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Tags

Archetype

Traits

Cannot be healed by allies

Operator Description

A former Siracusan city judge, hoping to do right by law and justice.

Operator Quote

Atop briars she walks, cleaving a path brand new to her.

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 11/1/2022
Release Date (Global) 5/23/2023

Potentials

Potential Item

Penance's Token A solid wooden gavel. The lighter it feels when you pick it up, the more you feel its weight when you strike it.

Talent

After deployment, immediately gains a Barrier equal to 30% Max HP
Info
After deployment, immediately gains a Barrier equal to 35% (+5%) Max HP
Info
After deployment, immediately gains a Barrier equal to 30% Max HP; When defeating an enemy, gains a Barrier equal to 6% Max HP (Cannot exceed 300% Max HP)
Info
After deployment, immediately gains a Barrier equal to 35% (+5%) Max HP; When defeating an enemy, gains a Barrier equal to 6% Max HP (Cannot exceed 300% Max HP)
Info
After deployment, immediately gains a Barrier equal to 50% Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)
Info
After deployment, immediately gains a Barrier equal to 55% (+5%) Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)
Info
Each time this unit is attacked while under the effect of her own Barrier, deals 50% ATK as Arts damage to the attacker
Info
Each time this unit is attacked while under the effect of her own Barrier, deals 53% (+3%) ATK as Arts damage to the attacker
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
10
Redeploy Time
70
DP Cost
32
Block
2
Attack Interval
1.6

