GamePress

Tags

Archetype

Traits

Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)
attack@append_atk_scale = 0.5

Operator Description

Rosmontis, Rhodes Island Elite Operator, pushes open your office door by hand.

Operator Quote

Her equipment's not on her. No need to worry about her remembering you ate her snacks yesterday. Probably.

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Obtain Approach Detail

This Operator is a Limited Operator in the [Celebration] Limited series.  They appeared on the following banners:

Headhunting: Yes (LIMITED) Recruitment: No
Release Date (CN) 11/1/2020
Release Date (Global) 4/30/2021

Potentials

Potential Item

Rosmontis' Token A plant specimen, delicately made yet still very amateur. She hopes with all her heart that you can help her remember this.

Talent

Attacks ignore 90 DEF
Info
Attacks ignore 105 (+15) DEF
Info
Attacks ignore 160 DEF
Info
Attacks ignore 175 (+15) DEF
Info
When deployed, grants +8% ATK to this unit and a random deployed Caster Operator
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
10
Redeploy Time
70
DP Cost
23
Block
1
Attack Interval
2.1

Summon Stats

HP
5000
ATK
44
DEF
366
Arts Resist
0
DP Cost
0
Block
2
Detailed Info

Skills

SP Cost:
4
4
4
4
4
4
3
3
3
2
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
The next attack deals an additional hit equal to 80% ATK as Arts damage
The next attack deals an additional hit equal to 85% ATK as Arts damage
The next attack deals an additional hit equal to 95% ATK as Arts damage
The next attack deals an additional hit equal to 100% ATK as Arts damage
The next attack deals an additional hit equal to 105% ATK as Arts damage
The next attack deals an additional hit equal to 110% ATK as Arts damage
The next attack deals an additional hit equal to 120% ATK as Arts damage
The next attack deals an additional hit equal to 140% ATK as Arts damage
The next attack deals an additional hit equal to 160% ATK as Arts damage
The next attack deals an additional hit equal to 180% ATK as Arts damage
Detailed Skill Info
extra_atk_scale 0.8
append_atk_scale 0.5
extra_atk_scale 0.85
append_atk_scale 0.5
extra_atk_scale 0.95
append_atk_scale 0.5
extra_atk_scale 1
append_atk_scale 0.5
extra_atk_scale 1.05
append_atk_scale 0.5
extra_atk_scale 1.1
append_atk_scale 0.5
extra_atk_scale 1.2
append_atk_scale 0.5
extra_atk_scale 1.4
append_atk_scale 0.5
extra_atk_scale 1.6
append_atk_scale 0.5
extra_atk_scale 1.8
append_atk_scale 0.5
SP Cost:
40
39
38
37
36
35
34
33
32
30
Initial SP:
20
20
20
20
20
20
20
20
20
20
SP Charge Type
Skill Activation
Duration
30 Seconds
31 Seconds
32 Seconds
33 Seconds
34 Seconds
35 Seconds
36 Seconds
37 Seconds
38 Seconds
40 Seconds
Skill Effect
Attack Interval increases, ATK +10%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stun for 0.7 seconds
* This Skill modifies the Attack Interval by 0.5
Attack Interval increases, ATK +10%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stun for 0.7 seconds
* This Skill modifies the Attack Interval by 0.5
Attack Interval increases, ATK +10%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stun for 0.7 seconds
* This Skill modifies the Attack Interval by 0.5
Attack Interval increases, ATK +20%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stun for 0.9 seconds
* This Skill modifies the Attack Interval by 0.5
Attack Interval increases, ATK +20%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stun for 0.9 seconds
* This Skill modifies the Attack Interval by 0.5
Attack Interval increases, ATK +20%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stun for 0.9 seconds
* This Skill modifies the Attack Interval by 0.5
Attack Interval increases, ATK +30%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stun for 1.1 seconds
* This Skill modifies the Attack Interval by 0.5
Attack Interval increases, ATK +37%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stun for 1.2 seconds
* This Skill modifies the Attack Interval by 0.5
Attack Interval increases, ATK +45%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stun for 1.3 seconds
* This Skill modifies the Attack Interval by 0.5
Attack Interval increases, ATK +55%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stun for 1.5 seconds
* This Skill modifies the Attack Interval by 0.5
