GamePress
Position
Attack Type

Tags

Archetype

Traits

Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy

Operator Description

Dorothy, Rhine Lab Collaborating Operator. Brave enough, and always facing forward.

Operator Quote

She wishes for everyone's happiness and she firmly believes that is the right thing to do.

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 7/5/2022
Release Date (Global) 3/14/2023

Potentials

Potential Item

Dorothy's Token A tube of unknown reagent identical to what flows in her body. Must never be used.

Talent

Can deploy up to 4 Resonators (Can store up to 6); The first enemy that steps on a Resonator will trigger its effect
Info
Can deploy up to 6 (+2) Resonators (Can store up to 6); The first enemy that steps on a Resonator will trigger its effect
Info
Can deploy up to 6 Resonators (Can store up to 8); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 1 Resonator within Attack Range
Info
Can deploy up to 8 (+2) Resonators (Can store up to 8); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 1 Resonator within Attack Range
Info
Can deploy up to 8 Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range
Info
Can deploy up to 10 (+2) Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range
Info
Dreamer
Lvl: 1
After a trap activates, Dorothy gains +2% ATK, stacking up to 10 times
Info
Dreamer
Lvl: 1
After a trap activates, Dorothy gains +2% ATK, stacking up to 12 (+2) times
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
10
Block
1
Attack Interval
0.85