Skills

SP Cost:
6
6
6
5
5
5
4
4
4
3
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
The next attack deals an additional instance of Arts damage equal to 140% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
The next attack deals an additional instance of Arts damage equal to 145% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
The next attack deals an additional instance of Arts damage equal to 150% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
The next attack deals an additional instance of Arts damage equal to 160% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
The next attack deals an additional instance of Arts damage equal to 165% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
The next attack deals an additional instance of Arts damage equal to 170% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
The next attack deals an additional instance of Arts damage equal to 180% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
The next attack deals an additional instance of Arts damage equal to 190% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 4 seconds
The next attack deals an additional instance of Arts damage equal to 195% ATK
Charged effect: The next attack deals 200% damage and Stuns the target for 4 seconds
The next attack deals an additional instance of Arts damage equal to 200% ATK
Charged effect: The next attack deals 200% damage and Stuns the target for 5 seconds
Detailed Skill Info
atk_scale_2 1.4
judge_s_1_enhance_checker.atk_scale 1.8
stun 3
atk_scale_2 1.45
judge_s_1_enhance_checker.atk_scale 1.8
stun 3
atk_scale_2 1.5
judge_s_1_enhance_checker.atk_scale 1.8
stun 3
atk_scale_2 1.6
judge_s_1_enhance_checker.atk_scale 1.8
stun 3
atk_scale_2 1.65
judge_s_1_enhance_checker.atk_scale 1.8
stun 3
atk_scale_2 1.7
judge_s_1_enhance_checker.atk_scale 1.8
stun 3
atk_scale_2 1.8
judge_s_1_enhance_checker.atk_scale 1.8
stun 3
atk_scale_2 1.9
judge_s_1_enhance_checker.atk_scale 1.8
stun 4
atk_scale_2 1.95
judge_s_1_enhance_checker.atk_scale 2
stun 4
atk_scale_2 2
judge_s_1_enhance_checker.atk_scale 2
stun 5
SP Cost:
40
39
38
37
36
35
34
32
31
30
Initial SP:
10
10
10
12
12
12
14
16
18
20
SP Charge Type
Skill Activation
Duration
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
Skill Effect
Stops attacking and gains 30% Shelter; deals 70% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 40%
Stops attacking and gains 30% Shelter; deals 75% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 40%
Stops attacking and gains 30% Shelter; deals 80% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 40%
Stops attacking and gains 40% Shelter; deals 90% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 60%
Stops attacking and gains 40% Shelter; deals 95% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 60%
Stops attacking and gains 40% Shelter; deals 100% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 60%
Stops attacking and gains 50% Shelter; deals 110% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80%
Stops attacking and gains 55% Shelter; deals 120% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80%
Stops attacking and gains 55% Shelter; deals 130% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80%
Stops attacking and gains 60% Shelter; deals 140% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 100%
Skill Range
Detailed Skill Info
damage_resistance 0.3
atk_scale (Attack Scale) 0.7
shield_scale 0.4
damage_resistance 0.3
atk_scale (Attack Scale) 0.75
shield_scale 0.4
damage_resistance 0.3
atk_scale (Attack Scale) 0.8
shield_scale 0.4
damage_resistance 0.4
atk_scale (Attack Scale) 0.9
shield_scale 0.6
damage_resistance 0.4
atk_scale (Attack Scale) 0.95
shield_scale 0.6
damage_resistance 0.4
atk_scale (Attack Scale) 1
shield_scale 0.6
damage_resistance 0.5
atk_scale (Attack Scale) 1.1
shield_scale 0.8
damage_resistance 0.55
atk_scale (Attack Scale) 1.2
shield_scale 0.8
damage_resistance 0.55
atk_scale (Attack Scale) 1.3
shield_scale 0.8
damage_resistance 0.6
atk_scale (Attack Scale) 1.4
shield_scale 1
SP Cost:
30
29
28
27
26
25
24
22
21
20
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
Skill Effect
Immediately gains a Barrier equal to 40% Max HP; Attack Interval increases, ATK +200%, and makes enemies more likely to attack this unit
* This Skill modifies the Attack Interval by 0.9
Immediately gains a Barrier equal to 50% Max HP; Attack Interval increases, ATK +220%, and makes enemies more likely to attack this unit
* This Skill modifies the Attack Interval by 0.9
Immediately gains a Barrier equal to 60% Max HP; Attack Interval increases, ATK +240%, and makes enemies more likely to attack this unit
* This Skill modifies the Attack Interval by 0.9
Immediately gains a Barrier equal to 70% Max HP; Attack Interval increases, ATK +260%, and makes enemies more likely to attack this unit
* This Skill modifies the Attack Interval by 0.9
Immediately gains a Barrier equal to 80% Max HP; Attack Interval increases, ATK +280%, and makes enemies more likely to attack this unit
* This Skill modifies the Attack Interval by 0.9
Immediately gains a Barrier equal to 90% Max HP; Attack Interval increases, ATK +300%, and makes enemies more likely to attack this unit
* This Skill modifies the Attack Interval by 0.9
Immediately gains a Barrier equal to 100% Max HP; Attack Interval increases, ATK +320%, and makes enemies more likely to attack this unit
* This Skill modifies the Attack Interval by 0.9
Immediately gains a Barrier equal to 110% Max HP; Attack Interval increases, ATK +350%, and makes enemies more likely to attack this unit
* This Skill modifies the Attack Interval by 0.9
Immediately gains a Barrier equal to 120% Max HP; Attack Interval increases, ATK +370%, and makes enemies more likely to attack this unit
* This Skill modifies the Attack Interval by 0.9
Immediately gains a Barrier equal to 130% Max HP; Attack Interval increases, ATK +400%, and makes enemies more likely to attack this unit
* This Skill modifies the Attack Interval by 0.9
Detailed Skill Info
hp_ratio 0.4
base_attack_time 0.9
atk 2
taunt_level 1
hp_ratio 0.5
base_attack_time 0.9
atk 2.2
taunt_level 1
hp_ratio 0.6
base_attack_time 0.9
atk 2.4
taunt_level 1
hp_ratio 0.7
base_attack_time 0.9
atk 2.6
taunt_level 1
hp_ratio 0.8
base_attack_time 0.9
atk 2.8
taunt_level 1
hp_ratio 0.9
base_attack_time 0.9
atk 3
taunt_level 1
hp_ratio 1
base_attack_time 0.9
atk 3.2
taunt_level 1
hp_ratio 1.1
base_attack_time 0.9
atk 3.5
taunt_level 1
hp_ratio 1.2
base_attack_time 0.9
atk 3.7
taunt_level 1
hp_ratio 1.3
base_attack_time 0.9
atk 4
taunt_level 1

Modules

Lvl: 60
Trust: 100 (10,070 Points)
Availability: cn
Level 1
Level 2
Level 3
Equip Trait
Damage taken from enemies blocked by self is reduced by 15%
Equip Attribute Bonuses
Stat Value
max_hp 150
atk 35
def 15
Unlock Information
Materials
x4
x2
x80000
Missions
由非助战斥罪累计造成40歼灭数
3星通关别传CB-4;必须携带并部署非助战斥罪,其他成员仅可编入4名干员