Detailed Skill Info
base_attack_time 0.5
atk 0.1
attack@times 4
attack@prob 0.2
attack@stun 0.7
base_attack_time 0.5
atk 0.1
attack@times 4
attack@prob 0.2
attack@stun 0.7
base_attack_time 0.5
atk 0.1
attack@times 4
attack@prob 0.2
attack@stun 0.7
base_attack_time 0.5
atk 0.2
attack@times 4
attack@prob 0.2
attack@stun 0.9
base_attack_time 0.5
atk 0.2
attack@times 4
attack@prob 0.2
attack@stun 0.9
base_attack_time 0.5
atk 0.2
attack@times 4
attack@prob 0.2
attack@stun 0.9
base_attack_time 0.5
atk 0.3
attack@times 4
attack@prob 0.2
attack@stun 1.1
base_attack_time 0.5
atk 0.37
attack@times 4
attack@prob 0.2
attack@stun 1.2
base_attack_time 0.5
atk 0.45
attack@times 4
attack@prob 0.2
attack@stun 1.3
base_attack_time 0.5
atk 0.55
attack@times 4
attack@prob 0.2
attack@stun 1.5
SP Cost:
80
79
78
77
76
75
74
70
66
60
Initial SP:
35
35
35
35
35
35
35
35
35
35
SP Charge Type
Skill Activation
Duration
25 Seconds
25 Seconds
25 Seconds
26 Seconds
26 Seconds
26 Seconds
27 Seconds
28 Seconds
29 Seconds
30 Seconds
Skill Effect
Attack Interval decreases, ATK +10%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stun for 1.5 seconds, and the blocked enemies' DEF -160)
* This Skill modifies the Attack Interval by -0.5
Attack Interval decreases, ATK +15%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stun for 1.5 seconds, and the blocked enemies' DEF -160)
* This Skill modifies the Attack Interval by -0.5
Attack Interval decreases, ATK +20%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stun for 1.5 seconds, and the blocked enemies' DEF -160)
* This Skill modifies the Attack Interval by -0.5
Attack Interval decreases, ATK +25%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stun for 2 seconds, and the blocked enemies' DEF -160)
* This Skill modifies the Attack Interval by -0.5
Attack Interval decreases, ATK +30%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stun for 2 seconds, and the blocked enemies' DEF -160)
* This Skill modifies the Attack Interval by -0.5
Attack Interval decreases, ATK +35%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stun for 2 seconds, and the blocked enemies' DEF -160)
* This Skill modifies the Attack Interval by -0.5
Attack Interval decreases, ATK +40%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stun for 2.5 seconds, and the blocked enemies' DEF -160)
* This Skill modifies the Attack Interval by -0.5
Attack Interval decreases, ATK +50%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stun for 2.5 seconds, and the blocked enemies' DEF -160)
* This Skill modifies the Attack Interval by -0.5
Attack Interval decreases, ATK +60%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stun for 2.5 seconds, and the blocked enemies' DEF -160)
* This Skill modifies the Attack Interval by -0.5
Attack Interval decreases, ATK +75%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stun for 3 seconds, and the blocked enemies' DEF -160)
* This Skill modifies the Attack Interval by -0.5
Detailed Skill Info
base_attack_time -0.5
atk 0.1
attack@max_target 2
def 1
attack@append_atk_scale 0.5
stun 1.5
base_attack_time -0.5
atk 0.15
attack@max_target 2
def 1
attack@append_atk_scale 0.5
stun 1.5
base_attack_time -0.5
atk 0.2
attack@max_target 2
def 1
attack@append_atk_scale 0.5
stun 1.5
base_attack_time -0.5
atk 0.25
attack@max_target 2
def 1
attack@append_atk_scale 0.5
stun 2
base_attack_time -0.5
atk 0.3
attack@max_target 2
def 1
attack@append_atk_scale 0.5
stun 2
base_attack_time -0.5
atk 0.35
attack@max_target 2
def 1
attack@append_atk_scale 0.5
stun 2
base_attack_time -0.5
atk 0.4
attack@max_target 2
def 1
attack@append_atk_scale 0.5
stun 2.5
base_attack_time -0.5
atk 0.5
attack@max_target 2
def 1
attack@append_atk_scale 0.5
stun 2.5
base_attack_time -0.5
atk 0.6
attack@max_target 2
def 1
attack@append_atk_scale 0.5
stun 2.5
base_attack_time -0.5
atk 0.75
attack@max_target 2
def 1
attack@append_atk_scale 0.5
stun 3

Modules

'Notes'
Lvl. 1
Lvl: 60
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)
Equip Attribute Bonuses
Stat Value
max_hp 175
atk 55
Unlock Information
Materials
x4
x2
x80000
Missions
Deal a total of 120,000 damage with Rosmontis (excluding Support Units)
Clear Main Theme 4-1 with a 3-star rating; You must deploy your own Rosmontis, and have Rosmontis defeat at least 10 enemies

