GamePress
Vanguard
Range
Range
Range
Position
Attack Type

Tags

Archetype

Traits

Blocks 2 enemies
Translation Credit: Jetroyz of the RIHQ Discord, Lauli, Konchew

Operator Description

云游僧嵯峨,到处凑热闹。

Operator Quote

心如琉璃,六根清净。

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 2/5/2021
Release Date (Global) N/A

Potentials

Potential Item

Saga's Token 一颗她亲手雕刻的木鱼。烦躁的时候,就与她一起诵经吧。

Talent

When dealing lethal damage, leave the enemy with 1 HP and inflict [Cripple] (Reduce Movement Speed and become unable to be blocked; Will die after 10 seconds; If killed, grant +1 SP to the attacker). Saga will not attack [Crippled] targets
Info
When dealing lethal damage, leave the enemy with 1 HP and inflict [Cripple] (Reduce Movement Speed and become unable to be blocked; Will die after 10 seconds; If killed, grant +2 SP to the attacker). Saga will not attack [Crippled] targets
Info
When HP falls below 40%, gain 70% Physical Dodge and recover 5% Max HP every second for 15 seconds. Can only activate once
Info
When HP falls below 40%, gain 70% Physical Dodge and recover 6%(+1%) Max HP every second for 17(+2) seconds. Can only activate once
Info

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
12
Block
2
Attack Interval
1.05

