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Traits

This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements
atk_scale = 1.5

Operator Description

Muelsyse, Rhine Lab Collaborating Operator. A strange, peculiar ecologist.

Operator Quote

Be careful. The one who stands before you is her, but also not her.

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes (LIMITED) Recruitment: No
Release Date (CN) 5/1/2023
Release Date (Global) 11/7/2023

Potentials

Potential Item

Muelsyse's Token A tiny figurine formed of water droplets, shaped like Muelsyse herself. So long as the reaction between you two remains, it will never dissipate.

Talent

Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, and obtain a special trait depending on whether in melee or ranged form), will respawn 30 seconds after being defeated
Info
Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, and obtain a special trait depending on whether in melee or ranged form), will respawn 28 seconds after being defeated
Info
Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, and obtain a special trait depending on whether in melee or ranged form), will respawn 25 seconds after being defeated
Info
When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first Rhine Lab Operator deployed has an additional -1 DP Cost
Info
When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first [Rhine Lab] Operator deployed has an additional -2(+1) DP Cost
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
13
Block
1
Attack Interval
1

Summon Stats

HP
910
ATK
121
DEF
117
Arts Resist
0
DP Cost
0
Block
0
Detailed Info

Skills

SP Cost:
38
37
36
35
34
33
32
31
30
28
Initial SP:
0
0
0
4
4
4
8
8
8
8
SP Charge Type
Skill Activation
Duration
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
Skill Effect
Gradually recovers 10 DP while skill is active, Muelsyse and her Flowing Shapes gain +10% ATK, +10 ASPD
Gradually recovers 10 DP while skill is active, Muelsyse and her Flowing Shapes gain +14% ATK, +14 ASPD
Gradually recovers 10 DP while skill is active, Muelsyse and her Flowing Shapes gain +18% ATK, +18 ASPD
Gradually recovers 11 DP while skill is active, Muelsyse and her Flowing Shapes gain +22% ATK, +22 ASPD
Gradually recovers 11 DP while skill is active, Muelsyse and her Flowing Shapes gain +26% ATK, +26 ASPD
Gradually recovers 11 DP while skill is active, Muelsyse and her Flowing Shapes gain +30% ATK, +30 ASPD
Gradually recovers 12 DP while skill is active, Muelsyse and her Flowing Shapes gain +35% ATK, +35 ASPD
Gradually recovers 12 DP while skill is active, Muelsyse and her Flowing Shapes gain +40% ATK, +40 ASPD
Gradually recovers 12 DP while skill is active, Muelsyse and her Flowing Shapes gain +45% ATK, +45 ASPD
Gradually recovers 13 DP while skill is active, Muelsyse and her Flowing Shapes gain +50% ATK, +50 ASPD
Detailed Skill Info
mlyss_s_1[cost].cost 1
mlyss_s_1[cost].interval 1.501
atk 0.1
attack_speed 10
fake_cost 10
mlyss_s_1[cost].cost 1
mlyss_s_1[cost].interval 1.501
atk 0.14
attack_speed 14
fake_cost 10
mlyss_s_1[cost].cost 1
mlyss_s_1[cost].interval 1.501
atk 0.18
attack_speed 18
fake_cost 10
mlyss_s_1[cost].cost 1
mlyss_s_1[cost].interval 1.364
atk 0.22
attack_speed 22
fake_cost 11
mlyss_s_1[cost].cost 1
mlyss_s_1[cost].interval 1.364
atk 0.26
attack_speed 26
fake_cost 11
mlyss_s_1[cost].cost 1
mlyss_s_1[cost].interval 1.364
atk 0.3
attack_speed 30
fake_cost 11
mlyss_s_1[cost].cost 1
mlyss_s_1[cost].interval 1.25
atk 0.35
attack_speed 35
fake_cost 12
mlyss_s_1[cost].cost 1
mlyss_s_1[cost].interval 1.25
atk 0.4
attack_speed 40
fake_cost 12
mlyss_s_1[cost].cost 1
mlyss_s_1[cost].interval 1.25
atk 0.45
attack_speed 45
fake_cost 12
mlyss_s_1[cost].cost 1
mlyss_s_1[cost].interval 1.154
atk 0.5
attack_speed 50
fake_cost 13
SP Cost:
45
44
43
42
41
40
39
38
37
35
Initial SP:
5
5
5
10
10
10
15
16
17
18
SP Charge Type
Skill Activation
Duration
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
Skill Effect
Immediately gains 12 DP, Muelsyse and her Flowing Shapes gain +10% ATK; if Flowing Shape is in Melee form, it recovers 1% HP every second and gains 10% Shelter, if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range
Immediately gains 12 DP, Muelsyse and her Flowing Shapes gain +14% ATK; if Flowing Shape is in Melee form, it recovers 1% HP every second and gains 10% Shelter, if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range
Immediately gains 12 DP, Muelsyse and her Flowing Shapes gain +18% ATK; if Flowing Shape is in Melee form, it recovers 1% HP every second and gains 10% Shelter, if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range
Immediately gains 13 DP, Muelsyse and her Flowing Shapes gain +22% ATK; if Flowing Shape is in Melee form, it recovers 2% HP every second and gains 15% Shelter, if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range
Immediately gains 13 DP, Muelsyse and her Flowing Shapes gain +26% ATK; if Flowing Shape is in Melee form, it recovers 2% HP every second and gains 15% Shelter, if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range
