GamePress
Position
Attack Type

Tags

Archetype

Traits

Prioritizes attacking the enemy with lowest DEF within range first

Operator Description

'Fartooth' Knight Justyna will not miss.

Operator Quote

Not a great fan of commotion, but even less a fan of solitude.

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 10/15/2021
Release Date (Global) 4/14/2022

Potentials

Potential Item

Fartooth's Token A rough, handmade piccolo. Fartooth made it herself, and it is capable of producing a few simple sounds. The craftsmanship was simple, so the prickly splinters have been meticulously smoothed over.

Talent

When no damage is taken within the past 10 seconds, ATK +10%
Info
When no damage is taken within the past 10 seconds, ATK +13% (+3%)
Info
When no damage is taken within the past 10 seconds, ATK +15%
Info
When no damage is taken within the past 10 seconds, ATK +18% (+3%)
Info
When this unit's skill is active, becomes less likely to be targeted by enemies and attacks ignore the target's Physical Dodge
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
20
Block
1
Attack Interval
2.7

Skills

SP Cost:
45
44
43
42
41
40
39
38
37
35
Initial SP:
0
0
0
5
5
5
10
10
10
15
SP Charge Type
Skill Activation
Duration
35 Seconds
35 Seconds
35 Seconds
35 Seconds
35 Seconds
35 Seconds
35 Seconds
35 Seconds
35 Seconds
35 Seconds
Skill Effect
ATK +20%; ASPD +20
ATK +22%; ASPD +20
ATK +24%; ASPD +20
ATK +27%; ASPD +25
ATK +29%; ASPD +25
ATK +31%; ASPD +25
ATK +34%; ASPD +35
ATK +37%; ASPD +35
ATK +40%; ASPD +35
ATK +45%; ASPD +45
Detailed Skill Info
atk 0.2
attack_speed 20
atk 0.22
attack_speed 20
atk 0.24
attack_speed 20
atk 0.27
attack_speed 25
atk 0.29
attack_speed 25
atk 0.31
attack_speed 25
atk 0.34
attack_speed 35
atk 0.37
attack_speed 35
atk 0.4
attack_speed 35
atk 0.45
attack_speed 45
SP Cost:
40
40
40
40
40
40
40
40
40
40
Initial SP:
15
15
15
18
18
18
21
22
23
25
SP Charge Type
Skill Activation
Duration
25 Seconds
26 Seconds
27 Seconds
28 Seconds
29 Seconds
30 Seconds
31 Seconds
32 Seconds
33 Seconds
35 Seconds
Skill Effect
Can attack blocked enemies outside of Attack Range. ASPD +60
Can attack blocked enemies outside of Attack Range. ASPD +65
Can attack blocked enemies outside of Attack Range. ASPD +70
Can attack blocked enemies outside of Attack Range. ASPD +75
Can attack blocked enemies outside of Attack Range. ASPD +80
Can attack blocked enemies outside of Attack Range. ASPD +85
Can attack blocked enemies outside of Attack Range. ASPD +90
Can attack blocked enemies outside of Attack Range. ASPD +95
Can attack blocked enemies outside of Attack Range. ASPD +100
Can attack blocked enemies outside of Attack Range. ASPD +110
Detailed Skill Info
attack_speed 60
attack_speed 65
attack_speed 70
attack_speed 75
attack_speed 80
attack_speed 85
attack_speed 90
attack_speed 95
attack_speed 100
attack_speed 110
SP Cost:
30
29
28
27
26
25
24
23
22
20
Initial SP:
5
5
5
6
6
6
7
8
9
10
SP Charge Type
Skill Activation
Duration
16 Seconds
16 Seconds
16 Seconds
16 Seconds
16 Seconds
16 Seconds
17 Seconds
18 Seconds
19 Seconds
20 Seconds
Skill Effect
Attack Range changes to an infinitely long straight line ahead, ATK +60%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 120%
Attack Range changes to an infinitely long straight line ahead, ATK +65%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 120%
Attack Range changes to an infinitely long straight line ahead, ATK +70%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 120%
Attack Range changes to an infinitely long straight line ahead, ATK +80%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 125%
Attack Range changes to an infinitely long straight line ahead, ATK +85%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 125%
Attack Range changes to an infinitely long straight line ahead, ATK +90%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 125%
Attack Range changes to an infinitely long straight line ahead, ATK +100%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 130%
Attack Range changes to an infinitely long straight line ahead, ATK +110%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 130%
Attack Range changes to an infinitely long straight line ahead, ATK +120%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 130%
Attack Range changes to an infinitely long straight line ahead, ATK +140%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 140%
Detailed Skill Info
atk 0.6
damage_scale 1.2
atk 0.65
damage_scale 1.2
atk 0.7
damage_scale 1.2
atk 0.8
damage_scale 1.25
atk 0.85
damage_scale 1.25
atk 0.9
damage_scale 1.25
atk 1
damage_scale 1.3
atk 1.1
damage_scale 1.3
atk 1.2
damage_scale 1.3
atk 1.4
damage_scale 1.4