Skills

SP Cost:
44
43
42
41
40
39
38
37
36
35
Initial SP:
10
10
10
12
12
12
14
16
18
20
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Detailed Skill Info
cost 12
cost 12
cost 12
cost 12
cost 12
cost 12
cost 12
cost 12
cost 12
cost 12
SP Cost:
20
20
20
18
18
18
16
15
14
13
Initial SP:
8
8
8
9
9
9
10
10
10
10
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Immediately obtain 4 DP. Deal 250% physical damage to up to 6 ground enemies within a cross area, then execute any of the enemies that are [Crippled]. Can hold 1 charge
Immediately obtain 4 DP. Deal 260% physical damage to up to 6 ground enemies within a cross area, then execute any of the enemies that are [Crippled]. Can hold 1 charge
Immediately obtain 4 DP. Deal 270% physical damage to up to 6 ground enemies within a cross area, then execute any of the enemies that are [Crippled]. Can hold 1 charge
Immediately obtain 4 DP. Deal 280% physical damage to up to 6 ground enemies within a cross area, then execute any of the enemies that are [Crippled]. Can hold 2 charge
Immediately obtain 4 DP. Deal 290% physical damage to up to 6 ground enemies within a cross area, then execute any of the enemies that are [Crippled]. Can hold 2 charge
Immediately obtain 4 DP. Deal 300% physical damage to up to 6 ground enemies within a cross area, then execute any of the enemies that are [Crippled]. Can hold 2 charge
Immediately obtain 4 DP. Deal 320% physical damage to up to 6 ground enemies within a cross area, then execute any of the enemies that are [Crippled]. Can hold 2 charge
Immediately obtain 4 DP. Deal 340% physical damage to up to 6 ground enemies within a cross area, then execute any of the enemies that are [Crippled]. Can hold 3 charge
Immediately obtain 4 DP. Deal 370% physical damage to up to 6 ground enemies within a cross area, then execute any of the enemies that are [Crippled]. Can hold 3 charge
Immediately obtain 4 DP. Deal 400% physical damage to up to 6 ground enemies within a cross area, then execute any of the enemies that are [Crippled]. Can hold 3 charge
Skill Range
Detailed Skill Info
atk_scale (Attack Scale) 2.5
cost 4
cnt 1
atk_scale (Attack Scale) 2.6
cost 4
cnt 1
atk_scale (Attack Scale) 2.7
cost 4
cnt 1
atk_scale (Attack Scale) 2.8
cost 4
cnt 2
atk_scale (Attack Scale) 2.9
cost 4
cnt 2
atk_scale (Attack Scale) 3
cost 4
cnt 2
atk_scale (Attack Scale) 3.2
cost 4
cnt 2
atk_scale (Attack Scale) 3.4
cost 4
cnt 3
atk_scale (Attack Scale) 3.7
cost 4
cnt 3
atk_scale (Attack Scale) 4
cost 4
cnt 3
SP Cost:
50
49
48
47
46
45
44
43
42
40
Initial SP:
25
25
25
26
26
26
27
28
28
28
SP Charge Type
Skill Activation
Duration
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
Skill Effect
Gradually obtain 20 DP while the skill is active. Slightly increase attack interval (+0.5 seconds), attack range +1 tile, ATK +40% and attack multiple enemies equal to Block Count. When the target has less than 1/2 HP, perform an additional attack
Gradually obtain 20 DP while the skill is active. Slightly increase attack interval (+0.5 seconds), attack range +1 tile, ATK +50% and attack multiple enemies equal to Block Count. When the target has less than 1/2 HP, perform an additional attack
Gradually obtain 20 DP while the skill is active. Slightly increase attack interval (+0.5 seconds), attack range +1 tile, ATK +60% and attack multiple enemies equal to Block Count. When the target has less than 1/2 HP, perform an additional attack
Gradually obtain 20 DP while the skill is active. Slightly increase attack interval (+0.5 seconds), attack range +1 tile, ATK +70% and attack multiple enemies equal to Block Count. When the target has less than 1/2 HP, perform an additional attack
Gradually obtain 20 DP while the skill is active. Slightly increase attack interval (+0.5 seconds), attack range +1 tile, ATK +80% and attack multiple enemies equal to Block Count. When the target has less than 1/2 HP, perform an additional attack
Gradually obtain 20 DP while the skill is active. Slightly increase attack interval (+0.5 seconds), attack range +1 tile, ATK +90% and attack multiple enemies equal to Block Count. When the target has less than 1/2 HP, perform an additional attack
Gradually obtain 20 DP while the skill is active. Slightly increase attack interval (+0.5 seconds), attack range +1 tile, ATK +100% and attack multiple enemies equal to Block Count. When the target has less than 1/2 HP, perform an additional attack
Gradually obtain 20 DP while the skill is active. Slightly increase attack interval (+0.5 seconds), attack range +1 tile, ATK +110% and attack multiple enemies equal to Block Count. When the target has less than 1/2 HP, perform an additional attack
Gradually obtain 20 DP while the skill is active. Slightly increase attack interval (+0.5 seconds), attack range +1 tile, ATK +120% and attack multiple enemies equal to Block Count. When the target has less than 1/2 HP, perform an additional attack
Gradually obtain 20 DP while the skill is active. Slightly increase attack interval (+0.5 seconds), attack range +1 tile, ATK +130% and attack multiple enemies equal to Block Count. When the target has less than 1/2 HP, perform an additional attack
Detailed Skill Info
atk 0.4
cost 1
interval 1
base_attack_time 0.5
ability_range_forward_extend 1
value 20
[email protected]_ratio 0.5
atk 0.5
cost 1
interval 1
base_attack_time 0.5
ability_range_forward_extend 1
value 20
[email protected]_ratio 0.5
atk 0.6
cost 1
interval 1
base_attack_time 0.5
ability_range_forward_extend 1
value 20
[email protected]_ratio 0.5
atk 0.7
cost 1
interval 1
base_attack_time 0.5
ability_range_forward_extend 1
value 20
[email protected]_ratio 0.5
atk 0.8
cost 1
interval 1
base_attack_time 0.5
ability_range_forward_extend 1
value 20
[email protected]_ratio 0.5
atk 0.9
cost 1
interval 1
base_attack_time 0.5
ability_range_forward_extend 1
value 20
[email protected]_ratio 0.5
atk 1
cost 1
interval 1
base_attack_time 0.5
ability_range_forward_extend 1
value 20
[email protected]_ratio 0.5
atk 1.1
cost 1
interval 1
base_attack_time 0.5
ability_range_forward_extend 1
value 20
[email protected]_ratio 0.5
atk 1.2
cost 1
interval 1
base_attack_time 0.5
ability_range_forward_extend 1
value 20
[email protected]_ratio 0.5
atk 1.3
cost 1
interval 1
base_attack_time 0.5
ability_range_forward_extend 1
value 20
[email protected]_ratio 0.5

RIIC Base Skills

(先锋专精·α)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +30%
Asceticism Lvl: 1
(入世)
Room Type:
Training Room
When assigned to the Training Room, increase the skill training speed of Vanguard operatives by +60%

Operator Overview

Translation Credits: Jetroyz of the RIHQ Discord, Lauli

Name: Saga

Specialties: Naginatajutsu, meditation, cooking (Higashi vegetarian dishes)

Race: Perro

Birthplace: HIgashi

-------------

“You are the Doctor? Hello... ah, I should be more serious in times like these. Ahem, my name is Saga, a wandering monk. If there is anything you need me for, I am at your service!”

-------------

“Master Lava!”

"... Hah? Why are you here?! Hold on, the newcomer who they said know me was you!" "Indeed, it is I!"

"How did you come to Rhodes Island..."

"After we parted ways, because I was lost, I accidentally went into Rhodes Island's department, and signed a contract and came here."

