GamePress
Position
Attack Type

Tags

Archetype

Traits

Can attack enemies from range. When attacking enemies not blocked by self, increase ATK to 120%
atk_scale = 1.2

Operator Description

祭司帕拉斯,自米诺斯而来。

Operator Quote

她会十分乐意与人交谈,只要对方与她一样心怀善意,还有不灭的热情。

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 7/2/2021
Release Date (Global) N/A

Potentials

Potential Item

Pallas' Token 一部米诺斯英雄史诗。“英雄自人民中来,又回到人民当中。”这句写在卷首的话被圈了出来。

Talent

When deployed, all [Minos] Operators gain Vigor effect of +15% ATK when HP is higher than 80%
Info
When deployed, all [Minos] Operators gain Vigor effect of +25% ATK when HP is higher than 80%
Info
Every hit against an enemy recovers 40 HP to self and the operator in the tile ahead of self
Info
Every hit against an enemy recovers 45(+5) HP to self and the operator in the tile ahead of self
Info

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
15
Block
2
Attack Interval
1.05

Skills

SP Cost:
4
4
4
3
3
3
3
3
3
2
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
The next attack deals 2 hits, with each hit dealing 110% Physical damage
The next attack deals 2 hits, with each hit dealing 115% Physical damage
The next attack deals 2 hits, with each hit dealing 120% Physical damage
The next attack deals 2 hits, with each hit dealing 125% Physical damage
The next attack deals 2 hits, with each hit dealing 130% Physical damage
The next attack deals 2 hits, with each hit dealing 135% Physical damage
The next attack deals 2 hits, with each hit dealing 145% Physical damage
The next attack deals 2 hits, with each hit dealing 155% Physical damage
The next attack deals 2 hits, with each hit dealing 165% Physical damage
The next attack deals 2 hits, with each hit dealing 175% Physical damage
Detailed Skill Info
atk_scale (Attack Scale) 1.1
atk_scale (Attack Scale) 1.15
atk_scale (Attack Scale) 1.2
atk_scale (Attack Scale) 1.25
atk_scale (Attack Scale) 1.3
atk_scale (Attack Scale) 1.35
atk_scale (Attack Scale) 1.45
atk_scale (Attack Scale) 1.55
atk_scale (Attack Scale) 1.65
atk_scale (Attack Scale) 1.75
SP Cost:
35
34
33
32
31
30
29
28
27
25
Initial SP:
0
0
0
5
5
5
10
10
10
10
SP Charge Type
Skill Activation
Duration
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
22 Seconds
22 Seconds
22 Seconds
22 Seconds
25 Seconds
Skill Effect
Attack Range +1 tile, ATK +20%. Attacks have 50% chance to Stun the target for 0.2 seconds
Attack Range +1 tile, ATK +25%. Attacks have 50% chance to Stun the target for 0.2 seconds
Attack Range +1 tile, ATK +30%. Attacks have 50% chance to Stun the target for 0.2 seconds
Attack Range +1 tile, ATK +35%. Attacks have 60% chance to Stun the target for 0.2 seconds
Attack Range +1 tile, ATK +40%. Attacks have 60% chance to Stun the target for 0.2 seconds
Attack Range +1 tile, ATK +45%. Attacks have 60% chance to Stun the target for 0.2 seconds
Attack Range +1 tile, ATK +50%. Attacks have 70% chance to Stun the target for 0.2 seconds
Attack Range +1 tile, ATK +60%. Attacks have 70% chance to Stun the target for 0.2 seconds
Attack Range +1 tile, ATK +70%. Attacks have 80% chance to Stun the target for 0.2 seconds
Attack Range +1 tile, ATK +80%. Attacks have 85% chance to Stun the target for 0.2 seconds
Detailed Skill Info
atk 0.2
ability_range_forward_extend 1
[email protected]_prob 0.5
[email protected] 0.2
atk 0.25
ability_range_forward_extend 1
[email protected]_prob 0.5
[email protected] 0.2
atk 0.3
ability_range_forward_extend 1
[email protected]_prob 0.5
[email protected] 0.2
atk 0.35
ability_range_forward_extend 1
[email protected]_prob 0.6
[email protected] 0.2
atk 0.4
ability_range_forward_extend 1
[email protected]_prob 0.6
[email protected] 0.2
atk 0.45
ability_range_forward_extend 1
[email protected]_prob 0.6
[email protected] 0.2
atk 0.5
ability_range_forward_extend 1
[email protected]_prob 0.7
[email protected] 0.2
atk 0.6
ability_range_forward_extend 1
[email protected]_prob 0.7
[email protected] 0.2
atk 0.7
ability_range_forward_extend 1
[email protected]_prob 0.8
[email protected] 0.2
atk 0.8
ability_range_forward_extend 1
[email protected]_prob 0.85
[email protected] 0.2
SP Cost:
60
60
60
55
55
55
50
50
50
50
Initial SP:
20
20
20
25
25
25
30
30
35
35
SP Charge Type
Skill Activation
Duration
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
Skill Effect