Modules

Lvl: 60
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
The further away the enemy, the higher the damage dealt (up to an increase of 15%)
Equip Attribute Bonuses
Stat Value
atk 70
attack_speed 5
Unlock Information
Materials
x4
x2
x80000
Missions
Defeat a total of 80 enemies with Fartooth (Fartooth cannot be a Support Unit)
Clear Main Theme S2-2 with a 3-star rating; a non-Support Fartooth must be deployed during the operation, and Fartooth must defeat at least 8 enemies with Feathershine Arrows
Additional Information
Lvl: 60
Trust: 100 (10,070 Points)
Availability: cn
Level 1
Level 2
Level 3
Equip Trait
If the attacked enemy remains alive, gain 1 additional SP
Equip Attribute Bonuses
Stat Value
max_hp 80
atk 80
Unlock Information
Materials
x4
x2
x80000
Missions
完成5次战斗;必须编入非助战远牙并上场,且每次战斗至少释放2次光羽箭
3星通关主题曲2-5;必须编入非助战远牙并上场,且使用远牙歼灭至少2名高阶术师

RIIC Base Skills

'Homecoming' Lvl: 1
(“归乡”)
Room Type:
Dormitory
When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55, and restores +0.1 Morale per hour to all other Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
(磐蟹·豆豆)
Room Type:
Factory
When this Operator is assigned to a Factory, productivity +15%
(红松骑士团·β)
Room Type:
Factory
When this Operator is assigned to a Factory, productivity +25%

Botzu's Quick Evaluation

+ Deadeye Sniper with huge attack and map-wide range
+ Talents: Effective counter to enemies with high Dodge rates. Reduced taunt levels synergize well with her talent and provide some flexibility when placing her later.
+ S2: Greatly increases ASPD with good uptime. Can attack enemies anywhere on the map as long as they are blocked.
+ S3: The bread and butter skill for Fartooth. Deals huge single target damage with infinite straight line range and great uptime.
- S2: Requires enemies to be blocked for bonus range. Lacks an ATK or DMG modifier.
- S3: Requires specific map placement to take full advantage of her range. Other Operators are more flexible picks that do as well or better job when the full map range is not required.
- Low DEF Enemies pathing into her normal range can cause re-targeting and interfere when trying to utilize the infinite range and bonuses.

Operator Overview

Fartooth’s bold claim that she was going to establish a new order of Knights in Kazimierz brought her immediate fame, both good and bad. As an Infected Knight, she was regarded as the lowest of the low, but her impressive showing on the battlefield made her something of a dark horse to spectators and fans. After a traumatizing incident that was blown out of proportion by the media, Fartooth was forced to leave the knighthood, and she has instead joined Rhodes Island as a 6* Deadeye Sniper who gains infinite range through her Skills.