Immediately gains 13 DP, Muelsyse and her Flowing Shapes gain +30% ATK; if Flowing Shape is in Melee form, it recovers 2% HP every second and gains 15% Shelter, if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range
Immediately gains 14 DP, Muelsyse and her Flowing Shapes gain +35% ATK; if Flowing Shape is in Melee form, it recovers 3% HP every second and gains 20% Shelter, if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range
Immediately gains 14 DP, Muelsyse and her Flowing Shapes gain +40% ATK; if Flowing Shape is in Melee form, it recovers 4% HP every second and gains 20% Shelter, if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range
Immediately gains 14 DP, Muelsyse and her Flowing Shapes gain +45% ATK; if Flowing Shape is in Melee form, it recovers 4% HP every second and gains 25% Shelter, if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range
Immediately gains 15 DP, Muelsyse and her Flowing Shapes gain +50% ATK; if Flowing Shape is in Melee form, it recovers 5% HP every second and gains 25% Shelter, if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range
Detailed Skill Info
cost 12
atk 0.1
damage_resistance 0.1
hp_recovery_per_sec_by_max_hp_ratio 0.01
cost 12
atk 0.14
damage_resistance 0.1
hp_recovery_per_sec_by_max_hp_ratio 0.01
cost 12
atk 0.18
damage_resistance 0.1
hp_recovery_per_sec_by_max_hp_ratio 0.01
cost 13
atk 0.22
damage_resistance 0.15
hp_recovery_per_sec_by_max_hp_ratio 0.02
cost 13
atk 0.26
damage_resistance 0.15
hp_recovery_per_sec_by_max_hp_ratio 0.02
cost 13
atk 0.3
damage_resistance 0.15
hp_recovery_per_sec_by_max_hp_ratio 0.02
cost 14
atk 0.35
damage_resistance 0.2
hp_recovery_per_sec_by_max_hp_ratio 0.03
cost 14
atk 0.4
damage_resistance 0.2
hp_recovery_per_sec_by_max_hp_ratio 0.04
cost 14
atk 0.45
damage_resistance 0.25
hp_recovery_per_sec_by_max_hp_ratio 0.04
cost 15
atk 0.5
damage_resistance 0.25
hp_recovery_per_sec_by_max_hp_ratio 0.05
SP Cost:
45
44
43
42
41
40
39
38
37
35
Initial SP:
5
5
5
10
10
10
15
16
17
18
SP Charge Type
Skill Activation
Duration
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
Skill Effect
Immediately gains 12 DP, Muelsyse and her Flowing Shapes gain +10% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stun all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds
Immediately gains 12 DP, Muelsyse and her Flowing Shapes gain +14% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stun all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds
Immediately gains 12 DP, Muelsyse and her Flowing Shapes gain +18% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stun all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds
Immediately gains 13 DP, Muelsyse and her Flowing Shapes gain +22% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stun all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds
Immediately gains 13 DP, Muelsyse and her Flowing Shapes gain +26% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stun all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds
Immediately gains 13 DP, Muelsyse and her Flowing Shapes gain +30% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stun all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds
Immediately gains 14 DP, Muelsyse and her Flowing Shapes gain +35% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stun all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds
Immediately gains 14 DP, Muelsyse and her Flowing Shapes gain +40% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stun all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds
Immediately gains 14 DP, Muelsyse and her Flowing Shapes gain +45% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stun all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds
Immediately gains 15 DP, Muelsyse and her Flowing Shapes gain +50% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stun all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds
Detailed Skill Info
cost 12
atk 0.1
mlyss_s_3[token_melee_trigger].interval 2
mlyss_s_3[unmoveable].duration 1.5
cost 12
atk 0.14
mlyss_s_3[token_melee_trigger].interval 2
mlyss_s_3[unmoveable].duration 1.5
cost 12
atk 0.18
mlyss_s_3[token_melee_trigger].interval 2
mlyss_s_3[unmoveable].duration 1.5
cost 13
atk 0.22
mlyss_s_3[token_melee_trigger].interval 2
mlyss_s_3[unmoveable].duration 1.5
cost 13
atk 0.26
mlyss_s_3[token_melee_trigger].interval 2
mlyss_s_3[unmoveable].duration 1.5
cost 13
atk 0.3
mlyss_s_3[token_melee_trigger].interval 2
mlyss_s_3[unmoveable].duration 1.5
cost 14
atk 0.35
mlyss_s_3[token_melee_trigger].interval 2
mlyss_s_3[unmoveable].duration 1.5
cost 14
atk 0.4
mlyss_s_3[token_melee_trigger].interval 2
mlyss_s_3[unmoveable].duration 1.5
cost 14
atk 0.45
mlyss_s_3[token_melee_trigger].interval 2
mlyss_s_3[unmoveable].duration 1.5
cost 15
atk 0.5
mlyss_s_3[token_melee_trigger].interval 2
mlyss_s_3[unmoveable].duration 1.5