Skills

SP Cost:
22
21
20
19
18
17
16
15
14
12
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Passive Effect: When a trap is triggered, deals 300% ATK as Physical damage and inflicts -25% DEF to the target for 5 seconds
Active Effect: Immediately gain 1 trap
Passive Effect: When a trap is triggered, deals 310% ATK as Physical damage and inflicts -25% DEF to the target for 5 seconds
Active Effect: Immediately gain 1 trap
Passive Effect: When a trap is triggered, deals 320% ATK as Physical damage and inflicts -25% DEF to the target for 5 seconds
Active Effect: Immediately gain 1 trap
Passive Effect: When a trap is triggered, deals 330% ATK as Physical damage and inflicts -25% DEF to the target for 5 seconds
Active Effect: Immediately gain 1 trap
Passive Effect: When a trap is triggered, deals 350% ATK as Physical damage and inflicts -25% DEF to the target for 5 seconds
Active Effect: Immediately gain 1 trap
Passive Effect: When a trap is triggered, deals 360% ATK as Physical damage and inflicts -25% DEF to the target for 5 seconds
Active Effect: Immediately gain 1 trap
Passive Effect: When a trap is triggered, deals 370% ATK as Physical damage and inflicts -30% DEF to the target for 5 seconds
Active Effect: Immediately gain 1 trap
Passive Effect: When a trap is triggered, deals 390% ATK as Physical damage and inflicts -32% DEF to the target for 5 seconds
Active Effect: Immediately gain 1 trap
Passive Effect: When a trap is triggered, deals 420% ATK as Physical damage and inflicts -33% DEF to the target for 5 seconds
Active Effect: Immediately gain 1 trap
Passive Effect: When a trap is triggered, deals 450% ATK as Physical damage and inflicts -35% DEF to the target for 5 seconds
Active Effect: Immediately gain 1 trap
Detailed Skill Info
cnt 1
atk_scale (Attack Scale) 3
def -0.25
duration 5
cnt 1
atk_scale (Attack Scale) 3.1
def -0.25
duration 5
cnt 1
atk_scale (Attack Scale) 3.2
def -0.25
duration 5
cnt 1
atk_scale (Attack Scale) 3.3
def -0.25
duration 5
cnt 1
atk_scale (Attack Scale) 3.5
def -0.25
duration 5
cnt 1
atk_scale (Attack Scale) 3.6
def -0.25
duration 5
cnt 1
atk_scale (Attack Scale) 3.7
def -0.3
duration 5
cnt 1
atk_scale (Attack Scale) 3.9
def -0.32
duration 5
cnt 1
atk_scale (Attack Scale) 4.2
def -0.33
duration 5
cnt 1
atk_scale (Attack Scale) 4.5
def -0.35
duration 5
SP Cost:
22
21
20
19
18
17
16
15
14
12
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Passive Effect: When a trap is triggered, deals 200% ATK as Physical damage to all nearby enemies and Bind them for 2 seconds. If the trap hits only 1 target, Bind them for 3.5 seconds instead
Active Effect: Immediately gain 1 trap
Passive Effect: When a trap is triggered, deals 210% ATK as Physical damage to all nearby enemies and Bind them for 2 seconds. If the trap hits only 1 target, Bind them for 3.5 seconds instead
Active Effect: Immediately gain 1 trap
Passive Effect: When a trap is triggered, deals 220% ATK as Physical damage to all nearby enemies and Bind them for 2 seconds. If the trap hits only 1 target, Bind them for 3.5 seconds instead
Active Effect: Immediately gain 1 trap
Passive Effect: When a trap is triggered, deals 230% ATK as Physical damage to all nearby enemies and Bind them for 2 seconds. If the trap hits only 1 target, Bind them for 3.5 seconds instead
Active Effect: Immediately gain 1 trap
Passive Effect: When a trap is triggered, deals 240% ATK as Physical damage to all nearby enemies and Bind them for 2 seconds. If the trap hits only 1 target, Bind them for 3.5 seconds instead
Active Effect: Immediately gain 1 trap
Passive Effect: When a trap is triggered, deals 250% ATK as Physical damage to all nearby enemies and Bind them for 2 seconds. If the trap hits only 1 target, Bind them for 3.5 seconds instead
Active Effect: Immediately gain 1 trap
Passive Effect: When a trap is triggered, deals 260% ATK as Physical damage to all nearby enemies and Bind them for 2.5 seconds. If the trap hits only 1 target, Bind them for 5 seconds instead
Active Effect: Immediately gain 1 trap
Passive Effect: When a trap is triggered, deals 270% ATK as Physical damage to all nearby enemies and Bind them for 3 seconds. If the trap hits only 1 target, Bind them for 5 seconds instead
Active Effect: Immediately gain 1 trap
Passive Effect: When a trap is triggered, deals 280% ATK as Physical damage to all nearby enemies and Bind them for 3 seconds. If the trap hits only 1 target, Bind them for 5.5 seconds instead
Active Effect: Immediately gain 1 trap
Passive Effect: When a trap is triggered, deals 300% ATK as Physical damage to all nearby enemies and Bind them for 3.5 seconds. If the trap hits only 1 target, Bind them for 6 seconds instead
Active Effect: Immediately gain 1 trap
Detailed Skill Info
cnt 1
atk_scale (Attack Scale) 2
cnt_2 1
duration 2
duration_2 3.5
cnt 1
atk_scale (Attack Scale) 2.1
cnt_2 1
duration 2
duration_2 3.5
cnt 1
atk_scale (Attack Scale) 2.2
cnt_2 1
duration 2
duration_2 3.5
cnt 1
atk_scale (Attack Scale) 2.3
cnt_2 1
duration 2
duration_2 3.5
cnt 1
atk_scale (Attack Scale) 2.4
cnt_2 1
duration 2
duration_2 3.5
cnt 1
atk_scale (Attack Scale) 2.5
cnt_2 1
duration 2
duration_2 3.5
cnt 1
atk_scale (Attack Scale) 2.6
cnt_2 1
duration 2.5
duration_2 5
cnt 1
atk_scale (Attack Scale) 2.7
cnt_2 1
duration 3
duration_2 5
cnt 1
atk_scale (Attack Scale) 2.8
cnt_2 1
duration 3
duration_2 5.5
cnt 1
atk_scale (Attack Scale) 3
cnt_2 1
duration 3.5
duration_2 6
SP Cost:
22
21
20
19
18
17
16
15
14
12
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Passive Effect: When a trap is triggered, deals 200% ATK as Arts damage to all enemies in range and Slow them for 3 seconds. After a delay, trigger other Resonators within range
Active Effect: Immediately gain 1 trap
Passive Effect: When a trap is triggered, deals 210% ATK as Arts damage to all enemies in range and Slow them for 3 seconds. After a delay, trigger other Resonators within range
Active Effect: Immediately gain 1 trap
Passive Effect: When a trap is triggered, deals 230% ATK as Arts damage to all enemies in range and Slow them for 3 seconds. After a delay, trigger other Resonators within range
Active Effect: Immediately gain 1 trap
Passive Effect: When a trap is triggered, deals 250% ATK as Arts damage to all enemies in range and Slow them for 3 seconds. After a delay, trigger other Resonators within range
Active Effect: Immediately gain 1 trap
Passive Effect: When a trap is triggered, deals 260% ATK as Arts damage to all enemies in range and Slow them for 3 seconds. After a delay, trigger other Resonators within range
Active Effect: Immediately gain 1 trap
Passive Effect: When a trap is triggered, deals 270% ATK as Arts damage to all enemies in range and Slow them for 3 seconds. After a delay, trigger other Resonators within range
Active Effect: Immediately gain 1 trap
Passive Effect: When a trap is triggered, deals 280% ATK as Arts damage to all enemies in range and Slow them for 3.5 seconds. After a delay, trigger other Resonators within range
Active Effect: Immediately gain 1 trap
Passive Effect: When a trap is triggered, deals 300% ATK as Arts damage to all enemies in range and Slow them for 4 seconds. After a delay, trigger other Resonators within range
Active Effect: Immediately gain 1 trap
Passive Effect: When a trap is triggered, deals 320% ATK as Arts damage to all enemies in range and Slow them for 4.5 seconds. After a delay, trigger other Resonators within range
Active Effect: Immediately gain 1 trap
Passive Effect: When a trap is triggered, deals 350% ATK as Arts damage to all enemies in range and Slow them for 5 seconds. After a delay, trigger other Resonators within range
Active Effect: Immediately gain 1 trap
Detailed Skill Info
cnt 1
atk_scale (Attack Scale) 2
sluggish 3
interval 2
cnt 1
atk_scale (Attack Scale) 2.1
sluggish 3
interval 2
cnt 1
atk_scale (Attack Scale) 2.3
sluggish 3
interval 2
cnt 1
atk_scale (Attack Scale) 2.5
sluggish 3
interval 2
cnt 1
atk_scale (Attack Scale) 2.6
sluggish 3
interval 2
cnt 1
atk_scale (Attack Scale) 2.7
sluggish 3
interval 2
cnt 1
atk_scale (Attack Scale) 2.8
sluggish 3.5
interval 2
cnt 1
atk_scale (Attack Scale) 3
sluggish 4
interval 2
cnt 1
atk_scale (Attack Scale) 3.2
sluggish 4.5
interval 2
cnt 1
atk_scale (Attack Scale) 3.5
sluggish 5
interval 2