As a Deadeye Sniper, Fartooth’s immediate advantage is her enormous attack range, and her kit goes to great lengths (pun intended) to capitalize on this. Her E1 Talent, Concentration, increases her ATK as long as she hasn’t taken damage recently. Meanwhile, her Stilled Breath E2 Talent reduces Fartooth’s aggro level and allows her to ignore Physical Dodge while she has a Skill active. The reduced aggro helps her to maintain Concentration, and while ignoring Physical Dodge rarely comes into play (most enemies don’t have any in the first place), it is occasionally helpful.

Fartooth’s default attack range is quite large, but it’s not the aforementioned “infinite range.” For that, she uses her Skills. Her S2, Ally Support, gives Fartooth infinite attack range (and a massive ASPD buff!) but prevents her from hitting enemies outside her default range unless they’re being Blocked by an ally. If you can’t (or don’t want) to Block your target, try her S3, Feathershine Arrows, which turns Fartooth’s attack range into an infinite straight line and gives her a huge ATK buff. The real kicker: if she hits a target outside of her default range, she not only gets the ATK buff but a potent damage buff as well!

“Infinite range” sounds great as a concept, but sadly, Fartooth has a lot of provisions on when and how she can use it. Ally Support requires allied Blockers to make use of its range increase, and Fartooth’s targeting (Deadeye Snipers prioritize low-DEF enemies) can cause the Skill to aim at weak, low-DEF targets rather than dangerous targets with higher base DEF. The Skill also doesn’t buff her ATK at all, so it can be largely neutralized by high-DEF targets anyway. Feathershine Arrows offers both an ATK and damage buff, but it also needs a very long straightaway to show its potential–if she targets an enemy that paths into her natural range, she loses the secondary buff, resulting in much less exciting damage numbers. 

Luckily, Fartooth has pretty low SP costs and good Skill uptime, so she gets a lot of chances to show off with her Skills on a given map. If there’s one thing Fartooth has learned from Kazimierz, it’s that if at first you don’t succeed… shoot it over and over again until it stops moving.

Newbie Tier List Explanation

Pure DPS is welcome in the early-mid game, and her large range can be useful to players still learning deployment. S2 is also potentially more useful in this phase of the game, where a lot of blocking is more common.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S3M3 A- A+ B

Fartooth overlaps a lot with Schwarz, but does the main job of damage quite a bit worse, leading to an ultimately disappointing unit. Her range advantage niche is obvious, but the stages in Arknights are never designed where a specific solution is required, so the places she can really excel with that unlimited range are pretty small, and generally better resolved by other means, and her targeting talent often means wasted shots against weaker enemies that cross into the expansive range.

Worse, her S2 is an awkwardly designed skill. It lacks a damage multiplier, limiting the targets she can be effective against, and imposes a harsh requirement that no other global range unit has to deal with. It's ungraded here, though it's worth pointing out that it can be a valid mastery to pursue if you're aiming to make regular use of her. It can be used similarly to Schwarz' S2, that is, a high DPS skill without the range restriction of S3, since the blocking requirement is only for units outside of her normal range, and it has the much bigger Deadeye range.

To be clear, none of that is to say she's bad. She can actually be a very valuable asset to many teams and has pretty reasonable value in her S3 masteries. There's just very often better options out there and is quite costly for what is ultimately a narrow niche.

She is a poor pick in the Roguelike. Snipers are a crowded group full of lots of better choices for the Hope cost, and her talent becomes useless in some of the stages. All while having the same problem she has in the main game of limited places to apply her niche. Certainly she is usable, but is a sub-optimal pick.

Integrated Strategies Tier List Explanation

General IS Notes

+ Very large attack range.
+ S3: Big single-target damage with very good cycling and infinite range in a straight line.
- S3: Straight-line range. Stage and positioning dependant. Often a worse alternative to Schwarz.

IS2 Specific Notes

Stages don't really favor infinite range, as they tend to be somewhat small, specially early on.

Good Relics

Relic Interactions

A future relic will heavily increase her overall damage by boosting DPS proportionally to how far away she is from enemies.

Recommended Promotion

E2 necessary as S3 is her main skill.

