GamePress
Position
Attack Type

Tags

Archetype

Traits

Blocks 1 enemy

Operator Description

Flint, a tribal warrior, is the pure embodiment of power.

Operator Quote

The first step towards communication starts with finding a common language.

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No (CN: Yes)
Release Date (CN) 8/25/2020
Release Date (Global) 2/25/2021
Recruitment Pool Date (CN) 11/1/2023

Potentials

Potential Item

Flint's Token A sharp stone dagger made by Flint herself, normally used by the owner to carve roasted meat. While useful for a variety of outdoor environments, be careful not to cut yourself!

Talent

Deals 20% more damage to enemies that are not blocked by this unit
Info
Deals 25% (+5%) more damage to enemies that are not blocked by this unit
Info
Deals 40% more damage to enemies that are not blocked by this unit
Info
Deals 45% (+5%) more damage to enemies that are not blocked by this unit
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
8
Block
1
Attack Interval
0.78

Skills

SP Cost:
4
4
4
4
4
4
4
4
4
4
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Increases the ATK of the next attack to 130%, pushes the target towards the attack direction slightly and Slow the target for 1 second
* The Force Level of the Shift is 0 (Weak)
Increases the ATK of the next attack to 140%, pushes the target towards the attack direction slightly and Slow the target for 1 second
* The Force Level of the Shift is 0 (Weak)
Increases the ATK of the next attack to 150%, pushes the target towards the attack direction slightly and Slow the target for 1 second
* The Force Level of the Shift is 0 (Weak)
Increases the ATK of the next attack to 160%, pushes the target towards the attack direction slightly and Slow the target for 1 second
* The Force Level of the Shift is 0 (Weak)
Increases the ATK of the next attack to 170%, pushes the target towards the attack direction slightly and Slow the target for 1 second
* The Force Level of the Shift is 0 (Weak)
Increases the ATK of the next attack to 180%, pushes the target towards the attack direction slightly and Slow the target for 1 second
* The Force Level of the Shift is 0 (Weak)
Increases the ATK of the next attack to 190%, pushes the target towards the attack direction slightly and Slow the target for 1 second
* The Force Level of the Shift is 0 (Weak)
Increases the ATK of the next attack to 200%, pushes the target towards the attack direction slightly and Slow the target for 1 second
* The Force Level of the Shift is 0 (Weak)
Increases the ATK of the next attack to 210%, pushes the target towards the attack direction slightly and Slow the target for 1 second
* The Force Level of the Shift is 0 (Weak)
Increases the ATK of the next attack to 230%, pushes the target towards the attack direction slightly and Slow the target for 1 second
* The Force Level of the Shift is 0 (Weak)
Detailed Skill Info
atk_scale (Attack Scale) 1.3
force 0
sluggish 1
atk_scale (Attack Scale) 1.4
force 0
sluggish 1
atk_scale (Attack Scale) 1.5
force 0
sluggish 1
atk_scale (Attack Scale) 1.6
force 0
sluggish 1
atk_scale (Attack Scale) 1.7
force 0
sluggish 1
atk_scale (Attack Scale) 1.8
force 0
sluggish 1
atk_scale (Attack Scale) 1.9
force 0
sluggish 1
atk_scale (Attack Scale) 2
force 0
sluggish 1
atk_scale (Attack Scale) 2.1
force 0
sluggish 1
atk_scale (Attack Scale) 2.3
force 0
sluggish 1
SP Cost:
35
35
35
35
35
35
35
35
35
35
Initial SP:
20
20
20
20
20
20
21
22
23
25
SP Charge Type
Skill Activation
Duration
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
Skill Effect
Cannot block enemies, ATK +10%, ASPD +10. Each attack Slow the target for 0.3 seconds
Cannot block enemies, ATK +15%, ASPD +15. Each attack Slow the target for 0.3 seconds
Cannot block enemies, ATK +20%, ASPD +20. Each attack Slow the target for 0.3 seconds
Cannot block enemies, ATK +25%, ASPD +25. Each attack Slow the target for 0.3 seconds
Cannot block enemies, ATK +30%, ASPD +30. Each attack Slow the target for 0.3 seconds
Cannot block enemies, ATK +35%, ASPD +35. Each attack Slow the target for 0.3 seconds
Cannot block enemies, ATK +40%, ASPD +40. Each attack Slow the target for 0.3 seconds
Cannot block enemies, ATK +45%, ASPD +45. Each attack Slow the target for 0.3 seconds
Cannot block enemies, ATK +50%, ASPD +50. Each attack Slow the target for 0.3 seconds
Cannot block enemies, ATK +55%, ASPD +55. Each attack Slow the target for 0.3 seconds
Detailed Skill Info
atk 0.1
attack_speed 10
attack@sluggish 0.3
atk 0.15
attack_speed 15
attack@sluggish 0.3
atk 0.2
attack_speed 20
attack@sluggish 0.3
atk 0.25
attack_speed 25
attack@sluggish 0.3
atk 0.3
attack_speed 30
attack@sluggish 0.3
atk 0.35
attack_speed 35
attack@sluggish 0.3
atk 0.4
attack_speed 40
attack@sluggish 0.3
atk 0.45
attack_speed 45
attack@sluggish 0.3
atk 0.5
attack_speed 50
attack@sluggish 0.3
atk 0.55
attack_speed 55
attack@sluggish 0.3

