GamePress
Defender
Range
Range
Range
Position
Attack Type

Tags

Archetype

Traits

Can heal allies by using the skill

Operator Description

Nearl, former knight of Kazimierz, is a core member on the battlefield with her defense and healing skills.

Operator Quote

It feels relieving to have her by your side.

Obtain Approach

Recruitment & Headhunting
Headhunting: Yes Recruitment: Yes
Release Date (CN) 4/30/2019
Release Date (Global) 1/16/2020
Recruitment Pool Date (CN) 4/30/2019
Recruitment Pool Date (Global) 1/16/2020

Potentials

Potential Item

Nearl's Token An old, discolored Kazimierz knight badge. The Pegasus made of niello is fluttering its wings.

Talent

Nearl's healing effect increases by 10%
Info
Nearl's healing effect increases by 12% (+2%)
Info
Increases the healing effect received by all allies by 10% when deployed
Info
Increases the healing effect received by all allies in battlefield by 12% (+2%) when deployed
Info

Stats

Level:
HP
ATK
DEF
Arts Resist
10
Redeploy Time
70
DP Cost
17
Block
2
Attack Interval
1.2

Skills

SP Cost:
6
6
6
5
5
5
5
4
4
4
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Restores the HP of a nearby ally with less than 50% HP by 110% of Nearl's ATK in the next attack
Can store 1 charge(s)
Restores the HP of a nearby ally with less than 50% HP by 115% of Nearl's ATK in the next attack
Can store 1 charge(s)
Restores the HP of a nearby ally with less than 50% HP by 120% of Nearl's ATK in the next attack
Can store 1 charge(s)
Restores the HP of a nearby ally with less than 50% HP by 130% of Nearl's ATK in the next attack
Can store 1 charge(s)
Restores the HP of a nearby ally with less than 50% HP by 135% of Nearl's ATK in the next attack
Can store 1 charge(s)
Restores the HP of a nearby ally with less than 50% HP by 140% of Nearl's ATK in the next attack
Can store 1 charge(s)
Restores the HP of a nearby ally with less than 50% HP by 150% of Nearl's ATK in the next attack
Can store 2 charge(s)
Restores the HP of a nearby ally with less than 50% HP by 160% of Nearl's ATK in the next attack
Can store 2 charge(s)
Restores the HP of a nearby ally with less than 50% HP by 170% of Nearl's ATK in the next attack
Can store 2 charge(s)
Restores the HP of a nearby ally with less than 50% HP by 180% of Nearl's ATK in the next attack
Can store 3 charge(s)
Skill Range
Detailed Skill Info
heal_scale 1.1
ct 1
heal_scale 1.15
ct 1
heal_scale 1.2
ct 1
heal_scale 1.3
ct 1
heal_scale 1.35
ct 1
heal_scale 1.4
ct 1
heal_scale 1.5
ct 2
heal_scale 1.6
ct 2
heal_scale 1.7
ct 2
heal_scale 1.8
ct 3
SP Cost:
60
59
58
55
54
53
52
50
45
40
Initial SP:
20
20
20
25
25
25
30
30
30
30
SP Charge Type
Skill Activation
Duration
40 Seconds
40 Seconds
40 Seconds
40 Seconds
40 Seconds
40 Seconds
40 Seconds
40 Seconds
40 Seconds
40 Seconds
Skill Effect
ATK +20%; Stops attacking and focuses on healing surrounding allies
* This Skill modifies the Attack Interval by multiplying it by 2.3
ATK +25%; Stops attacking and focuses on healing surrounding allies
* This Skill modifies the Attack Interval by multiplying it by 2.3
ATK +30%; Stops attacking and focuses on healing surrounding allies
* This Skill modifies the Attack Interval by multiplying it by 2.3
ATK +35%; Stops attacking and focuses on healing surrounding allies
* This Skill modifies the Attack Interval by multiplying it by 2.3
ATK +40%; Stops attacking and focuses on healing surrounding allies
* This Skill modifies the Attack Interval by multiplying it by 2.3
ATK +45%; Stops attacking and focuses on healing surrounding allies
* This Skill modifies the Attack Interval by multiplying it by 2.3
ATK +50%; Stops attacking and focuses on healing surrounding allies
* This Skill modifies the Attack Interval by multiplying it by 2.3
ATK +60%; Stops attacking and focuses on healing surrounding allies
* This Skill modifies the Attack Interval by multiplying it by 2.3
ATK +70%; Stops attacking and focuses on healing surrounding allies
* This Skill modifies the Attack Interval by multiplying it by 2.3
ATK +80%; Stops attacking and focuses on healing surrounding allies
* This Skill modifies the Attack Interval by multiplying it by 2.3
Skill Range
Detailed Skill Info
atk 0.2
base_attack_time 1.3
atk 0.25
base_attack_time 1.3
atk 0.3
base_attack_time 1.3
atk 0.35
base_attack_time 1.3
atk 0.4
base_attack_time 1.3
atk 0.45
base_attack_time 1.3
atk 0.5
base_attack_time 1.3
atk 0.6
base_attack_time 1.3
atk 0.7
base_attack_time 1.3
atk 0.8
base_attack_time 1.3