Modules

Story Book
Lvl. 1
Lvl: 60
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
Has 20% chance to deploy a trap that deals double damage
Equip Attribute Bonuses
Stat Value
max_hp 120
atk 42
Unlock Information
Materials
x4
x2
x80000
Missions
During battle, have Dorothy deploy a total of 50 Resonators (excluding Support Units)
Clear Main Theme 4-5 with a 3-star rating; You must deploy your own Dorothy, and can only include 3 other Operators as members

RIIC Base Skills

Room Type:
Factory
When this Operator is assigned to a Factory, provides an additional +5% productivity for every Rhine Technology-type skill in the same Factory
Rhine Tech β Lvl: 1
(莱茵科技·β)
Room Type:
Factory
When this Operator is assigned to a Factory, productivity +25%

Botzu's Quick Evaluation

+ High versatility and map control due to her archetype.
+ Can output some decent damage under the right circumstances.
+ S2: Reliable and long-lasting stalling against single targets
+ S3: Strong crowd control option with both good damage and versatile utility via slow.
- Constantly deploying mines puts some stress on DP generation and requires very active play.
- Can't stall enemies for long periods of time by herself, as mines can't deployed on tiles with enemies.
- Needs a degree of planning not to deny ground tiles to other Operators and to set up her damage.

Operator Overview

Dorothy Franks, despite her youthful appearance, is the director of the Rhine Originium Technology Application Section. This is an extremely important position, and her involvement in Rhodes Island indicates an unprecedented level of cooperation between the two organizations. Dorothy is also an unprecedented resource for Rhodes Island on her own, being the first 6* Trapmaster Specialist introduced in Arknights. Her Resonance Device traps are debilitating weapons, capable of debuffing DEF, inflicting Bind, or setting off her other devices for a chain reaction of Bomberman-esque proportions.

