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Position
Attack Type

Tags

Archetype

Traits

Normal attacks deal Arts damage while the skill is active

Operator Description

Dur-nar, Defender of Rhodes Island, vows to stop all rioters with her shield.

Operator Quote

Those foolhardy enough to try to overcome her shield soon find themselves eating dirt.

Obtain Approach

Credit Store
The Operator can be obtained through Credit Store.
Headhunting: No Recruitment: No
Release Date (CN) 10/1/2019
Release Date (Global) 5/20/2020

Potentials

Potential Item

Dur-nar's Token An abandoned electric blade. One must first understand loss to understand what it means to treasure something.

Talent

ATK +4%, DEF +4%
Info
ATK +7%, DEF +7%
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
5
Redeploy Time
70
DP Cost
20
Block
3
Attack Interval
1.6

Skills

SP Cost:
40
40
40
37
37
37
37
37
37
35
Initial SP:
0
0
0
0
0
0
5
5
5
10
SP Charge Type
Skill Activation
Duration
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
Skill Effect
ATK +20%
ATK +25%
ATK +30%
ATK +35%
ATK +40%
ATK +45%
ATK +50%
ATK +60%
ATK +70%
ATK +80%
Detailed Skill Info
atk 0.2
atk 0.25
atk 0.3
atk 0.35
atk 0.4
atk 0.45
atk 0.5
atk 0.6
atk 0.7
atk 0.8
SP Cost:
37
36
35
34
33
32
31
29
27
25
Initial SP:
0
0
0
3
3
3
6
8
10
12
SP Charge Type
Skill Activation
Duration
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
Skill Effect
ATK +20%, Attacks multiple targets equal to block number, and hits any targets within attack range
ATK +25%, Attacks multiple targets equal to block number, and hits any targets within attack range
ATK +30%, Attacks multiple targets equal to block number, and hits any targets within attack range
ATK +35%, Attacks multiple targets equal to block number, and hits any targets within attack range
ATK +40%, Attacks multiple targets equal to block number, and hits any targets within attack range
ATK +45%, Attacks multiple targets equal to block number, and hits any targets within attack range
ATK +50%, Attacks multiple targets equal to block number, and hits any targets within attack range
ATK +60%, Attacks multiple targets equal to block number, and hits any targets within attack range
ATK +70%, Attacks multiple targets equal to block number, and hits any targets within attack range
ATK +80%, Attacks multiple targets equal to block number, and hits any targets within attack range
Detailed Skill Info
atk 0.2
atk 0.25
atk 0.3
atk 0.35
atk 0.4
atk 0.45
atk 0.5
atk 0.6
atk 0.7
atk 0.8

RIIC Base Skills

(重装专精·α)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, Defender Operators' Specialization training speed +30%
Snack Network Lvl: 1
(零食网络)
Room Type:
Control Center
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour.

Botzu's Quick Evaluation

+ Trait: When Skills are active, attacks do Arts damage
+ 15 base RES
+ A DPS Defender (rare) with high base ATK
+ Very easy to obtain and max potential from purchase with Friend Credits
- For a Defender, has extremely low DEF, high Deployment Cost, and long Attack Interval
- No team utility other than DPS

Operator Overview

“Ah, shoot, I'm out of popcorn.”

As Dur-Nar is a connoisseur of both food and fashion, Rhodes Island Operators rely on her to find their favorite snacks, especially ones that are out of season or out of stock. (They may also depend on her to give Orchid a run for her money in the “sweet hat” department.) More importantly, they rely on her on the battlefield, where she is fielded as a 4 Normal Defender Operator… one who, unusually, focuses on DPS and dealing Arts Damage rather than on defense.

A lot of Dur-Nar’s power stems from her Trait: while her Skills are active, her normal attacks deal Arts damage instead of physical damage. Her Skills play to this by enhancing her ATK: in particular, her Skill 2, Shielded Counterattack, not only offers a large ATK boost but also causes her to attack a number of enemies equal to her Block count (like an AoE Guard). As a Defender, Dur-Nar can Block-3 by default, so with this Skill active, she can tear through a wave of enemies in no time flat. Because AoE Guards take a lot of investment before they can Block-3, Dur-Nar can be an excellent unit for early-game players who lack AoE damage.