RIIC Base Skills

Law Is Order Lvl: 1
(法为正典)
Room Type:
Office
When this Operator is assigned to the HR Office, HR contacting speed +50% and Morale consumed per hour +0.5
(寻同路人)
Room Type:
Dormitory
When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory, and every recruit slot (excluding initial slot), restores another +0.05 (Only the strongest stacked effect of this type takes place)

Botzu's Quick Evaluation

+ Very tanky
+ Barrier effect lets her reach incredible values of HP
+ S2: Huge tankiness boost through shelter
+ S3: Grants barrier instantly, deals huge damage, has taunt and an actually worthwhile reflect effect.
- Cannot be healed or heal herself by conventional means. Relies on barrier generation.
- S1: Doesn't interact with Barrier
- S2: Stops attacking directly, doesn't interact with her Barrier
- S3: Defensive SP Recovery. Needs to get going before she can snowball.

Operator Overview

Penance, a former Siracusan judge by the name of Lavinia Falcone, has struggled to uphold the spirit of the law throughout her life. With the Siracusan courts thoroughly embroiled in the affairs of the various mafia families, however, she has come to realize that even judgments that she thought were fair and impartial have often had twisted consequences that had nothing to do with “justice.” Disgusted with herself, she has left Siracusa and joined Rhodes Island as a 6* Juggernaut Defender who uses barrier HP to dramatically extend her survivability.

As a Juggernaut Defender, Penance cannot be directly healed by external sources (though regeneration effects still work on her). To compensate for this, Penance relies on her Guardian of the Law Talent, which gives her barrier HP upon deployment and adds to the barrier every time she defeats an enemy (from E1 onward). At E2, Penance also gains the Wreathed in Thorns Talent—when Penance is attacked and has her barrier active, the attacking enemy takes Arts damage in return.

Penance’s Skills are fairly simple and have fairly obvious use cases. Her S1, The Final Word, is a charged skill that inflicts increased damage and can Stun when charged, making it suitable for dueling a large target. Her S2, Firm Asceticism, is the opposite—Penance stops attacking for the duration but gains a Shelter effect and creates a field around her that does constant Arts damage to enemies within it. If an enemy is killed by this field, Penance will gain increased barrier HP from the kill. In most situations, however, the Overcoming Obstacles S3 is where it’s at: Overcoming Obstacles gives Penance an immediate infusion of barrier HP, then slows down her attack interval in exchange for a massive ATK buff and Taunt priority.

In keeping with her black-and-white view of the world, Penance tends to be niche but wildly effective in her niche. She is one of the least teamwork-oriented Operators in Arknights, since she can’t be healed by allies and she doesn’t want anyone to steal her kills, lest she miss out on barrier HP. This makes her an ideal solo-lane-holder—she is almost impossible to kill if she has a steady flow of opposition, and she can pull out Overcoming Obstacles to beat elite enemies within an inch of their lives. The value of the “solo-lane-holder” unit has fallen over time, but Penance can still bring a lot of value to the table as an Operator who requires little to no attention and can “stockpile” her survivability for when she really needs it later.

Newbie Tier List Explanation

A strong solo-lane holder that can be a powerful tool for new players, giving them more flexibility when needing to deploy resources in multiple locations.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S3M3 S S+ S

Penance is a little tricky to evaluate. She is extremely strong and is one of the best solo lane-holders available. However, there's an emphasis there on "solo" which makes her somewhat more situational compared to other lane-holders. Since she has no form of self or external sustain, she needs a fairly steady stream of enemies that she can kill or tank to maintain her barrier. This puts her in that somewhat awkward tier where her potential strength may not completely align with her priority.

Her S3 is by far the standout skill and the only one to strongly consider. It does so much and is really the "glue" that brings everything great about her kit together. It adds a massive chunk of barrier, gives her a massive amount of attack that lets her take on extremely hard targets, and super-charges her reflect thanks to said attack boost and increased Taunt. Mastery makes a big difference here too, improving all aspects of the skill, and reducing her SP cost to a very reasonable 20 SP. Defensive Recovery is no problem here either since she *wants* to be taking hits.