Like other Trapmasters, Resonance Device traps are initially generated by Dorothy’s Resonator Talent and subsequently by her Skills. However, from E1 onwards, Resonator will also deploy a Resonance Device within Dorothy’s attack range every time she is deployed, giving her a free start to setting her traps. Her E2 Talent, Dreamer, gives Dorothy a stacking ATK boost (up to a cap) every time a Resonance Device activates, making her stronger the more traps she successfully sets off.

Each of Dorothy’s Skills generates more Resonance Devices over time and changes the effect the Devices have when activated.

  • Her S1, Dangerous Entity Removal, causes Devices to do single-target Physical damage and reduce enemy DEF for several seconds.
  • Her S2, Quicksand Generation, causes Devices to do AoE Physical damage and Bind all afflicted targets. If only one target is hit, the Bind duration is greatly increased.
  • Her S3, High-Speed Resonating Troubleshooter, is the fun one. This causes Devices to inflict Arts damage in a cross shape and Slow all affected targets. The fun part is, if there are other Devices within the damage range, those Devices will also be set off, causing a rolling explosion that can cover the entire screen if you place Devices well enough!

Trapmasters have traditionally not had a huge effect on the Arknights meta, but they are very fun to use if you enjoy their playstyle, and Dorothy is no different. She doesn’t have the unbridled power of the more broken 6* Operators, but there is no end to the creative strategies you can pull off with her versatile trap abilities. Heck, placing S2 traps so they only hit one target (for maximum Bind time) and placing S3 traps so they set off other useful traps (while avoiding ones you want to keep around) can be a fun game all on its own! There are fun interactions with other Operators (Irene’s S1 allows for chain-S2 traps, for example) and specific maps (such as using traps to reveal the map in certain modes) to utilize, and there’s always building up Dorothy’s Dreamer Talent as efficiently as possible! For any player who is a fan of puzzle games in general (and Bomberman in particular), this partnership with Dorothy might be just what the Doctor ordered.

Newbie Tier List Explanation

Dorothy is a high cost high effort Operator that offers utility that early game players won't really need, and if they do will be able to find it in other, cheaper alternatives. New players will usually be better off waiting until later in the game to decide if they want to invest in her or not.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S3M3 A+ S- A+
S2M3 A- S- A-

Dorothy is one of those units whose priority will depend on the sort of player you are. She is a high cost and high effort unit for results that can usually be found elsewhere. Most players likely won't want to invest deeply into her at all. However, if you're one of those players that finds satisfaction in that sort of gameplay, Dorothy can be extremely valuable with near mandatory Masteries. Trapmasters are reliant on renewing their traps to be effective, so the reduced SP cost alone is worthwhile before even looking into the effects, and Dorothy has big gains to the effects as well.

Should you be one of the few brave enough to pursue Dorothy, she is a very strong M6 consideration. Both S2 and S3 have strong use cases, and regular Dorothy users will definitely want both. However, start with S3 if you only do one as it is her main source of damage. It oftentimes requires extensive planning to optimize, but the results are as satisfying as they are effective. The gains from Mastery are massive too. In addition to the previously mentioned renewal rate, Mastery is also a well above average improvement to both damage and control.

S2 is a similarly solid skill, though it is of lower importance than S3. It trades some damage for better control, but the most effective form of control is a dead enemy and the damage potential loss is quite large. This makes places where S2 is the better choice a little less common. With that said, the global reach of a solid duration bind on top of large Mastery gains makes it a strong secondary consideration.

You likely won't want to bother with her S1. It's best focused on single hard targets, which just isn't the value of her kit as well as being hard to execute. It will likely only ever find value with hardcore Dorothy users. However, it does look a bit more appealing if you also plan to maximize her Module. The higher multiplier gets more value out of the crit mines, which does increase the value of that fringe potential.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x6
x4
3 ➝ 4
Lv1
x8
x5
4 ➝ 5
Lv1
x8
x4
x4
5 ➝ 6
Lv1
x8
x6
6 ➝ 7
Lv1
x8
x4
x5
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x7
Lv1 16h
x12
x4
x7
Lv1 24h
x15
x6
x5
2
Lv1 8h
x8
x4
x11
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x6
3
Lv1 8h
x8
x4
x5
Lv1 16h
x12
x4
x6
Lv1 24h
x15
x6
x6

