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Tags

Archetype

Traits

Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120%
atk_scale = 1.2

Operator Description

Priestess Pallas, come from Minos.

Operator Quote

She's perfectly willing to talk with people, so long as like her, they cherish benevolence, and possess inextinguishable passion.

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 7/2/2021
Release Date (Global) 12/29/2021

Potentials

Potential Item

Pallas's Token A Minos hero's epic. 'The hero came from the commoners, and returned to amongst the commoners.' This line, at the head of the poem, has been circled.

Talent

When deployed, all 'Minoan' Operators gain Vigor effect of +15% ATK when HP is above 80%
Info
When deployed, all 'Minoan' Operators gain Vigor effect of +25% ATK when HP is above 80%
Info
Every hit against an enemy restores 40 HP to Pallas and the allied Operator in the tile ahead
Info
Every hit against an enemy restores 45 (+5) HP to Pallas and the allied Operator in the tile ahead
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
15
Block
2
Attack Interval
1.05

Skills

SP Cost:
4
4
4
3
3
3
3
3
3
2
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
The next attack deals 110% of ATK as Physical damage and attacks twice consecutively
The next attack deals 115% of ATK as Physical damage and attacks twice consecutively
The next attack deals 120% of ATK as Physical damage and attacks twice consecutively
The next attack deals 125% of ATK as Physical damage and attacks twice consecutively
The next attack deals 130% of ATK as Physical damage and attacks twice consecutively
The next attack deals 135% of ATK as Physical damage and attacks twice consecutively
The next attack deals 145% of ATK as Physical damage and attacks twice consecutively
The next attack deals 155% of ATK as Physical damage and attacks twice consecutively
The next attack deals 165% of ATK as Physical damage and attacks twice consecutively
The next attack deals 175% of ATK as Physical damage and attacks twice consecutively
Detailed Skill Info
atk_scale (Attack Scale) 1.1
atk_scale (Attack Scale) 1.15
atk_scale (Attack Scale) 1.2
atk_scale (Attack Scale) 1.25
atk_scale (Attack Scale) 1.3
atk_scale (Attack Scale) 1.35
atk_scale (Attack Scale) 1.45
atk_scale (Attack Scale) 1.55
atk_scale (Attack Scale) 1.65
atk_scale (Attack Scale) 1.75
SP Cost:
35
34
33
32
31
30
29
28
27
25
Initial SP:
0
0
0
5
5
5
10
10
10
10
SP Charge Type
Skill Activation
Duration
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
22 Seconds
22 Seconds
22 Seconds
22 Seconds
25 Seconds
Skill Effect
Attack Range +1 tile, ATK +20% and every attack has 50% chance to Stun the target for 0.2 seconds
Attack Range +1 tile, ATK +25% and every attack has 50% chance to Stun the target for 0.2 seconds
Attack Range +1 tile, ATK +30% and every attack has 50% chance to Stun the target for 0.2 seconds
Attack Range +1 tile, ATK +35% and every attack has 60% chance to Stun the target for 0.2 seconds
Attack Range +1 tile, ATK +40% and every attack has 60% chance to Stun the target for 0.2 seconds
Attack Range +1 tile, ATK +45% and every attack has 60% chance to Stun the target for 0.2 seconds
Attack Range +1 tile, ATK +50% and every attack has 70% chance to Stun the target for 0.2 seconds
Attack Range +1 tile, ATK +60% and every attack has 70% chance to Stun the target for 0.2 seconds
Attack Range +1 tile, ATK +70% and every attack has 80% chance to Stun the target for 0.2 seconds
Attack Range +1 tile, ATK +80% and every attack has 85% chance to Stun the target for 0.2 seconds
Detailed Skill Info
atk 0.2
ability_range_forward_extend 1
attack@buff_prob 0.5
attack@stun 0.2
atk 0.25
ability_range_forward_extend 1