"You left out so much!"

"Ah, I was wondering when we’d meet again, but to think that we’d only separate for a few days, and we’ll be working together, fate is such a wonderful thing. Master Lava, please treat me well from now on!"

"... Oh well, I guess."

-------------

Saga is a 6★ Skill-DP-Recovery Vanguard that inflicts [Critically Wounded], a new status effect for Arknights, that reduces enemy movement speed, makes them unable to be blocked, and causes them to automatically die after a certain period. When defeated, they grant SP to the attacker.  Her Talent inflicts this status effect when dealing lethal damage, essentially creating SP-gain bombs for herself or her allies.  Her Skills all generate DP, with S2 and 3 attacking multiple targets and increasing her damage potential.

Talents and Skills

ArchetypeSkill-DP-Recovery Vanguard

Trait: Blocks 2 enemies

Talent: When Saga deals lethal damage, she leaves the enemy with 1 HP and inflicts [Critically Wounded] to it. [Critically Wounded]: Reduce movement speed and cannot be blocked. Will die automatically after a certain period. When defeated, grants SP to the attacker. Saga will not attack [Critically Wounded] enemies

Skill 1: After skill activation, immediately gain a certain amount of DP

Skill 2: After skill activation, immediately gain a certain amount of DP. Deal a certain amount of physical damage to multiple ground enemies within a cross area, and defeat all [Critically Wounded] enemies within range. Can hold charges

Skill 3: During skill activation, gradually gain a certain amount of DP. Increase Attack Interval, ATK, Attack Range, and attack multiple enemies equal to Block Count. When the target has less than half HP, perform an additional attack

First Impressions

Note: These are first impressions and based on conjecture since we don’t know the exact details. 

Saga is not the first 6 Star Skill-DP-Recovery Vanguard (the other being Siege), but her kit definitely provides a unique functional option for this Archetype. She will be the first Operator to be able to inflict the [Critically Wounded] debuff, essentially turning enemies into SP bombs.  Used (aka killed) appropiately, these SP bombs could potentially quickly ramp Skill usage for other Operators (or herself using S2).  Seems like this could be used by other Vanguards to quickly ramp DP gain at the beginning of maps, or as an SP engine for an Operator with mid/high skill SP costs for multiple skill uses.

Her S1 will almost certainly be the standard DP generation Skill all Vanguards of this Archetype have.  Her S2 and S3 both focus on damage, specifically multi-target, which is perfect synergy with her Talent and usage of creating multiple SP bombs.  S2 allows her to kill her SP bombs herself (normally she does not target them) for potential skill spam.  S3 ramps up her attacking power and range, hits multiple targets, and does extra damage to lower HP enemies.

Overall, she seems like an interesting addition to the Vanguard Archetype, and could enable some interesting strategies for Doctors that can exploit her Talent.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x6
x4
3 ➝ 4
Lv1
x8
x5
4 ➝ 5
Lv1
x8
x4
x4
5 ➝ 6
Lv1
x8
x4
6 ➝ 7
Lv1
x8
x4
x4
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x3
Lv1 16h
x12
x4
x10
Lv1 24h
x15
x6
x5
2
Lv1 8h
x8
x4
x5
Lv1 16h
x12
x4
x7
Lv1 24h
x15
x6
x7
3
Lv1 8h
x8
x4
x7
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x7

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x6
x5
x180000
x4
x4
x6

Overall Elite Cost

Total Cost

Operator Profile

Artist 多元菌
CV Sanae Kobayashi
Gender Female
Place of Birth 东国
Birthday 12月31日
Race Perro
Height 164cm
Combat Experience 2 Years
Infection Status 参照医学检测报告,确认为非感染者。
Nation
Physical Strength Standard
Mobility Standard
Physiological Endurance Standard
Tactical Planning Standard
Combat Skill Excellent
Originium Adaptability Standard

Profile

东国出身的云游僧人。部分经历不明。原本只是因迷路而误入罗德岛办事处,经询问本人也有求职意向,于是随后通过测试加入罗德岛。在此之前似乎已与罗德岛干员炎熔建立关系。 十分善用随身的薙刀,身手矫健,作为先锋干员活跃在前线。

Clinical Analysis

Increase Trust to 25.
造影检测结果显示,该干员体内脏器轮廓清晰,未见异常阴影,循环系统内源石颗粒检测未见异常,无矿石病感染迹象,现阶段可确认为非矿石病感染者。 【体细胞与源石融合率】0% 干员嵯峨没有被源石感染的迹象。 【血液源石结晶密度】0.12u/L 干员嵯峨甚少接触源石。并且,其生活作息十分健康,这一点希望部分干员能向她学习。