RIIC Base Skills

Extrasensory Lvl: 1
(超感)
Room Type:
Factory
When this Operator is assigned to a Factory, for every 1 operator in the Dormitory, Perception Information +1. Additionally, every 1 points of Perception Information is converted into 1 points of Chain of Thought
Psychokinesis Lvl: 1
(念力)
Room Type:
Factory
When this Operator is assigned to Factory, for every 2 points of Chain of Thought, productivity +1%
(意识实体)
Room Type:
Factory
When this Operator is assigned to Factory, for every 1 points of Chain of Thought, productivity +1%

Botzu's Quick Evaluation

+ A unique operator that deals splash damage to ground targets and her attacks cause a shockwave that deals an additional 50% damage
+ Talent: Her attacks bypass a flat amount of DEF
+ Rosmontis' specialty is killing large waves of ground enemies with high amounts of splash damage and crowd control
+ S2: Causes her attack to have a chance to stun and increases the number of aftershocks. making it good crowd control at the cost of lower DPS.
+ S3: Increases her DPS significantly and attacks two targets at once but she no longer targets enemies unless they are blocked. She will also summon 2 tactical gears that are very tanky and have 2 block.
- Expensive to deploy
- Although she ignores DEF, her ATK isn't quite high enough to deal with high DEF enemies.
- S3: Very difficult to use as she can easily block enemies with her tactical gear at the edge of her range and prevent herself from attacking them.

Operator Overview

“I won't forget those people. The ones who made me and the other monsters. The ones who used us to do bad things. Until this land becomes harmless to others ...... I'm still going to make sure those people are punished. It will hurt, so much that they won't be able to forget it either.”

Nobody is quite sure what happened to Rosmontis to make her the miniature engine of psychic destruction she is today. All we know is that she was subjected to extreme experimentation as part of the research of the abandoned Lorcan Watertank Laboratory—experimentation that caused the death of her brother. Kal’tsit and other Operators have tried to understand what was done to her and how it’s affected her mind, but their conclusions are murky at best. Even her role at Rhodes Island is unusual: she is the first 6* Ground-targeting Sniper. Her splash attacks utilize an enormous attack range but only hit ground enemies, and she combines heavy DPS with erratic crowd-control and DEF reduction abilities.

Yeah… there’s a lot going on with Rosmontis.

For a start, Rosmontis’ regular attacks have terrific range and deal two hits: one direct hit at full ATK and then an aftershock attack at 50% ATK. Both hits deal splash damage, but both the direct hit and the aftershock can only target ground enemies. The double-hit means that Rosmontis does much higher damage than her ATK suggests, but also means that she suffers against high-DEF enemies, since their DEF applies to both hits of her strike. Her Armaments of Annihilation Talent helps a lot with this, as it allows Rosmontis to ignore a flat amount of DEF when attacking, but enemies with particularly high DEF will still blunt Rosmontis’ attacks despite this.

That’s when Rosmontis pulls out her Skills. Expanded Cognition (S1) is a simple auto-trigger Skill that deals an additional hit of Arts damage when activated, flipping the bird to those high-DEF enemies. Nociceptor Inhibition (S2) slows down Rosmontis’ attack interval, but in return it increases Rosmontis’ ATK, expands the range on her splash damage, and gives her attacks two additional aftershocks. The real kicker is that it also gives each hit of her attacks a chance to Stun. With two more aftershocks, that means four chances to Stun per attack! This Skill will obliterate weaker enemies and chain-Stun stronger ones, and it has great uptime in the bargain.

But what if you want to obliterate stronger enemies? Pull out the big guns with “As You Wish” (S3), which increases Rosmontis’ ATK, her attack interval, and allows her to attack multiple enemies simultaneously. The trick here is that Rosmontis can only attack blocked enemies for the duration. As such, in addition to the buffs, she summons two Tactical Equipment drones and slams them into two ground grids within her attack range (prioritizing grids with ground enemies in them). Each Tactical Equipment has Block-2, Stuns nearby enemies for a few seconds when it lands, and reduces the DEF of enemies it blocks. By combining Tactical Equipment with the DEF reduction of Armaments of Annihilation, Rosmontis can peel an armored enemy like an orange.

You may have noticed that there are a lot of provisos on Rosmontis’ damage. She can’t hit flying enemies at all, and while her S3 is active, she can’t even hit unblocked enemies. To be fair, it takes a lot of work to control psychic powers that can crush a tractor into a marble. Rosmontis needs care and support to back her up, and she’s not a suitable Operator for all situations, but when she’s able to cut loose, her earthshattering damage potential can dominate the battlefield.

Newbie Tier List Explanation

Ignores part of enemies' DEF and has some crowd control to go with her AoE damage. Great against melee enemy clusters.