Unfortunately, this power comes at a price. Dur-Nar has no damage-mitigating Skills or Talents, and her HP and DEF are unimpressive for a Defender (though she does have some RES to compensate). Her ATK is very high for a Defender, but still lower than pure DPS units (i.e., equivalent-rarity Guards). She also has a high DP cost, and her Attack Interval is slower than Defenders or AoE Guards, which reduces her DPS potential. Finally, her Skill 2 only charges SP when she is attacked by enemies, so it doesn’t charge between enemy waves, which can be an issue when her damage relies upon her Trait so heavily. It’s a lot of weaknesses to surmount, but consider the benefit: an AoE Arts damage Operator who can Block-3 at base level and be deployed on ground squares! Especially on stages where Casters are banned or ranged squares are in short supply, Dur-Nar can be well worth her drawbacks.

Newbie Tier List Explanation

In the early game, where blocking is more prevalent but incoming damage isn't very high, this kind of blocker/DPS combo can be quite effective. Also, the melee arts damage can be useful for limited rosters. She is easily to acquire and max potential through the credit store. Keep in mind that she will fall off in later game as players gain a more diverse roster and enemies start hitting harder.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S2M3 None

Note: This unit does not have Mastery grades. This means the unit is generally not one worth spending the resources of Mastery on. However this write-up should help with skill selection, should you want to use the unit regardless.

Dur-nar is a really useful unit for her rarity. The AoE Arts damage on a long duration skill is very useful, and rather uncommon to boot. However, Dur-Nar really doesn’t really need extra investment to do that, so like most 4★s, the promotions beyond E1 are a luxury. S2 is the clear choice if you wanted to push her beyond that; it represents some pretty decent gains.

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x2
2 ➝ 3
Lv1
x2
x5
3 ➝ 4
Lv1
x3
x2
4 ➝ 5
Lv1
x3
x3
5 ➝ 6
Lv1
x3
x2
6 ➝ 7
Lv1
x4
x3
Skill Level Requisites Materials
1
Lv1 8h
x2
x1
x4
Lv1 16h
x4
x2
x2
Lv1 24h
x6
x2
x2
2
Lv1 8h
x2
x1
x2
Lv1 16h
x4
x2
x2
Lv1 24h
x6
x2
x2

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x15000
x3
x1
x1
x60000
x5
x19
x8

Overall Elite Cost

Total Cost

Operator Profile

Artist Xiàyě Hóng Míng
CV Nanako Mori
CV (CN) 卢晓彤
Gender Female
Place of Birth Columbia
Birthday August 11
Race Vulpo
Height 160cm
Combat Experience
8 years
Infection Status Medical tests have confirmed that no infection is present.
Nation
Combat Skills Excellent
Physical Strength Excellent
Mobility Standard
Physiological Endurance Standard
Tactical Planning Normal
Originium Adaptability Normal

Profile

Dur-nar was once a lieutenant in Columbia's standing army. For unknown reasons, she was discharged from military service and through regular recruitment channels, she joined Rhodes Island. She has serves as a drill instructor and defensive operator. She excels at using a specially-constructed shield for protection and at finding opportunities to strike enemies with her electric blade.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there are no other signs of infection. At this time, this operator can be confirmed to be uninfected.

[Somatic Cell-Originium Fusion Rate] 0%
Physical exam shows no signs of Oripathy infection.

[Blood Originium-Crystal Density] 0.16u/L
Patient has extensive combat experience and bears scars of injuries from Originium. However, there is currently no sign of infection. Periodic examination is recommended.