Her other skills aren't bad if you were interested in extra investment into Penance. However, you give up a lot by not using her S3, so most people won't find it worthwhile to pursue their Masteries. If you did, you could go with either skill. Most people favor S1, but be aware that a not insignificant portion of that is because of the attack animation rather than the merits of the skill itself.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x6
x4
3 ➝ 4
Lv1
x8
x5
4 ➝ 5
Lv1
x8
x4
x4
5 ➝ 6
Lv1
x8
x5
6 ➝ 7
Lv1
x8
x5
x3
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x6
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x4
2
Lv1 8h
x8
x4
x6
Lv1 16h
x12
x4
x7
Lv1 24h
x15
x6
x4
3
Lv1 8h
x8
x4
x4
Lv1 16h
x12
x4
x7
Lv1 24h
x15
x6
x4

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x6
x3
x180000
x4
x4
x8

Overall Elite Cost

Total Cost

Operator Profile

Artist IRIS_呓
CV Sayaka Ohara
CV (EN) Allegra Clark
CV (CN) 邵敏佳
CV (KR) 斐燽鄢
Gender Female
Place of Birth Siracusa
Birthday Jul 9
Race Lupo
Height 168cm
Combat Experience
None
Infection Status Medical tests have confirmed that no infection is present.
Nation
Physical Strength Standard
Mobility Normal
Physiological Endurance Standard
Tactical Planning Standard
Combat Skill Normal
Originium Adaptability Standard

Profile

Former Siracusan judge who became acquainted with Rhodes Island through Operator Texas. Currently works in the Logistics Department and serves as legal counsel for Rhodes Island.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Operator Penance shows no signs of Originium infection.

[Blood Originium-Crystal Density] 0.12u/L
Operator Penance rarely comes into contact with Originium.

Archive File 1

Increase Trust to 50.
Former Siracusan judge.
During her entrance interview, Operator Penance said that she came to make amends for her past mistakes, telling us that she had been made to betray justice against her will.
Our investigation into events at Siracusa reveals that Penance was made judge with the support of the Bellone family, but unlike other mafia-backed judges, she was not entirely subject to the will of the Bellones, being willing to pronounce guilty sentences for members of the family, something which is almost unheard of in Siracusa. She also maintains a sibling-like relationship with Vigil, leading us to believe that the Bellone family may not be your average Siracusan mafia family. We know little about the former don of the Bellones, however, so more information in this regard must await further discussion with Penance and Vigil.
There were doubts as to whether Penance would be able to adapt to Rhodes Island's legal department, given her clear stance on the inviolability of law and justice, as well as the fact that Rhodes Island often operates in legal grey areas. However, she has shown a proper understanding of our true mission; rather than coming into conflict with operators who have different methods from her, they seem to have an implicit understanding, even quietly helping each other out. Perhaps those who are well-versed in the legal world understand that, deep down, they share the common goal of defending justice, no matter what circumstances may have forced them to do, and no matter what means they use now.

Archive File 2

Increase Trust to 100.
Penance described the Siracusan legal system in detail.
Nomadic cities in Siracusa are ruled by their respective mafia families, and the legal systems of these cities are an extension of family rule. There are no police, only judges who are responsible for public order, speaking the will of Signora Sicilia.
The vast majority of incidents are taken care of under the table by the families involved, most of them never making it to court. The judges themselves are often informed after the fact that a case has been resolved, or, in some cases, needs them to resolve it quietly. Even when a case does make it to court, the outcome of the trial is often influenced or outright decided by the family.
Those who knew Penance during her time as Judge Lavinia called her a 'righteous' judge. In Siracusa, judges labeled as such often end up disappearing or losing part of a limb, as a warning to the other judges.
Penance never ended up that way, though she never thought of herself as particularly righteous.
She told us that she became a judge with the help of the Bellone family. When she was first appointed, the former don of the family had promised her a better future, where she would truly deliver the justice of the law. The nature of the Bellone family seemed to have given her more freedom, but also more pain, as she saw such justice delivered by the family as inherently unjust.
Still, Penance has never allowed her troubles to affect those around her, nor demanded the same of others as she does of herself, as in the case of Vigil, for example. This is mostly because they came from the same place, of course, and Vigil does not exactly lead a healthy lifestyle. As such, most of the other operators show an understanding.