Skill Discussion

S2: splash radius is 1.5 grids

Skill
Mastery
Story
Advanced
Roguelike
S3M3 A- B- C
S2M3 C- None None

Rosmontis was never the most meta of units to begin with, but time has been fairly unkind to her. Her niche is still quite unique and so she is worthy of investment, but her damage isn't where it should be and there are usually simpler solutions to what she solves. Her rating only falls further with the Roguelike mode where her inability to hit drones becomes a much bigger problem.

Although both her S2 and S3 are usable skills, focus only on her S3 for Mastery. It is her more unique niche as well as having far superior gains. Her S2 is a popular skill for its better uptime and lack of reliance on deployable tiles, but is somewhat notorious for its rather poor Mastery gains and poor damage relative to other current options. It is an easy skip for any reason except waifu desire.

Integrated Strategies Tier List Explanation

General IS Notes

+ Large attack range.
+ Very easily mows down large clusters of enemies.
+ S2: Decent consistent damage in stages where her S3 will not work.
+ S3: Massive AoE Physical damage nuke.
- Unable to damage aerial enemies. - S3: Very conditional. Needs deployable ground tiles within her range and blockable enemies.

IS2 Specific Notes

Underperforms heavily against all bosses, as none of them can be blocked consistently.

Good Relics

Relic Interactions

Recommended Promotion

E2 heavily recommended for access to her S3.

Base Skill Analysis

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x6
x4
3 ➝ 4
Lv1
x8
x4
4 ➝ 5
Lv1
x8
x4
x5
5 ➝ 6
Lv1
x8
x4
6 ➝ 7
Lv1
x8
x5
x4
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x7
Lv1 16h
x12
x4
x7
Lv1 24h
x15
x6
x4
2
Lv1 8h
x8
x4
x7
Lv1 16h
x12
x4
x9
Lv1 24h
x15
x6
x4
3
Lv1 8h
x8
x4
x11
Lv1 16h
x12
x3
x6
Lv1 24h
x15
x6
x4

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x9
x3
x180000
x4
x4
x5

Overall Elite Cost

Total Cost

Operator Profile

Artist Wéi@W
CV Yui Ogura
CV (CN) 张若瑜
CV (KR) 尹垠舒
Gender Female
Place of Birth Columbia
Birthday July 6
Race Feline
Height 142cm
Combat Experience
1 Year
Infection Status Crystals have appeared on her body. Infection confirmed by medical examination.
Nation
Group
Test NotesThe below results represent the highest recorded performance achieved by Operator Rosmontis and her Originium Arts respectively. All examinations pertaining to Rosmontis's Originium Arts will be performed outdoors.
The above results represent the highest recorded performance achieved by Operator Rosmontis and her Originium Arts respectively. All examinations pertaining to Rosmontis's Originium Arts will be performed outdoors.The above results represent the highest recorded performance achieved by Operator Rosmontis and her Originium Arts respectively. All examinations pertaining to Rosmontis's Originium Arts will be performed outdoors.
Physical Strength Normal/■■
Mobility Standard/Excellent
Physiological Endurance Normal/Outstanding
Tactical Planning Standard/——
Combat Skill Normal/Standard
Originium Adaptability Outstanding/——

Profile

Rhodes Island Elite Operator Rosmontis possesses a high aptitude for a rare form of Originium Arts particularly adept at confronting large creatures, destroying hard objectives, immobilizing facilities under emergency, and putting a stop to small-scale skirmishes. She has been shown to possess a solid control of the battlefield and considerable tactical value in assault, positional, and annihilation scenarios. Under Kal'tsit's assignment, she is currently active as a core annihilation specialist.
All other files pertaining to Rosmontis have been moved to the high clearance database.

Clinical Analysis

Increase Trust to 25.
Imaging tests have shown the outlines of some of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system; there are signs of Oripathy infection.

[Cell-Originium Assimilation] <1%

[Blood Originium-Crystal Density] 0.13u/L

Most currently known internal organ crystallization and Originium hyperplasia originate from localized lesions caused by the accumulation of Originium particles in the bloodstream.
Yes, Touch, your hypothesis is more or less on point.
This particular subject can perhaps be called an Infected, but it's hard to say this is Oripathy.
The Infected organ located in her brain stem isn't natural. That's right... It was an artificial implant. Having referenced Raidian's inspection report, we can say for certain that this device is unmistakably artificial in nature.