Archive File 1

Increase Trust to 50.
The upright and candid former soldier is now responsible for mid-level standard courses at Rhodes Island and is also an instructor for introductory courses in heavy armor. Dur-nar previously served in Columbia's army, where she saw plenty of combat and gained a reputation as a highly skilled warfighter. She is something of a foodie, finding the greatest joy in life comes from what she puts in her mouth.

Archive File 2

Increase Trust to 100.
Due to the medical unit's (especially Hibiscus) strict management of provisions in addition to Dobermann's strict requirements for newly inducted operators, even if snacks were placed on Rhodes Island shelves, that does not guarantee that new operators would be able to get their hands on them, much less happily scarf down entire bags. Fortunately for everyone, there is Dur-nar. Through her connections in the logistics department, she has organized a snack network that spans the entirety of Rhodes Island. She spares no effort to provide everyone with the most delicious and cheapest snacks. She cannot hope to compete with 'hidden enemies' in a battle of wits and bravery, but her original intention was merely to add some happiness to the lives of those at Rhodes Island, anyway. On this basis, the managers have turned a blind eye to her activities. Besides, Dobermann's favorite food is actually -- (this record has come to an end suddenly and inexplicably)

Archive File 3

Increase Trust to 150.
Dur-nar is acquainted with Frostleaf, and it was clear from their first meeting at Rhodes Island that their memories of each other may not be pleasant. But time heals all wounds, and the two are no longer the warriors crossing swords that they once were. They have agreed to let the past be the past, and hold on tight to the life they had spent their youth chasing. After a period of warming up, and a bit of friction, Frostleaf came forward with a proposal. She invited Dur-nar to join her on a mission; an invitation the latter gladly accepted. Some people might not understand why a loner like Frostleaf would ask for a partner, but Dur-nar knew the reason: only those who are willing to atone for their sins can be trusted to stand together.

Archive File 4

Increase Trust to 200.
Dur-nar was once a most troublesome soldier, a thorn in the side of her commanders: she was an unsurpassed warrior, but would not listen to orders. When the brass had had enough of her stubbornness, they gave her a promotion, sending her to manage a squad of fresh recruits. She trained the kids, with great frustration, and they in turn changed her disposition. In time, she grew to accept the soldiers as her own. For the sake of their training, she traded her dual electric swords for the sword and shield combo she uses today. She put her heart and soul into her men, right up until the point when the brass decided to send them on a suicide mission. Dur-nar was beside herself. She flew into a rage and assaulted a suprior officer. She has been unwilling to discuss the events that followed. According to certain documents we've acquired, she was forcibly discharged. She then went through a period of hopping from security to police to mercenary work for short stints, up until she arrived at Rhodes Island. When the Doctor asked her in private why she had come to join Rhodes Island, she produced a letter. It was a letter of thanks from the few survivors of her squad of trainees. At the end of the letter, the Doctor fixated on a particular sentence, 'If there were a place where the command actually cared about the grunts, would you give it a try?' After that was an address to send her resume to Rhodes Island, along with all the names of the survivors.

'And that's why I'm here.'

Promotion Record

Upgrade to Elite LV2.
'I saw her. If I'm not mistaken, at that time, she was still known as 'Patrick's Spring.' If you mentioned this code name to any of the senior officers, I guarantee you their eyes would light up. She was that famous. You didn't know that? Oh, of course. You're not from Columbia. Have you heard of the Springtime Offensive? Yes, that's right. THAT Springtime Offensive. Both sides were still getting ready for battle. She picked up two electric blades all by herself and went charging at a group of enemies. I've never seen someone with such an outstanding character as that. The enemy never knew what hit them. The rest of our troops followed her lead, and that was that. The enemy was finished. Yes, she's a strong one, all right. She can do anything. She's just not great at obeying discipline. She really gave those old guys a hard time. I still remember the looks on their faces at her award ceremony. It was something to behold. For a period of time, all of Columbia's recruitment materials had her and her alone on them. It's a shame that I never heard much about her after she moved units. Oh man, she's with you guys. How did you manage to recruit her? My companions have been looking for her for a long time. Even after all this time, she probably fetches a huge commission. Oh, it's time to go. Shift's up, I need to withdraw. Come by and talk more the next time you get a chance. It's a date.'

