GamePress
Position
Attack Type

Tags

Archetype

Traits

Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy

Operator Description

Frost, a member of Team Rainbow, has already deployed her Welcome Mats.

Operator Quote

This congenial hunter always has things planned out even for the most haphazard of guests.

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Obtain Approach Detail

Limited Operator available on the following banners:

Headhunting: Yes (LIMITED) Recruitment: No
Release Date (CN) 3/9/2021
Release Date (Global) 8/18/2021

Potentials

Potential Item

Frost's Token A set of handmade survival tools. She wants to convey to you that survival is a matter of skill, not brute force.

Talent

Can deploy up to 4 Welcome Mats (Can store up to 6); The first enemy that steps on a Welcome Mat will trigger its effect
Info
Can deploy up to 6 (+2) Welcome Mats (Can store up to 6); The first enemy that steps on a Welcome Mat will trigger its effect
Info
Can deploy up to 6 Welcome Mats (Can store up to 8); The first enemy that steps on a Welcome Mat will trigger its effect
Info
Can deploy up to 8 (+2) Welcome Mats (Can store up to 8); The first enemy that steps on a Welcome Mat will trigger its effect
Info
Can deploy up to 8 Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effect
Info
Can deploy up to 10 (+2) Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effect
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
9
Block
1
Attack Interval
0.85

Summon Stats

HP
1000
ATK
100
DEF
0
Arts Resist
0
DP Cost
3
Block
0
Detailed Info

Skills

SP Cost:
22
21
20
19
18
17
16
15
14
12
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Passive Effect: When a Welcome Mat is triggered, deals 200% ATK as Physical damage and Stun the target for 1 second(s)
Active Effect: Immediately gets 1 Welcome Mat
Passive Effect: When a Welcome Mat is triggered, deals 210% ATK as Physical damage and Stun the target for 1 second(s)
Active Effect: Immediately gets 1 Welcome Mat
Passive Effect: When a Welcome Mat is triggered, deals 220% ATK as Physical damage and Stun the target for 1 second(s)
Active Effect: Immediately gets 1 Welcome Mat
Passive Effect: When a Welcome Mat is triggered, deals 240% ATK as Physical damage and Stun the target for 1 second(s)
Active Effect: Immediately gets 1 Welcome Mat
Passive Effect: When a Welcome Mat is triggered, deals 250% ATK as Physical damage and Stun the target for 1 second(s)
Active Effect: Immediately gets 1 Welcome Mat
Passive Effect: When a Welcome Mat is triggered, deals 260% ATK as Physical damage and Stun the target for 1 second(s)
Active Effect: Immediately gets 1 Welcome Mat
Passive Effect: When a Welcome Mat is triggered, deals 280% ATK as Physical damage and Stun the target for 1 second(s)
Active Effect: Immediately gets 1 Welcome Mat
Passive Effect: When a Welcome Mat is triggered, deals 300% ATK as Physical damage and Stun the target for 1.2 second(s)
Active Effect: Immediately gets 1 Welcome Mat
Passive Effect: When a Welcome Mat is triggered, deals 320% ATK as Physical damage and Stun the target for 1.2 second(s)
Active Effect: Immediately gets 1 Welcome Mat
Passive Effect: When a Welcome Mat is triggered, deals 350% ATK as Physical damage and Stun the target for 1.5 second(s)
Active Effect: Immediately gets 1 Welcome Mat
Detailed Skill Info
cnt 1
atk_scale (Attack Scale) 2
stun 1
cnt 1
atk_scale (Attack Scale) 2.1
stun 1
cnt 1
atk_scale (Attack Scale) 2.2
stun 1
cnt 1
atk_scale (Attack Scale) 2.4
stun 1
cnt 1
atk_scale (Attack Scale) 2.5
stun 1
cnt 1
atk_scale (Attack Scale) 2.6
stun 1
cnt 1
atk_scale (Attack Scale) 2.8
stun 1
cnt 1
atk_scale (Attack Scale) 3
stun 1.2
cnt 1
atk_scale (Attack Scale) 3.2
stun 1.2
cnt 1
atk_scale (Attack Scale) 3.5
stun 1.5
SP Cost:
22
21
20
19
18
17
16
15
14
12
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Passive Effect: When a Welcome Mat is triggered, deals 100% ATK as Physical damage and Bind the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 120% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat
Passive Effect: When a Welcome Mat is triggered, deals 110% ATK as Physical damage and Bind the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 125% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat
Passive Effect: When a Welcome Mat is triggered, deals 120% ATK as Physical damage and Bind the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 130% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat
Passive Effect: When a Welcome Mat is triggered, deals 130% ATK as Physical damage and Bind the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 135% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat
Passive Effect: When a Welcome Mat is triggered, deals 140% ATK as Physical damage and Bind the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 140% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat
Passive Effect: When a Welcome Mat is triggered, deals 150% ATK as Physical damage and Bind the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 145% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat
Passive Effect: When a Welcome Mat is triggered, deals 160% ATK as Physical damage and Bind the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 150% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat
Passive Effect: When a Welcome Mat is triggered, deals 170% ATK as Physical damage and Bind the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 160% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat
Passive Effect: When a Welcome Mat is triggered, deals 180% ATK as Physical damage and Bind the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 170% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat
Passive Effect: When a Welcome Mat is triggered, deals 200% ATK as Physical damage and Bind the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 180% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat
Detailed Skill Info
cnt 1
atk_scale (Attack Scale) 1.2
constraint 1.5
times 3
trap_atk_scale 1
cnt 1
atk_scale (Attack Scale) 1.25
constraint 1.5
times 3
trap_atk_scale 1.1
cnt 1
atk_scale (Attack Scale) 1.3
constraint 1.5
times 3
trap_atk_scale 1.2
cnt 1
atk_scale (Attack Scale) 1.35
constraint 1.5
times 3
trap_atk_scale 1.3
cnt 1
atk_scale (Attack Scale) 1.4
constraint 1.5
times 3
trap_atk_scale 1.4
cnt 1
atk_scale (Attack Scale) 1.45
constraint 1.5
times 3
trap_atk_scale 1.5
cnt 1
atk_scale (Attack Scale) 1.5
constraint 1.5
times 3
trap_atk_scale 1.6
cnt 1
atk_scale (Attack Scale) 1.6
constraint 1.5
times 3
trap_atk_scale 1.7
cnt 1
atk_scale (Attack Scale) 1.7
constraint 1.5
times 3
trap_atk_scale 1.8
cnt 1
atk_scale (Attack Scale) 1.8
constraint 1.5
times 3
trap_atk_scale 2