Archive File 3

Increase Trust to 150.
'We just finished. Won't you congratulate me, Lavinia?'
'...What is it?'
'I've always envied your Bellone backing. Things will go much smoother now that I have famiglia support myself.
'And it feels good to have somebody at your back.
'I would never have let myself look the way you do now, Lavinia, if I were you.'
'...How many years have you been a judge?'
'About two.
'Why do you ask?'
'I saw Bortolotti today.'
'Who's that?'
'A... judge.
'Now an assassin. He died today, right in front of my eyes. An arrow went through him.
'I'm lucky to be alive.'
'Let's just say I never heard anything...'
'Did you think it was a good thing? Do you feel better now that you have a famiglia behind you? Having a famiglia support is what you're proudest about, as a judge?
'No, it's not my place to reproach you. Bortolotti is dead. He abandoned his ideals before he died, but he held on to his appointment letter. Meanwhile, I'm still here today, breathing and in one piece, because everyone knows that the Bellones are behind Judge Lavinia.
'How did the rule of law come to this in Siracusa? I sit with the mafiosi every day, listening to them telling me what to do, and I do everything in my power to do it well, because it's 'better' for everyone. Everyone goes about their business as usual the next day, because I did.
'But I can see the fear in the eyes of the common folk, the way they keep their distance. After the sentence is pronounced, they dare not cry where there are prying eyes, or make their appeals to a judge.
'What am I doing? Defending the law? Justice? Society? Public order? None of the above. All the judges, all the courts; the entire legal system of Siracusa is designed to be an accomplice for the mafia.
'The people who had high ideals are dead. But I'm alive, and you're alive. I couldn't do anything, while you boast about having famiglia backing.
'There but for the grace of the mafia, goes the law of Siracusa.'
'...You're drunk, Lavinia.'
'I'm not.'
'YES, YOU ARE. I'll be going.'

—Recorded in the judges' lounge

Archive File 4

Increase Trust to 200.
Penance has many hopes for the new city.
This is her first step towards being able to truly represent justice. The new city means many things for many people. The mafia fight for control, while the common folk do not have the luxury of caring about where they live. As a judge, she has earned an approval of sorts from Signora Sicilia. It is still justice backed by political power, but for the first time in her life, she finds herself with sufficient freedom, and finds herself facing a question that she never had time to think about:
What should she do as a judge, when all of Siracusa is used to the courts serving the mafia?
Growing up in Siracusa, she never had the chance to see how things are done in other places. No matter how much she disapproves of the system, no matter how much she wants to free Siracusa from mafia control—what is the Siracusan legal system without the famiglie?
It is always easier to destroy than to build from scratch. Things have not been easy, even with like-minded comrades like Vigil around. Nor have they truly freed Siracusa from mafia control. How, then, are they to build a new order?
As a mere judge, Penance knows that her powers are limited, and she knows that building a new order is no easy task. What she learned and experienced over the past several years is far from enough to guide her towards a new legal system that people can accept. Now, she finds herself understanding Bernardo's actions: his mad dream had been a Siracusa without the mafia, while her own mad dream is a city where true justice is upheld. Bernardo gave his life for his dream. How far will she go?
Under the influence of alcohol, Penance spoke of the late Bellone don in the presence of the Doctor. She spoke of how she seemed to understand him so well, yet not at all; how he gave her hope, yet never trusted her even unto the end. All she can do is bear witness to the hope he left behind, and devote the rest of her life to realizing it, but there will never come a day when they watch the dream come true together.
'I hate him so much, but the more I hate him, the more I...' Those were Penance's final words before she passed out and was carried back to her quarters by the Doctor.

Promotion Record

Upgrade to Elite LV2.
I'm sure you're not blind to how things are. I'm sure many of you think that what I'm about to tell you are just empty words, trying to give you false hope about the future.
Nevertheless, what I want to tell you is this: trust in what you have learned.
The cost is a high one, and perhaps it's hypocritical for me to stand here and say this, but if we, as judges, do not hold firm to our beliefs, if we do not hold firm to the law, then there will be no one to uphold justice for those who are weaker than us.
Never forget why you chose this path.