Modules

梳妆流形
Lvl. 1
Lvl: 60
Trust: 100 (10,070 Points)
Availability: cn
Level 1
Level 2
Level 3
Equip Trait
Reinforcements receive 15% less damage from enemies blocked by them
Equip Attribute Bonuses
Stat Value
max_hp 160
atk 15
def 20
Unlock Information
Materials
x4
x2
x80000
Missions
完成5次战斗;必须编入非助战缪尔赛思,并确定第一位部署的干员是缪尔赛思
3星通关主题曲3-4;必须编入非助战缪尔赛思并上场,其他成员仅可编入4名干员

RIIC Base Skills

(天生丽质)
Room Type:
Dormitory
When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55, and restores +0.1 Morale per hour to all other Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
(生态科主任)
Room Type:
Power Plant
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10%; for every other Rhine Lab Operator in the Base (excluding assistants, max 5), additional drone recovery rate +3%

Botzu's Quick Evaluation

+ Extremely strong "laneholder" style unit, rather than a typical Vanguard role.
+ Talent 1: The fact the clone also copies the range of the base unit can result in tremendous reach.
+ S3: Ranged clone effect is very powerful. DPS is strong if there are enough tiles and it will usually permanently bind multiple enemies in range. Melee clone effect will stunlock most enemies.
+ S2: Ranged clone effect has very high peak DPS. If tile space is limited, it can have higher total damage than S3.
= DP generation is good for a Tactician, but poor compared to a Flagbearer.
- S2: Melee clone effect is a weaker effective tank compared to S3 so long as the enemy is stunnable. Healing is less valuable given the clone can just be recycled.
- Reliance on clone targets and advanced play style favors older players who need her role the least. Newer players who would benefit more from her role will have a harder time effectively using her.
- Relatively expensive DP cost (even with her Talent) for a Vanguard, and a long initial activation. She has a lot of tough competition purely as a Vanguard.

