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Reed the Flame Shadow

Position
Attack Type

Alternative Forms

Tags

Archetype

Traits

Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt
scale = 0.5

Operator Description

From a mired land returns Reed, a warm flame in her grasp.

Operator Quote

Now she recognizes herself as the Red Dragon of Tara, and in bearing those humblest of ideals, she is illuminated.

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 12/15/2022
Release Date (Global) 7/13/2023

Potentials

Potential Item

Reed the Flame Shadow's Token A poetry anthology transcribed in an unfamiliar language. She does not seek for all to understand it—she simply hopes there will be a corner to reside in, for those who wish to read these poems.

Talent

Cinder
Lvl: 1
When dealing damage, 30% chance to inflict Cinder: ATK -10%, 15% Arts Fragility, does not stack, lasts 6s
Info
Cinder
Lvl: 1
When dealing damage, 30% chance to inflict Cinder: ATK -12% (+2), 17% (+2) Arts Fragility, does not stack, lasts 6s.
Info
Cinder
Lvl: 1
When dealing damage, 30% chance to inflict Cinder: ATK -20%, 30% Arts Fragility, does not stack, lasts 6s
Info
Cinder
Lvl: 1
When dealing damage, 30% chance to inflict Cinder: ATK -22% (+2), 32% (+2) Arts Fragility, does not stack, lasts 6s
Info
When healing an ally, Reed the Flame Shadow heals herself for 50% of the amount healed
Info
When healing an ally, Reed the Flame Shadow heals herself for 55% (+5) of the amount healed
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
10
Redeploy Time
70
DP Cost
15
Block
1
Attack Interval
1.6