Archive File 1

Increase Trust to 50.
欢快的东国云游僧。按照本人说法,由于并不是正式的僧人,因此没有剃度。 性格也与僧人给人的印象不同,十分外放,看到热闹会忍不住凑上去围观,刚加入罗德岛没多久就能和大部分干员打招呼。 并且作为过去与现代生活绝缘的人,对于新鲜事物的学习和接受能力也很强,很多东西刚上手虽然也会闹出不少笑话,但是过一阵子就已经能看到她熟练运用的样子,本人似乎也对学习各种机器的用法乐此不疲。

Archive File 2

Increase Trust to 100.
嵯峨是打从襁褓中起就在寺庙长大的,她自有记忆开始就跟着师父和其他师兄弟们一起练武诵经。 她成长的寺庙在她离开时建在东国北部的一座无名山上,寺庙原本并不在这里,是在她七岁的时候为了躲避天灾而举寺迁移到这里的。所幸天灾信使警报及时,寺庙并没有受到天灾的直击。 另外,据她所说,东国不少山间的寺庙虽然往往不愿意并入城市,但是相对的,大多也掌握了迅速拆卸和建起寺庙的方法。 而除了这一次迁移,她在离开寺庙前都没有下过山,一直在山上过着清贫的生活,也因此,对她来说,山下的生活是完全未知且陌生的。 嵯峨说,一开始,住持爷爷是反对她下山的,而理由也很简单:嵯峨太单纯,她如果入世,恐怕会有不小的问题。 不过嵯峨又说,住持爷爷在拒绝她的当天深夜,将她叫醒,两人来到寺内广场,师徒二人,或者说祖孙二人,一人一棍,一问一答,从月正当空打到东方初明,住持爷爷最终同意了让她下山。 嵯峨表示她至今也没有明白为什么和住持爷爷打了一架就放行了,而由于嵯峨也快要忘了那一夜她和住持爷爷的问答内容是什么,以至于我们无法了解个中全貌。不过恐怕是因为,那位住持老人从嵯峨的回答中确认了什么,才放心让她下山修行吧。

Archive File 3

Increase Trust to 150.
虽然对于学习各种现代机器乃至于潮流文化都来者不拒,但是嵯峨大部分时候依然给人一种与时代格格不入的感觉。 这并不是说她有问题,恰恰相反,与她对照的话,很多人会发现自己或许有问题。 没有任务的时候她必然是六点起床,一个小时的晨练,一个小时的冥想,然后进入一天的工作。工作结束后,没有特别的事情她会在九点准时入睡。 她是对机器很感兴趣,也会跟着一些干员看影视节目或者玩游戏,她会玩得很开心,但她也能毫不犹豫地放下这些。 她也会对一些时至今日对于很多人来说甚至可以说是理所当然的不公发问,并为此苦恼。 这并不是嵯峨下山的第一年,她已经在山下生活了很久,但她依然如此生活,这就是她的生活方式。 嵯峨很活泼,很善良,很讨人喜欢,但她有时候很突出,她的声音有时候令人感到刺耳。 直白地说,嵯峨的存在有时候甚至令人害怕。 当然,这种害怕并不是坏事。

Archive File 4

Increase Trust to 200.
关于嵯峨和炎熔是如何相识的,二人都在有意避开这个话题。我们只知道是嵯峨云游大炎的岁月中,偶然与炎熔和罗德岛发生了交集,仅此而已。不过嵯峨进入罗德岛后,第一时间就是找到了正在训练的炎熔和克洛丝。她们都对再度相逢感到惊喜。不过事后嵯峨才得知,原来她“迷路”期间的行动路线,其实恰巧就紧跟在炎熔小队的后方,换言之,双方几乎同时抵达办事处,并几乎同时来到罗德岛本舰,真是令人哭笑不得。 嵯峨知道很多的事情。多到不像她这个年纪该有的阅历。曾有人好奇地询问嵯峨游历过哪些地方,嵯峨也毫无保留地一一倾诉。偶尔,也能从这个年轻的僧人嘴里听到几句大道哲理,不过其本人依旧毫不在乎。可是,以嵯峨的年纪,她离开东国游历四方的时间也绝不会超过十年。她究竟是在何处看过这么多人,走过这么多路的呢? 嵯峨说,在画里。 “小僧不打诳语,可先生就在这里,小僧也得礼敬先生,更具体的事儿,小僧就说不得,莫怪小僧打哑谜啦!”——嵯峨 “别为难嵯峨了,你可以问问那位足不出户的夕小姐,如果你敢的话。”——炎熔

晋升资料

Upgrade to Elite LV2.