Module Analysis

Operator Impact: High

Meta Use: Medium

Explanation: The attack range of Fartooth's Archetype, and especially her Skills, are designed to take enemies out from a long distance. Her Module increases her damage against enemies that are far from her, which meshes perfectly with this purpose.  As a DPS-focused Operator with a high ATK to begin with, a damage increase modifier supports her core use, and the stat increases further improve her DPS. (for further info see this article)

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x4
x4
3 ➝ 4
Lv1
x8
x7
4 ➝ 5
Lv1
x8
x4
x4
5 ➝ 6
Lv1
x8
x6
6 ➝ 7
Lv1
x8
x4
x5
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x3
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x5
2
Lv1 8h
x8
x4
x5
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x7
3
Lv1 8h
x8
x4
x7
Lv1 16h
x12
x4
x9
Lv1 24h
x15
x6
x5

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x7
x4
x180000
x4
x4
x7

Overall Elite Cost

Total Cost

Operator Profile

Artist NoriZC
CV Suzuko Mimori
CV (EN) Samantha Dakin
CV (CN) 刘雯
CV (KR) 吕润美
Gender Female
Place of Birth Kazimierz
Birthday Oct 10
Race Liberi
Height 155cm
Combat Experience
4 Years
Infection Status Confirmed Infected by medical examination.
Nation
Group
Physical Strength Standard
Mobility Excellent
Physiological Endurance Standard
Tactical Planning Normal
Combat Skill Excellent
Originium Adaptability Standard

Profile

'Fartooth' Knight Justyna, garnered initial fame at the Major, presently affiliated with the Infected knight-founded Pinus Sylvestris Knightclub. An Infected knight with some degree of fame in Kazimierz. Following a string of crises in the recent Major, Pinus Sylvestris and Rhodes Island emerged with a cooperative relationship, in which Fartooth Knight came to Rhodes Island as a collaborator, to receive Oripathy treatment, and provide Rhodes Island with combat support.

Clinical Analysis

Increase Trust to 25.
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.

[Cell-Originium Assimilation] 5%
Operator Fartooth's degree of infection is relatively light, but minor crystallization is visible on the surface of the body.

[Blood Originium-Crystal Density] 0.21u/L
Given the overall stability of her condition, and control over her lesions, treatment is focused on monitoring.

Knight competitions really do pay out fast. If she didn't have the money to afford treatment, there's no chance she'd be in such good condition. Undeniably, the Blood Knight has given options to those who otherwise had none.
——Warfarin

Archive File 1

Increase Trust to 50.
With the agreement between Pinus Sylvestris Knightclub and Rhodes Island and several Infected knights arriving to receive treatment, we have gained a rough understanding of the characters of these knights.
Fartooth Knight is seen as a woman of few words, cold and reserved. She earned the title 'Fartooth' as an independent knight, declining droves of invitations from firms and Knight Orders, publicly declaring that she was considering founding a Knightclub herself. This choice brought her considerable hassle, but also served as the turning point for her to join Pinus Sylvestris.
Compared to the Knightclub's early members, the later-arriving Fartooth Knight needed some time to acclimate. However, from her relationship with the likes of Flametail, as well as her interaction with our Operators during her time at Rhodes Island, we see that Fartooth Knight is surprisingly not as aloof and difficult to approach as her outward appearance may suggest. Under her firm shell, this Infected knight has a fairly gentle manner—even soft.

Archive File 2

Increase Trust to 100.
Fartooth Knight was shone brilliantly in the Major preliminaries; her strength cannot be underestimated.
Rarer is that while her individual strength is second-to-none in Pinus Sylvestris, she doesn't share the same failing that many with strength often do—arrogance. This small-statured knight is entirely adept at cooperation, proactively coordinating with her teammates. If required to serve as primary offense, her attacks are fierce and intense, but if other assault personnel are in her lineup, Fartooth will change tactics, as though she can hear the wind, seizing upon its tiniest whispers of information, providing agile and flexible long-range support to her teammates.
Also worth mentioning is that on first contact, Fartooth Knight's succinct and unique manner of speech led some operators to misunderstand her for a time. However, we all quickly grasped that her tendency to utter perplexing sentence fragments, supplemented by further explanation, comes from her penchant for lonely pondering—she keeps rapidly deducing the main point in her head, reaching a conclusion, and then blurting it out. After realizing how she confuses those around her, only then does she follow up by elaborating.