Modules

Lvl: 50
Trust: 100 (10,070 Points)
Availability: cn
Level 1
Level 2
Level 3
Equip Trait
ASPD +10 when HP is above 50%
Equip Attribute Bonuses
Stat Value
max_hp 150
atk 30
Unlock Information
Materials
x2
x3
x40000
Missions
战斗中非助战燧石累计使用锋芒毕露8次
3星通关别传RI-9;必须编入非助战燧石并上场,且使用燧石至少歼灭10个敌人

RIIC Base Skills

(近卫专精·α)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%
Austerity Lvl: 1
(信影流)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%; if training this skill to Specialization Level 2, training speed will be further increased by +45%

Botzu's Quick Evaluation

+ Talent: Increases damage dealt to enemies she is not blocking
+ Very cheap to deploy
+ S2: sets her Block Count to 0 so she can DPS more safely on the front line. Good single target DPS with a short slow.
+ S1: Can push enemies with small force
- ineffective against high DEF enemies
- Poor skill uptime

Operator Overview

“Doctor, do me a favor, up there, the flower basket on the top, get it for me. Oh, you can’t reach it either? This is troublesome…. What if I tried lifting you up?”

To be honest, it’s a wonder Flint is still alive, considering that the first thing she did when she came to Rhodes Island was start picking the flowers from Perfumer’s greenhouse. Flowers are commonplace in Flint’s rainforest home, so she saw nothing wrong with picking some pretty specimens. The Rhodes Island botanists, like Perfumer and Flamebringer, were ready to go to war with whoever was despoiling their greenhouse, but fortunately the truth of Flint’s actions was revealed and no hard feelings remain. Good thing, too, or else Rhodes Island would have been deprived of a 5* Brawler Guard with some awe-inspiring DPS against enemies she isn’t Blocking.

Flint’s damage potential revolves around her very fast ASPD and her Talent, Featherweight, which increases her damage against enemies she isn’t Blocking herself. There are several ways to activate this Talent. One is via positioning: simply place Flint to the side of a Defender (or some other Blocker) and let Flint punch the enemies as they pile up. Another way is with her S1, Ceaseless, an automatic Skill that pushes an enemy away from Flint with her next attack. Finally, there’s her S2, Rampage. This Skill gives a large buff to Flint’s ATK and ASPD, causes her attacks to Slow enemies briefly, and reduces her Block count to 0! Not only does Block-0 help Flint activate her Talent, it also helps her survive (something Brawler Guards can have trouble doing) by letting melee enemies pass by her. Just make sure there’s someone behind Flint to catch enemies that make it through her rain of punches!

Brawler Guards can be hard to use well. They have low base ATK to compensate for their high ASPD, so their damage suffers against high-DEF opponents, and having Block-1 and mediocre durability means they are easily overwhelmed on the frontlines. Flint leans into these issues by embracing her role as a supplemental DPS unit. Because she gets rewarded for standing off to the side rather than blocking directly, and because she can boost her damage so high with her Talent and S2, Flint is able to work around these downsides in a creative way. She’s not ideal for every circumstance, but with a little planning and foresight, this Liberi punches high above her weight class.