attack@buff_prob 0.5
attack@stun 0.2
atk 0.3
ability_range_forward_extend 1
attack@buff_prob 0.5
attack@stun 0.2
atk 0.35
ability_range_forward_extend 1
attack@buff_prob 0.6
attack@stun 0.2
atk 0.4
ability_range_forward_extend 1
attack@buff_prob 0.6
attack@stun 0.2
atk 0.45
ability_range_forward_extend 1
attack@buff_prob 0.6
attack@stun 0.2
atk 0.5
ability_range_forward_extend 1
attack@buff_prob 0.7
attack@stun 0.2
atk 0.6
ability_range_forward_extend 1
attack@buff_prob 0.7
attack@stun 0.2
atk 0.7
ability_range_forward_extend 1
attack@buff_prob 0.8
attack@stun 0.2
atk 0.8
ability_range_forward_extend 1
attack@buff_prob 0.85
attack@stun 0.2
SP Cost:
60
60
60
55
55
55
50
50
50
50
Initial SP:
20
20
20
25
25
25
30
30
35
35
SP Charge Type
Skill Activation
Duration
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
Skill Effect
ATK +40% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +30% ATK when HP is above 80%, DEF +15%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)
ATK +45% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +30% ATK when HP is above 80%, DEF +15%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)
ATK +50% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +30% ATK when HP is above 80%, DEF +15%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)
ATK +55% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +35% ATK when HP is above 80%, DEF +20%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)
ATK +60% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +35% ATK when HP is above 80%, DEF +20%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)
ATK +65% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +35% ATK when HP is above 80%, DEF +20%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)
ATK +70% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +40% ATK when HP is above 80%, DEF +25%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)
ATK +80% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +45% ATK when HP is above 80%, DEF +30%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)
ATK +90% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +45% ATK when HP is above 80%, DEF +30%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)
ATK +100% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +50% ATK when HP is above 80%, DEF +35%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)
Detailed Skill Info
atk 0.4
attack@max_target 3
attack@peak_performance.atk 0.3
attack@def 0.15
attack@peak_performance.hp_ratio 0.8
attack@block_cnt 1
atk 0.45
attack@max_target 3
attack@peak_performance.atk 0.3
attack@def 0.15
attack@peak_performance.hp_ratio 0.8
attack@block_cnt 1
atk 0.5
attack@max_target 3
attack@peak_performance.atk 0.3
attack@def 0.15
attack@peak_performance.hp_ratio 0.8
attack@block_cnt 1
atk 0.55
attack@max_target 3
attack@peak_performance.atk 0.35
attack@def 0.2
attack@peak_performance.hp_ratio 0.8
attack@block_cnt 1
atk 0.6
attack@max_target 3
attack@peak_performance.atk 0.35
attack@def 0.2
attack@peak_performance.hp_ratio 0.8
attack@block_cnt 1
atk 0.65
attack@max_target 3
attack@peak_performance.atk 0.35
attack@def 0.2
attack@peak_performance.hp_ratio 0.8
attack@block_cnt 1
atk 0.7
attack@max_target 3
attack@peak_performance.atk 0.4
attack@def 0.25
attack@peak_performance.hp_ratio 0.8
attack@block_cnt 1
atk 0.8
attack@max_target 3
attack@peak_performance.atk 0.45
attack@def 0.3
attack@peak_performance.hp_ratio 0.8
attack@block_cnt 1
atk 0.9
attack@max_target 3
attack@peak_performance.atk 0.45
attack@def 0.3
attack@peak_performance.hp_ratio 0.8
attack@block_cnt 1
atk 1
attack@max_target 3
attack@peak_performance.atk 0.5
attack@def 0.35
attack@peak_performance.hp_ratio 0.8
attack@block_cnt 1