If, just like this particular subject, Specter's Infection was artificially induced... Leaving aside the question of how Specter's immune system is able to fight her Originium infection so fiercely... the liquid Originium density in Specter's cerebrospinal fluid has already reached such a high level that her life is undeniably in danger. We had to resort to all kinds of measures just to prevent her situation from getting any worse, as we naturally should do.
Let's look at the experiment that was performed on this particular individual. One of the objectives of this experiment was to figure out how to contain the Originium Infection and the negative effects it produces.
And they managed to pull it off, albeit only temporarily.
From the project's inception, their plan was to create an individual who is not afflicted by Oripathy but is nonetheless an Infected. A caster who doesn't need an Arts Unit. A master of Originium Arts who does not need to be trained in its theory.
Her Infected organs do not exacerbate the Originium density in her body in any way. In a certain sense, this individual is as good as not Infected.
With her life functions still in perfect order, should we really remove this artificial organ? The organ that lets her breathe and swallow, and lets her blood flow normally?
I'm afraid we haven't met that requirement. No one has. This experiment is likely impossible to reproduce in the short term, and we are supposed to reverse its results, to return her body composition to normal?

The Loken Watertank Laboratory is a shambles. The little research data they had were all wiped out as well. We will likely never know whether the data was destroyed or successfully retrieved by its sponsor. The lab's actual proprietor would prefer to keep news of the scandal under wraps. The technological companies looking to thrive in the wake of Loken Watertank's downfall are likely a dime a dozen, and who knows how many spies there are in the Columbian cities?
Loken Williams was a genius, but his ignorance and apathy led to the deaths of many, including his own in the very end. Poetic justice, no doubt.
The Maylander Child Rights Protection Foundation's rescue of the individual from the laboratory ruins and their subsequent exfiltration from the country were the result of its board's careful deliberation. They were intent on keeping Loken's research results out of the hands of Columbian companies and interest groups. If the research conducted at Loken was allowed to continue to ferment, it would only result in further instability. This will not be tolerated. They will not allow it. They would rather pretend it happened in the first place.
In the end, the girl ended up under my care... Perhaps by fate, or perhaps because, along with Loken's mentor, I was the one who ended Loken's life as an Oripathy researcher in Columbian academia. But we both knew it in our hearts that he wasn't going to be stopped by that. It was nowhere close to enough to stop someone who would claim the lives of everyone who walks upon this land for his own benefit.
With this, our cooperation with Maylander came to an end. This would be the final mission ever to be sanctioned by them and carried out in secret by us. This individual, the experimental subject, will forever disappear from Columbia's records.

Maylander doesn't care if she lives or dies. What happens to her from here onwards is up to us.
But what would her treatment—the removal of this artificial organ—entail? The damage this has on her system may be minimal.
The device does not have a replacement function. It had never crossed their minds to implement such a function.
The device has already become a part of the individual. They turned her Arts Unit... into her life source.
I don't have the right to ask her to give up her own life.
...However, ethics is a matter between you and me, not Rhodes Island.

——Dr. Kal'tsit

Archive File 1

Increase Trust to 50.
Hmm, we've already put together a two-way comparison table...Yeah, she is exactly as she looks. Just a little Feline girl. There isn't very much we can say about that...
However, her Arts... Well, we've stopped holding the tests indoors already, but the data we got from the tests before explains a lot.
I guess it's not a good idea to talk theories here. I mean, I don't really understand theories myself. The theoretical casters are always talking about stuff like perception reversal and thought impetus. Seems to have to do with cognitive science and neurology, and things I'm bound to never understand.
Let's just talk about her Arts' performance. Right, I mean, there's quite a lot that's classified, and this information is just here to give you the gist.
Some of us have started to call her Arts her spiritual entity. After all... This is a very fitting and convenient way to describe it.
Her Arts can stretch out into a wide 'net' that can detect the movements of objects within its range. The 'net' covers a huge area, and most people are unaware of her 'touch.' Her Arts can also be used on just a single individual. I suppose it's like a big hand... I've tried asking her to keep her Arts's range to the smallest area possible, but, even then, she can only manage to shrink it down to a few square meters. I'm guessing that's because she's trying to 'grip' her target. Aside from that, it doesn't seem she can use this power on the inside of her target. Even when we gave her a transparent pitcher with its innards clearly visible, she couldn't make the pitcher burst from the inside. All she could do was squeeze it from the outside. This looks even more and morelike a flexible, malleable force-exerting entity.
During the test process, still going by that 'hand' and 'grip' imagery, we surmised she's able to use at most four of those large, shapeless 'hands' of hers when her concentration is at its peak. It seems the test results were measured based on her Arts' activity and deep water testing. Both her speed and strength measurements go to show that there is tremendous power hiding in her Arts, yet we aren't even able to detect any signs of her using her Arts before they break something.
Why just four, and why are they all shapeless 'hands'? Is that how she imagines them? Indeed, when we were examining the deformation of her targets' structures, we can't help but think that some of the bumps might be the gaps between her fingers...
And whenever there was a considerable temperature difference, she would also seem to get frostbite or burns when she uses her Arts... neurally speaking, at least. There weren't any apparent symptoms. She would just say... 'It's cold'... or 'It hurts.' And based on her cerebral cortex's activity, it's true.
(The voice in the recording gets softer)
I heard an explanation that's kinda out there... even scary.
They say her brother still lives within her. And her Arts are like... her brother reaching out his hands, either hugging the land or pounding it with force.
I have no idea who was the first person to say that. It's unsettling.