ATK +40%, attack 2 additional targets. If there is an allied melee operator in the tile ahead of self, grant them the following effects: When HP is higher than 80%, gain Vigor effect of +30% ATK; DEF +15%; Block Count +1 (If the target is not valid, grant the effect to self instead)
ATK +45%, attack 2 additional targets. If there is an allied melee operator in the tile ahead of self, grant them the following effects: When HP is higher than 80%, gain Vigor effect of +30% ATK; DEF +15%; Block Count +1 (If the target is not valid, grant the effect to self instead)
ATK +50%, attack 2 additional targets. If there is an allied melee operator in the tile ahead of self, grant them the following effects: When HP is higher than 80%, gain Vigor effect of +30% ATK; DEF +15%; Block Count +1 (If the target is not valid, grant the effect to self instead)
ATK +55%, attack 2 additional targets. If there is an allied melee operator in the tile ahead of self, grant them the following effects: When HP is higher than 80%, gain Vigor effect of +35% ATK; DEF +20%; Block Count +1 (If the target is not valid, grant the effect to self instead)
ATK +60%, attack 2 additional targets. If there is an allied melee operator in the tile ahead of self, grant them the following effects: When HP is higher than 80%, gain Vigor effect of +35% ATK; DEF +20%; Block Count +1 (If the target is not valid, grant the effect to self instead)
ATK +65%, attack 2 additional targets. If there is an allied melee operator in the tile ahead of self, grant them the following effects: When HP is higher than 80%, gain Vigor effect of +35% ATK; DEF +20%; Block Count +1 (If the target is not valid, grant the effect to self instead)
ATK +70%, attack 2 additional targets. If there is an allied melee operator in the tile ahead of self, grant them the following effects: When HP is higher than 80%, gain Vigor effect of +40% ATK; DEF +25%; Block Count +1 (If the target is not valid, grant the effect to self instead)
ATK +80%, attack 2 additional targets. If there is an allied melee operator in the tile ahead of self, grant them the following effects: When HP is higher than 80%, gain Vigor effect of +45% ATK; DEF +30%; Block Count +1 (If the target is not valid, grant the effect to self instead)
ATK +90%, attack 2 additional targets. If there is an allied melee operator in the tile ahead of self, grant them the following effects: When HP is higher than 80%, gain Vigor effect of +45% ATK; DEF +30%; Block Count +1 (If the target is not valid, grant the effect to self instead)
ATK +100%, attack 2 additional targets. If there is an allied melee operator in the tile ahead of self, grant them the following effects: When HP is higher than 80%, gain Vigor effect of +50% ATK; DEF +35%; Block Count +1 (If the target is not valid, grant the effect to self instead)
Detailed Skill Info
atk 0.4
[email protected]_target 3
[email protected]_performance.atk 0.3
[email protected] 0.15
[email protected]_performance.hp_ratio 0.8
[email protected]_cnt 1
atk 0.45
[email protected]_target 3
[email protected]_performance.atk 0.3
[email protected] 0.15
[email protected]_performance.hp_ratio 0.8
[email protected]_cnt 1
atk 0.5
[email protected]_target 3
[email protected]_performance.atk 0.3
[email protected] 0.15
[email protected]_performance.hp_ratio 0.8
[email protected]_cnt 1
atk 0.55
[email protected]_target 3
[email protected]_performance.atk 0.35
[email protected] 0.2
[email protected]_performance.hp_ratio 0.8
[email protected]_cnt 1
atk 0.6
[email protected]_target 3
[email protected]_performance.atk 0.35
[email protected] 0.2
[email protected]_performance.hp_ratio 0.8
[email protected]_cnt 1
atk 0.65
[email protected]_target 3
[email protected]_performance.atk 0.35
[email protected] 0.2
[email protected]_performance.hp_ratio 0.8
[email protected]_cnt 1
atk 0.7
[email protected]_target 3
[email protected]_performance.atk 0.4
[email protected] 0.25
[email protected]_performance.hp_ratio 0.8
[email protected]_cnt 1
atk 0.8
[email protected]_target 3
[email protected]_performance.atk 0.45
[email protected] 0.3
[email protected]_performance.hp_ratio 0.8
[email protected]_cnt 1
atk 0.9
[email protected]_target 3
[email protected]_performance.atk 0.45
[email protected] 0.3
[email protected]_performance.hp_ratio 0.8
[email protected]_cnt 1
atk 1
[email protected]_target 3
[email protected]_performance.atk 0.5
[email protected] 0.35
[email protected]_performance.hp_ratio 0.8
[email protected]_cnt 1