—Penance's speech at her alma mater

Voice Lines

Default
Appointed as Assistant It's been a long time since I've felt like there was any conviction or meaning in my work. Rather than sit through show trial after show trial, I prefer to wade through these thorny, complicated files.
Talk 1 You don't have to tiptoe around me. I don't judge good or evil on any ironclad law. And with all the crimes staged in the name of order… Ah, pay no mind to this judge's grumble, a powerless judge waiting to be indicted for misconduct in office.
Talk 2 The thorns on this codex? Yes, of course the spikes hurt, but I wish for the pain to remind me: No matter how weak the statutes in Siracusa, no matter how highly I think of my calling, perversion of justice and blasphemy against the law are crimes.
Talk 3 They say 'the law is the basis of morality,' but that's not a natural truth. It emerges from a consensus of the people. When the people come to see violence as order, the law is nothing but a fantasy to dream of. And I, as the keeper of that fantasy, am the most ridiculous of all.
Talk after Promotion 1 In Siracusa, being a city court judge is a dangerous job. Either you join 'them,' or... you disappear. I thought I could strike a balance between the two, but there's no way to stay clean when you're surrounded by mud. In the end, I was just another accomplice.
Talk after Promotion 2 Maybe Siracusa really is that hard to change. The gangs, the famiglie... They shared a womb with Siracusa and shaped it into the country it is today. But we can't take them for granted. We must believe that a different path exists.
Talk after Trust Increase 1 Oh, mi dispiace, I didn't see you there. If you're all done with work, how about joining me for a drink?… Why that look in your eyes? I'm not an alcoholic. But everyone needs some liquid assistance every now and then, whether for fatigue or for suffering. Ecco. It's on the strong side, so sip slowly.
Talk after Trust Increase 2 If you ever get a chance to visit Siracusa, please avoid the rainy season. However, if you really are that unfortunate... best thing you can do is find a little shop on the street and sit for a while. Maybe only after the rain can one enjoy the momentary illusion that the city is clean.
Talk after Trust Increase 3 In my many years as a judge, I've only handed down a few verdicts I could feel good about. I still remember the look on those two kids' faces when I broke up their little scuffle and told the aggressor to apologize. What, why are you laughing? Even the greatest justice must start from somewhere small.
Idle You're sleeping? There's nothing more valuable than these rare moments of peace. Conserviamo questi momenti.
Onboard I am Lavinia Falcone, formerly a judge of Siracusa. Today, I report to you as Operator Penance. I hope that in working for Rhodes Island, I can absolve myself of my past mistakes.
Watching Battle Record So much violence in the name of order... Doctor, I can only pray that your efforts are more than futile.
Promotion 1 I am honored to earn your support. We can certainly work together and offer mutual assistance, but let me be frank – that doesn't mean you can influence my decisions. Sorry, no offense intended, but that's a lesson I learned the hard way.
Promotion 2 Be it a famiglia, a society, or a country, people are often bound by mutual interest... I used to assume this was the way of the world, but Doctor, you showed me a different path. I hope we can share this mutual trust long into the future.
Added to Squad Sitting around in an office won't bring about justice. That's one thing I know for a fact.
Appointed as Squad Leader Whether or not you are burdened by a criminal record is unimportant to me. All I ask is that in this coming battle, our goals might be aligned.
Depart Contempt for the law is a crime. The words of my codex will prove their own worth.
Begin Operation This time, I will hand down a fair verdict.
Selecting Operator 1 No matter what I might encounter, I will not back down.
Selecting Operator 2 What the law does not specify, I will reveal through practice.
Deployment 1 This gavel of justice is weighty. Spero che siate pronti.
Deployment 2 I am fighting for more than just the law. Also the justice and virtue that extend beyond it.
In Battle 1 The law is a means, not an end.
In Battle 2 There is no such thing as absolute justice, but I still invoke it!
In Battle 3 Can crimes be punished through methods outside of the law?
In Battle 4 Your crimes are irrefutable.
4-star Result Even a crime-ridden swamp is not beyond salvation. Doctor, thank you for once again reminding me of this fact.
3-star Result A trial in all its vaunted glory will not bring about any substantive change. It matters more what we do after the trial. Doctor, I've seen what you've done, and find it praiseworthy.
Sub 3-star Result Doctor, prepare a team to arrest the fugitives. There is no difference between a moment of mercy and a miscarriage of justice. They have not yet been read their verdict.
Operation Failure Naturally, they and the darkness behind them will occasionally prevail... But mark my words, even the most frustrating rainy season will pass in time. Until then, all we can do is persevere, and keep trying.
Assigned to Facility This place is nothing like stagnant, old Siracusa. The breath of hope flows here.
Tap Please show proper respect.
Trust Tap Are you here to discuss criminal procedure with me? No? Eccellente. I hope you never need my knowledge in that regard.
Title Arknights.
Greeting Doctor, I've categorized these documents according to their importance. Let me remind you that some of your operations land in a legal gray zone. I'm not opposed to them, but you need to think things through. I'll offer my advice as well.