Modules

'Ούρος'
Lvl. 1
Lvl: 60
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 130%
Equip Attribute Bonuses
Stat Value
max_hp 150
atk 55
Additional Information
Unlock Information
Materials
x4
x2
x80000
Missions
Defeat a total of 50 enemies with Pallas (Pallas cannot be a Support Unit)
Clear Main Theme 3-6 with a 3-star rating using a squad of at most 2 units (including Support Units); a non-Support Pallas must be deployed during the operation and only Medic operators are allowed for the remaining units
Lvl: 60
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
Can also be deployed on Ranged tiles
Equip Attribute Bonuses
Stat Value
atk 40
attack_speed 3
Unlock Information
Materials
x4
x2
x80000
Missions
During battle, have Pallas use Blessing of Heroism a total of 5 times (excluding Support Units)
Clear Main Theme 4-3 with a 3-star rating; You must deploy your own Pallas, and only Defender Operators are allowed for the remaining members

RIIC Base Skills

(智慧之境)
Room Type:
Factory
When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25
(作战指导录像)
Room Type:
Factory
When this Operator is assigned to a Factory, Battle Record formula related productivity +25%

Botzu's Quick Evaluation

+ A Support Guard with a focus on personal DPS
+ Trait: longer attack range allows her to attack from behind other Operators or walls and gives her bonus ATK against enemies she isn't blocking.
+ Talent 1: Gives her high passive from the ATK bonus when her HP is greater than 80%. Also pairs well with other Minos Operators
. + Talent 2: Heals herself and the ally in front of her when she attacks; Decent sustain, though typically not enough healing to replace a dedicated healer.
+ S1: Strong consistent DPS: with her high ATK and the low SP cost this can dish out a surprisingly large amount of damage. Arguably her best DPS skill.
+ S2: great for continuously resetting the attack animation of powerful enemies like the Colossus. Its DPS is the lowest of her skills, but it comes with increased range and a quick cooldown so you will have more opportunities to use it.
+ S3: Pallas' big flashy support/burst skill. A good buff to pair with operators that benefit from all the stats, but it can also work fine to buff Pallas herself.
+ Module: grants a decent DPS boost
- S2: RNG dependence means it can fail its purpose, and more reliable options are available.
- S3: limited buff targets and buffs are weaker than other strong buffers. Vigor from skill doesn't stack with Vigor from Talent.
- Vigor: HP limitation can be hard to maintain if the operator is blocking, especially for S3 if trying to utilize the defensive oriented buffs.
- Loses a lot of her DPS if blocking (trait limitation) or if she loses HP (Talent limitation). This especially hurts her ability to function as a cornerstone.
- Often overshadowed by other powerful Operators that are more specialized for their roles.

Operator Overview

"Why... hic... must I stay here and drink alone? Battle... only in blood-boiling battles, the place where it's possible to defeat evil and become a hero, can compare to... hic... this wine!"

Pallas is a priestess from Minos who performs ceremonial dances as part of religious ceremonies. Unfortunately, her god must be Dionysus—within a week of arriving at Rhodes Island, she had established herself as a rampant alcoholic and an active threat to every source of booze within fifty miles. But she has also established herself as Rhodes Island’s first 6* Support Guard, able to buff the ATK of various melee Operators and provide Physical DPS and crowd control at range from behind those Operators.

Arguably Pallas’ signature move is the Vigor buff, which increases an ally’s ATK when their HP is above a certain threshold. She grants Vigor to all Minos-aligned Operators with her E1 Talent, Birth of a Hero, and it’s also a key part of her S3 (we’ll come back to that later). Vigor isn’t her only support maneuver, however. Her E2 Talent, Goddess’ Inspiration, heals both Pallas and the ally in front of her each time Pallas attacks, and her S1—Strikes of Victory—causes her next attack to hit twice, triggering Goddess’ Inspiration twice as well. Strikes of Victory actually has shockingly high consistent DPS, making it arguably Pallas’ most reliable Skill, especially with that added healing! In contrast, her Whip of Conviction S2 gives Pallas a chance to Stun enemies she attacks. The Stun is very brief, but it’s enough to reset an enemy’s attack animation, potentially keeping targets Stun-locked for an appreciably long duration.