——Recording of Field Reporter Caster KK

Archive File 2

Increase Trust to 100.
It's been a while since the patient Maylander sent us began her training. I have no idea if this is Kal'tsit or Outcast's idea, but there's no doubt she's got better thanks to this.
She's not like the other experimentation victims I've seen. They're either always screaming their lungs out, or they've already lost their ability to live and take care of themselves; they're always just curled up in their vessels, trembling.
My first impression is that she is from a middle-class family and has received a certain amount of education. But when her mental state is unstable, the destruction she wreaks on the ship sure is a terrifying sight to behold.
She fears laboratories. She hates medical equipment. And even though our equipment is already several times hardier than normal armor, she even managed to lift one up into the air and crushed it into a ball about the size of a fist. I suppose if it wasn't for Logos, all of us would've long been dead several times over.
But thanks to that, we now have a pretty good picture of the kind of life she lived. Kal'tsit has recently requested Engineering to renovate some of the laboratories and rehab sickrooms. I also took the opportunity to replace some of the equipment in the testing facilities to give them a more comfortable, warmer feel.
And now she doesn't make quite as much of a scene.
Trying to talk to her about what's right or wrong isn't going to do us much good... She's a very sensible kid to begin with. She demonstrates a kind of mental sickness not dissimilar to memory loss. Sometimes, she even forgets her professional knowledge.
Nonetheless, we found that reinforcing her knowledge bit by bit is effective. Touch speculates that she hasn't actually forgotten. She's merely sealed her memories. We think this might have to do with the device in her brain. Or perhaps this is the result that she wanted, and her Arts helped her achieve that.
Her Arts definitely isn't as simple as a kind of telekinesis. Her past torments her, and that's why she's trying to erase her memories. But she also isn't able to control the strong, unorderly emotions left over... It's a mess. Then, she gets upset that she's forgotten again, and gets anxious and confused because of that. She gets distressed for not meeting our expectations, even though we'd be more than willing to cheer her on and help her. She will still blame herself.
At the very least, it's not possible for us to retrace her participation in the experiments. She has practically dug her entire brain out. It's a violent way to go about it, almost like she sealed herself away. Her amnesic symptoms might even be side effects of this behavior.
Her cognitive ability is being exhausted by herself relentlessly. My guess is her artificial organ is using it up to deal with her ongoing stress.

I think she needs a recorder. I will make her a terminal. One that's easy to type on. That way she can go over her notes whenever she wants, dig up those scenes and dialogues she wants, and restore her emotions back to the truths in her head and reorganize them. Just like giving a movie its dialogues back.
Once she asked me why I wouldn't let her wear shoes in the room. As I explained the safety side of it, I also thought of borrowing a pair of shoes from Amiya for her to wear when she leaves the cabin. Amiya came over herself. She even brought with her a new pair of shoes, and were they not a perfect fit. The two kids were fast friends. Amiya was very skilled at comforting her.
I thought to myself. That was the moment the patient's life truly began instead of some point in the past. There are still lots of mysteries surrounding her, but what does any of that matter?
Kal'tsit said she'll put up a poll for the casters and medical elite operators after a while. I'm in engineering, so I'm not voting, but if I had a vote, I would probably vote to let her stay on the island. If what she needs is someone to guide her through her stress, to teach her how to control her Arts, then we're the right men for the job.

——Indistinct personal records found inside a folder.

Archive File 3

Increase Trust to 150.
[Elite Operator File]
1) Infected.
2) Personality:
A strong sense of togetherness, Proactive.
3) Information Pertaining to Identity:
Columbia
Partnership status, Disastrous event, Agreement terminated.
Infected, Protected, Experimental subject.
Further disclosure of information forbidden.
4) Information Pertaining to Infected Status:
Attachment, Understanding, Protective.
5) Strategy Summary:
Core of her squad, Annihilation, Focused.
6) ■■ Possibility:
Medium.
7) Type B Events:
Allowed. As carefully supervised.
8) Mobilization Authority Granted:
Kal'tsit, Amiya

Newly Granted: Doctor.