Skills

SP Cost:
45
44
43
42
41
40
39
38
37
35
Initial SP:
0
0
0
5
5
5
10
10
10
15
SP Charge Type
Skill Activation
Duration
35 Seconds
35 Seconds
35 Seconds
35 Seconds
35 Seconds
35 Seconds
35 Seconds
35 Seconds
35 Seconds
35 Seconds
Skill Effect
ATK +20%; ASPD +20
ATK +22%; ASPD +20
ATK +24%; ASPD +20
ATK +27%; ASPD +25
ATK +29%; ASPD +25
ATK +31%; ASPD +25
ATK +34%; ASPD +35
ATK +37%; ASPD +35
ATK +40%; ASPD +35
ATK +45%; ASPD +45
Detailed Skill Info
atk 0.2
attack_speed 20
atk 0.22
attack_speed 20
atk 0.24
attack_speed 20
atk 0.27
attack_speed 25
atk 0.29
attack_speed 25
atk 0.31
attack_speed 25
atk 0.34
attack_speed 35
atk 0.37
attack_speed 35
atk 0.4
attack_speed 35
atk 0.45
attack_speed 45
SP Cost:
40
39
38
37
36
35
33
31
29
27
Initial SP:
5
5
5
10
10
10
15
16
17
18
SP Charge Type
Skill Activation
Duration
15 Seconds
15 Seconds
15 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
Skill Effect
Prioritizing ground Operators, gives 1 ally 3 fireballs with the following effect: Every 1.5s, deals 130% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.
Prioritizing ground Operators, gives 1 ally 3 fireballs with the following effect: Every 1.5s, deals 140% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.
Prioritizing ground Operators, gives 1 ally 3 fireballs with the following effect: Every 1.5s, deals 150% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.
Prioritizing ground Operators, gives 1 ally 3 fireballs with the following effect: Every 1.5s, deals 160% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.
Prioritizing ground Operators, gives 1 ally 3 fireballs with the following effect: Every 1.5s, deals 170% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.
Prioritizing ground Operators, gives 1 ally 3 fireballs with the following effect: Every 1.5s, deals 180% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.
Prioritizing ground Operators, gives 2 allies 3 fireballs with the following effect: Every 1.5s, deals 190% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.
Prioritizing ground Operators, gives 2 allies 3 fireballs with the following effect: Every 1.5s, deals 200% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.
Prioritizing ground Operators, gives 2 allies 3 fireballs with the following effect: Every 1.5s, deals 220% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.
Prioritizing ground Operators, gives 2 allies 3 fireballs with the following effect: Every 1.5s, deals 240% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.
Detailed Skill Info
projectile_life_time 15
atk_scale (Attack Scale) 1.3
cooldown 1.5
max_target 1
projectile_life_time 15
atk_scale (Attack Scale) 1.4
cooldown 1.5
max_target 1
projectile_life_time 15
atk_scale (Attack Scale) 1.5
cooldown 1.5
max_target 1
projectile_life_time 20
atk_scale (Attack Scale) 1.6
cooldown 1.5
max_target 1
projectile_life_time 20
atk_scale (Attack Scale) 1.7
cooldown 1.5
max_target 1
projectile_life_time 20
atk_scale (Attack Scale) 1.8
cooldown 1.5
max_target 1
projectile_life_time 20
atk_scale (Attack Scale) 1.9
cooldown 1.5
max_target 2
projectile_life_time 20
atk_scale (Attack Scale) 2
cooldown 1.5
max_target 2
projectile_life_time 20
atk_scale (Attack Scale) 2.2
cooldown 1.5
max_target 2
projectile_life_time 20
atk_scale (Attack Scale) 2.4
cooldown 1.5
max_target 2
SP Cost:
50
50
50
45
45
45
40
40
40
40
Initial SP:
10
10
10
15
15
15
20
20
25
30
SP Charge Type
Skill Activation
Duration
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
Skill Effect
Attacks hit 2 enemies; ATK +10%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 10% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 90% of ATK as Arts damage and inflict Cinder to nearby enemies
Cinder lasts until this skill expires
Attacks hit 2 enemies; ATK +15%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 10% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 90% of ATK as Arts damage and inflict Cinder to nearby enemies
Cinder lasts until this skill expires
Attacks hit 2 enemies; ATK +20%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 10% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 90% of ATK as Arts damage and inflict Cinder to nearby enemies
Cinder lasts until this skill expires
Attacks hit 2 enemies; ATK +25%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 20% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 100% of ATK as Arts damage and inflict Cinder to nearby enemies
Cinder lasts until this skill expires
Attacks hit 2 enemies; ATK +30%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 20% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 100% of ATK as Arts damage and inflict Cinder to nearby enemies
Cinder lasts until this skill expires
Attacks hit 2 enemies; ATK +35%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 20% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 100% of ATK as Arts damage and inflict Cinder to nearby enemies
Cinder lasts until this skill expires
Attacks hit 2 enemies; ATK +40%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 30% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 110% of ATK as Arts damage and inflict Cinder to nearby enemies
Cinder lasts until this skill expires
Attacks hit 2 enemies; ATK +45%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 40% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 120% of ATK as Arts damage and inflict Cinder to nearby enemies
Cinder lasts until this skill expires
Attacks hit 2 enemies; ATK +50%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 50% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 130% of ATK as Arts damage and inflict Cinder to nearby enemies
Cinder lasts until this skill expires
Attacks hit 2 enemies; ATK +60%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 60% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 140% of ATK as Arts damage and inflict Cinder to nearby enemies
Cinder lasts until this skill expires
Detailed Skill Info
talent@prob 1
reed2_skil_3[switch_mode].atk 0.1
talent@s3_atk_scale 0.1
talent@aoe_scale 0.9
talent@range_radius 1.7
talent@atk 0
talent@damage_scale 1
max_target 2
talent@prob 1
reed2_skil_3[switch_mode].atk 0.15
talent@s3_atk_scale 0.1
talent@aoe_scale 0.9
talent@range_radius 1.7
talent@atk 0
talent@damage_scale 1
max_target 2
talent@prob 1
reed2_skil_3[switch_mode].atk 0.2
talent@s3_atk_scale 0.1
talent@aoe_scale 0.9
talent@range_radius 1.7
talent@atk 0
talent@damage_scale 1
max_target 2
talent@prob 1
reed2_skil_3[switch_mode].atk 0.25
talent@s3_atk_scale 0.2
talent@aoe_scale 1
talent@range_radius 1.7
talent@atk 0
talent@damage_scale 1
max_target 2
talent@prob 1
reed2_skil_3[switch_mode].atk 0.3
talent@s3_atk_scale 0.2
talent@aoe_scale 1
talent@range_radius 1.7
talent@atk 0
talent@damage_scale 1
max_target 2
talent@prob 1
reed2_skil_3[switch_mode].atk 0.35
talent@s3_atk_scale 0.2
talent@aoe_scale 1
talent@range_radius 1.7
talent@atk 0
talent@damage_scale 1
max_target 2
talent@prob 1
reed2_skil_3[switch_mode].atk 0.4
talent@s3_atk_scale 0.3
talent@aoe_scale 1.1
talent@range_radius 1.7
talent@atk 0
talent@damage_scale 1
max_target 2
talent@prob 1
reed2_skil_3[switch_mode].atk 0.45
talent@s3_atk_scale 0.4
talent@aoe_scale 1.2
talent@range_radius 1.7
talent@atk 0
talent@damage_scale 1
max_target 2
talent@prob 1
reed2_skil_3[switch_mode].atk 0.5
talent@s3_atk_scale 0.5
talent@aoe_scale 1.3
talent@range_radius 1.7
talent@atk 0
talent@damage_scale 1
max_target 2
talent@prob 1
reed2_skil_3[switch_mode].atk 0.6
talent@s3_atk_scale 0.6
talent@aoe_scale 1.4
talent@range_radius 1.7
talent@atk 0
talent@damage_scale 1
max_target 2