However, most of Pallas’ support comes from her S3, Blessing of Heroism. When used, this Skill increases Pallas’ ATK and allows her to attack multiple targets (potentially triggering Goddess’ Inspiration multiple times in one swing). At the same time, if there is a melee ally in the grid in front of Pallas, they are granted an enhanced Vigor effect, bonus DEF, and Block count +1. If there is no melee ally in front of Pallas, then Pallas receives these buffs herself. Considering that Pallas has greater-than-usual melee attack range (1x3) and deals increased damage to enemies she isn’t blocking, this drunken priestess can hit shockingly hard when monopolizing Blessing of Heroism.

Support Guards have typically been an underwhelming archetype; does Pallas break this pattern? Well… yes and no. Pallas certainly has higher damage potential than Support Guards before her, and she can even compete with the strongest DPS Operators in Arknights when the situation is perfect for her. She has better Skill uptime and stronger buffs than other Support Guards, especially when Minos Operators are involved. 

However, her kit is filled with awkward holes. Birth of a Hero is only as good as the Minos Operators it buffs, limiting its scope. Whip of Conviction is a cool tech option, but it operates on RNG, making it less appealing than more reliable sources of Stun-locking. Blessing of Heroism is very strong, but it doesn’t stack with Birth of a Hero, and it’s very inconvenient that it only works on melee Operators. The Vigor buff’s HP threshold is extremely limiting, especially if you are trying to take advantage of the DEF and Block count buffs that Blessing of Heroism also provides. Even when Vigor is active, it’s not a particularly impressive buff compared to better options; other buffing Operators often outshine Pallas when it comes to boosting a key Operator.

Clearly, Pallas is not an easy person to get along with. Her alcoholism plagues her fellow Operators and the many conditions of using her effectively can plague the Doctor. Still, there’s something to be said for an Operator who can rain blows on her enemies from relative safety and still shovel buffs down an ally’s throat when things get tough. Try popping Blessing of Heroism on SilverAsh or Mudrock sometime and you’ll see what Pallas is really made of.

Newbie Tier List Explanation

Pallas' strength is her consistent DPS, but before E2 she lacks a lot of things necessary to make her DPS competitive (before E2 she has no masteries, module, or enhanced Vigor buff). On top of this, her damage plummets further if she is blocking, which is more common in early game. This leads to E1 damage output that just isn't high enough to justify the 6 Star development cost. The flexibility of her increased range can be useful for new players, though Ranged Guards will typically be a better option.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S1M3 B C+ A-
S3M3 C C None

Pallas is a rough unit. Her intended design niche seems to revolve around buffing with her S3. However, her reliance on Vigor for her buffs is a huge drawback, the cycle time is excessively long, and she offers little else during her skill downtime. It is little surprise then that her S1 is often suggested as her best skill, which at least adds a dose of hard hitting consistency.

Her S1 is often touted as an extremely good skill for the Roguelike mode. That was true in IS#2 where the interaction with a large number of relics gave her strong damage, low DP cost, and healthy self-sustain. However, she is nowhere near as valuable in IS#3 which drops the value of that investment significantly.

There is no easy answer with Pallas, other than not investing at all. However, if you decided to promote her anyway, all three of her skills are potential options. Start with her S1 which at least has circumstances it stands out in. S3 is a luxury option. She has strong burst damage with it, but the buff is ultimately too situational to be generally useful. Even her S2 could have some value to someone intending to maximize Pallas against other options, though that is so far off of the meta that anyone considering it probably doesn't need this guide for help.

Integrated Strategies Tier List Explanation

General IS Notes

+ Decently cheap to deploy.
+ S1: Powerful laneholding capabilities with strong self-sustain.
- Very conditional damage. Relies on multiple buffs to function well.
- Generally not the best option for laneholding in a Guard recruit ticket.

IS2 Specific Notes

Generally not worth considering until the late-game, as the Guard Tickets have some very powerful Operators that can carry runs on their own. Interacts very well with some of the most powerful relics.