Newbie Tier List Explanation

One of the better Brawler Guards not named Mountain, but that isn't saying much for a generally underpowered Archetype. Not particularly new player roster friendly, either, as she is at her best when not taking an active blocking role.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S2M3 None

Note: This unit does not have Mastery grades. This means the unit is generally not one worth spending the resources of Mastery on. However this write-up should help with skill selection, should you want to use the unit regardless.

There isn't much reason to use Flint. Her no-block niche can work alright in some cases, but those cases are rare, she scales really poorly with enemy DEF, and she's pretty pitiful when her skills aren't up. If, despite that, you still want to pursue her Masteries, go with her S2. Her S1 doesn't play to her niche at all and has very poor Mastery gains which improve neither the force or SP cost.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x4
2 ➝ 3
Lv1
x4
x5
3 ➝ 4
Lv1
x6
x3
4 ➝ 5
Lv1
x6
x4
5 ➝ 6
Lv1
x6
x3
6 ➝ 7
Lv1
x6
x2
x4
Skill Level Requisites Materials
1
Lv1 8h
x5
x3
x4
Lv1 16h
x6
x3
x6
Lv1 24h
x10
x4
x3
2
Lv1 8h
x5
x3
x3
Lv1 16h
x6
x3
x5
Lv1 24h
x10
x4
x4

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x20000
x4
x5
x3
x120000
x3
x8
x15

Overall Elite Cost

Total Cost

Operator Profile

Artist aZLing4
CV Hibiku Yamamura
CV (CN) 侯小菲
Gender Female
Place of Birth Sargon
Birthday Sept 17th
Race Liberi
Height 144cm
Combat Experience
15 years (Self-reported)
Infection Status Medical tests have confirmed that no infection is present.
Nation
Physical Strength Standard
Mobility Excellent
Physiological Endurance Normal
Tactical Planning Normal
Combat Skill Standard
Originium Adaptability Normal

Profile

Flint, Sargon tribal warrior, began building her combat experience from the moment she was first able to put up her fists. She has mastered a martial arts style based on swift and precise punches.
She is currently here on the recommendation of a certain elite operator whose identity has been withheld, and became a Rhodes Island Guard Operator after passing the examination.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Operator Flint shows no signs of Originium infection.

[Blood Originium-Crystal Density] 0.05u/L
Operator Flint rarely comes into contact with Originium. She might not even know what Originium is in the first place.

What am I supposed to be looking for? She's the picture of health!
—Gavial

Archive File 1

Increase Trust to 50.
The one Blaze brought back with her went and picked another fight with an Operator in the training center today.
To preface, Rhodes Island has built up a healthy collection of operators, each different in their own ways, with no shortage of misfits among them. There have been plenty of times where a single flippant comment made someone throw down right in the corridor. Sorting out all those scuffles is a pain, but the fact that they happen in the first place doesn't really surprise anyone. Operator Flint's case, however, is somewhat distinct from this.
We've had a lot of operators who've 'compared notes' on physical combat with Flint testify that actually, the fights that unfolded between them were with both sides' mutual discretion and consent. No bad blood at play, no clash that sparked a conflict. In most situations, this short girl stares straight at her target, walks over to them, opens her mouth, and lets loose some strange syllabic utterances. The two then recognize something implicit in the other's gaze, and then put up their dukes.
'I didn't understand what she was saying. But there was no wickedness in her eyes.' -The words of Operator Broca.

Archive File 2

Increase Trust to 100.
Prior to arriving at Rhodes Island, Operator Flint was completely unable to speak several common languages. According to Flint, the common tongues were much like the native languages that evolved freely in the unregulated lands of Sargon, making it almost impossible for her to keep track of. Thus, following her arrival at Rhodes Island, studying common languages has become an important part of her schedule in order to facilitate smooth communication in day-to-day life.
The common languages are not particularly difficult to learn, and a persuasive word from Gavial to Flint about taking daily language courses proved to be key.
'What, don't you wanna be able to chat up Blaze?'
That was all it took. It worked better than anything anyone else had to say, and Flint began to study seriously.