Archive File 3

Increase Trust to 150.
Fartooth Knight, original name Justyna Valentine, was born in a tranquil part of rural Kazimierz, and up until adulthood, was no more than a normal village girl.
Justyna longed since childhood to become a knight, like any average Kazimierzian child would. The knights in shining armor were awe-inspiring, dashing and formidable, the targets of all their adoration. Despite the prevalence of the Major and the old chivalric spirit gradually fading from Kazimierzian minds as Justyna grew up, her image of the knights wasn't badly damaged (an all-too-rare case), thanks to the Radiant Knight. When she finally met her knightly role model, both parties were far removed from where they started, but Justyna's feelings are known only to herself.
However, bearing the dream of knighthood, the now-grown village girl who ventured on a journey to the Grand Knight Territory had never once imagined the utterly unexpected misfortune that might strike her. Before she could officially register to become a knight at Kawalerielki, an accident en route infected her with Oripathy, and in the time when the Blood Knight hadn't yet won the championship, it was no more than wild fantasy for Infected to become knights. Her dream snuffed out by unforeseeable circumstances, she had nowhere to go, and nowhere to return. That is until the Blood Knight reigned victorious, and news came of the push for the Infected Knights Act.
Thoroughly damped down before, fires of hope is ignited once again, true and searing, so hot as to scald some, yet making for it like mad, unable to let go.

Archive File 4

Increase Trust to 200.
Fartooth's experiences are by no means unusual; like all Infected knights, she had to strive far harder than the vast majority if she wished to obtain formal knight qualification. It's hard to imagine how this girl of such unassuming stature survived through the bloodiness of the illegal tournaments, or how she struggled to obtain her knighthood, how she could finally make a brilliant show in the preliminaries, and obtain a title so quickly.
And though there was much controversy as this lone girl barged her way into the Major, she had some supporters of her own too, as well as a considerable income. In the masses' eyes, past the living exception of the Blood Knight, there was no better outcome for an Infected knight than this.
But for Fartooth herself, all this may not have been so important. No matter if she wanted to found her own Knightclub, or agreed to join Pinus Sylvestris, it all went far in showing she wanted something more than simple fame or wealth.
She was now a knight. Had Justyna the village girl's dream really come true? She'd become Infected, then once again found hope, had narrowly climbed up on this thin, thin thread, but the higher she climbed, the more she came in touch with the other side of the knights she'd once yearned after. Now in the present, perhaps more than any riches or renown, more than any chivalric glory that once was her dream, Justyna simply wants to return home.
In her time receiving treatment at Rhodes Island, Fartooth spends most of her time on the upper deck, except when she's with her Knightclub fellows. There, she recalls how she used to work in the fields, saving the money to buy her first longbow, fantasizing about her gallant figure as she wielded it someday. She reminisces on the haystacks that smelt of sunshine, on the wind brushing past her ears, and her friends and family that would listen as she blew folk songs. Yet by the time she could be as gallant as she dreamed, she now only wanted to return to those simple, peaceful countryside days.
When she sits alone high up, playing her carved recorder, she only hopes that somehow the wind will carry her flutesong back home, just as if she could return home with it.

Of course, Justyna is clearer than anyone that for Infected, returning to past life is little more than a wild hope.