Archive File 4

Increase Trust to 200.
Loken Watertank isn't the source of the problem.
When it all happened, Loken was likely under a lot of pressure. Otherwise, knowing his personality, he would not have made such a gamble.
I'm not trying to defend him, but by trying to dissect his actions, I might also be able to verify a few of my viewpoints.
My guess is that he urgently needed some test results that supported his hypothesis, either to get his hands on some resources, to maintain his position, or to preserve his project.
Loken implanted this artificial organ in this particular subject only because his research had to do with the Infected. If his research was in the bionics, then no matter how many of her organs ended up getting replaced, the subject would not have had even the tiniest traces of Oripathy.
The subject and her brother were dragged into this mess only because they had a somewhat unique gift in Originium Arts... Their adoption after their family was destroyed, their fraudulent guardian, the corrupt orphanage all played a hand.
I won't rule out the possibility. Maylander's report clearly says that Loken murdered her brother to fulfill his experiment's objectives. The direct cause of the incident was that the 'consciousness' that he forcefully extracted from her brother activated her Infected organ.
Whether this is purely a product of her imagination or is indeed just like what was reflected by the errors in the scans... It's eerie, I know. But her 'brother' might still exist somewhere in her brain. She probably doesn't want to know about this yet—This stems from her subconscious refusal, or perhaps it's the wishes of her 'brother.'
Exccessive theoretical neuroscience intersts me not. Such experiment was entirely profit-driven. Its data was tainted by blood. This kind of data can only be used to back theories that support war and violence. We don't need that.
Loken Watertank had been under the table for long. The fact that a laboratory of its size was able to direct such deep, inhumane crimes just goes to show how far down this road of privilege Columbia's scientific research has come.
Compared to Ursus and Sargon, Columbia's laws are no doubt more advanced and stringent. But how severe the law is has nothing to do with how many crimes have gone unpunished.it actually is. Both the ones who enforce the law and those who administer it are only people. A progressive society carries the burden of being even more 'civilized.'
That's how that fate befell her. Just simply because they needed her to be an Infected, they wanted her to have those powers, being able to expand her Arts casting by the way of compressing her consciousness...

Perhaps it was Volvort Kochinski or Rhine Lab... and it's a bit of a stretch, but it could also have been pharmaceutical companies like Parasol or Tower Mountains... but in any case... It doesn't matter who Loken Watertank's benefactors were.
Whoever they are, there's an even bigger disaster waiting for them sooner or later.

So, the vote's results... My guess is there are two votes against.
Logos agreed as well, didn't he? Hm? No, I'm not surprised. You may think he doesn't care about anything other than Kazdel affairs, but if that was the case, he wouldn't have agreed to become an elite operator in the first place.
It's just like those two to vote no... Pith was against it, and I suppose that's only natural.
I'll persuade them.
Of course, you guys practically forced this one on me. Right, Touch, you guys voted yes. You guys should be the ones to persuade them. I'm merely trying to speed things up.
My reason for doing this?
I was giving her a checkup this morning, and she asked me if I remember what her name was.
She wants to know what she used to be called. She's slowly trying to face her past... even if it's already ruined her once. Or perhaps she should get a new name.
...If our cities and our residents are truly more advanced than the bloodthirsty barbarians of ages past, then we must at least prove that our personalities have improved.
Preventing science from being used to harm the innocent is also a responsibility of mine.
Perhaps it's still too early to give her a name. She should come up with her name herself. But we can give her a codename right now.
I believe that by becoming an operator, her future, as well as that of the world itself, will become that much brighter. Now that all of you agreed, I promise I will teach her. She will still become your family... Your teammate.
She can do it.
[In the old mythologies, there exists a miraculous plant that helps those who cannot face their memories to be brave and courageous. From here on out, her codename will be Rosmontis. ]

Promotion Record

Upgrade to Elite LV2.
'Will she ever return to a normal life? '
...What makes a life 'normal' anyway? Is it the the tatters woven from leaves that the settlers of the wilderness wear, or is it the fine Leithanian garments woven with Arts? The sour bean soup that sells for three cents a bowl in the Columbian slums, or the dozens of lavish dishes served at banquets of a county of Victoria?
Each and every person born in this world is shaped by the environment they grew up in. You would have to be biased, arrogant, and completely ignorant to believe that there is a certain kind of life you could call 'normal.'
You should trust this girl and nothing more than the girl herself, Give her time. Wait for her to puff her chest out, her head held high. The decisions she makes and the future she wants to achieve. That's her normal life. That's what you call a normal life. It's that simple.
You're her world. However you treat her, that's how she'll treat this world.