Modules

Lvl: 60
Trust: 100 (10,070 Points)
Availability: cn
Level 1
Level 2
Level 3
Equip Trait
Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt
Equip Attribute Bonuses
Stat Value
max_hp 105
atk 32
Unlock Information
Materials
x4
x2
x80000
Missions
战斗中非助战焰影苇草累计使用枯荣共息10次
3星通关主题曲11-6标准实战环境;必须编入非助战焰影苇草并上场,且使用焰影苇草至少歼灭40个敌人

RIIC Base Skills

(红龙之血)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, Caster and Medic Operators' Specialization training speed +30%
(红龙之血)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, Caster and Medic Operators' Specialization training speed +45%
Leader Lvl: 1
(领袖)
Room Type:
Control Center
When this Operator is assigned to the Control Center, all Operators in Dormitories recover +0.05 Morale per hour (strongest effect of the same type applies)

Botzu's Quick Evaluation

+ Talent: Efficient healing that can heal herself as well as an ally when she deals damage.
+ Talent: Attacks have the chance to provide fragility and decrease enemy ATK, which is relatively rare utility.
+ S2: Great potential damage and sustain, especially if you can hit enemies with both sets of fireballs.
+ S3: Amazing wave clear as the explosions can chain together to deal huge damage and clear groups of enemies.
- S2: Requires units (preferably melee) within range to place the fireballs on.

Operator Overview

Even when Reed first joined Rhodes Island as a Vanguard, her fire-based Originium Arts were a source of mystery to her fellow Operators—in large part because they didn’t appear to actually involve “fire.” Rather than conjuring flames like many of her counterparts, Reed’s unusual powers involve life—injecting so much life into already-living cells that they spontaneously combust from the excess energy. What would happen if Reed embraced those powers fully instead of hiding them as a Vanguard? We’d get Reed the Flame Shadow, a 6* Incantation Medic who heals herself when she heals allies, inflicts the Arts Fragility effect, and forces her opponents to explode. Literally.

Incantation Medics heal their allies by attacking their enemies, and Reed the Flame Shadow takes this paradigm to a whole new level. Her E1 Firebrand Talent gives her attacks a chance to inflict the Firebrand ailment, which combines an ATK debuff with an Arts Fragility effect. This Talent greatly empowers her S2, Wither and Prosper, which summons fireballs around one (or more, depending on Skill Level) ally that constantly damage nearby enemies. Each hit from a fireball can activate Firebrand, making the next hit hurt that much more (and each hit also activates Realter’s Trait, healing the ally the fireball is protecting). However, Firebrand is much more beneficial to her S3, Tinders of Life, also known as “Boomtown.” Tinders of Life causes Realter to attack multiple enemies at once and gives Firebrand a 100% activation rate. More importantly, any Firebranded enemy who is killed during the duration of Tinders of Life will EXPLODE, dealing Arts damage to all nearby enemies and inflicting Firebrand on them in turn… so they can explode and inflict Firebrand on all nearby enemies… so they can explode and….