Source: Excerpt of recorded conversional between personnel member D335 and Headhunter H. Jr.

Voice Lines

Default
Appointed as Assistant Aw, c'mon, get someone more literate for this job. I'm a soldier, all I know is following orders. Paperwork's beyond me.
Talk 1 Life is tough enough already. Let's relax with some butter, frosting and jam.
Talk 2 If Frostleaf wasn't still lugging that big axe around, there's no way I would've recognized her. We fought together before, probably as enemies. Anyway, I'm relieved to see her living the good life at Rhodes Island.
Talk 3 Watch it, Doctor, you can't go touching my weapon. I just replaced the Originium on that thing. It's dangerous when you hold it wrong... Look out! I, I'll take you to Medical...
Talk after Promotion 1 Defensive ability is what matters to a Defender. I don't care if it's organic fiber or ceramic padding, as long as it's the state-of-the-art, just buy it!
Talk after Promotion 2 Stories from my past? Umm… Don't have much to say. I mean, what kind of story could a bad tempered soldier have? All those merits and medals... Hmph, they're nothing in the face of the lives lost.
Talk after Trust Increase 1 The greenies we got in the reserves are pretty good. But they suck at securing amenities. Back in my day, the rookies were way smarter about hiding cookies.
Talk after Trust Increase 2 I talked to Logistics. From now on, they're putting 'Industrial Material' on all our snack packaging. Then, all we need is you to sign off on them for us, Doctor.
Talk after Trust Increase 3 Doctor? Oh, sorry. I was all caught up in reminiscing. I still can't get past certain things. If my old commander was anything like you, maybe... We wouldn't have had to go through that.
Idle Psst, Psst! Want some pop rocks? I got all kinds. I know I got one you'll love.
Onboard Hard as rock and lethal as lightning! That's me, Dur-nar. Nice to meet you, Doctor.
Watching Battle Record Ah, shoot, I'm out of popcorn.
Promotion 1 A promotion? Good, good, do I get paid more too? Awesome!
Promotion 2 The old me only knew how to charge on ahead and fight without stopping. Now, I fight for everybody. Just give your orders, Doctor.
Added to Squad Ready to deploy. Where am I needed?
Appointed as Squad Leader I only have one request: Safety first and don't ever forget it.
Depart We're off! Remember to stay frosty and keep an eye out.
Begin Operation I never did get used to the stench of war.
Selecting Operator 1 Yes sir!
Selecting Operator 2 In position!
Deployment 1 I'll leave the support to you.
Deployment 2 Cover me!
In Battle 1 Hold the line!
In Battle 2 Don't be an idiot!
In Battle 3 Ya ain't gettin' through me!
In Battle 4 Stay down!
4-star Result Ever heard of the Medal of Glory? I feel that's tailor-made for you.
3-star Result No need to clean up the battlefield? Okay, then we're done here.
Sub 3-star Result The enemy still hasn't gone far. Should we chase them down?
Operation Failure Take it easy, Doctor. It's not your fault...
Assigned to Facility Whoa, I bet a fancy interior like this cost a bundle!
Tap Hmph, Who the--
Trust Tap You must be drunk to want to hear me sing war songs. Okay, don't you regret it.
Title Arknights.
Greeting Good morning!

Operator Records

Record: Extra Training
Unlock: E2, Level 1, Trust Required: 50
Record: A Glass with Old Stories
Unlock: E2, Level 60, Trust Required: 200

Paradox Stages

Stage Name: mem_durnar_1
Unlock: E2, Level 1
Description:
Raising a firm shield and facing the enemy is only the first step. When to draw, when to ram, when to defend—every step requires consideration, and for Dur-nar, these considerations have long since become conditioned reflexes. As a soldier, she never feared standing against might nor skill, and as an Operator, she uses her shield to bring protection to others.
Her blade is still keen as ever, her shield still as firm.