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x5
x7
x180000
x4
x4
x8

Overall Elite Cost

Total Cost

Operator Profile

Artist Jacknife
CV 佐藤聪美
CV (CN) 吱毛
Gender Female
Place of Birth Columbia
Birthday May 8
Race Zalak
Height 170cm
Combat Experience
None
Infection Status Medical tests have confirmed that no infection is present.
Nation
Group
Physical Strength Normal
Mobility Normal
Physiological Endurance Standard
Tactical Planning Standard
Combat Skill Normal
Originium Adaptability Excellent

Profile

The director of Rhine Lab's Originium Art Section, Dorothy chose to use her given name as her codename aboard Rhodes Island.
Miss Dorothy Franks is joining Rhodes Island as the project leader of our collaboration with Rhine Lab, and will be lending us her assistance in our research projects. As the director of their Originium Art Section, her expertise on the subject is beyond question, and her Originium Arts applications are unparalleled.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Operator Dorothy shows no signs of Originium infection.
However, we all know that there exists something in her body that is no less dangerous than Oripathy.

[Blood Originium-Crystal Density] 0.13u/L
Operator Dorothy is frequently immersed in a variety of experiments closely related to Originium. Although she uses adequate safety precautions, extra attention is necessary.

Archive File 1

Increase Trust to 50.
The first time Dorothy Franks came aboard the Rhodes Island landship was when Rhine Lab was in the initial stages of quelling the disturbance that occurred in the outskirts of Trimounts, not long after the arrest warrant for Energy Director Ferdinand Clooney was issued for his illegal experiments. It was around this time that Operator Dorothy proposed to us a mutually beneficial collaborative project that would become the highest level collaboration between Rhine Lab and Rhodes Island to date—a project that is not only managed directly by a Rhine section director, but also necessitated said director's dispatchment to Rhodes Island.
Given her sensitive position, we must make this clear: despite her employment as a section director at Rhine Lab, Operator Dorothy never flaunts her position.
The reason we always bring up her position when we introduce her to others is that it is the best way to throw a spotlight on both her life and her most attention-worthy talent. She is one of the most outstanding leaders among Rhine Lab's many researchers, and one of the foremost experts in the field of Originium Arts applications. Some of us have seen for ourselves the results of the research projects she's been personally involved in.
Although ultimately the former Energy Section Director Clooney was established as the mastermind behind the incident, there is no doubt that it is this lady with a bright smile on her face who produced the results of those dangerous experiments.

Archive File 2

Increase Trust to 100.
Operator Dorothy was born to a family of immigrants from Sargon. Her father was a civilian medic who practiced medicine in the wilderness, while her mother was a Pioneer.
As her father was often away, Dorothy was raised alone by her Pioneer mother. The sandy barrenlands became her most familiar sight during childhood, and her mother's fellow Pioneers became the people she was closest to besides her parents. She liked to write about each member of the Pioneer Team in her diary, and saw them all as irreplaceable family members.
As the descendant of Pioneers, Dorothy's mother also became a Pioneer who worked in the wastes, but evidently she did not want her daughter following in her footsteps. Dorothy had demonstrated extraordinary talent since childhood, with her grades in school far exceeding those of other children her age. Her parents were elated, and they worked hard to pay for her schooling and save for her college tuition so she would never have cause to worry financially. In today's Columbia, as long as someone has enough talent, they have the opportunity to leap up the social ladder, even the children of Pioneers. There is no way but up for the gifted. Of course, this also means that those without the qualifications already have their lives set in stone. However, at the very least, her parents truly believed that she had a much brighter future than theirs ahead of her.
Dorothy went on to meet their expectations as she grew up, her excellence obvious to all those around her. Her family celebrated when she received Ironforge Polytechnic's invitation to participate in its summer camp, not knowing that this would be the last time they would all be together. Dorothy's mother was killed along with many of her Pioneer Team members when a Catastrophe struck the temporary base they were in.
Dorothy's father tried very hard to console his distressed daughter, but was largely unable to do so. However, when she finally emerged from her room after locking herself inside for a few days, her sorrow seemed to have largely died down.
Surely, she'd already found her direction by then.