Reed the Flame Shadow is a virtually infinite fountain of healing and damage, but it’s important to be careful of her downtime. Remember that Incantation Medics cannot manually heal allies because they only heal when attacking. (This makes Realter a terrible Medic for poison mist stages, though she’s still an awesome damage-dealer there.) Be careful also about how Realter’s properties change when her Skills are active versus when they are not. The healing from Wither and Prosper’s fireballs is specifically keyed to the ally the fireballs are protecting, not to “any ally within range,” and while Firebrand has a 100% infliction rate during Tinders of Life, the rate is notably lower when Tinders of Life is not active. As long as you keep these properties in mind, Reed the Flame Shadow is a perpetual motion engine, constantly outputting energy to keep the rest of your squad going like the Energizer Bunny.

Newbie Tier List Explanation

A 2 for 1 roleplayer (especially a healing + DPS combination) can be a very impactful addition to an early roster that can meaninfully aid early progression

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S2M3 S++ S++ S++
S3M3 S+ S- S+

Reed the Flame Shadow is the most powerful Caster in the game, which is weird since she's a Medic and thus also happens to have some of the highest healing output too. That alone makes her a high priority investment, but the situation is compounded by two distinct roles via two different skills that both have some of the largest gains over Mastery in the game. The result is one of the highest graded M6's in this guide.

You have to start somewhere, and her S2 is her better skill. It does more damage, has better sustain, and is her more unique skill. In ideal scenarios she can break 8200 DPS. For comparison, Texas the Omertosa's S2 "only" hits about 3800 DPS. It isn't as difficult to set up as it appears either. While there's a lot of talk of "sandwiching", the enemy units don't actually need to be blocked for the damage to apply. It can be temperamental at times, but the nature of the skill actually increases the potential here. Imagine sticking the fireballs and additional sustain onto Surtr's S3, for just one example. The sustain (applied via her shared Trait) is just as ridiculous as the damage, and easy to overlook. If that all doesn't sell you enough, Mastery represents a 24% increase to her total damage and DPS, which is above average to comparable Masteries.

On the other hand, her S3 is certainly the flashier skill. It is a tremendous skill for clearing out crowds of weaker enemies. The mechanics of the skill imply that it is best used when the brand can be spread easily, which is true, but in practice the DPS is high enough that the skill is still great even if it can't be effectively spread in those flashy cascades of fiery death. It is still very effective as a general purpose skill. The main knock against S3, and why it tends to tail behind S2 in priority, is just that what it does is more replaceable. The raw DPS and HPS that her S2 brings is where she really shines. Advanced players especially, with well established teams, may find her S3 Masteries unnecessary.

A final note, some people suggest starting with S3 because it has stronger Mastery gains. That statement (about the gains) is true, and by quite a bit. S3 gains about 51% DPS, while S2 "only" gains about 24%, but be aware that the suggestion misses a key piece. The gains on S2 may not be as high as S3, but they are still well above average. More typical DPS gain from Masteries is around 15%. Mastery on both skills is essential to their effective and maximized use, so the consideration for first Mastery should be primarily given to the better role (S2) rather than the by-the-numbers gains.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x6
x4
3 ➝ 4
Lv1
x8
x4
4 ➝ 5
Lv1
x8
x4
x5
5 ➝ 6
Lv1
x8
x4
6 ➝ 7
Lv1
x8
x5
x3
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x6
Lv1 16h
x12
x4
x10
Lv1 24h
x15
x6
x4
2
Lv1 8h
x8
x4
x3
Lv1 16h
x12
x4
x9
Lv1 24h
x15
x6
x6
3
Lv1 8h
x8
x4
x8
Lv1 16h
x12
x4
x6
Lv1 24h
x15
x6
x5