Modules

Lvl: 50
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
Has 20% chance to deploy a trap that deals double damage
Equip Attribute Bonuses
Stat Value
atk 35
def 21
Unlock Information
Materials
x2
x3
x40000
Missions
Deal a total of 100,000 damage with Frost (excluding Support Units)
Clear Main Theme 4-4 with a 3-star rating; You must deploy your own Frost, and have Frost defeat CrownSlayer

RIIC Base Skills

Team Rainbow Lvl: 1
(彩虹小队)
Room Type:
Control Center
When this Operator is assigned to the Control Center, each Operator from Team Rainbow increases the Morale of all Operators in the Control Center by +0.05 per hour
(机械工程)
Room Type:
Workshop
When this Operator is assigned to a Workshop to process any material, the production rate of byproduct increases by 50%, and for every1 Intelligence Reserve, increases extra 5%; if the number of Ursus Specialty Beverage reaches 4 bottles, increases extra 15%

Botzu's Quick Evaluation

+ A Trapper Specialist that can either Stun or Bind enemies for a short duration
+ Cheap and easy to use traps
+ Good synergy with other operators that gain bonus damage against Stunned targets
+ S2: While the Bind duration is short, this can deal a decent burst of quick damage against low DEF enemies. Greatly benefits from any source of ATK buff since it deals multiple Physical hits at once.
- Relatively short crowd control duration on skills
- S2: Requires target to be in range of Frost to be effective, limiting trap placement. Low base ATK and multiple hits of low damage multiplier means that a lot of her damage will be mitigated by enemy DEF.

Operator Overview

“Deploying Welcome Mat.”

Tina Lin Tsang, codename Frost, is one of the Rainbow 6 members who has been signed onto Rhodes Island for a limited time after the Watchtower 33 incident. Quiet, methodical, and detail-oriented to a fault, Frost shows little interest in anything except her work and the great outdoors. During her time at Rhodes Island, she has been a regular fixture at the workshop, building new types of wilderness survival tools and various kinds of traps—especially her signature “Welcome Mats,” which are basically giant mousetraps. As a 5* Trapper Specialist, the Welcome Mats are Frost’s preferred weapons, used to Stun and Bind her enemies.