Modules

Lvl: 0
Trust: 0
Availability: cn
Unlock Information
Materials
Missions
Lvl: 60
Trust: 10070
Availability: cn
Equip Trait
Can attack distant enemies, when attacking enemies not blocked by self, Attack increased to 130%
Equip Attribute Bonuses
max_hp 150
atk 55
Unlock Information
Materials
x4
x2
x80000
Missions
Kill 50 enemies with Non-Borrowed Pallas
Clear 3-6 with 3 Stars, Using Non-Borrowed Pallas and up to 1 Medic class only

RIIC Base Skills

(智慧之境)
Room Type:
Factory
When assigned to a Factory, storage capacity +8 and morale reduction per hour -0.25
(作战指导录像)
Room Type:
Factory
When this Operator is assigned to a Factory, Battle Record formula related productivity +25%

Operator Overview

Race: Forte

Birthplace: Minos

Specialties: dancing, emergency care

-------------

"I'm Pallas, a priestess from Minos, I will be resting at Rhodes Island for some time... Although I say that, I wish to be treated with fine wine and theatre plays, and the battlefield moreso."

-------------

Mysterious, dignified, calm, she seems to be an important priestess from Minos.

These impressions were turned on their heads within a week. Medical Operators spent unimaginable efforts bringing her from any place that stored alcohol back to her ward.

"Why... hic... must I stay here and drink alone? Battle... only in blood-boiling battles, the place where it's possible to defeat evil and become a hero, can compare to... hic... this wine!"

"If that's the case, Miss Pallas, after your illness stabilizes, will you become an Operator and fight for Rhodes Island?" T

he drunk priestess suddenly seemed to awaken, and looked with an expecting gaze.

As to what other secrets priestess Pallas holds, let's stay tuned.

-------------

Palls is a 6★ Support Guard that introduces the [Vigor] effect to augment her support capabilities.

Talents and Skills

Archetype: Support Guard

Trait: Can attack enemies from range. When attacking enemies not blocked by self, increase ATK.

[Vigor]: When HP is above a certain pecentage, increase ATK (does not stack)

Talent: When deployed, all Minos operators gain a certain amount of [Vigor] ATK increase.

Skill 1: The next attack deals a certain amount of Physical damage and hits twice

Skill 2: Extend range forward. Increase ATK and every attack has a chance to Stun the target

Skill 3: Increase ATK and attack 2 additional enemies. When there is a melee allied operator in the tile ahead of self, grant the following effects to them: Gain a certain amount of [Vigor] ATK increase when HP is above a certain percentage; Increase DEF; Block Count +1 (If there is no ally ahead of self or if they are not a melee operator, grant the effect to self instead)

First Impressions

Note: These are first impressions and based on conjecture since we don’t know the exact details. 

Support Guards have a reputation for being an underpowered Archetype, so it will be interesting to see if they can address the flaws with the first 6★. In the past, sometimes they have succeeded (Mountain), and sometimes they have failed (Passenger).  

