GamePress
Position
Attack Type

Tags

Archetype

Traits

Deals Damage to all targets within range. 50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies
prob = 0.5

Operator Description

留舰观察对象水月,现阶段基本可确认潜在威胁性较低。

Operator Quote

这就是你的选择吗?他或许想要一个锚点来固定住自己,他会紧紧抓牢你。

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 8/3/2021
Release Date (Global) N/A

Potentials

Potential Item

Mizuki's Token 某经典电子游戏四十周年时发行的纪念章中的一枚。套章中的每个角色都有着各不相同的表情,可爱到让人想要把它给一口——

Talent

When attacking, deal additional Arts damage equal to 20% ATK to the target with the lowest HP
Info
When attacking, deal additional Arts damage equal to 30% ATK to the target with the lowest HP
Info
When attacking, deal additional Arts damage equal to 50% ATK to the target with the lowest HP
Info
When there is an enemy with less than 50% HP within Attack Range, ATK +10%
Info
When there is an enemy with less than 50% HP within Attack Range, ATK +12%(+2%)
Info

Stats

Level:
HP
ATK
DEF
Arts Resist
10
Redeploy Time
70
DP Cost
19
Block
0
Attack Interval
3.5

Skills

SP Cost:
10
10
10
9
9
9
8
8
8
7
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
The next attack deals 170% Physical damage and increases Talent 1 damage multiplier to 1.7x
Can hold 1 charges
The next attack deals 180% Physical damage and increases Talent 1 damage multiplier to 1.7x
Can hold 1 charges
The next attack deals 190% Physical damage and increases Talent 1 damage multiplier to 1.7x
Can hold 1 charges
The next attack deals 200% Physical damage and increases Talent 1 damage multiplier to 2x
Can hold 2 charges
The next attack deals 210% Physical damage and increases Talent 1 damage multiplier to 2x
Can hold 2 charges
The next attack deals 220% Physical damage and increases Talent 1 damage multiplier to 2x
Can hold 2 charges
The next attack deals 230% Physical damage and increases Talent 1 damage multiplier to 2.3x
Can hold 2 charges
The next attack deals 250% Physical damage and increases Talent 1 damage multiplier to 2.5x
Can hold 3 charges
The next attack deals 270% Physical damage and increases Talent 1 damage multiplier to 2.7x
Can hold 3 charges
The next attack deals 300% Physical damage and increases Talent 1 damage multiplier to 3x
Can hold 3 charges
Detailed Skill Info
atk_scale (Attack Scale) 1.7
talent_scale 1.7
cnt 1
atk_scale (Attack Scale) 1.8
talent_scale 1.7
cnt 1
atk_scale (Attack Scale) 1.9
talent_scale 1.7
cnt 1
atk_scale (Attack Scale) 2
talent_scale 2
cnt 2
atk_scale (Attack Scale) 2.1
talent_scale 2
cnt 2
atk_scale (Attack Scale) 2.2
talent_scale 2
cnt 2
atk_scale (Attack Scale) 2.3
talent_scale 2.3
cnt 2
atk_scale (Attack Scale) 2.5
talent_scale 2.5
cnt 3
atk_scale (Attack Scale) 2.7
talent_scale 2.7
cnt 3
atk_scale (Attack Scale) 3
talent_scale 3
cnt 3
SP Cost:
25
24
23
22
21
20
19
18
17
15
Initial SP:
5
5
5
5
5
5
5
7
10
10
SP Charge Type
Skill Activation
Duration
17 Seconds
17 Seconds
17 Seconds
17 Seconds
17 Seconds
17 Seconds
19 Seconds
19 Seconds
19 Seconds
21 Seconds
Skill Effect
Slightly reduce Attack Interval (-0.7 seconds), ATK +10%. Talent 1 targets 1 additional enemy and inflicts Bind for 0.6 seconds
* This Skill modifies the Attack Interval by -0.7
Slightly reduce Attack Interval (-0.7 seconds), ATK +11%. Talent 1 targets 1 additional enemy and inflicts Bind for 0.6 seconds
* This Skill modifies the Attack Interval by -0.7
Slightly reduce Attack Interval (-0.7 seconds), ATK +12%. Talent 1 targets 1 additional enemy and inflicts Bind for 0.6 seconds
* This Skill modifies the Attack Interval by -0.7
Slightly reduce Attack Interval (-0.7 seconds), ATK +15%. Talent 1 targets 1 additional enemy and inflicts Bind for 0.8 seconds
* This Skill modifies the Attack Interval by -0.7
Slightly reduce Attack Interval (-0.7 seconds), ATK +16%. Talent 1 targets 1 additional enemy and inflicts Bind for 0.8 seconds
* This Skill modifies the Attack Interval by -0.7