——Whitesmith

Voice Lines

Default
Appointed as Assistant Umm, Doctor... I'm not very good at filing and writing reports. Do you think you can assign me to another position? Eh? I don't need to do anything. All I need to do is hang out here? Doctor... You're a weirdo.
Talk 1 Everyone at Rhodes Island is my friend. The elite operators and my squad mates are my family. Ms. Kal'tsit doesn't want me to treat them as family. I didn't get it at first, but I do now. They're like flowers in a vase. If you don't pay attention to them, they'll wither. But they're all I have.
Talk 2 What am I reading? Oh, it's an entry from two days ago. Closure spilled her coffee that morning and stained a couple scrolls in the library. And she got cursed, I think. For every five words she says, she ends up spitting on someone's face. Scary, isn't it?
Talk 3 Painful things, sad things, and scary things all go away when you least expect them to. But it's not okay to forget them. I need to remember them, because those emotions are still there inside me. I don't want to end up crying without knowing why. Memories are a burden, and I have to carry my own burden.
Talk after Promotion 1 I can't use a shield, I can't use a bow, I can't make guns glow, and I can't turn those iron rods into weapons very well. More importantly, the other elite operators are much warmer than me. This warmth is what helps them fight for everyone else and for what's right. I will do my best.
Talk after Promotion 2 Ms. Kal'tsit has lost lots of family, right? I see it in her eyes. How does she keep it to herself and manage to live with it? Just thinking about how everyone will disappear eventually one after another is enough to make my heart ache. Like it's going to explode. Is it because she's a grown-up? Then I want to grow up soon.
Talk after Trust Increase 1 Doctor, could you tell me what this word means? I asked Blaze about it, and she just kept giggling, and Amiya just kept hitting her. Oh, it means kissing? I know what that is, then. Doctor, bend down a little, okay? Can I kiss you on the cheek? Thanks for always taking care of us. Meow.
Talk after Trust Increase 2 I won't forget about those people. They created me and those monsters. They wanted to use us to do bad things. Before the world finally stops hurting us all... I'll punish these people. I will make it really, really hurt, so they never, ever forget.
Talk after Trust Increase 3 Oh... You're the Doctor, right? I went over the records on the terminal just yesterday. Yep, I remember now, Doctor. You can give me orders. Let's go on a mission? Make sure to use my powers well.
Idle Hmm... the Doctor is taking a nap. Looks restless, too. Must be tired. If I give the Doctor a hug, it should feel a little better, right? Just relax and sleep well. I know how it feels... It hurts even in your dreams, right? I can tell.
Onboard Hello, Doctor. I am Elite Operator Rosmontis. Ms. Kal'tsit has given her permission. You can give me and my team orders now. Use my power where it matters, Doctor. I also tend to forget about things pretty easily. Be sure to remind me if it looks like I might forget something.
Watching Battle Record Yeah... I got that down now. I can use this in battle.
Promotion 1 I asked Ms. Kal'tsit why I'm an elite operator. Lots of people talk behind my back. They say I'm not right for the job. Ms. Kal'tsit said that if I become an elite operator, I'll remember more, and I'll become a better person. Yep, I'm doing my best.
Promotion 2 This world isn't going to get better so easily, but humans tend to get worse because of their surroundings. Doctor, we can't turn into bad people. If you do, I am sure you'll be really, really bad. I won't let you turn out like that.
Added to Squad Time for a mission? Yeah, I know. I will protect all of Rhodes Island's operators. I promise.
Appointed as Squad Leader I am the leader? Don't worry. They may not be from my team, but I'll make sure their support doesn't go to waste.
Depart Don't worry. I know how to control my Arts.
Begin Operation I don't want to see my family get hurt. I will destroy everything that could hurt my family.
Selecting Operator 1 I won't remember you.
Selecting Operator 2 Give me your order. I will see it through.
Deployment 1 It's starting.
Deployment 2 Stand back. If you don't want to see what's about to happen, don't look.
In Battle 1 If it hurts, just cry out. It'll feel better.
In Battle 2 If you surrender now, I won't hurt you.
In Battle 3 You won't die... I'll make sure you don't die.
In Battle 4 There are things that have to be done by someone. There are things that only I can do.
4-star Result If there comes a day when I can't use these Arts again... Hmm. What will that day be like? I can't imagine.
3-star Result That was very nice, Doctor. There, there. Thanks.
Sub 3-star Result I will take care of the rest. It won't take long.
Operation Failure No... I won't retreat. I can't disappoint the others. I still have my sword... Even without my sword, I can still fight! I won't leave!
Assigned to Facility P-Please don't lock me in a small room. They're scary... I... I don't really like those kinda rooms.
Tap D-Don't touch me! ...You'll get hurt.
Trust Tap Um... I-I'll try to bear with it... and not break your hand...
Title Arknights.
Greeting Oh, you're the Doctor, right?