Good Relics

Golden Chalice

Relic Interactions

Offensive SP Recovery skills benefit massively from Attack Speed boosts.

Recommended Promotion

E2 strongly recommended. S1 gets a massive powerspike with Masteries, though certain relics can paliate this need.

Module Analysis

Operator Impact: High

Meta Use: Medium

Explanation: The extra 10% may not seem like much, but because it stacks multiplicatively with her Vigor (and notably S1), it is core for her DPS to be competitive with the best options.  If you are going to use Pallas in her best role as a consistent DPSer, then you will want to prioritize this Module.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x5
x4
3 ➝ 4
Lv1
x8
x5
4 ➝ 5
Lv1
x8
x4
x3
5 ➝ 6
Lv1
x8
x4
6 ➝ 7
Lv1
x8
x5
x4
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x7
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x4
2
Lv1 8h
x8
x4
x7
Lv1 16h
x12
x4
x9
Lv1 24h
x15
x6
x5
3
Lv1 8h
x8
x4
x11
Lv1 16h
x12
x3
x6
Lv1 24h
x15
x6
x7

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x12
x3
x180000
x4
x4
x6

Overall Elite Cost

Total Cost

Operator Profile

Artist aZLing4
CV Marina Inoue
CV (CN) 周一菡
Gender Female
Place of Birth Minos
Birthday February 8
Race Forte
Height 162cm
Combat Experience
3 Years
Infection Status Originium crystals are present on the body's surface, confirmed Infected by medical examination.
Nation
Physical Strength Standard
Mobility Normal
Physiological Endurance Standard
Tactical Planning Excellent
Combat Skill Standard
Originium Adaptability Excellent

Profile

Pallas, a former priestess of Minos. When she was stationed at Akroti Village after leaving Athenius, she led the locals in a resistance against constant incursions by the bordering Sargon tribes, and promoted the development of local tourism and culture. Later, she arrived at Rhodes Island to accept treatment in secret due to the worsening of her Oripathy.

Clinical Analysis

Increase Trust to 25.
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.

[Cell-Originium Assimilation] 8%
There are traces of Originium infection by the left ankle.

[Blood Originium-Crystal Density] 0.18u/L
Internal conditions are stable and there is currently no sign of the infection spreading.

'This operator has professional medical knowledge and has kept her body in a healthy state, deferring the spread of the infection. Even so, the infection cannot be kept at bay forever. The arrival of Pallas at Rhodes Island would indicate her acceptance of the necessity of long-term observation and preparation for treatment. Hopefully, she will be willing to listen to instructions and cooperate during her treatment. For example...... stop drinking so much!' ——A certain Medic Operator

Archive File 1

Increase Trust to 50.
The Minoan priestess Pallas initially arrived at Rhodes Island as a special patient to receive treatment in secret. During her initial checkups, almost all information on her was classified and she was under the watchful eye of a Sarkaz bodyguard. Not long after, according to Pallas herself, she gained a deep interest in Rhodes Island during her treatment and excitedly applied to become an operator after her condition stabilized.
'A glorious cause! The simple exterior of Rhodes Island can do nothing to hide the sincere hearts of its members. This sincerity holds true, for it shall surely turn into a formidable and solid, reliable strength.'
Thus, Pallas entered the ranks of the combat operators and became 'Operator Pallas.' Supposedly, while they were going through the application process, the accompanying Sarkaz bodyguard kept trying to register her to the Logistics or Medical Departments, but finally acceded to Pallas's insistence on becoming a combat operator.
'You unreasonable priestess, don't you know that what you need most in your current state is 'obscurity' and 'safety'?!'
'Ah, my dearest warrior, my brave and loyal Sarkaz bodyguard. I do understand your care and empathy towards the weak, for I have always appealed to your gentler nature. However, I am not weak, and I need not cover up this radiance that the people need. Should it really fall upon myself, then an inability to carry on and spread the word would mean a failure in my mission as a priestess...'
' Idiot, just stay here in this damned place then. It's not like I have to stay with you!'
'Alright, go and pursue the life you yearn for, then, my like-minded warrior... Eh? You're really leaving?...... Mnngh...'
And so, the Sarkaz bodyguard, who never revealed his name, left in a huff.