Operator Overview

“So you're saying I have the right to decide your schedule and itinerary? Which means, whatever I write in this memo book, Doctor, you've gotta do. Wowie! Too late for regrets now, heehee~”

Muelsyse is the Ecological Section Director at Rhine Lab, which makes her one of the top ten elites in the Rhine Lab hierarchy and thus a Very Big Deal. Her partnering with Rhodes Island directly is a huge step, and potentially a dangerous one, as it ties Rhodes Island closer to Rhine Lab and the various shady dealings and risky experiments that seem to be expanding behind its closed doors. However, Muelsyse is such a potent asset to Rhodes Island’s forces that it might be worth it. She is the first 6* Tactician Vanguard, and rather than summon a unique creature (like Beanstalk’s crab or Vigil’s wolves), she actually clones her allies to double their fighting power!

As a Tactician Vanguard, Muelsyse is a ranged unit who places a Tactical Point down on a ground panel. Her Tactical Point uses her Pure Water is Life Talent to duplicate an undeployed ally as a Flowing Shape, which copies a varying percentage of the ally’s stats and has special properties depending on whether the cloned ally is melee or ranged. Melee Flowing Shapes will Steal stats from enemies when attacking them, and ranged Flowing Shapes create additional temporary copies of themselves after attacking a set number of times. Choosing what kind of ally to duplicate is very important, especially because it alters the effect of Muelsyse’s Skills.

  • Muelsyse’s S2 and S3 have identical SP cost, initial SP, duration, and SP charge type. They also share two basic identical effects: both Skills immediately generate a small amount of DP, and both Skills grant Muelsyse and her Flowing Shapes an ATK buff for the duration.
  • Her S2, Ecological Interaction, will grant a melee Flowing Shape passive HP regen and a Shelter effect for the duration. Meanwhile, a ranged Flowing Shape’s attacks will hit twice for the duration.
  • Her S3, Superficial Regulation, causes a melee Flowing Shape to Pull enemies toward it and Stun all Blocked enemies for the duration. Meanwhile, a ranged Flowing Shape will be instantly restored to full HP and gain a Bind effect on its attacks for the duration.

Her ability to clone her allies makes Muelsyse one of the most unique Operators in Arknights. At E2, her clones have almost the same stats as the original Operator (which can be enormous in the case of stat sticks like Juggernaut Defenders or Besieger Snipers), and the extra utility effects she can load them up with from her Skills can be incredibly effective. Imagine for a moment if Mudrock could Stun all enemies just by Blocking them or if you had five Rosas shooting at the same time and you’ll have an idea of the kind of havoc Muelsyse can bring to the table.

But with great power comes great responsibility, or in this case, great limitations. Muelsyse depends heavily on having an established squad of good clone targets to function. Because her clones copy the chosen Operator’s stats, you have to have already leveled that Operator to make a good clone from them, and Muelsyse must be E2 or she won’t transfer over enough stats to function well. Her clones also copy stats like Block Count (so Duelist Defenders are still stuck with Block-1) and ASPD (so Artilleryman Snipers are still slow to attack), and the clone loses archetype traits such as Artilleryman AoE or Musha Guard self-healing. Obviously the clone also cannot replicate the original ally’s Skills or Talents either. Granted, Muelsyse covers for this with her powerful Skills, but it’s not as simple as looking at SilverAsh and saying, “He’s broken, so I’ll clone him!”

For Doctors with a well-leveled, well-established roster of powerful Operators, Muelsyse is a multiplying force that enhances a crop of good Operators with additional options and enhanced strengths. She is also an Operator to watch out for as the game continues and new Operators are released—who knows what new Operator will become the new perfect cloning candidate and elevate Muelsyse to new heights of potency?

Newbie Tier List Explanation

Muelsyse is not a newbie friendly unit. She is very powerful with a lot of future potential as you progress, but has some drawbacks that especially affect newer players. Newer teams are less likely to have good clone targets, she requires a good understanding of the game mechanics, and her best skill is locked behind an expensive E2 promotion.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S3M3 S+ S A+
S2M3 A A- A-

Muelsyse operates more as a laneholder than a typical Vanguard does, which makes her considerations a bit different than most other Vanguards. Fortunately though, her DP generation is identical between skills which simplifies her evaluation despite her unusual role.

While heavy Muelsyse users will definitely want to do the full M6, S3 makes a better starting point. Both her S2 and S3 are very similar. They have identical SP costs, uptime, DP generation, and ATK gain. They also both have different effects depending on if the clone is a Melee or a Ranged clone, so the difference in the skill comes purely down to which effects (and which clones) are better.