Archive File 3

Increase Trust to 150.
Overall, Operator Dorothy gets along very well with her fellow operators during her stays aboard the Rhodes Island landship.
Aside from the laboratories, Dorothy spends the most time in the ship's screening rooms watching black-and-white films, one of her favorite pastimes. There, she sometimes runs into other operators who share the same interest. It wasn't long before she received an invitation to join the movie lovers' club and became part of that small community.
Dorothy is kind and compassionate by nature, and very much enjoys taking care of those around her. Many of our operators have been on the receiving end of her gentle nagging. Unfortunately, though, it seems she rarely counts herself as someone to be taken care of. So even while she is looking out for others, she is often in pretty bad shape herself.
Those who've worked with her before at Rhine Lab have long since gotten used to how worrying she can be. Operator Astgenne often proactively takes on the responsibility of caring for her, which Dorothy always seems a little embarrassed about. But sometimes, she drops her big sister-like facade and opens her eyes wide like a little girl, making all kinds of tiny, inconsequential requests of Astgenne.
That said, based on Operator Silence's observations and reports, it is also worth pointing out that Dorothy can be somewhat biased in her viewpoints, especially when it comes to ideas like 'protecting everyone' and 'making everyone happy.' When these topics are brought up in conversation, she can sometimes suffer minor emotional breakdowns. This deep-rooted obsession grew out of her family's situation and is not so easy to defuse.

Archive File 4

Increase Trust to 200.
According to Operator Dorothy herself, in contrast to company veterans such as Saria and Ferdinand, she is the Rhine Lab section director to have most recently joined the company. Originally, Rhine Lab consisted only of nine sections. It was not until she jumped ship from a government research institute, along with her projects, that the tech company heavily supported by the Columbian government formed its Originium Art Section, thus creating its ten-section structure.
At Rhine Lab, Dorothy's relationship with the other section directors is not bad in general. At the very least, they are able to stay amicable enough on the surface. Even Ferdinand, generally known to be difficult to get along with, has given her plenty of assistance with her research. Although she was aware that his help came at a high price, no price was too high when she was about to achieve her dream.

[Voice Log]
'Yes, I was the last one to join. Kristen, Saria, Ferdinand, and Parvis were the original members.'
'Oh, I guess that might cause confusion. It was Kristen and Saria who started the company. Ferdinand and Parvis were the first ones to join them.'
'Just like me, they brought their projects with them. Rhine Lab has always been taking in members like us. All of us have stable, workable projects. Kristen gave us a platform, and we gave back to the company with our results.'
'It was Kristen who approached me back then. She understood my research, and was willing to give me the support I needed. When they hired me, the project that Parvis handed to Olivia had just gone wrong... Oh, it's not as bad as it sounds. An experiment had failed, that's all.'
'The company was in a huge mess because of Director Saria. That was the first time I saw Kristen like that. Perhaps that was when Ferdinand started coming up with his plans.'
'As for what happened this time... Ferdinand's got his own ideas, and I'm not in a position to judge his actions when I was also involved.'
'Parvis? Hm...'
'Most of the time, he's very easy to talk to. He doesn't offend anyone. You could have tea with him, listen to music, and it's all fine.'
'But Parvis is a researcher, too. So is Ferdinand, so is Kristen. And so am I.'
'Well, I really didn't want to put it this way, but...'
'Doctor, I'm sure you know what I mean. We're so alike, after all.'

Promotion Record

Upgrade to Elite LV2.
Both Dorothy Franks's words and actions are sincere. There is no doubt about that. Nonetheless, behind that sincerity lies an element of danger, which we must not underestimate simply because this researcher possesses a warm smile, an attentive gaze, and genuine concern for others. Even though the crisis caused by the experiment has died down and Operator Dorothy has not displayed any dangerous tendencies, we must be aware of the fact that she never has and never will stray from her purpose.
—She truly wishes for everyone to equally find happiness.
Even during her college years, she was already paying close attention to some of Loken Williams's research. From this, we can surmise that whenever Loken gave lectures at the university, Dorothy was likely sitting there in the audience, and was thus influenced by some of his ideals. In particular, her similar attitude towards experimental ethics can be seen in the recent incident. We can only guess what kind of role Rhine Lab had in the 'Loken Watertank' incident, and moreover what kind of part Dorothy herself played. However, none of our guesses are particularly optimistic.
It's also worth noting that it was Operator Saria who first expressed her opinion on Dorothy's onboarding even though she had interacted with her the least during their time at Rhine Lab.
'I know people like her.'
Saria reminded us, 'Be careful. They're the kind of people who will do whatever it takes to achieve what they consider beautiful.'