[Voice Log]
'So what do we do until she learns? There's nobody else around who can make sense of her native dialect. Do we just wave our hands at her?'
'Oh. Don't you worry about that.'
'What's not to worry about?! Missions! What do we do about missions? Okay, do we use body language to give her orders in the middle of the battlefield, too?'
'Relax, relax. All accounted for when they put the squad together, don't you worry. See, the Doctor's already kinda sorta picked up a little bit of that weird Sargon blah-blah whatever it is!'

Archive File 3

Increase Trust to 150.
Operator Flint is a Liberi who was raised in the rainforest. The tribe of Liberi she comes from is naturally of small stature, and it's apparent that their physical fitness compared to other Liberi falls slightly short. One need not even start comparing them to the wealth of combative, healthily robust races surrounding them. This is why Flint's tribe has always had a relatively tough time living in the rainforest. These challenges persisted up until Flint reached the age where she could run and jump, at which point she promptly picked and won a fight with two Archosauria who substantially outclassed her. She beat them on their own ground.
Flint's fists are fast and tricky. Where she falls short in terms of naturally endowed strength, her race's superiority in speed makes up handily for the deficiency. Her fighting style differs from any boxer with a grounding in theory. She wields her fists to knock her opponent down, pure and simple, and they carry an almost illusory sense of the freedom and danger of the rainforest.
As the tallest and strongest warrior in her tribe, Flint was always quite confident of her own build, even proud of it, until she came into contact with other, much taller peoples. Once she came to the realization that most of the entire outside world's population was of much greater stature than her, Flint was quick to give up her arrogance born of ignorance, and she began seeking out new challenges. She went to find those stronger than herself, challenge them, harden and mold herself, improve herself, until she could beat them.
Do not underestimate her for her size. No Sargon warrior ever feared a challenge.

[Addendum by file author]
I will refrain from putting her relationship with the taller operators into words. On the other hand, she gets along with our operators of Durin origin. No question about that.

Archive File 4

Increase Trust to 200.
One might expect that in their reverence for might and strength, the Tiacauh would be impulsive and unruly. But we must admit their conduct is full of great fervor, candor and a masterful valor. Operator Flint is an archetypal example of this.
As Flint sees it, there is nothing that can't be settled with her fists some way or another. Back in Flint's old stomping grounds, you'd often catch a glimpse of Tiacauh people who'd been wrestling with each other just a moment ago, who'd stood themselves up straight, shook hands and made peace with each other the very next second. After that handshake, they might wrap their arms around each other's shoulders and go off to eat together. Though, generally, they'll get into another fight because of something else altogether before they can sit down.
In addition, the Liberi people to which Flint belongs have a love for flowers that far exceeds the norm. Their preference is especially for lushly colored specimens, which can be often found adorning their homes. Operator Flint holds the fundamental notion that flowers are something found everywhere, and freely pickable as one wishes. Even now, living in Rhodes Island's colossus of rebar and iron sheeting, she continues to think so.
As Miss Perfumer's greenhouse steadily drew in the horticulture enthusiasts one after another, a great mystery reared its head. Flowers would often be picked without warning. As the days went on, the gardeners whose plants went missing ultimately formed an alliance, agreeing once and for all to teach the delinquent flower-picker a lesson they'd never forget.
Before they set out a real action plan, Operator Flamebringer's meticulously cultivated bonsai was burgled overnight—a crucial breakthrough. The concerned parties fought each other bitterly that next day, and finally, under the oppressive gaze of Dr. Gavial, they reluctantly shook hands and made their own peace.

At least Operator Flint now understands. Unlike the rainforest, abundant with vegetation, she should refrain from picking the flowers she finds growing within Rhodes Island. The greenhouse's keeper has allowed Flint the use of a small flowerbed. You can find the Tiacauh stooping next to it from time to time, her hands, so often closed in fists, carefully pulling the weeds, looking forward to seeing the flowers bloom.

Promotion Record

Upgrade to Elite LV2.
To Flint, most people think too much and wind themselves up too tight. Especially the people of Rhodes Island, some of them propping themselves up while they keep working. They make so little sense to her.
'If you're tired, go take a break!'
So she says. And when she says it, warrior that she is, she's usually already prepared to safeguard you from any danger as you rest.

Only, you worry how the warrior of the rainforest hasn't yet fully grasped just how vast, and broad, this world is. She still needs more time to understand this. Just how much in this world can be solved with her fists alone, and just how many things we're powerless to do anything about.