For melee clones, S3 comes out pretty far ahead. Tanking is already not Muelsyse's best use, but even in such situations, S3 is the better effective tanking skill so long as the enemy is stunnable. The healing on S2 isn't especially valuable either considering the clone can be refreshed as normal with Tacticians.

For ranged clones, the gap is much closer with only a slight favor towards S3. S2 has higher peak DPS, which may not be apparent at first glance, although S3 will usually have more effective DPS due to S2's wind-up, as well as the additional Bind. The difference instead comes down to tile-availability. The less available tiles for clones to spawn on, the more appealing S2 looks in comparison.

So given S3 is far better for melee, and slightly better for ranged, it makes sense as the starting point. More casual Mumu users won't find S2 use cases to be worth the cost compared to just using a different option. However, the flexibility from her S2 will be something that regular Muelsyse users shouldn't ignore.

For purely IS gameplay, be a little cautious. While certainly not a bad pick, the nature of the tickets to build your team restricts clone options which lowers her value some. Although the potential of a self-sustaining strong-DPS laneholder is still worth considering.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x6
x4
3 ➝ 4
Lv1
x8
x4
4 ➝ 5
Lv1
x8
x4
x5
5 ➝ 6
Lv1
x8
x5
6 ➝ 7
Lv1
x8
x4
x5
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x7
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x3
2
Lv1 8h
x8
x4
x6
Lv1 16h
x12
x4
x10
Lv1 24h
x15
x6
x4
3
Lv1 8h
x8
x4
x7
Lv1 16h
x12
x4
x7
Lv1 24h
x15
x6
x7

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x10
x6
x180000
x4
x4
x5

Overall Elite Cost

Total Cost

Operator Profile

Artist NoriZC
CV 田村由加莉
CV (EN) Kayli Mills
CV (CN) 王雅欣
CV (KR) 朴恃奫
Gender Female
Place of Birth Undisclosed
Birthday Nov 3
Race Elf
Height 169cm
Combat Experience
None
Infection Status Medical tests have confirmed that no infection is present.
Nation
Group
Physical Strength Normal
Mobility Outstanding
Physiological Endurance Normal
Tactical Planning Excellent
Combat Skill Excellent
Originium Adaptability Flawed

Profile

Muelsyse, Director of Rhine Lab's Ecological Section and a leading expert on life and environmental science in Columbia. She got in touch with Rhodes Island during the Trimounts incident, after which she entered into a long-term partnership agreement with us. She now works on multiple collaborative research projects with the Bioengineering Lab, as well as participating in relevant operations as a Vanguard operator.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Operator Muelsyse shows no signs of Originium infection.

[Blood Originium-Crystal Density] 0.015u/L
Operator Muelsyse demonstrates strong awareness of the danger and rarely comes into contact with Originium.

'Oh, a greenhouse flower.'
—Ho'olheyak as she passes by the Medical Department

Archive File 1

Increase Trust to 50.
Muelsyse is a genius scientist who has received no small amount of attention in Columbian academia in recent years. While still in her 20s, she had already emerged as one of Rhine Lab's top ten elites, becoming its Ecological Section's director as well as a guest lecturer at numerous universities in Trimounts. Over the past ten years, Muelsyse and her research team have greatly propelled the development of Columbia's life and environment sciences, having made significant contributions to many fields such as ecology, genetics, phytochemistry, and plant physiology.
After coming to a preliminary agreement, Rhodes Island's Bioengineering Lab and Rhine Lab's Ecological Section quickly began a series of collaborative research projects. These include conducting 'further studies on model organisms,' 'model inference of the paleoecological effects of species' mutation,' 'Burdenbeasts, Originium Slugs, and the environment,' 'experiments on the modification of reproductive traits through molecular biology,' etc... Subjectively speaking, one of the more notable reasons that all these collaborative projects got off the ground so quickly is that both parties' supervisors' unique requirements for experimental environments are shocking similar: in short, 'simple and clean.' Muelsyse came to visit Rhodes Island after we extended an invitation for her to visit our Bioengineering Lab. The moment she stepped into the laboratory, she exclaimed, 'So refreshing.' The next moment, when hit by a stream of air from the air filtration system, her body burst into bubbles while still brandishing a genuine smile, causing even Weedy's eyes to light up. Although the reason Muelsyse tends to work in environments with low concentrations of Originium is fundamentally different from Weedy's mysophobia, they nonetheless share extremely high standards for their laboratories' filtration systems. Naturally, the two of them hit it off right away. With such a great start, it's no wonder they followed it up with so many collaborative projects.
This is Rhodes Island's second partnership with a Rhine Lab director; the first being Miss Dorothy Franks. This goes to show that our two companies' relationship is growing deeper by the day. With the future hardly so optimistic, this is beneficial to both companies' continued existence and development.