One immediately interesting thing is the addition of the self ATK buff against enemies she isn't blocking.  Traits are typically Archetype-defining, and the other current members of the Archetype do not have this as part of their Trait.  Perhaps the others will receive this as a buff as well?  

The most notable addition to Pallas' kit is the new [Vigor] named effect, that increases the ATK of allies over a certain HP threshold. One of the biggest complaints of existing support guards is that the amount of support they are able to provide their allies is not enough to offset their own reduced performance output.  It will be interesting to see if [Vigor] can push those scales in her favor.  Keep in mind that [Vigor] is only applied by her Talent to Minos Operators (of which I believe she is the first), and by her S3.

S1 is a standard consistent damage skill that probably won't see much use.  S2 extends her range and gives her a Stun chance, so it could be useful in situations where you could use a long-rang melee crowd control, a function that isn't commonly provided.  S3 is clearly her most explosive skill, buffing her own damage and giving both offensive and defensive buffs to the Operator in front of her (or to herself if no frontline operator is present).  

Ultimately, whether Pallas will truly be able to break the mold of this Archetype will depend on the exact numbers and her synergies with other existing powerful Operators.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x5
x4
3 ➝ 4
Lv1
x8
x5
4 ➝ 5
Lv1
x8
x4
x3
5 ➝ 6
Lv1
x8
x4
6 ➝ 7
Lv1
x8
x5
x4
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x7
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x4
2
Lv1 8h
x8
x4
x7
Lv1 16h
x12
x4
x9
Lv1 24h
x15
x6
x5
3
Lv1 8h
x8
x4
x11
Lv1 16h
x12
x3
x6
Lv1 24h
x15
x6
x7

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x12
x3
x180000
x4
x4
x6

Overall Elite Cost

Total Cost

Operator Profile

Artist aZLing4
CV 井上麻里奈
Gender Female
Place of Birth 米诺斯
Birthday 2月8日
Race Forte
Height 164cm
Combat Experience 3 Years
Infection Status 体表有源石结晶分布,参照医学检测报告,确认为感染者。
Nation
Physical Strength Standard
Mobility Normal
Physiological Endurance Standard
Tactical Planning Excellent
Combat Skill Standard
Originium Adaptability Excellent

Profile

帕拉斯,曾在米诺斯担任祭司职务。在离开雅赛努斯城邦去往阿克罗蒂村任职期间,带领当地民众进行了对萨尔贡周边部落长年侵扰的反抗,并在当地推行旅游及文化产业的发展。后因矿石病病况恶化,来到罗德岛进行秘密治疗。

Clinical Analysis

Increase Trust to 25.
造影检测结果显示,该干员体内脏器轮廓模糊,可见异常阴影,循环系统内源石颗粒检测异常,有矿石病感染迹象,现阶段可确认为是矿石病感染者。 【体细胞与源石融合率】8% 左脚踝处有源石感染痕迹。 【血液源石结晶密度】0.18u/L 体内情况较为稳定,暂没有扩散迹象。 “该干员具有专业的医护知识,使身体长期保持在健康状态,这使感染情况有所延缓。然而,对于身体素质的保持并不能彻底避免感染的扩散。帕拉斯小姐来到罗德岛接受治疗,应当是已经抱以进行长期观察和治疗的准备,希望接下来也继续积极听话地配合治疗。比如说......不要喝那么多酒啦!”——某医疗部门干员