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x8
x5
x180000
x4
x3
x9

Overall Elite Cost

Total Cost

Operator Profile

Artist Starshadowmagic
CV Mamiko Noto
CV (CN) 浮梦若薇
Gender Female
Place of Birth Victoria
Birthday Oct 16
Race Draco
Height 172cm
Combat Experience
8 Years
Infection Status Originium crystals distributed across surface of body, confirmed Infected by medical examination.
Nation
Group
Physical Strength Excellent
Mobility Excellent
Physiological Endurance Standard
Tactical Planning Excellent
Combat Skill Excellent
Originium Adaptability Outstanding

Profile

Reed previously applied to withdraw while stationed at a Rhodes Island branch office in southern Victoria, and has only recently reestablished contact with us. Presently actively leading a small force within Victorian borders under Dublinn's name, with her primary objective being to aid those Tarans forcefully displaced.

Clinical Analysis

Increase Trust to 25.
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.

[Cell-Originium Assimilation] 10%
No apparent proliferation in Reed's surface Originium crystals compared to before she disembarked.

[Blood Originium-Crystal Density] 0.22u/L
The emergency treatment of Operator Reed left a deep impression on all attending Medical Department Operators. While huge challenges were posed during the procedure, her condition was nevertheless successfully stabilized.
'Upon regaining consciousness, the first thing the patient asked me was 'Why save me?', which I had no idea how to respond to... *sigh* I wonder if she's found her answer now?'

Archive File 1

Increase Trust to 50.
In order to keep her identity concealed, Reed applied to Engineering for a new weapon when she left. Left unable to discuss it with the applicant, Engineering had to estimate her Arts characteristics and combat tics based solely on her old lance. Even so, judging by post-reboarding tests, this new weapon is an unexpectedly superior fit for Reed; or perhaps, as Reed herself says, her previous weapon simply didn't fit her at all. She seems to feel a sense of freedom now that she can lay down her old weapon, but nevertheless asked that Rhodes Island keep it appropriately stored in the warehouse.
[Originium Arts Overview]
Reed now has precise control over her Arts, and testing them no longer requires the grounds to be cleared of personnel, nor does Reed herself express strong opposition.
I recall an operator once permitted to observe her in combat, who was practically stunned, even frightened by the energy innate to her casting. Now, however, her Arts manifest in a completely different form. Several theoretical Casters have confirmed that her Arts, as ever, accelerate activity within organic tissue, but said acceleration has clearly become more controlled. Rejuvenation of flesh spurs rapid healing of wounds, while neuronal replacement inhibits the transmission of pain. No longer does life rapidly wither to her Arts; now it shines with fresh vitality.
To so significantly alter how one's Arts are cast without any long-term training is, for the caster, potently dangerous. After our repeated inquiries, Reed conceded that she endures a level of burning pain in limiting her Arts' energy and constraining their use purely to therapy, but stated that as no practical harm comes to her body, no concern is needed.
It goes without saying that that destructive power still lies within her blood, and in testing that, or sending her directly into combat missions, we continue to observe how the instantaneous rush of her flames can burn anything and everything to ashes. She has simply chosen to reveal the therapeutic side of her Arts to us, for that is the peace embodied by her dreams.