Voice Lines

Default
Appointed as Assistant Handling files? Alright, then. Teach me how. Right. Sort them first. Like this? Then put them in order. By chronological... uh. Paper got torn... S-sorry. I didn't mean to.
Talk 1 Some of the people here. Don't you think they're a little too tall? ...No, I don't care. Not actually. How tall you are and how strong you are don't relate. I just need to bring every last one of them down.
Talk 2 What's my tribe gonna do now that I'm gone? What a dumb question that is. See who has the bigger fists. Pick a new leader that way and just carry on. That's it.
Talk 3 I heard a lot about Gavial. Like how she can crush a rock with her abs. Tear a raging beast apart with one hand. Is she actually that strong? Stronger than Chief Blaze? Warfarin said if I get treatment from Gavial, I can learn firsthand how strong she is... huh? Doctor, why are you stopping me?
Talk after Promotion 1 I came here so I could get stronger, and that hasn't changed. It's not just Chief Blaze and Gavial. There's a lotta people worthy enough for me to challenge here... what? You think I look happy? Well, that's not wrong. I don't hate it, being here.
Talk after Promotion 2 Everyone in Rhodes Island. Don't they all think too much? You too, Doctor. You have to think about so much every day. You get tired, right. You don't? You have to do it? ...I guess that's true. There's a lotta stuff only you know how to sort out. No other way. Yeah. Then keep it up. Shout any time if you ever need me.
Talk after Trust Increase 1 Doctor, give me a hand. Up there. The flower basket up there. Help me get it down. What? You can't reach either? This sucks... Okay. What if I lift you up? Why don't we try that?
Talk after Trust Increase 2 Zumama's going on the same mission as me this time? Don't worry. I'm not gonna start hitting her out of nowhere. If we wanna settle a score, we've got all the opportunities we want. Also, I mean, if we start fighting, that makes things hard for you, right? Yeah. I don't really want to do that to you.
Talk after Trust Increase 3 This flower. Don't you think it's pretty? I grew this one myself. Hey, what makes you so surprised? I'm not the kind of battle lunatic who only cares about getting stronger. Having a hobby or two is completely normal, right. Huh? You like it too? Then I'll give you this one. Yeah. Not bad. Suits you well.
Idle Doctor, I picked a flower and... huh? Fell asleep? Heh, you're real laid-back. The flower... I'll just put it on your head. Yeah, that looks pretty good.
Onboard We meet again, huh. I'm the tallest, strongest warrior of my tribe, Flint. I hear you've got a lot of strong people around here? Great. I'll challenge them one by one. Oh, right. Do you know where I can find Chief Blaze?
Watching Battle Record Not bad. This technique's not bad! Doctor, I wanna challenge them! Where can I find where this warrior is?
Promotion 1 Promotion? Sure, do whatever you want. Anyway, I can keep fighting like I was already, right?
Promotion 2 Doctor, you. You've been thinking too much. Any enemies, we can hit them away with our fists! C'mon. Relax a little. You need to loosen up when it's time to take a rest. Wanna come over here and lie down with me?
Added to Squad Got it. Shout for me when it's time to go.
Appointed as Squad Leader No problem. Leave it to me.
Depart We're going. Each of you, watch your cover. Don't leave any signs.
Begin Operation Here comes the prey.
Selecting Operator 1 On it.
Selecting Operator 2 Sure.
Deployment 1 One round, let's go.
Deployment 2 Wanna come one by one? Or all at once?
In Battle 1 Heh. Fine by me!
In Battle 2 How's this fist for you!
In Battle 3 The look in all your eyes. Screw that.
In Battle 4 Don't look down on me!
4-star Result You can find victory even without your fists? Heh. I guess that's your style...
3-star Result Good job. Didn't know it. You've got something going up there.
Sub 3-star Result Tch. If the small fry wanna escape, let 'em. They're not worth chasing.
Operation Failure Don't blame yourself. I'm just still not strong enough.
Assigned to Facility Hey. Can I hang a sandbag or two in my room?
Tap Guh!
Trust Tap Huh? What are you doing squatting down over here? You want me to pat your head?
Title Arknights.
Greeting Let's pull it together. Anything you need me to help with today?