Archive File 2

Increase Trust to 100.
Some of the operators who returned to the landship from Columbia noted that Muelsyse is very passionate when it comes to providing assistance to Rhodes Island personnel. Aside from the necessary supporting documents and assurances, she also gave everyone a thick guidebook covering a variety of topics, including 'Holiday Clubs Worth Experiencing,' 'Fashion Shows Worth a Visit,' 'Must-Buy Fashion Accessories,' 'Wrankwood Film Lots and Award Ceremonies to Check Out...' While browsing social media on the Trimounts intercity net, a certain operator well-familiar in the 'ways of the detective' even discovered Muelsyse's anonymous account. In just a year and a half, she made lots of posts and reviews on subjects like fashion, games, and photography. Her comments were thorough and her criticisms harsh, making her reviews very helpful. As can be seen from the large number of views she's amassed.
One of the operators who participated in the Bioengineering Lab's collaborative projects also excitedly shared with us his experiences: Once, during the thirty-minute wait for an experiment's outcome, Muelsyse stared intently at the terminal before her. She was frowning as she held tightly onto a slide used in the experiment that was to be disposed of, and there seemed to be nothing but worry in her eyes. He thought that perhaps something had gone wrong with the experiment and decided to take a peek at the screen... only to find her checking out prices on a certain second-hand luxury goods trading platform.
'I'm buying these things with my hard-earned cash. I'd feel just AWFUL if they ever went down in price!' Director Muelsyse explained.
'Also, she trains every single day! She jogs fifteen laps around the vivarium every day, very strangely self-disciplined—some researchers even suspect that it's her clone that's doing the jogging, not her in the flesh. And on days when she doesn't have anything scheduled, she even organizes hiking trips. Hard to imagine, huh?!'
'That's because I get sick easily. Training doesn't help me any with my 'allergies,' but it can at least make me relax.' Director Muelsyse explained.
'I mean, how do I put it? First impressions can be quite deceiving, you know? But Muelsyse's someone who's really living her life to the fullest.'

Archive File 3

Increase Trust to 150.
Muelsyse is one of Rhine Lab's most longstanding members. At the time of its inception, she had yet to graduate from college, while Kristen and Saria were running hither and thither to obtain investment for their projects. Although nothing was certain yet, the name 'Rhine' had already appeared in their proposals numerous times. Thanks to a connection through a teacher, Muelsyse came into contact with the two.
According to Muelsyse herself, she has always been the one to naturally pull the team together, ever since its founding. She'd schedule some gatherings and parties between all the experiments, as well as liven up the atmosphere when others were arguing. Rather than a singular company, the five Scientific Research Sections of Rhine Lab are often more like a loose union of companies each with their own ambitions, making Muelsyse's actions seem particularly naive.

[Voice Log]
'My instructor wasn't too interested in the second investment project, so I went in her place. What a coincidence, though. That night, I heard from a friend from Trenton that they were going to tear down the orphanage in the town. I told you before, but that's where I spent my childhood. It's where I realized what's special about me, and where I began my fruitless pursuit. I wanted to go back and take a look... but I still went to the venture capital fair—I didn't even know what I was supposed to reminisce about. Looking back, it was all a haze, and there was no point in wallowing in self-pity. That's why I had to keep finding my way forward... and just as I wanted, I came to know Kristen and Saria.'
......
'Right, my research with Nasti has made an important breakthrough, but we ran into a much more important bottleneck. Both theoretically and technologically... that 'city' was still just a hazy image. As a project, it's nothing but a wild fantasy. The Galleria Stellaria's data may be valuable, but far from enough to be used as its cornerstone. Give up? Yeah, this is quite a headache for me and Nasti, but bottlenecks in the scientific context are nodes that can undergo rapid, qualitative change. Kristen has already proven that we can touch the sky, and we can do more than that. Rhine Lab can do much, much more.
'You've got that right. Be it reminiscing or stopping fights, I'll keep on doing what I've always done, even if nobody cares... though I guess it's not exactly nobody.'