Frost gets her Welcome Mats from her Talent, which is appropriately called Welcome Mat. Frost gets a certain number of Welcome Mats at the start of a map and slowly recovers them over time; the Mats are set on the ground (albeit only on spaces that do not already have an enemy on them), trigger when an enemy walks over them, and do not count toward the deploy limit. If equipped with her S1, Trap Deployment, Welcome Mats will damage and Stun their victim. With her S2, Incapacitated Prey, the traps become more complicated. They still deal damage and inflict an ailment—in this case, Bind—but if the Welcome Mat was placed within Frost’s attack range, then she will immediately attack the enemy that triggered the trap, dealing bonus damage with each shot.

One of the big weaknesses of the Trapper Specialist archetype so far has been their very low ATK, which limits their ability to damage enemies. Frost has more damage potential than some members of the archetype thanks to Incapacitated Prey, but since the damage from Incapacitated Prey is dealt across multiple hits, it’s noticeably blunted by enemy DEF. Frost may be an excellent hunter, but Incapacitated Prey isn’t going to be bringing down the big game anytime soon—and don’t forget that many bosses are immune to conditions such as Bind and Stun. Frost is very much a team player: her role is to set up a lethal welcome for all the small fry on the field so the rest of the team can concentrate on the big guys that Frost is less equipped to handle.

Newbie Tier List Explanation

S1 is good for Stuns. S2 is good for taking out small fry.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S2M3 B- B B

Frost is a damage focused trapper which is a problem since the other 5★ trapper, Robin, is control oriented which is much more useful for what the class does. There is ultimately little reason to raise Frost if you have Robin who is a freely available. Additionally, like Robin, Frost won't appeal to a lot of players. She is a high effort, high reward unit which for a lot of people is simply not worthwhile.

Now that said, if you missed Robin, favor meme comps, or simply like Frost better, than her S2 Mastery is quite valuable. The reduced SP cost especially makes trappers much easier to use. Stick with S2 though as the stun on S1 is just not that useful on trappers since traps cannot be placed below enemies and so can't be used to interrupt attacks. Plus the duration increase on S1M3 is rather anemic for the cost.

Base Skill Analysis

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x4
2 ➝ 3
Lv1
x4
x7
3 ➝ 4
Lv1
x6
x3
4 ➝ 5
Lv1
x6
x4
5 ➝ 6
Lv1
x6
x5
6 ➝ 7
Lv1
x6
x3
x2
Skill Level Requisites Materials
1
Lv1 8h
x5
x3
x1
Lv1 16h
x6
x3
x4
Lv1 24h
x10
x4
x4
2
Lv1 8h
x5
x3
x2
Lv1 16h
x6
x3
x6
Lv1 24h
x10
x4
x3

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x20000
x4
x5
x4
x120000
x3
x8
x17

Overall Elite Cost

Total Cost

Operator Profile

Artist Ubisoft
CV Julie Tamiko Manning
Gender Female
Place of Birth Unknown
Birthday May 4
Race Unknown
Height 172cm
Combat Experience
Unknown
Infection Status Medical tests have confirmed that no infection is present.
Team
Physical Strength Normal
Mobility Standard
Physiological Endurance Normal
Tactical Planning Excellent
Combat Skill Excellent
Originium Adaptability ■■

Profile

One of the members of Team Rainbow, Frost is a firm, focused and energetic individual adept at combat in outdoor environments.
She mainly uses modified mechanical traps named 'Welcome Mats.' Through strategic placement, they can obstruct the enemy and provide tactical support to the entire team.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Frost shows no sign of Originium infection.

[Blood Originium-Crystal Density] Undisclosed
Relevant data will not be disclosed due to the Medical Department's agreement.

Archive File 1

Increase Trust to 50.
Operator Tina, codename Frost. A member of Rainbow Six, and one of the witnesses to the 'Watchtower 33' incident, Frost registered with Rhodes Island as a cooperative party following the incident.
The members of Team Rainbow are mostly reluctant to reveal their past, which we will not object to given that our partners have the right to secrecy regarding their internal information.
As with the other members of Team Rainbow, operator Frost has extremely comprehensive combat experience, far surpassing the average operator in various fields including teamwork. Based on the report submitted to the HR department, operator Frost seems to have participated in numerous outdoor rescue missions and is a talented wilderness survival specialist.
However, please note that the members of Team Rainbow are only working with us on a temporary basis and are not formal employees of Rhodes Island. They still have many things they are busy with, so please do not rely overly much on their strength.