Archive File 2

Increase Trust to 100.
Pallas's adaptability is very good. She's already become familiar with the various operators of Rhodes Island.
Perhaps it's not just 'becoming familiar', but rather...... it's to the point of over-enthusiasm. A simple exchange of a few sentences will immediately make one aware of her tendency to blurt out anything and everything. Her life experiences seem to be the least taboo topic for Pallas. She was born to a prominent family of Minos, leading a sheltered life and resolving to become a great priestess. She studied medicine, and later trained her fighting skills to participate in the Warriors' Gathering when she grew bored. She even participated in amateur Formula Chariot racing to celebrate her coming of age... Basically, Pallas pursued a broad range of interests while keeping up with her duties as a priestess. Her open-mindedness allowed her to fully enjoy the spirit of entertainment that existed prominently in Minoan culture.
This carefree and fulfilling life continued until an accident occurred. Pallas's left ankle has an obvious wound, and the Originium crystals exposed by the scar tissue tell of her experiences. Pallas met with an accident while traveling during a vacation, unfortunately contracting Oripathy. By the time she arrived back at Minos to receive treatment, it was too late.
From the heavy gazes of her family, Pallas was well aware of her fate. It is impossible for an Infected to remain as a priestess of the Hall of the Twelve Heroes. In fact, even the news of a priestess getting infected was to be covered up. Pallas's departure from her beloved hometown was imminent. Though her heart was heavy, she still presented her wish to 'continue her duties as a priestess in a remote area.' Under her family's arrangements, Pallas, priestess of the Hall of the Twelve Heroes, quietly disappeared from the public eye and became a nameless priestess in the remote Akroti Village.
When questioned about her experiences in Akroti Village, Pallas appears to miss it greatly, telling of the many interesting things that happen in the village. For example, under her suggestion and guidance, the villagers built the Heroes' Square and began carrying out various performances and competitions, vigorously developing the local tourism industry to attract more visitors. Pallas did not go into detail about the effort or methods she used to push these plans forward, only the interesting events that happened then. However, one obstacle remained in the path of Pallas's plans to expand local tourism and culture——
The constant incursions into Minos by the bordering Sargon tribes.

Archive File 3

Increase Trust to 150.
In the past, Sargon had occupied Minoan lands for centuries, leaving a heavy mark on Minos's history and causing many cultural disasters. During the many centuries of occupation, the Sargon Lords Ameer pillaged much of Minos's resources and precious artworks, brutally ravaging Minos's culture. The Sargon colonizers were well aware that the key to breaking the Minoans was destroying their faith. Soldiers burned down many exquisite Hall of Heroes and temples, while forbidding the Minoans from holding any competitions or religious activities. At one point, even theatrical performances were outright banned.
The Minoans' spirit of resistance never died down. As Sargon weakened from day to day due to internal strife, resistance movements sprung up all over Minos, culminating in a grand rebellion that saw twelve renaissance leaders leading the rebel forces to victory in the 'Temple Reclamation' battle. The twelve heroes led the locals in liberating the Hall of Heroes in each city, and fully repaired each of them. From then on, the Minoans' spirits were awakened and the continually developing Minos lost all fear of the Sargon Lord Ameer's tyrannical rule, finally defeating and expelling the Sargon colonizers.
However, even as the central regions grew ever more prosperous over the many years of recovery and growth, many of the border villages are still regularly harassed by some of the more barbaric Sargon tribes. Akroti Village happens to be one of them, and is the village that puts up the greatest resistance. When priestess Pallas arrived at the village, the resistance had already been ongoing for several years, but victory was often a difficult prospect and there was no actual solution to the problem of the Sargon incursions.
'Her arrival became those villagers' hope. Everyone knew that she was a priestess of Athenius' Hall of Heroes, and this only raised their respect towards her. Not only did she proactively work to heal the villagers, she even joined in the frontlines and commanded many battles both large and small, with the intent of achieving a decisive victory over the Sargon forces.'
'Those were not grand battles, and her tactics were rather rough, but... No matter how many times the enemy attacked, she would always persevere until the enemies were repelled. The more victories she claimed, the more people there were placing their faith in her. After a decisive victory, she negotiated the signing of the 'Non-Aggression Pact' between the Minoan border villages and the Sargon border tribes. This only further increased people's faith in her to fanatical levels.'
'What you're saying... Could it be those stories from Minos...'
'You've heard of these stories about the 'Goddess of Victory' and the 'Goddess of Wisdom'?'
'So, you mean to say, Pallas is that...!'
'Shh.'
Regrettably, the Sarkaz bodyguard refused to elaborate further. This record ends here.