RIIC Base Skills

(左膀右臂)
Room Type:
Control Center
When this Operator is assigned to the Control Center, decreases the Morale consumed per hour of all Operators in the Control Center by -0.05
(耀骑士)
Room Type:
Dormitory
When this Operator is assigned to a Dormitory, restores +0.5 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.25

Botzu's Quick Evaluation

+ Trait: Can heal allies with her Skills
+ Talent: Boosts healing taken by herself, and at E2 all allies
+ Similar to Gummy but with stronger healing Skills, but less HP
- Saria is a pure upgrade
- Low HP and no DEF boost Skill means she can get 1-shot by some endgame Challenge bosses

Operator Overview

“I request you send me to the most dangerous place available. My shield shall protect everyone.”

Once known as the Radiant Knight of Kazimierz, Nearl is a warrior who fills her allies with the strength and courage to keep fighting. In gameplay terms, Nearl is a Healing Defender: an Operator who blocks multiple incoming enemies, soaks a beating, and restores the HP of herself and nearby allies.

First Aid, Nearl’s first Skill, is a cheap, spammable heal that can quickly pull an ally back from the brink of death. Her second Skill, First Aid Mode, shifts Nearl into full-on Medic mode – she stops attacking altogether and will only heal for the Skill duration. These two Skills means Nearl is an excellent choice for shoring up allies who need extra healing (or are even outside of Medic range entirely). As a Healing Defender, Nearl also has natural RES, making her a good defense against enemy Casters.  Her Talent at Elite 2, Pegasus's Halo, can be useful for tough healing maps, as it increases the healing gained by all allies from direct heals.

On some maps, Nearl’s combination of tankiness and healing is enough to make her virtually invincible. However, Nearl’s healing isn’t always a substitute for an actual Defense-boosting Skill. Her HP and DEF are surprisingly low for a Defender, so high-DPS enemies like Hateful Avengers can burn right through her healing and knock her flat. She may not always be able to take point, but in many situations, Nearl has the perfect combination of healing and protective utility to shore up a defensive formation.

Elite Promotion Discussion

At E2, Her Talent, Pegasus’ Halo, increases the healing of all allies on the battlefield.  A great team-wide buff for maps with difficult or high team-wide healing requirements, and is a welcome addition for Challenge Operations that prohibit Medics (pairs well with Operators with AoE healing abilities like Saria and Perfumer).

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x4
2 ➝ 3
Lv1
x4
x4
3 ➝ 4
Lv1
x6
x4
4 ➝ 5
Lv1
x6
x5
5 ➝ 6
Lv1
x6
x5
6 ➝ 7
Lv1
x6
x3
x3
Skill Level Requisites Materials
1
Lv1 8h
x5
x3
x4
Lv1 16h
x6
x3
x5
Lv1 24h
x10
x4
x3
2
Lv1 8h
x5
x3
x1
Lv1 16h
x6
x2
x5
Lv1 24h
x10
x4
x4

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x20000
x4
x3
x3
x120000
x3
x9
x16

Overall Elite Cost

Total Cost

Operator Profile

Artist Ryuzakiichi
CV Ayane Sakura
Gender Female
Place of Birth Kazimierz
Birthday Apr. 23
Race Kuranta
Height 171cm
Combat Experience 5 Years
Physical Strength Excellent
Mobility Excellent
Physiological Endurance Excellent
Tactical Planning Excellent
Combat Skill Excellent
Originium Adaptability Excellent

Profile

Nearl, once known as the Radiant Knight of Kazimierz, is a member of the Infected support group, "Followers." She has demonstrated remarkable combat techniques and military discipline, whether it's covering allies, mobile warfare, all-out assault or field battle.
Currently a heavy-weapon Operator for Rhodes Island and provides command and combat support in person.

Clinical Analysis

Increase Trust to 25.
Don't worry, the Medical Department will monitor Nearl's physical condition. Records are available for review if necessary.
—Medic Operator Shining

Archive File 1

Increase Trust to 50.
Nearl's title as the Radiant Knight is more than just a title, or even an accolade earned for her noble character and mighty prowess.
The title relates directly to her Originium Arts. Her warhammer also doubles as her staff. She is known to radiate light when she uses her Arts. Through her power, Nearl can heal allies and inspire them to keep battling.
The Caster evaluator has surmised there are other manifestations and applications for her power, a theory yet to be proven so far.