Archive File 1

Increase Trust to 50.
来自米诺斯的祭司帕拉斯,起初是作为特殊病人来到罗德岛进行秘密治疗。在初次对其进行身体检查的时候,她的所有信息几乎都处于保密状态,且有一位萨卡兹护卫陪伴。不久后,据帕拉斯小姐本人讲述,她在接受治疗的过程中对罗德岛产生了浓厚的兴趣,于是兴致勃勃地在身体状况稳定之后,主动申请成为罗德岛干员。 “一项伟大的创举!外表的朴实是不能掩盖罗德岛的众人保有的那份赤诚之心的。这份赤诚,也绝不会辜负众人的心愿,它必将化为稳固坚实的力量。” 不久后,帕拉斯小姐便转入了作战干员的编制,成为了“干员帕拉斯”。据说在办理入职手续的时候,帮忙填写表格的萨卡兹护卫为她选择的是后勤部门或医疗部门的编制,然而在帕拉斯小姐的强烈要求下,最终进入了作战编制,将外出参与各类作战行动。 “你个不讲道理的祭司,知不知道你现在的状态最需要的就是‘低调’和‘安全’啊!” “啊,我最可亲可爱的战士,我勇敢而忠诚的萨卡兹护卫啊。我能理解你对弱者的体谅和关心,这是我一直试图劝导你温和的一面。然而,我并非弱者,也不需掩盖自己那被众人所需要的光辉。如果光辉真的落于我的身上,那么不许发扬并昭告更多生灵,便无法使我祭司之使命完整履行......” “*萨卡兹粗口*,那你就在这鬼地方好好呆着吧,我才不会陪你待在这里!” “好啊,那么你便暂且去往你向往的生活罢,我志同道合的勇士啊......欸?你真的要走吗?......呜......” 于是,始终没有透露过自己名字的萨卡兹护卫先生气呼呼地离开了。

Archive File 2

Increase Trust to 100.
帕拉斯小姐的适应能力非常好,一段时间的相处后,与罗德岛的各位干员已经迅速地熟络起来了。 或许不仅仅是“熟络”,而是......过分热情了。只要和她简单交流几句,便马上能够了解许多她“说漏嘴”的经历。身世似乎是帕拉斯小姐最不忌讳的话题。她出身于米诺斯的显赫家族,从小过着充实的生活,并立志成为一名崇高的祭司。她学习了医学,又耐不住枯燥,为参加勇士大会学习格斗技巧,还为庆祝自己的成年参加了业余方程式战车竞技......总之,帕拉斯小姐兴趣广泛,身为祭司没有懈怠本职,同时拥有开放的思想,十分享受米诺斯文化中重要的娱乐精神。 这样无忧无虑、充实的日子一直持续到了一场意外的发生。帕拉斯小姐的左脚踝处有明显的受伤痕迹,而留下疤痕的伤口上所露出的源石结晶使她的感染经历不言而喻。帕拉斯小姐在休假时的远行中发生了意外,不幸感染了矿石病,待回到米诺斯进行治疗则为时已晚。 从看望自己的亲戚们凝重的神情中,帕拉斯小姐已然知晓了自己的命运。感染者是绝无可能继续担任十二英雄神殿的祭司的,甚至,祭司感染矿石病的消息也必须封锁。离开自己生活多年的繁华城邦已经迫在眉睫,帕拉斯小姐虽然失意难过过,但还是提出“希望到边远地区继续行使祭司之职”的心愿。于是,在家族的安排下,英雄神殿的祭司·帕拉斯,就这样悄无声息地离开了众人的视线,去到了鲜为人知的阿克罗蒂村,成为了一名隐姓埋名的普通祭司。 问起阿克罗蒂村庄的生活经历,帕拉斯小姐显得十分怀念,讲述了许多村庄中发生的趣事。比如,在她的提议和带领下,村民们共同修建了英雄广场,开始举办各类戏剧表演和竞赛活动,大力发展当地旅游产业来吸引更多来客。帕拉斯小姐并未详细描述她推动这些工程进行时付出的努力或方法,仅仅是分享了在当地发生的各类趣事。然而,想要完成帕拉斯小姐的旅游及文化推广工程,有一项不得不重视的隐患尚待解决—— 来自萨尔贡部落长期的、持续不断的对米诺斯边远地区的侵扰。