Archive File 4

Increase Trust to 200.
[Classified Log]
'... Her Sarkaz bodyguard was the one who contacted Rhodes Island initially, hoping that we could provide a complete treatment plan for a victim of Oripathy.'
'After two to three exchanges of information, priestess Pallas cautiously chose us and left Minos in secret.'
'I believe that she wishes to hide her condition not because of self-abasement at her identity as an Infected——In fact, priestess Pallas is extremely proactive at seeking change after being infected. What she is truly concerned about is preventing the soldiers and citizens who had stood alongside her from gaining any doubts of their image of her.'
'To maintain the status quo, the legend of a hero must not have any weaknesses that others may criticize. Pallas does not wish for the trust she painstakingly built up and the effort she tirelessly put in to crumble out of simple suspicion. And so, she willingly abandoned her identity and once again left in anonymity.'
'But, to simply cover everything up superficially, just so that others need not accept her sacrifices and can just ignorantly cheer for the perfect hero of the story... Is that really fine?'
'... Your thoughts are not without merit. Priestess Pallas must have considered this.'
'However, this is the current state of Minos. If her infection were to be exposed, priestess Pallas's efforts would immediately be belittled. People are not willing to accept that an Infected 'Goddess' saved Minos. It is a terrible thing for a faithful believer to have one's personal tragedy clash with their own faith.'
'Even so, by bravely leaving Minos, Pallas might come to find answers of her own. Her experiences on Rhodes Island will allow her to set down the burdens of her past self, and contemplate more profound contradictions arising from her encounters.'
'Do not worry. She is both a martyr and a liberator. When she sees the rage born of those who receive unfair treatment, Pallas will surely wield her weapon once again.'
'If she ever desires to join Rhodes Island, we should welcome her.'
......

——Part of a conversation between Kal'tsit and operators from the HR Department during a certain meeting

Promotion Record

Upgrade to Elite LV2.
To become a hero is the aspiration and belief of many Minoans.
Pallas sincerely reveres heroes. In Minos, to be called a 'hero' is an honor of the highest degree. Pallas naturally aspires to become a hero as well. Perhaps in Pallas's heart, the title of 'Goddess' is far from the title of 'Hero' that draws such pride from Minoans, and so she continues on her arduous journey of training. Pallas's every word and action shows off her nostalgia for and pride towards Minos.
Yet, the reality of her departure from her hometown forces her dream of becoming a hero acknowledged by Minos to be nothing more than a pipe dream. Maybe this is the reason staff members see her alone on the bridge, drinking her way deep into the night.