Promotion File

Upgrade to Elite LV2.
Fartooth tends to stay with the other members of her Knightclub. Despite Wild Mane and Ashlock's quarrels giving her headaches, she continues to silently follow her companions as they work together. Compared to Flametail's overflowing ideas, and the goals Ashlock and Wild Mane hold to, Fartooth's motive for joining and staying in Pinus Sylvestris is the simplest of all.
Flametail invited her. As Infected knights together, they stand in identical situations, and Pinus Sylvestris brought her a sense of security. For someone left out of the crowd, with nowhere to return to, no further reason could be needed. One could say that Fartooth doesn't care what sort of direction Pinus Sylvestris may head in future; so long as her companions are still there, so long as this new home remains, that is enough for her.
She'll spare nothing, protecting all this that she treasures.

Voice Lines

Default
Appointed as Assistant It's done. The battle plans, reports, and mission schedules have all been sorted... Eh... Is this not the right way? Sorry, I'm not used to this yet...
Talk 1 Iwona and Ashlock can make quite a ruckus together. I can't hear the wind when they do that. It's a pain.
Talk 2 Hm? Who's that in the training grounds...? The Radiant Knight? Doctor, is it okay if I go check it out up close?
Talk 3 It's really close. When I sit here and look outside, I can see the crops in the distant ripening as the farmers harvest their fields. It's just like my hometown.
Talk after Promotion 1 It's actually not very hard to become a knight in Kazimierz if you're healthy. All you have to do is sign up at the arena. But to become a real 'knight' is difficult. Real difficult, even for those who are healthy.
Talk after Promotion 2 I agree with Sona's ideas, and I'm willing to fight for them... Though, I guess I might just be afraid of losing the one place where I belong. Doctor, do you also see Rhodes Island as a place you will protect no matter what it takes?
Talk after Trust Increase 1 Thank you for treating us. Sona, Iwona, and Ashlock asked me to bring you these as thanks. And here's one that I picked. It's a small token of my appreciation.
Talk after Trust Increase 2 I used to dream of becoming a knight, but on the way to the Grand Knight Territory, I got infected in an accident. I still remember how it felt. The numbness spread from my palm to my fingertips... That was the first time I couldn't hold my sword.
Talk after Trust Increase 3 Here's a grass whistle... Want to listen to me use it? I used to whistle with it whenever I had some free time back home. The wind back then is not like it is now. It was clear as crystal, and it wasn't dangerous at all... It was calming.
Idle Finally awake? Here, the files are sorted... Should be right this time, I think?
Onboard 'Fartooth' Justyna, Pinus Sylvestris Knightclub. You can call me Fartooth. I've heard about Rhodes Island and you in particular, Doctor.
Watching Battle Record They're going to lose. If they don't take a proper defense stance, they won't be able to block this one. You've got them.
Promotion 1 A promotion? Is that something like advancing to the next round?
Promotion 2 There's not much that I want, and I don't have much either. That's why... as long as I'm still standing here, nobody can hope to take anything from me!
Added to Squad ...I'll do as you say. You are my commander, and I'll follow your orders.
Appointed as Squad Leader A team battle? Understood.
Depart Ready. Line up... Sortie!
Begin Operation Wait, the winds have shifted... Everyone, stay alert!
Selecting Operator 1 Yeah, I'm ready whenever.
Selecting Operator 2 One-on-one, or one-on-many?
Deployment 1 I hope we can win this match fair and square.
Deployment 2 I, 'Fartooth' Justyna, will be your opponent.
In Battle 1 The winds are stirring. I can tell.
In Battle 2 I've locked onto you.
In Battle 3 There's no need to talk in battle.
In Battle 4 Let's put an end to this... You can't beat me; accept your defeat.
4-star Result You've done well, Doctor. This is a glorious victory.
3-star Result I fended them off just as you instructed... I'm being too solemn? Really...?
Sub 3-star Result I won't attack those who leave the arena.
Operation Failure Go on ahead...! I'll hold them here, Doctor! Lead the others away!
Assigned to Facility Not bad. The airflow here feels refreshing... Thank you.
Tap Hm? What is it? Want an autograph?
Trust Tap Doctor...? Yeah, I can tell it's you without listening to your footsteps. The winds around you aren't like the others.
Title Arknights.
Greeting Don't move... Your hair's sticking out. That's right. Stay still. I'll fix it for you.