Archive File 2

Increase Trust to 100.
Reed was highly positive during her reexamination at Medical. This stems partly from her preexisting trust established with Rhodes Island, but also from having accepted her identity as a Draco, and the responsibilities that follow. These days, she does not worry about allowing Rhodes Island to get a hold of information on the Draco, nor whether her simple touch would inadvertently burn another to ashes.
Most of the time, Reed is as calm as ever. The minority of operators who came into direct contact with her in the past all recall how often she'd wake from a stupor with a shudder, eyes filled with fear, yet not say a word to indicate what weighed on her mind. This extreme resistance to contact with others was alleviated somewhat after repeated attempts by Rhodes Island's operators and the Doctor to communicate, but the comfortable, assured way she now talks from time to time is truly gratifying to all who care for her. If raising the topics of Victoria's present theater of chaos or her own duties, she'll be extremely earnest and prudent in offering her own thoughts; meanwhile, when you touch on local lays of the land, on poetry and hopes for the future, she'll bare her own sincere bereavement and affection, without even realizing.
At the end of her stay at Medical, Reed was actively asking about issues relating to Oripathy treatment and protection.
By no means is it the first time Reed has asked a Medic Operator something of her own accord. In fact, before she last left Rhodes Island to set out, she spent several days and a huge amount of effort packing medical articles, and her luggage practically transformed into a medkit. For every way to die she could imagine, she thought of a way to resist it, which might have been a mechanical way of affirming life's value to herself at the time. Happily, her medical preparations may well have saved the day in practice, and now Reed asks for the sake of far more than her own.
Based on her accounts, Oripathy infection rates among Tarans are relatively high owing to the majority working under conditions of inadequate protection; conversely, the relentless pace of Dublinn's battles sees casualties emerge infected one after another. She feels she has to address this somehow, perhaps because she is the Leader, or perhaps simply because she is their companion.
Besides that, at some point prior to Operator Saileach disembarking, she and Reed had had a lengthy conversation in the library. Reed's latest return to the landship coincidentally saw her meet Saileach again, who was reboarding to report in from County Hillock. Over these past several months roaming Victorian soil, a change has been evident in the both of them. Seeing Saileach leave the reception room alone with much weighing on her, we had our reservations that, similar to her fellow former Victorian serviceman Bagpipe, Saileach would be at irreconcilable odds with Reed, who presently fights for Dublinn's cause.
But the next day, an operator saw the two of them together in a corner of the library. Absorbed in a novel, Saileach never so much as lifted her face to greet the operator passing by, while Reed was taking a small break—head resting in her arms in a picture of tranquility—with a half-filled sheet of letter paper laid by her side. Until Reed left the library in the afternoon to visit Medical, not a word seemed to come from that corner, only the calm rustle of pages flipping and the soft scratching of a pen.
Not long after, we noted that a great deal of Saileach's report highlighting the full course of events at County Hillock and how the Tarans were surviving, was referenced from Reed.

Archive File 3

Increase Trust to 150.
We've already had a run in with Dublinn forces in Londinium; each participating operator may well have their own understanding of what Dublinn is. Reed did not come back to Rhodes Island in her Dublinn capacity, but she does not refrain from recounting to us the Dublinn she knows—as well as the Dublinn she considers herself to lead.
The name of Dublinn finds its origin in the two sisters' family name, one that was hidden by wandering for years and symbolizes their Draco bloodline. That said, the vast majority of Victorians would think little upon hearing it; the leader of Dublinn may well have chosen the name to stir up that forgotten history that comprises the Kingdom of Tara.
The Kingdom of Tara was founded by a Draco nomad in what is currently the Taran region. Thereafter, according to Victorian historical accounts, Victoria and Tara opted to merge so as to fend off the Nightzmora's Khagan, with Victoria conferring the title of King Gaeil upon Tara's ruler. However, with the amassing of relics, data, and oral tradition from the folk sphere in recent years, more and more scholars of Taran historical texts and culture are inclined to believe that the Kingdom of Victoria subjugated the Kingdom of Tara by force, the latter coerced into having its territory annexed. Some even hold that though the ruler of the Taran region held the title of King Gaeil, it was in fact the Victorian nobles dispatched to the Taran court that held greater authority. Another view largely accepted by modern historians is that in the centuries following their violent conquest, any culture unique to the Taran region had been suppressed and even destroyed by Victoria, with the Tarans' own dignity crushed underfoot as a consequence.
Regardless of what history may lay behind it, the present region of Tara is inarguably lagging in development, and the people subjected to extremely arduous lives. The conflict between speakers and non-speakers of Taran becomes more pronounced by the day; it is in this context that Dublinn arose. Records would indicate that Dublinn's forces have only been active across Victoria's southern regions in the last two years, but in truth, it came into conception approximately seven years ago. And from then until now, its heart has remained the same: the Draco of Tara out to rescue her people from the clutches of suffering.
We have observed signs of conflict between different factions within Dublinn. Some are more concerned with the Taran name, while others seek to see the Draco dynasty restored; yet another side with no ties to the first two sets its sights on Dublinn's most powerful backer, the Duke of Wellington. Reed herself recognizes that though she only wishes for the Tarans who suffer to receive fair treatment, she simply cannot avoid the issues implicated by the Draco aspect.
[Classified Log]
Whether Reed's statements or our own independently gathered intel, everything indicates that Dublinn has no intention of vying for the Victorian crown—at least, at present. Reed's twin sister, the Draco Caster that presently commands Dublinn's main forces, is the one and only royal successor to a considerable portion of the population; what obstacles compel her—or what, if any, considerations lead her to take her current approach? Given that all intel paints Dublinn's Leader as a political conniver at ease with contending amidst numerous powers, if she is taking a back seat then it must be in exchange for something.
Perhaps we'll be shown the answer sooner than we think.