Voice Lines

Default
Appointed as Assistant Become an assistant? If the job is similar to that of a priestess of the Hall of the Twelve Heroes, I shall be fine.
Talk 1 Ugh... Ehem, I must not drink, drink so much next time... Ah, Dr. {@nickname}. Why do you sway, so much in your movement today?
Talk 2 The city is a grand sight during the festivals. Theatrical performances, sparkling wine, sports competitions... To be frank, I have even once participated in amateur Formula Chariot racing. That chariot was not cheap. I wonder if its fate was being inherited, or if it was simply abandoned after I left.
Talk 3 To think that there were so many like-minded comrades in Rhodes Island. Yes, poetry! War! Freedom! To gather the people's strength from within the torrent of history, and fight to change this world. How exhilarating! These tragic yet extraordinary stories should be immortalized and passed down forevermore.
Talk after Promotion 1 After contracting Oripathy, I moved to a small village at the border of Minos. There was a small ongoing war against the Sargon incursions... In the end, the Minoans were victorious. However, rather than the so-called reality, I would rather wish that it spreads slowly as a story.
Talk after Promotion 2 Simply light the flames of resistance, and it shall burn hot and fierce. Just pass on the story of the 'Goddess of War' to those that dearly wish for liberation! All that I have, is but this infected body of mine, and this unchanging faith.
Talk after Trust Increase 1 Is that so. Vulcan, once the champion of weapon forging, is here? This is great news indeed! This weapon in my hand has confounded many a smith, and I have had great difficulty in getting it repaired. Look upon this signature, which belongs to her... Oh? I shouldn't mention it?
Talk after Trust Increase 2 The stories of Minoan heroes... There exist both comedies and tragedies alike. However, the noblest part of the Twelve Heroes is that——Without exception, each and every one of them returned to a simple, ordinary life.
Talk after Trust Increase 3 To be oppressed for so long that one becomes numb to it is a most pitiable thing. A heart without hope will not burn with the fires of rage. I would never wish for anyone to face cruelty, but those who aspire to become a warrior must possess a bit of hope, a little spark and a timely opportunity.
Idle I am used to thinking while standing upright. From time to time, I am suddenly poked, simply to check if I have fallen asleep on my feet.
Onboard I am the Minoan priestess, Pallas. I shall be convalescing at Rhodes Island for a time... Be that as it may, I hope to enjoy my share of alcohol and theatre, and I yearn even more for battle.
Watching Battle Record To be able to record the acts of the warriors in battle with such realism, what a great convenience it is.
Promotion 1 Abandoning glory, the hero decided to return to normal life, but could not, due to Oripathy infection? No... It should not be so...
Promotion 2 I am... a believer chasing after the will of the heroes. My weapon shall remain ever sharp and free of rust, to be employed against the forces of injustice and cruelty. My humility shall not be forgotten, and it will remind me of my mission to save others.
Added to Squad Heroes who promise victory, I shall receive your blessings.
Appointed as Squad Leader I am with you, o great warriors, to fight by your side.
Depart The next time you turn your head, it shall be us returning with victory in hand.
Begin Operation Fear not, for we shall claim victory over these reckless fellows!
Selecting Operator 1 Rejoice!
Selecting Operator 2 Come——
Deployment 1 There is no room for regret.
Deployment 2 We need not retreat.
In Battle 1 O' heroes, for this greatest faith of ours, please stand on our side.
In Battle 2 Tremble, in the face of true bravery.
In Battle 3 Weep, for that worthless faith of yours.
In Battle 4 You shall kneel here.
4-star Result Have we done it...? I feel only the greatest honor and joy.
3-star Result Turn about, o heroes. We have achieved a perfect victory, and it is now time to return and enjoy the fruits of our labors.
Sub 3-star Result Listen well, the laments have ceased. This calm heralds the arrival of peace and joy.
Operation Failure Even though the wars of humanity have no end in sight... At this moment, we have protected our dignity. Leave. Keep your heads held high.
Assigned to Facility My horns are a danger to furniture. I shall be vigilant.
Tap What would you do, should you possess wisdom and strength?
Trust Tap Shall we go and enjoy ourselves at the Minoan-themed multimedia room event?
Title Arknights.
Greeting Are you rested, Doctor?