Slightly reduce Attack Interval (-0.7 seconds), ATK +17%. Talent 1 targets 1 additional enemy and inflicts Bind for 0.8 seconds
* This Skill modifies the Attack Interval by -0.7
Reduce Attack Interval (-1.2 seconds), ATK +20%. Talent 1 targets 1 additional enemy and inflicts Bind for 1 seconds
* This Skill modifies the Attack Interval by -1.2
Reduce Attack Interval (-1.2 seconds), ATK +23%. Talent 1 targets 1 additional enemy and inflicts Bind for 1.1 seconds
* This Skill modifies the Attack Interval by -1.2
Reduce Attack Interval (-1.2 seconds), ATK +26%. Talent 1 targets 1 additional enemy and inflicts Bind for 1.2 seconds
* This Skill modifies the Attack Interval by -1.2
Highly reduce Attack Interval (-1.5 seconds), ATK +30%. Talent 1 targets 1 additional enemy and inflicts Bind for 1.3 seconds
* This Skill modifies the Attack Interval by -1.5
Detailed Skill Info
base_attack_time -0.7
atk 0.1
[email protected] 0.6
base_attack_time -0.7
atk 0.11
[email protected] 0.6
base_attack_time -0.7
atk 0.12
[email protected] 0.6
base_attack_time -0.7
atk 0.15
[email protected] 0.8
base_attack_time -0.7
atk 0.16
[email protected] 0.8
base_attack_time -0.7
atk 0.17
[email protected] 0.8
base_attack_time -1.2
atk 0.2
[email protected] 1
base_attack_time -1.2
atk 0.23
[email protected] 1.1
base_attack_time -1.2
atk 0.26
[email protected] 1.2
base_attack_time -1.5
atk 0.3
[email protected] 1.3
SP Cost:
80
80
80
75
75
75
70
65
65
60
Initial SP:
20
20
20
25
25
25
30
30
30
30
SP Charge Type
Skill Activation
Duration
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
Skill Effect
Expand Attack Range, ATK +75%. Talent 1 targets 2 additional enemies and inflicts Stun for 0.5 seconds. When attacks hit less than 3 enemies, Mizuki loses 15% Max HP
Expand Attack Range, ATK +80%. Talent 1 targets 2 additional enemies and inflicts Stun for 0.5 seconds. When attacks hit less than 3 enemies, Mizuki loses 15% Max HP
Expand Attack Range, ATK +85%. Talent 1 targets 2 additional enemies and inflicts Stun for 0.5 seconds. When attacks hit less than 3 enemies, Mizuki loses 15% Max HP
Expand Attack Range, ATK +90%. Talent 1 targets 2 additional enemies and inflicts Stun for 0.7 seconds. When attacks hit less than 3 enemies, Mizuki loses 15% Max HP
Expand Attack Range, ATK +95%. Talent 1 targets 2 additional enemies and inflicts Stun for 0.7 seconds. When attacks hit less than 3 enemies, Mizuki loses 15% Max HP
Expand Attack Range, ATK +100%. Talent 1 targets 2 additional enemies and inflicts Stun for 0.7 seconds. When attacks hit less than 3 enemies, Mizuki loses 15% Max HP
Expand Attack Range, ATK +105%. Talent 1 targets 2 additional enemies and inflicts Stun for 1 seconds. When attacks hit less than 3 enemies, Mizuki loses 15% Max HP
Expand Attack Range, ATK +120%. Talent 1 targets 2 additional enemies and inflicts Stun for 1 seconds. When attacks hit less than 3 enemies, Mizuki loses 15% Max HP
Expand Attack Range, ATK +135%. Talent 1 targets 2 additional enemies and inflicts Stun for 1 seconds. When attacks hit less than 3 enemies, Mizuki loses 12% Max HP
Expand Attack Range, ATK +150%. Talent 1 targets 2 additional enemies and inflicts Stun for 1 seconds. When attacks hit less than 3 enemies, Mizuki loses 12% Max HP
Skill Range
Detailed Skill Info
atk 0.75
attack[email protected] 0.5
[email protected]_ratio 0.15
atk 0.8
[email protected] 0.5
[email protected]_ratio 0.15
atk 0.85
[email protected] 0.5
[email protected]_ratio 0.15
atk 0.9
[email protected] 0.7
[email protected]_ratio 0.15
atk 0.95
[email protected] 0.7
[email protected]_ratio 0.15
atk 1
[email protected] 0.7
[email protected]_ratio 0.15
atk 1.05
[email protected] 1
[email protected]_ratio 0.15
atk 1.2
[email protected] 1
[email protected]_ratio 0.15
atk 1.35
[email protected] 1
[email protected]_ratio 0.12
atk 1.5
[email protected] 1
[email protected]_ratio 0.12