Archive File 4

Increase Trust to 200.
Knowing that the Dublinn leader we recently encountered in Londinium was Eblana herself, we can understand to a certain degree why Reed fears her twin sister so much, even having warned Rhodes Island to avoid contact with her. Fortunately, she did not react with the same intense stress as before when we raised the topic of her sister again, after receiving our intel from Londinium. Instead she recounted, quite calmly, her past experiences as her sister's 'shadow,' and filled in some information which had been hazy in our records. Through Reed, we gained an explicit understanding of how the Dublinn leader's Arts manifest, and confirmed the combat MO of a portion of Dublinn's spec ops personnel.
Later, she informed us that she still didn't quite grasp what goal Dublinn had in entering Londinium, and so couldn't approve of said action for the time being, but would be sure to meet with Eblana directly at an appropriate time in the future.
We were concerned that whether out of a desire for vengeance, or to prove her sister's wrongdoings and vie for leadership of Dublinn, the now-uncurbed Reed seemed on the verge of a clash with her sister, perhaps even to the death. However, she reassured us that this was not the case. By her account, the primary Dublinn force commanded by Eblana seems to have come to an unspoken understanding about Reed, ceasing their pursuit of her, while also regarding her and her companions as comrades, one and all. At present, each side is committed to their own plan of action, existing in some kind of pseudo-harmony.
'She knows—that I'll return to her side, even if she doesn't pursue me, that's all. What I think, what I want—none of it matters to her. She's always believed... that I'll never avoid her, or escape from her grasp.'
'Me? ...It doesn't matter to me either. If she fights for the life the Tarans deserve, then she and I are fundamentally doing the same thing. Is it that important that I matter?'

Promotion Record

Upgrade to Elite LV2.
Before leaving Rhodes Island, I had left those knots I could not untie, could not face, in a letter to you. I remember I could not muster more than a word or two, but once I set my pen down, I felt I finally had the courage to trust in my own conscience... to trust that 'life has its value,' as Rhodes Island taught me.
Yet... if life had value, it must have been a dearly, gravely heavy one, so heavy I didn't know how I could bear it. I could not answer why Outcast saved me, the taker of countless lives, as I was dying. If I was not simply fuel for the flames, then what should I be?
I had to emerge from this refuge, so I could answer her, answer all of you.
And now, I pen a letter again, to tell you of what I found, and of my answer.
...
And so, my identity is one I cannot flee. Am I a Taran? I am; am I Dublinn? I am; am I the Draco? I am.
Am I Dublinn's Leader? I can be.
I want them too to see how life should be, and should that duty choose me, I will flee no longer.
Doctor, I am aware. Choosing to return to Dublinn signifies that no longer do I seek first and foremost to protect and save the Oripathy-blighted, and that I cannot anymore avoid the hostility of some by your side. I have thought, and thought, and before I return to the Rhodes Island landship, I will have written and sent you this letter.
I will not become an enemy to Rhodes Island. But should you not approve, I will not return to Rhodes Island unpermitted, posing as an operator. That is all for you to decide.