Archive File 4

Increase Trust to 200.
In many ways, Muelsyse's outstanding research results are thanks to her sharp and unique perspective. Many see this as a talent, but few are aware that, to Muelsyse, this is her innate nature. It's very difficult for her to see everything from the so-called 'normal' perspective. When she noticed your skepticism, Muelsyse calmly gave the following explanation.
She picked up a potted plant from your desk, placed it on the coffee table, and asked you to describe to her what it was.
A plant with a proper scientific name, green leaves, white flowers, pleasing growth. It has just been watered; its soil is moist... That was your response. It was a thoroughly detailed description of the potted plant; an amalgamation of frequently used terminology.
And it was hardly different from the kind of responses Muelsyse would often get.
Next, she gave a description of the plant she saw.
Firstly, she used the pronouns 'she' and 'her.'
She was very healthy. Her entire body's circulation was very stable, although there was a leaf with a tip that clogged up a little. It was likely going to yellow soon.
She wasn't very happy. Her roots were almost touching the bottom of the pot, but she still wanted to grow. One of the ways that she had been voicing her complaint was by scattering pollen onto your hand.
Her ancestors lived in a lush forest in a faraway place. A fowlbeast excreted her ancestors' seeds while flying over the nomadic city, and thus the seeds began to spread throughout the city—
Muelsyse's description contained details far beyond what can be perceived by mere observation, as well as information amalgamated from what she perceived through multiple sensory receptors. Finally, she also went into some unreal, epoch-transcending pedantic information. She seemed very excited. You noticed there was this brief moment after she realized her words could not bear the weight of all this information that she wanted to hold your hand and share something with you. A hazy consciousness began to form in your brain about this flower pot before you—about her.
But it did not last very long. Perhaps it would be more appropriate to say it only lasted an instant. Muelsyse instinctively withdrew that odd information transfer.
You realized that she must have attempted to build relationships with others in this manner, but not even a genius like Kristen could have sensed any of it, for it is a barrier that cannot be surmounted by other races; it is the source of her loneliness—she cannot share everything she sees with others in its entirety.
And so you tried to describe what she felt with words. She looked surprised, stony, and at a loss. Then, she took your hand. It was an invitation. She yearned to share with you the lands.
And you agreed.

Promotion Record

Upgrade to Elite LV2.
[Vivarium Plants Observation Logs]
009. Snow Pitcher Grasses
Amount: 17
Origin: Trenton, Trimounts
......
Remarks: Normal growth.

046. Square Sunflowers
Amount: 8
Origin: A certain tribe from a forest in central Sami
......
Remarks: This type of plant originated from a cold region of Sami that sees little rain. They favor sunlight, and their square corollae always face the sun's direction as their rhizomes continue to grow upward. After they were transplanted to the vivarium, their corollae began to droop. This was much more pronounced this week. They seemed dispirited, but based on the latest examination report, although this behavior may look like the plants have not grown used to their new environment, it is actually because the sunflowers have developed hydrophilicity. They are trying to reach closer to the moist soil around them.

119. Pale Firs
Amount: 10
Origin: ■■■■
......
Remarks: The roots of two mature trees have developed a thick, soft layer of fungus. Examination shows that this layer of lichenized fungus grew not because of the humid environment. Instead, it has accurately enveloped the rotting roots. The damaged fiber structures are slowly but clearly recovering. The fungus is like a scab covering the wounds ahead of time, helping the firs heal themselves.

'Right, it's a rare tree to start with. We moved them into the vivarium hoping to improve the species's conservation status. Alas, this was not very effective, but what a pleasant surprise it was to see them undergo such a fundamental change.
'If it wasn't for you, they would all have drowned...'

