
Deployment 1 需要我为你启动陷阱吗?
Deployment 2 地形数据采集完毕。
In Battle 1 沙子会重塑大地。
In Battle 2 任何微小的震动都可能改变结果。
In Battle 3 在这里倒下的话,就不会受到更多伤害。
In Battle 4 不,我不会让你们走近......我答应过大家!
4-star Result 无论你依靠的是计算还是直觉......我只能说,叹为观止。
3-star Result 决策全部正确。你就是那种被真理女神亲吻过头脑的人吧?唔......我能摸一下你的前额吗?做下一个实验的时候,我也想来点好运气。
Sub 3-star Result 我做过那么多实验,七成结果并不完美。博士,无须担心,答案就藏在下一次尝试中。
Operation Failure 我绝不允许任何人伤害你们!眼前的问题我来解决,快走吧,请不要回头......
Assigned to Facility 罗德岛上真热闹啊。
Tap 欸,拉我的人是你呀?那就好,不是我忘记吃饭出现幻觉了......
Trust Tap 博士,你盯着我看了多久了?是发现了什么有趣的谜题吗?
Title 明日方舟。
Greeting 博士,我正想在附近散散步,要一起吗?