RIIC Base Skills

(意识协议)
Room Type:
Factory
When assigned to a Factory, production +5% for every Standardization-type skill in the same Craft Station
(莱茵科技·α)
Room Type:
Factory
When this Operator is assigned to a Factory, productivity +25%

Operator Overview

Translation Credit: Jetroyz and Lauli

"Ah, hello Doctor, Dr. Kal'tsit says that I'm officially under the Doctor's command as of today! It's a shame I'm still not an official operator, but I'll do my best whenever the Doctor asks for my help."

-------------

...... This subject is therefore required to strictly adhere to the special terms and conditions relating to the medical department during his stay on board. We will limit the scope of his activities and strictly prohibit any contact with some of the operators of Aegir origin mentioned in the appendix above. Oh? Do you have a problem with that, Doctor? You want to arrange some part-time employment for him and allow him to move around most of the ship's living quarters as a normal Aegir teenager from Higashi? Quite the humane concern you have for him. Not at all, I am just an ordinary recorder, responsible for reporting to you on matters concerning the recent stationed personnel on the ship. However, there is room for discussion and Dr Kal'tsit has instructed me in advance that you are certainly within your rights to present your options on this matter in terms of staffing. If you wish to do so, I will book a meeting for you to discuss the disposition of the subject with the relevant heads of the Medical Department.

-------------

Mizuki is a 6★ Stalker (formerly known as Controller) Specialist that can Stun, Bind, and deal Arts damage.

Talents and Skills

Archetype

Controller Specialist

Trait

Attacks all enemies in range. Has 50% Physical and Arts dodge and reduced Taunt level

Talent 1

Attacks deal an additional amount of Arts damage to the enemy with the lowest HP

Talent 2

When there are enemies with less than 50% HP within Attack Range, increase ATK

Skill 1

The next attack deals increased Physical damage and increases the damage multiplier of Talent 1

Skill 2

Reduce Attack Interval, increase ATK. Talent 1 attacks 1 additional target and Binds the targets for a short duration

Skill 3

Increase ATK and Attack Range. Talent 1 attacks 2 additional targets and Stuns the targets for a short duration; Mizuki loses a certain amount of HP (12%?) when attacks hit less than 3 enemies
 

First Impressions

Note: These are first impressions and based on conjecture since we don’t know the exact details. 

Mizuki will be the first 6 Star Stalker Specialist (formally called Controller Specialists) whose kit covers a lot of the utility provided by the lower rarity members of the archetype and cranks it up a bit.  His Talents both provide DPS increases, with the first adding an Arts attack and the second ramping up her ATK against low HP enemies.

S2 lowers his attack interval and adds a Bind as well as increasing her ATK and Talent 1 targets.  S3 looks like it ramps things up even further, extending his attack range, increasing his ATK and Talent 1 targets, and adding a Stun.  