Archive File 2

Increase Trust to 100.
Without a doubt, Frost is an experienced hunter, yet she is even more than that. During her stay at Rhodes Island, Frost spent most of her time hunkered down in one of Rhodes Island's workshops, producing a full set of hunting equipment and six or seven models of hunting traps. She has a never-ending list of topics to discuss regarding hunting, and can often be found exchanging hunting experiences with operators from Sami and Kazimierz.

Archive File 3

Increase Trust to 150.
Be it stealth, tracking, or hunting... Operator Frost already exhibits excellent potential even without the use of Originium Arts. Combined with her extensive use of traps, this unique form of combat is very suited for operating on Terra's wastelands.
Incidentally, Miss Frost's cooking skills are not bad. I believe that even if she is lacking supplies, Miss Frost will still be able to find a way to survive in the wasteland.
Recently, she has been doing a detailed study on 'Rhodes Island Wilderness Survival Guide.' I'm not sure if the information in that book will be of use to her.

Archive File 4

Increase Trust to 200.
[Classified Log]
After much deliberation, I've decided to record the following as an archived record, since the notes and investigations here are born out of my own personal interest, even though I believe they are very much necessary.
The four operators of Team Rainbow are far more peculiar than we think, and many people are unaware that their living environment may in fact be vastly different from our own.
Though they are by definition armed personnel, each of them has received comprehensive higher education. I am astonished by the professionalism of Operator Blitz's linguistic knowledge, whereas operator Ash is skilled enough to converse fluently in two to three different languages with other people. I don't believe I need to mention the multitude of professional knowledge possessed by the other members of Team Rainbow.
They are not Infected, and have no prejudice against them. They were easily able to accept the idea of Rhodes Island extending help towards the Infected, and clearly expressed their sympathy towards them.
It's difficult to imagine what kind of country they came from.

Promotion Record

Upgrade to Elite LV2.
[Project and Equipment Transfer Log]
Within this period, operator Frost has produced a large number of equipment by herself, including various large hunting traps, some simple snares and several hunting knives.

She has also applied for the allocation of some Originium explosives. We have assessed operator Frost's knowledge on the relevant fields, and believe that she will be able to utilize these resources properly.

Voice Lines

Default
Appointed as Assistant Here's the schedule. You'll also need to review the weekly reports, expense records, and meeting agendas. Which do you want to do first?
Talk 1 We'll overcome any obstacle as long as we work together.
Talk 2 Excuse me, sir, but do you mind if I tidy up the bookshelf?
Talk 3 Sometimes humans behave exactly like wild animals. Understanding this makes me a more efficient operator.
Talk after Promotion 1 To see the really interesting things, you have to get out of the city. That's why I'm always so far away.
Talk after Promotion 2 Putting out the Welcome Mat is the first step. Luring the prey takes a bit more doing.
Talk after Trust Increase 1 No, no. This is all wrong. Let me reconsider for a bit.
Talk after Trust Increase 2 Is there anything I can help with?
Talk after Trust Increase 3 Who's the hunter? Who's the hunted? That's up to Mother Nature and the battlefield in question.
Idle Simply pull this string and there's the Welcome Mat...
Onboard RAINBOW Operator, codename Frost. At your service, sir.
Watching Battle Record I've got a good idea.
Promotion 1 Thank you for your trust, sir.
Promotion 2 There are two things we absolutely need in a survival situation: water and hope.
Added to Squad Let's work together.
Appointed as Squad Leader Don't forget, we're a team and we have a plan.
Depart Time for all the planning to pay off.
Begin Operation I've got eyes on the hostiles.
Selecting Operator 1 We're ready for company.
Selecting Operator 2 Setting barricade.
Deployment 1 Don't let them get the drop on you.
Deployment 2 Stay alert.
In Battle 1 Laying out the Welcome Mat.
In Battle 2 Setting up.
In Battle 3 Welcome Mat set.
In Battle 4 Deployed.
4-star Result Stay two steps ahead of the enemy at all times.
3-star Result Always think ahead.
Sub 3-star Result Maintain a perimeter.
Operation Failure Administering aid. Friendly injured.
Assigned to Facility This isn't so bad.
Tap Hey! Be careful!
Trust Tap Come along, join our hunt.
Title Arknights.
Greeting Would you like a bonfire?