Archive File 3

Increase Trust to 150.
萨尔贡曾对米诺斯地区进行了长达百年的侵占,对米诺斯的历史产生了沉重的影响,也造成了诸多文化的灾难。百年的侵占时期中,萨尔贡王酋劫去了不少米诺斯的资源和珍贵艺术品,并对米诺斯的文化进行了蛮横直接的清洗。萨尔贡殖民者深知,只有摧毁了信仰才能够使人屈服。士兵烧毁了大部分精美的英雄宫殿和神殿,禁止米诺斯人举办各类竞赛、祭司活动,连戏剧演出都一度禁止。 米诺斯人的反抗精神从未停止。随着萨尔贡因自身内部混乱日渐式微,在米诺斯各地发生的反抗活动愈发强烈,并最终在最大规模的行动中,由十二位当地复兴领导者所进行的“夺回神殿”一役取得了重大成功。十二位英雄带领当地民众夺回了自己城市的英雄神殿,并重新进行了修缮维护。自此以后,米诺斯人民的精神进一步觉醒,不断发展的米诺斯已经不再惧怕萨尔贡王酋的恐怖统治,最终击退了萨尔贡的殖民者。 然而,尽管中心城邦经过多年的恢复和发展已经逐渐繁荣强盛,处在边界地带的村落仍旧饱受被萨尔贡一些野蛮部落骚扰的困扰。阿克罗蒂村便是其中之一,也是反抗精神最强烈的村庄之一。祭司帕拉斯在到达村庄时,反抗已经持续了几年时间,但总是难分胜负,无法彻底解决萨尔贡部族屡次侵扰的问题。 “她的到来成为了那些村民们的希望。人们知道她是雅赛努斯的英雄神殿的祭司,自然十分崇敬。而她不仅积极为村民治疗,还主动投身于前线,怀着大败萨尔贡的决心指挥了大大小小数次战斗。 “那些战斗场面并不宏大,战术也有些粗糙。但是嘛......不论敌人进攻多少次,她都一定坚持到彻底击退对方为止。胜仗越打越多,信仰她的战士和民众也逐渐增多。后来获得决定性的胜利,并联合米诺斯周边村庄与萨尔贡周边部落签订《互不侵犯条约》之后,人们对她的信仰简直到了狂热的地步。” “你说的这些,难道是在米诺斯流传的......” “这几年盛行的‘胜利女神’、‘智慧女神’故事,难道你也有所耳闻?” “所以您的意思是,帕拉斯小姐她就是那位......!” “嘘。” 遗憾的是,萨卡兹护卫不愿再透露更多的信息,本次记录只得到此为止。

Archive File 4

Increase Trust to 200.
【权限记录】 “......是她的萨卡兹护卫先联系了罗德岛,希望我们给出对矿石病人完整的治疗方案。” “大约两到三次正式的资料传递之后,祭司帕拉斯慎重地选择了我们,并秘密地离开了米诺斯。” “我想,她所想要隐瞒这一切,并不是因为感染者的身份会使她感到自卑——实际上,祭司·帕拉斯对于自己感染后寻求改变的态度十分积极。她真正在乎的,应该是不希望过去和自己一同并肩作战的士兵和民众对已经形成神话般的形象感到怀疑。” “想要保留解放的成果,英雄的神话便不能有令人诟病的缺陷。帕拉斯小姐应该不希望自己和他人所达成的信任、付出的努力就这样轻易被怀疑所摧毁,所以宁肯放弃自己的身份,隐姓埋名地再度选择了离开。” “可是,这样一味地留下表面的美好,使人们不用接受其中的代价,心安理得地为完美的英雄故事鼓掌,真的好吗?” “......你的思考不无道理。祭司帕拉斯也一定这样纠结过。” “但是,这就是米诺斯的现状。只要暴露了感染的现实,祭司帕拉斯所创造的成果将会立刻被贬低。人们尚不能接受一名受感染的‘女神’拯救过米诺斯。个人的悲剧和自己的信仰发生了冲突,这对于忠诚的信仰者来说是加倍的痛苦。” “但是,勇敢地离开米诺斯后,帕拉斯或许能找到自己需要的答案。在罗德岛上生活的经历,应该会让她放下自己过去的身份所带来的压力,而从自己的遭遇思考更加深邃的矛盾。” “不用担心,她是一名殉道者,也是一名解放者。在看到人们遭受不公的待遇所产生的愤怒后,帕拉斯一定会重新拿起自己手中的武器。” “到她愿意主动加入罗德岛的时候,我们不应该拒绝。” ...... ——某次会议上,凯尔希与人事部门成员部分发言记录