Mizuki doesn't seem to offer a new niche or role over existing members of the Archetype, but it seems likely that he will be a pure upgrade over the others in most cases, though it is possible that Manticore or Ethan could provide better control depending on what the SP costs and duration of his S2 and S3 end up being.  

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x6
x4
3 ➝ 4
Lv1
x8
x4
4 ➝ 5
Lv1
x8
x4
x5
5 ➝ 6
Lv1
x8
x7
6 ➝ 7
Lv1
x8
x3
x4
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x5
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x7
2
Lv1 8h
x8
x4
x4
Lv1 16h
x12
x4
x5
Lv1 24h
x15
x6
x4
3
Lv1 8h
x8
x4
x4
Lv1 16h
x12
x4
x9
Lv1 24h
x15
x6
x4

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x10
x6
x180000
x4
x4
x6

Overall Elite Cost

Total Cost

Operator Profile

Artist Namie
CV 村濑步
Gender Male
Place of Birth
Birthday 3月22日
Race Ægir
Height 161cm
Combat Experience None
Infection Status 参照医学检测报告,确认为非感染者。
Nation
Physical Strength Standard
Mobility Normal
Physiological Endurance Standard
Tactical Planning Normal
Combat Skill Normal
Originium Adaptability Flawed

Profile

水月于玻利瓦尔的多索雷斯城与我们的部分干员有所接触,并随行至本舰,经相关干员初步问询考察后批准其暂时留舰。
其学习能力较为优秀,现阶段已经能协助完成相当一部分的文职工作内容,或可考虑往干员的方向培养。经调查与评估后批准其长期留舰。

Clinical Analysis

Increase Trust to 25.
造影检测结果显示,该对象体内脏器轮廓清晰,未见异常阴影,循环系统内源石颗粒检测未见异常,无矿石病感染迹象,现阶段可确认为非矿石病感染者。

【体细胞与源石融合率】0%
该对象没有被源石感染的迹象。

【血液源石结晶密度】0.07u/L
该对象甚少接触源石。


警告,权限不足。部分详细生理参数需要更高的医疗部门相关权限进行访问。

Archive File 1

Increase Trust to 50.
据水月所说,他出生于东国某个偏远的,靠近海岸线的小村落中。在他年幼时,村子因遭到附近山上落草为寇的逃兵劫掠烧杀而毁于一旦,在废墟和尸首间奄奄一息的他幸得一名旅行中的老者相救,并将他带去了最近的移动城镇接受医治。
我们也姑且走了个形式——毕竟罗德岛也不能随便收留来路不明或是离家出走的孩子嘛——通过信使联络驻地干员前去确认了一番当地的卷宗,确实发现在十数年前有一伙四处烧杀劫掠的匪徒符合描述。而当时收到线报前去捉拿这伙匪徒时,却发现他们只剩下零星几个神志失常、胡言乱语的人蜷缩在自己的临时窝点中。问讯起其他同伙的下落,这几人也只是充满惊恐地瞪大眼睛,嘴里喊着“我没有”“不要吃”之类支离破碎的词,虽然颇为诡异但官兵也无从再继续追查其余同伙,在当时也成了一桩悬案。
不过这些都是无关的闲谈啦。谁会真的反对收留这样一个懂礼貌、不添乱的好孩子呢?呃,我并不是在嫌弃我们救助的一部分爱吵闹捣蛋的孩子啊,没有的事!

Archive File 2

Increase Trust to 100.
我们的干员在探访过程中了解到,水月幼时遭难获救后曾在当地一家餐馆当过学徒。尽管已经是数年前的事了,但我们的干员一与那家餐馆老板说起,老板便立刻滔滔不绝地谈起了往事。起初只觉得是个瘦弱无力的乡下小子,没想到手脚还挺利索,什么东西都看一遍就会,在做菜方面更是有天赋,连大厨都对他的悟性赞不绝口,甚至接受了他的提议调整了若干菜式的佐料和配比,并大受顾客好评。只是可惜,唯独水月自己亲手做出的菜式成品,不知为何总是让人感到怪异,于是水月在多次尝试之后不无遗憾地离开了。