Archive File 2

Increase Trust to 100.
Nearl was once a knight of Kazimierz, and as such she opposed the commercialization of knightly jousting in that city. It was also when she accidentally contracted Oripathy and subsequently forced to leave Kazimierz under tremendous pressure.
The incident greatly changed her fate.
Before arriving at Rhodes Island, the wandering Nearl had a chance meeting with the Sarkaz healers who would eventually also join the island--Shining and Nightingale, and traveled with them. They formed the "Followers," a group dedicated to helping the infected. The party traveled and provided healing to the Infected everywhere until they officially joined Rhodes Island and took on an even greater responsibility.

Archive File 3

Increase Trust to 150.
Many live drills have indicated that her current gear is somewhat limiting Nearl's combat utility.
However, she's very fond of the protection it offered, because when it's said and done, Nearl is the shield and shelter for her allies, so she puts the utmost priority on resilient defense.
Also, to the author, Nearl's mobility and offense do not decrease because of her attention to her teammates. On the contrary, she deals with the situation almost flawlessly, whether offensive or defensive.
Many Operators believe if Nearl's allies will not be affected as long as she is at the front, and that as long as she is on the battlefield, no one can snatch victory from Rhodes Island.
Meanwhile, Miss Closure in charge of improving Nearl's gear has indicated that she modified her armor with many secret features. As to their exact functions, they are still unknown at the time of this writing.

Archive File 4

Increase Trust to 200.
In our time together, Nearl rarely mentioned her life in Kazimierz. I didn't really get anything beyond that she has a grandfather she really admires and a much younger sister.
She loved to share news and opinions with us, but when it came to her past, she'd just shake her head and glaze over it with a smile.
I can guess why she didn't want to talk about it. I mean, I don't say much about my past, either.
But I do know that whatever happened won't stop her from chasing her goals and dreams...
At the same time, however, I know too that if her past should return again, she'll turn right around, dive straight into the atrocity or sorrow until it is finally over, or her life is.
I only hope that Liz and I could be there when it does to make sure she isn't alone.

—Shining

Promotion Record

Upgrade to Elite LV2.
Miss Nearl has contributed so much to both Rhodes Island and the infected.
While I understand her choice and will support her as always, I - and several other Operators - do hope that...
She'll get the fair treatment she deserves.
And we should do something for her.

—Amiya

Voice Lines

Appointed as Assistant Salutations, Doctor. May the light be with you.
Talk 1 I request you send me to the most dangerous place available. My shield shall protect everyone.
Talk 2 The title of "Knight" should be a symbol of honor. And yet now, it's been reduced to a mere commodity...
Talk 3 As long as the light continues to guide me, I will not bow before cruelty nor kneel before violence.
Talk after Promotion 1 I'm grateful as always for your service, Doctor.
Talk after Promotion 2 The Kazimierzian chivalric spirit should have been the force of salvation for all who suffer in this world. But now, it's nothing more than a rotten legacy, used to the advantage of the rich. Nothing can be more shameful than that.
Talk after Trust Increase 1 Shining, too, is a beam of light that guides me forward. She carries the hope that I've always been seeking.
Talk after Trust Increase 2 Something flickered in Shining's eyes when she heard the name Rhodes Island. I had no idea what it meant...
Talk after Trust Increase 3 In this time and age where the world is plagued by Oripathy, may the ray of hope from Rhodes Island light the way.
Idle Let us embrace this momentary respite.
Onboard Margaret Nearl, Kazmierzian Knight... nay, Rhodes Island Operator. I will defend your life and your honor with my shield.
Watching Battle Record Thank you for granting me power.
Promotion 1 Thank you, Doctor. These new powers shall bring relief to those who suffer. This I shall engrave upon my heart.
Promotion 2 Shining once said that dawn is still far away. But I believe that, one day, we will revive the dying glory with our very own hands.
Added to Squad I shall protect them from all harm.
Appointed as Squad Leader I shall not blemish Rhodes Island's name.
Depart I am ready. Departing!
Begin Operation Honor must be defended.
Selecting Operator 1 In your name.
Selecting Operator 2 I shall do everything within my power for you.
Deployment 1 I shall cover you!
Deployment 2 Get behind me!
In Battle 1 For light!
In Battle 2 I'm with you!
In Battle 3 Do not be afraid.
In Battle 4 Revitalize!
4-star Result A true knight will not bend to the threat of violence. Now, repent for your sins, in front of my warhammer.
3-star Result Let's go forward. One day, we will—
Sub 3-star Result A true knight will not chase after one who's lost their will to fight. Everyone deserves a chance to choose their life path once more.
Operation Failure We must not give up now.
Assigned to Facility I shall keep watch here.
Tap I sense an intru- Oh, Doctor?!
Trust Tap Doctor, umm... may I enter your office? I've heard you have a vast collection of literature.
Title Arknights.
Greeting Good morning to you, Doctor.