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Voice Lines

Appointed as Assistant 担任助理?和十二英雄殿里的祭司职责相似的话,我应该能做好吧。
Talk 1 呃......咳嗯,下次不能喝、喝这么多了......呀,Dr.{@nickname}。你今天走起路来,怎么看着摇摇晃晃的?
Talk 2 祭典的时候,城邦里可热闹了。有戏剧,美酒,运动竞赛......实不相瞒,我还参加过业余方程式战车竞技,那辆战车价格可不便宜。不知道我离开后,它的命运是被传承,还是就此遗弃呢。
Talk 3 在罗德岛竟然有这么多志同道合的志士。是的,诗歌!战争!自由!能在历史的洪流中汇集众人的力量,为这片大地的改变而奋斗。真是令人振奋!这些悲壮又非凡的故事,是应当被传颂下去的。
Talk after Promotion 1 感染矿石病以后,我去了米诺斯边境的小村庄隐居。那里正在发生一场对抗萨尔贡侵扰的小规模战争......最终,米诺斯人胜利了。不过,比起所谓的真实,我更希望它是作为故事慢慢流传。
Talk after Promotion 2 成功点燃了一处反抗的火焰,很快便能燃烧下去。“战争女神”的故事经历,就交给前赴后继渴望解放的人们好好使用吧!我所拥有的,不过是这染病的身体,和不会改变的信仰。
Talk after Trust Increase 1 原来如此,曾经武器锻造的冠军火神是到这儿来了。太好了!我的手中的这把武器,找了无数工匠都难以修缮如新,您看这个签名,就是她的......嗯?最好不要声张?
Talk after Trust Increase 2 米诺斯英雄们的故事......有喜剧,便也会有悲剧。不过,米诺斯的十二英雄最伟大的一点是——他们无一例外,成为英雄以后,又再次变回了质朴的,最普通的人。
Talk after Trust Increase 3 承受长期的悲痛以至于麻木,可怜的被压迫的人们,如果心中没有希望,是无法燃烧起怒火的。我不想强迫谁面对残酷,但人们若向往成为勇士,需要一份信仰,一点星火,一处滥觞。
Idle 我习惯了站着不动思考。有时候啊,也会被大家突然戳一戳,看看睡着了没有。
Onboard 我是来自米诺斯的祭司帕拉斯,会在罗德岛休息一段时间......虽然这么说,我渴望以美酒和戏剧被招待,更渴望走向战场。
Watching Battle Record 能这样真实地记录勇士们战斗的身姿,真是方便啊。
Promotion 1 舍弃了荣耀,英雄选择回归平凡,却因为患了矿石病而不被允许享受普通的生活?不......不该如此......
Promotion 2 我是......追随英雄们意志的信仰者。我的武器不得钝锈,它将被用来对抗不公和残暴。我的谦卑不得遗忘,它将使我不忘救济的使命。
Added to Squad 保佑胜利的英雄,我将领受你们的祝福。
Appointed as Squad Leader 伟大的战士们啊,我会在你们身边,与你们一同奋勇搏杀。
Depart 再转身回头的时候,我们将带着胜利归来。
Begin Operation 不需畏惧,我们会战胜那些鲁莽的家伙!
Selecting Operator 1 欢呼吧!
Selecting Operator 2 来吧——
Deployment 1 现在可没有后悔的余地了。
Deployment 2 无需退路。
In Battle 1 英雄们啊,为这最强大的信念,请站在我们这边。
In Battle 2 颤抖吧,在真正的勇敢面前。
In Battle 3 哭嚎吧,为你们不堪一击的信念。
In Battle 4 你将在此跪拜。
4-star Result 是吗,我们做到了吗......我现在,正体会至高的荣誉和幸福。
3-star Result 转身吧,勇士们。我们已经获得了完美的胜利,现在是该回去享受庆祝的盛典了。
Sub 3-star Result 听啊,悲鸣停止了。这是幸福的和平到来前的宁静。
Operation Failure 纵使人类的战争没尽头......在这一刻,我们守护住了自己生的尊严。离开吧。但要昂首挺胸。
Assigned to Facility 这对角可能会不小心撞倒些家具,我会尽量小心。
Tap 拥有了智慧和力量后,你会做些什么?
Trust Tap 米诺斯主题的多媒体密室项目,一起去玩玩看吧?
Title 明日方舟。
Greeting 休息好了吗,博士?