实际上呢,前一阵子我们也试着让他露了一手,确实......怎么说呢......尽管的确很符合他本人的说法,能感觉到完好地保存了食材的鲜度和生命力,去腥工序和调料的入味也都没有问题。但最终成品明明是静止的,看着却总给人一种食材还在用残存的生命蠢蠢欲动的错觉,让人有点无从下手......不过也有胆大的同事尝了下,说是除了特别好吃外好像没什么其他值得说道的地方。

虽然这么讲也没什么根据,只是我的某种奇怪的直觉,但是——水月他是不是,用了什么特殊的方法,在锁住食材新鲜度的同时,把食材的部分“生命”也作为“养分”,固定在了那些食材里......?

Archive File 3

Increase Trust to 150.
衣着光鲜得体不像穷人家的孩子?啊......现在的话确实不受钱的困扰,但当时也确实是有过一段苦日子呢。毕竟在那种年纪想找一份工来打还是不那么有选择啦。
不过幸亏还是受到了许多人的帮助。餐馆的老板,复古电子游戏专卖店的店长,杂志社的责任编辑,经纪公司的童星星探......其中当然也有一些令人不怎么愉快的家伙呢。
但不管怎么说,这些经历还是让我有了足够的条件在各地旅行,从不同的行业中汲取到了知识和养分,体验了各地人们从生活中萃取出来的各种美好创造,已经算是有所回报啦。
这样也算是照老爷爷留下的话去做了吧......就是我有讲到过的那名,当初救了我的老爷爷。他总是在想些什么,记录些什么,却不会全都说出口。
虽然老爷爷说过,要从别处吸取好的、摒弃自己身上坏的,以此来让自己变得更好,只要每个人都愿意这么做,最终就能让星空下的一切都变得更美好。我也确实试着以我的理解去实践了,为了让自己变得更好而四处游历与学习。但我发现,这终究只是单纯的道理而不是理论,坏人们不但会轻易地夺走好人的一切,甚至到最后自己也不会释出一丁点养分来让他人也变得更好。
于是我意识到了。为了达成那个美好的愿景,人们需要的其实不仅是与好人为伍、互相学习的途径......

Archive File 4

Increase Trust to 200.
【散落的手记】
为何人们会四处向自己的同胞散播痛苦?是出于族类生命形式的软弱?还是在族类个体之间缺乏真正的桥接与沟通?又或是植于族类基底中的劣根性?
我们究竟又该怎么做,才能让自己变得更善更美,来脱离这一切?对此,就连我志同道合的同僚们亦各有不同见解,并为了证实各自的观点而奔波。
可我呢,呵,却是越老越糊涂,越不明白自己所做的一切是否有助于在客观上接近答案了。我甚至怀疑起自己一部分最初的想法,感到无法去断言——坦然面对生命的终点,与不计代价地延续生命,究竟哪种才是真正的强韧。所以我才选择了迈出伊比利亚的教会,踏上巡礼,将这个问题交付予我所遇见的,那些不得不对此做出选择的人。当然,人们出于本能往往倾向于选择后者,但多数样本却证实,大多人仅凭本能并不足以获得真正的强韧。他们选择了为延续生命而咽下我交付的匣中之物,却轻易地被压垮、摧毁,迷失了自己,但仍还活着,拥有了对资源的消耗更低却更健康的躯体和生命力。只是,这样的案例并不足以解答我的课题——这究竟能不能算是让他们“自己”变得更好?
偶然中的偶然,也是会有像这个孩子一样的人出现。能凭自身的意志和执着取得胜利,成为了更好的“自己”。我并没有资格和权力去教授他们从此往后该怎么做来变得更好,经历过仪式的他们也理当已经有了自己的答案。而我该做的是悄然离开,等待见证他们的未来。
或许我早已失去了最初踏上这条道路直至就任主教时的坚定与强韧,或许我探求课题的方式是一种狡猾的、无法拒绝的诱骗和利用。但唯有追索善与美的答案一事,无论如何,我都绝对不愿放弃。

晋升资料

Upgrade to Elite LV2.