Voice Lines

Default
Appointed as Assistant So you're saying I have the right to decide your schedule and itinerary? Which means, whatever I write in this memo book, Doctor, you've gotta do. Wowie! Too late for regrets now, heehee.
Talk 1 Ecology's about filling some dirt, putting some plants and animals on it, then making a profound study about the cyclic relationships between individuals, species, and biocommunities. With the help of innovative research, we can improve the ecosphere or even forge a brand-new... Well, someone clearly knows it all, because that's an unadorable look you're giving me. Alrighty, let's change topics.
Talk 2 I want you to come with me next time I go clothes shopping. The thing is, I don't really understand fashion stuff so much, and I wanna hear your ideas. What, you don't either? Sure! If you've got opinions, and I've got opinions, then we can do swapsies. Plus, I get to see you wearing something else for once.
Talk 3 Are your lips kind of dry there...? Yeah, they look a little chapped. You need more water on the regular. Alright, you can have my chapstick, and then we're even again once you buy me a new stick. This is the only brand I use, and it's gotta be peppermint flavor. Don't get the wrong one. Okay?
Talk after Promotion 1 Looking back on it, it's like Rhine was just founded yesterday. The stuff we fought over at that time is a total one-eighty compared to now. Heheh, good memories… Doctor, Do you still remember when Rhodes Island was new on its feet? No? That's fine, you'll remember with enough time.
Talk after Promotion 2 Here I am, dewdrop landed on a leaf, but we'll be baked away in the sun soon enough. Oh, don't let it end here. We could melt together, dew filling leaf's veins, and make our grand return to the land... um, that's about dew, okay? Like, it's just dew that wants to—um... Mmm...
Talk after Trust Increase 1 Has Magallan been good recently? Oh, still out exploring? Hasn't said when she gets back yet? Aw, okay... I've still got the crystals she sent me last time, out in cold storage. Any interest in this stuff? Well, well, I see you have a good hobby. Come on, let's crack open your horizons.
Talk after Trust Increase 2 If Kristen didn't have the talent and leadership, Rhine Lab would've never been founded. But maybe it was her power that got her to bare her true self to everyone in the end. People change. I wonder what I'll become?
Talk after Trust Increase 3 My people have no future. We've only been able to pray for answers from the past. You're from the past, Doctor. You're the hope of my people, and me. But even if that wasn't the case, you're still the one who pulled me from the bubbles, and you're still gripping my hand. How could I ever let go now, right?
Idle Getting distracted on the job? Terrible habit.
Onboard Muelsyse, Director of the Ecological Section at Rhine Lab. Not that I think we need any formal how-do-you-dos, Doctor. After all, we've been friends forever now.
Watching Battle Record There really isn't a single fresh thing anywhere across the lands.
Promotion 1 A present from you? I'll keep it nice and safe, that's a guarantee. How about in return, let's go to the movies?
Promotion 2 Dew gets turned to vapor, and everything in it vanishes without a trace. Will I ever see showers of blessing? Will I ever meet my people again and know them anew?
Added to Squad Sunlight's a little spicy. Just let me take five.
Appointed as Squad Leader Okay, maybe I should assign roles first?
Depart The way seems kind of rough. Careful, you don't want to trip.
Begin Operation Annoying people, annoying business. Let's deal with them ASAP.
Selecting Operator 1 Hiya.
Selecting Operator 2 Want a candy?
Deployment 1 Okay, serious face.
Deployment 2 Easy-peasy.
In Battle 1 Shape like water.
In Battle 2 Now's not the time for hellos.
In Battle 3 Let animosity be gone with the flow.
In Battle 4 Oh wishes, I beg you coalesce.
4-star Result Good work. Need to get under this umbrella?
3-star Result Job's done, be sure to rest up now.
Sub 3-star Result I told you to be careful... any ouchies?
Operation Failure I got my mirages to lead them off. We'll go this way.
Assigned to Facility Let's really decorate this place. It'll be cozy in no time, promise.
Tap Hm?
Trust Tap If anything's bothering you, put it to one side for now. Here, try this out, 'Orange Storm'.
Title Arknights.
Greeting Hiya! How about a little chat before you get to work?