Voice Lines

Default
Appointed as Assistant There's a lot more I can do for you now—more than secretarial work. I won't be opposed to fighting anymore. But still, to be here, writing for you, is... a great honor of mine.
Talk 1 What would you like to ask? Maybe you want to know—how much power Dublinn has... no? Oh, just how I'm personally doing? I'm still no more than a shadow, but—not my sister's. Dublinn's flame is lit by so many people, so many ideals, and the shadow cast by that firelight—that is what I am now.
Talk 2 It's getting dark. Around this hour, there'd be people walking leisurely along the grey pavements, perhaps fowlbeasts gathering by the ponds—that is the Tara I remember. It's no special thing, but neither has it truly existed before. Doctor, I believe everyone should have a home to welcome them back.
Talk 3 I can't make myself out to be a comrade of yours—there are some by your side that surely hate me. But—once Dublinn no longer needs these raging, burning flames, then I'll come back here... I want to come back here.
Talk after Promotion 1 In my spare time? I still like prose, and poetry, both reading and writing... and I like to hear others sing. I know a few folk songs—very pretty ones, but no record has been made of them. Doctor, Have you ever heard, how the stems of reeds can be used as whistles? Yes, the reeds that would burn away at the brush of a flame.
Talk after Promotion 2 Once you've caught Oripathy, living can become very painful... Do I resent it? No, I just used to not understand... life is so fragile, so much is ready to steal it away, yet we were meant to withstand that—to resist each and every trouble? But now... I can see you fight not just to resist—you fight to give people back their lives.
Talk after Trust Increase 1 Do not fear, but do not disregard. Be light, be gentle... that is how you touch another. I remember learning this from you, Doctor, and it ensures my flames won't turn others to ash. Don't worry, I can bear the pain that accompanies. My fire won't die out.
Talk after Trust Increase 2 Many prophecies say similar things—'it is the Draco's nature to fight.' I won't stand for that. But—if my sister stays blind to what will become of the land, once blanketed by the fires of death... then I will stop her. I know what kind of Leader the people put their hopes in—and that's not what she is.
Talk after Trust Increase 3 My mind's not at peace, Doctor. Is my every choice truly right? Their lives stoke our flames in the night. Yet in the end, if they fail to burn through the darkness... No, why should their lives even be mine to dictate...? But still, I will walk on. Now I bear a duty, and I will walk on.
Idle Not a word needed... It's always so tranquil, by your side.
Onboard I know—you'll have many new questions for me, about my identity, about my goals... but—I am still the same Reed.
Watching Battle Record No matter how many times, you'll still choose to fight like this...
Promotion 1 What is it you seek, from those who earn this medal? Tell me more about your dreams.
Promotion 2 Upon the damp soil, there struggles life after life. While my flame does not yet die, I will reach them—I will.
Added to Squad I understand the objective you've set.
Appointed as Squad Leader You fight not by my will, but yours. You choose to be warriors. So I will stand with you, shoulder to shoulder.
Depart What blocks the way, I will burn through.
Begin Operation It is your tyrannies that fuel this flame.
Selecting Operator 1 Where do you wish to go?
Selecting Operator 2 I'm prepared to fight.
Deployment 1 Please, trust in me.
Deployment 2 Your lives are mine to protect.
In Battle 1 Your lives, now ignited.
In Battle 2 This endless burn, you needn't bear.
In Battle 3 Fear not the firelight.
In Battle 4 I am Dublinn.
4-star Result In honesty, it's hard to even tell whether your battles are victories, given your dreams still lie so far, far away. But at times like these, it strikes me—perhaps we may all see the day, when peace comes.
3-star Result To drive them away with fire is easily done. But—if we're to ensure they'll never come back to hurt us, then a fire is not enough.
Sub 3-star Result Did they flee? I have no hate for those who do—but here on the battlefield, I will pursue them.
Operation Failure The pain of burning, I can bear much more of. Just—don't let anyone else—disappear to the flames again...
Assigned to Facility I remember how I hid away in the ship's cabins. I miss those days.
Tap ...I still burn hot, don't I?
Trust Tap The poems I've transcribed? I can read them to you, if you're interested. It's okay if you don't understand Taran—perhaps you'll still feel the emotions' touch.
Title Arknights.
Greeting Ah, Doctor. Yes, some things never change.