Voice Lines

Appointed as Assistant 凯尔希医生跟我说过,如果博士选择把我安置在身边,那么就意味着博士决定要保护我。但看样子,博士也还不太明白是什么意思?不过我感觉得出来,她有她这么说的把握。
Talk 1 美食、漫画、游戏,以及创造了它们的人们,都是散落在星空下的诗篇。而我的旅途就是品遍它们——还有处理掉可能对这一切造成妨害的东西。
Talk 2 啊,博士,你来得正好,快尝尝看,我这采用了最能保留食材营养和生命力的独家秘诀做出来的特色刺身料理!
Talk 3 这个吗?是东国早些年的经典游戏哦,虽说现在已经不太流行了。博士要试试看吗?来,操纵那个黄色的嘴去吃东西就行。不过在吸收到足够的营养、获得足够的力量之前,都只会被别人当作猎物呢。
Talk after Promotion 1 正义感?博士误会啦。我自己对坏人其实是无所谓的,但出于种种理由大家往往不能把坏人怎么样吧?这种时候如果能让坏人消失......也不会有人感到困扰,只会觉得松了口气吧?
Talk after Promotion 2 虽然还是不太明白博士讲的道理,但是总之,只处理掉博士认证过是坏人的家伙就没问题了吧?因为博士是好人呀。如果博士其实是坏人的话?不要吧,那我会很困扰啊。我,总不能......
Talk after Trust Increase 1 有时会感到舰船内好像有什么......熟悉的,又有些陌生......亲切,又好像充满敌意的气息。博士,我有些不安......
Talk after Trust Increase 2 博士觉得,把别人的生命掌握在自己手中时是什么样的感觉呢?如果换作我的话会感到很温暖,甚至忍不住为此有些颤抖......嗯?我是指博士在作为指挥官,握持着大家生命线时的感想。
Talk after Trust Increase 3 我有时候会想,既然是我们吃下去的食物和汲取的营养造就了我们,那么如果我们吃下了同样的东西,做着同样的事情,我们就会渐渐变得一样吗?博士,我们......能吗?
Idle 是该休息一下啦,博士。来来,睡这边,我去拿毯子。
Onboard 啊,博士你好,凯尔希医生说从今天开始我就正式纳入博士的指挥啦!虽然可惜依旧不能算正式干员的样子,不过只要是博士找我帮忙,我一定会尽力的。
Watching Battle Record 要吸收和消化掉这些对吧,我会努力的。
Promotion 1 我被认可了?之后是不是就可以跟博士去更多不同的地方解决坏人?
Promotion 2 曾经也是一个下着雨的日子,我得到了一些预想之外的、改变了我的馈赠,但那个人并没有教我该怎么面对将来的事。博士,如果是你的话会亲自指导我吗?
Added to Squad 不要暴露在大家面前比较好,哪怕是队友?嗯,我听博士的。
Appointed as Squad Leader 我会暗中保护好博士的,还有参与作战的大家。
Depart 本次作战的部署计划和隐秘任务......嗯,确认无误。
Begin Operation 敌人吗,看上去还不赖嘛。
Selecting Operator 1 博士的指示就是我的道标。
Selecting Operator 2 随时都可以上哦。
Deployment 1 博士总能帮我找到自己的位置呢。
Deployment 2 放心大胆地布置战术吧。
In Battle 1 小菜一碟。
In Battle 2 多谢款待。
In Battle 3 你什么时候产生了这些附肢只是幻象的错觉?
In Battle 4 总得有人,也总会有人来处理掉恶徒呢。
4-star Result 真是难啃的骨头,我需要花点时间消化这次的作战呢。
3-star Result 这下坏人的数量又减少了呢,都是多亏了博士!
Sub 3-star Result 嗯?博士怎么放跑了几个坏人?我去替博士收拾一下吧。
Operation Failure 如果是要掩护大家撤离的话我还有办法......不,光是救人的话是不够的,只有在这里把坏人全都......
Assigned to Facility 我来给大家做点好吃的放松下吧?
Tap 嗯?怎么啦?
Trust Tap 啊嚏!唔......怎么有一种想法被人看穿了的感觉......
Title 明日方舟。
Greeting 想我了没有,博士?