Voice Lines

Default
Appointed as Assistant I was an assistant for other researchers before I got my own lab... That being said, shall I begin your day with a cup of coffee?
Talk 1 Doctor... Doctor who? Oh, it's your codename? Sorry. At Rhine Lab, calling for a 'Doctor' usually gets a response from everyone in earshot. You must be very special to Rhodes Island, Doctor.
Talk 2 The rumbling grapevine says Saria is at odds with Control. But I get the feeling they're both idealists, and those with a strong will tend to have an edge to them. I... am I any different? I hope you'll never see my edge.
Talk 3 You think scientists are weird? Yes, obsession may drive us to ignore certain other things, including social and ethical norms. Our jobs aside, though, we're all normal people at heart.
Talk after Promotion 1 Research is like exploration; the further you go, the more dangerous it gets. But every step we take has a chance to change lives, which is why we keep going, even if death or public scorn await. We're kindred spirits, Doctor… And that is a fact.
Talk after Promotion 2 I made lots of friends in the world of science. They often discuss their dreams with me; some are not so good at expressing themselves, but I can guess. You say I've guessed wrong sometimes? Hm... perhaps. Maybe I should reflect...
Talk after Trust Increase 1 It's getting cool outside. Remember to dress warm when you go into the field... *sneeze* I, er, forgot to do so myself. I often forget these things if Elena isn't there to remind me. *Sneeze* Oh, thanks for the coat. That's so kind of you.
Talk after Trust Increase 2 I never thought of myself as a genius. I'm just fortunate. My father and other people in the Pioneer team saved the money to send me to school, while the government sponsorship also allowed me to pursue scientific research. I'm here today thanks to the help of many people. That's why I want to do my best to help others too.
Talk after Trust Increase 3 Sometimes, I wake up in the middle of the night in the labs and feel... scared. Scared that people will end up abandoning me, even after all I've done, and even... with hatred in their hearts. What should I do? All I want is to bring them happiness. Can you help me, Doctor?
Idle All work and no play makes it a sleepy day... We have so much in common, don't we... Let me turn up the temperature. Noise-canceling mode... Oh, seems your cabin isn't equipped with that…?
Onboard Hello, I'm Dorothy, head of the Originium Art Section at Rhine Lab. Dr. Silence already introduced me? Then it saves both of us the formalities. Please, just call me Dorothy.
Watching Battle Record Are these simulations or... hm, Rhodes Island feels different from how I imagined, but I understand.
Promotion 1 As a matter of fact, I was worried about not spending enough time on the Rhodes Island Landship... maybe I should apply to Kristen for another long-term cooperation project.
Promotion 2 Doctor, how do you like my lab? I'm thinking about what equipment I should bring over. Mechanist says my command of resonance might come in handy in obstacle removal and weapon development.
Added to Squad What sights will the Doctor show us this time?
Appointed as Squad Leader Don't worry, I'll take care of the others.
Depart The battlefield is an extension of the laboratory.
Begin Operation Strayed, aren't you?
Selecting Operator 1 Security systems online. Monitoring intruders.
Selecting Operator 2 Initiating environmental scan.
Deployment 1 Do you need the traps activated?
Deployment 2 Terrain data collection complete.
In Battle 1 The sand will reshape the land.
In Battle 2 The slightest vibration can change the result.
In Battle 3 Stay down, and you won't get hurt any worse.
In Battle 4 No, I won't let you take another step… I promised them.
4-star Result Whether it's by your calculation or instinct… All I could say is, marvelous.
3-star Result Your decisions were on the mark. Were you kissed by the goddess of truth? Can I touch your forehead? For good luck, you know, while I tackle my next experiment.
Sub 3-star Result 70% of my experiments don't turn out the way I want them to. The answer lies in the next attempt, Doctor.
Operation Failure I won't let anyone hurt you! I'll take care of things here. Go, and never turn back...
Assigned to Facility Rhodes Island is always so lively.
Tap Oh, it was you tugging at me? Thank goodness, I thought I skipped too many meals and was hallucinating...
Trust Tap What is it that keeps you staring at me, Doctor? Did you find an interesting problem to tackle?
Title Arknights.
Greeting Doctor, I was thinking about going out for a walk. Would you like to join me?