Voice Lines

Appointed as Assistant I have arrived! Doctor, as long as I am here, you can feel at ease and devote yourself to your work!
Talk 1 I have been raised in a temple since I was little and I can easily recite the sutras, but I don't really understand their meaning. Even if the head priest or the other masters explained it to me, it only served to make things even harder to comprehend. Doctor, I wish to learn; please, won't you give me your guidance?
Talk 2 There is a lot of queer machinery at Rhodes Island...Hm? Doctor, do not look down on me. I might have been taken aback by most things in the beginning, but even if I might be ignorant of worldly affairs, I am not someone who would fail to apply herself. If you can't do something, you simply need to learn. I have Sora-dono's songs on my music player, you know.
Talk 3 In the past, to avoid a catastrophe, I have ran about crossing mountains and valleys with the head priest and my fellow apprentices. The head priest told us that these were the wrath of God, but I have never witnessed a catastrophe with my own eyes so far so I am somewhat curious about them.
Talk after Promotion 1 I am not a true monk, I was simply adopted by the temple. Saga is the name I received from the head priest at the time of my departure. It means that the mountains will be tall and the road ahead will be harsh. I have also come to learn that the world is not something that can be dealt with by ordinary means when I left the temple.
Talk after Promotion 2 I swallow my pain and fear not my fatigue, but there is just one thing I can not assent. The head priest has told me that all lives are equal and aren't the infected also just people suffering from an illness? So just why are they not allowed to live?
Talk after Trust Increase 1 Oh ho, in the beginning, I have simply wandered into Rhodes Island as a lost child, but then I got a job offer from you and now I am provided with adequate meals and a splendid bedchamber, and even a high salary to boot! I have stumbled into a quite the wonderful place.
Talk after Trust Increase 2 When I left the temple, I have made light of the world as something that can be taken care of by just getting rid of some bandits and scoundrels. However, I never even dreamed that the ways of the world would be something that changes so rapidly. Sometimes, I no longer know for what reason I swing my blade. Listen, Doctor, I just don't get it.
Talk after Trust Increase 3 Even if some of the doubts that fill my mind must be answered by myself, at the very least, I know that others should be ruminated on and swallowed. Until I can clear them all away, I want to continue my training by Doctor's side. Please, could you consent to that?
Idle Doctor...Wow, to sleep while sitting down takes considerable skill. Then, I shall also indulge in some meditation.
Onboard So you are Doctor! Hello...wait, I should do it more solemnly in a place like this, right? Ahem, my name is Saga, a priest traveling as a part of her training; if there is anything I can help you with then please, give me your orders.
Watching Battle Record Oh, I see so there are tactics like these in the world! My knowledge has expanded!
Promotion 1 A raise? Splendid! I have been grieving over this feeling of desolation in my heart from being unable to purchase that deluxe set or such at the cafeteria...but today, I can finally have my fill to my heart's content!
Promotion 2 Head priest, I am perplexed. I still can not see through or cut down the morals of the time. However, I have fortunately met a noble personage I can confide in. With their guidance, one day, I will surely cut through this turbulent world.
Added to Squad I have arrived!
Appointed as Squad Leader I am the captain? No problem!
Depart I shall depart!
Begin Operation My blade only cuts evil!
Selecting Operator 1 Pickled daikon radish...Ah! I'm here!
Selecting Operator 2 Leave it to me!
Deployment 1 I'm off!
Deployment 2 Where are the outlaws!
In Battle 1 I'll cut down all worldly desires!
In Battle 2

Purification of the six roots of perception!

TL Notes: A Buddhist term. The six roots of perception refer to the eyes, ears, nose, tongue, body, and mind.

In Battle 3

Rice with nattō​!

TL Notes: Nattō is a traditional Japanese food made from fermented soybeans and often served as breakfast.

In Battle 4

Aburaage!

TL Notes: Another Japanese food that's basically thinly sliced tofu that's been deep-fried. ...I guess Saga is hungry.

4-star Result It was a hard trial. I have also gained a lot from it.
3-star Result As expected of Doctor! If I was by myself, I might have failed to bring some of them down.
Sub 3-star Result The head priest told me that I shouldn't forget to show compassion. Let's end this here.
Operation Failure Hurry and leave, Doctor! Leave it to me to bring up the rear!
Assigned to Facility This aroma is!?
Tap Wha!?
Trust Tap Anytime you call for me, I'll come running.
Title Arknights.
Greeting Doctor, you are done eating? Can't one do nothing on an empty stomach?