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Archetype

Traits

Blocks 2 enemies

Operator Description

The wandering monk, Saga, joins in on the action wherever she goes.

Operator Quote

A heart like lapis. Cleanse the six senses.

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 2/5/2021
Release Date (Global) 7/30/2021

Potentials

Potential Item

Saga's Token A wooden fish she carved by herself. When on edge, just chant the sutras with her.

Talent

When dealing lethal damage, leave the enemy with 1 HP and inflict [Critically Wounded] (Has reduced Movement Speed and becomes unable to be blocked; Automatically dies after 10 seconds; If killed, grants SP +1 to the attacker); Saga will not attack [Critically Wounded] targets
Info
When dealing lethal damage, leave the enemy with 1 HP and inflict [Critically Wounded] (Has reduced Movement Speed and becomes unable to be blocked; Automatically dies after 10 seconds; If killed, grants SP +2 to the attacker); Saga will not attack [Critically Wounded] targets
Info
When HP falls below 40%, gain 70% Physical Dodge and restore 5% Max HP every second, lasting for 15 seconds. Can only activate once
Info
When HP falls below 40%, gain 70% Physical Dodge and restore 6% (+1%) Max HP every second, lasting for 17 (+2) seconds. Can only activate once
Info

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
12
Block
2
Attack Interval
1.05

Skills

SP Cost:
44
43
42
41
40
39
38
37
36
35
Initial SP:
10
10
10
12
12
12
14
16
18
20
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Detailed Skill Info
cost 12
cost 12
cost 12
cost 12
cost 12
cost 12
cost 12
cost 12
cost 12
cost 12
SP Cost:
20
20
20
18
18
18
16
15
14
13
Initial SP:
8
8
8
9
9
9
10
10
10
10
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Instantly generates 4 DP; Deals 250% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are [Critically Wounded]. Can store 1 charge(s)
Instantly generates 4 DP; Deals 260% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are [Critically Wounded]. Can store 1 charge(s)
Instantly generates 4 DP; Deals 270% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are [Critically Wounded]. Can store 1 charge(s)
Instantly generates 4 DP; Deals 280% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are [Critically Wounded]. Can store 2 charge(s)
Instantly generates 4 DP; Deals 290% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are [Critically Wounded]. Can store 2 charge(s)
Instantly generates 4 DP; Deals 300% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are [Critically Wounded]. Can store 2 charge(s)
Instantly generates 4 DP; Deals 320% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are [Critically Wounded]. Can store 2 charge(s)
Instantly generates 4 DP; Deals 340% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are [Critically Wounded]. Can store 3 charge(s)
Instantly generates 4 DP; Deals 370% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are [Critically Wounded]. Can store 3 charge(s)
Instantly generates 4 DP; Deals 400% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are [Critically Wounded]. Can store 3 charge(s)
Skill Range
Detailed Skill Info
atk_scale (Attack Scale) 2.5
cost 4
cnt 1
atk_scale (Attack Scale) 2.6
cost 4
cnt 1
atk_scale (Attack Scale) 2.7
cost 4
cnt 1
atk_scale (Attack Scale) 2.8
cost 4
cnt 2
atk_scale (Attack Scale) 2.9
cost 4
cnt 2
atk_scale (Attack Scale) 3
cost 4
cnt 2
atk_scale (Attack Scale) 3.2
cost 4
cnt 2
atk_scale (Attack Scale) 3.4
cost 4
cnt 3
atk_scale (Attack Scale) 3.7
cost 4
cnt 3
atk_scale (Attack Scale) 4
cost 4
cnt 3
SP Cost:
50
49
48
47
46
45
44
43
42
40
Initial SP:
25
25
25
26
26
26
27
28
28
28
SP Charge Type
Skill Activation
Duration
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
Skill Effect
Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +40%, attack multiple enemies equal to block number (hits any targets within attack range) and perform an additional attack against targets with less than 50% HP
* This Skill modifies the Attack Interval by 0.5
Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +50%, attack multiple enemies equal to block number (hits any targets within attack range) and perform an additional attack against targets with less than 50% HP
* This Skill modifies the Attack Interval by 0.5
Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +60%, attack multiple enemies equal to block number (hits any targets within attack range) and perform an additional attack against targets with less than 50% HP
* This Skill modifies the Attack Interval by 0.5
Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +70%, attack multiple enemies equal to block number (hits any targets within attack range) and perform an additional attack against targets with less than 50% HP
* This Skill modifies the Attack Interval by 0.5
Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +80%, attack multiple enemies equal to block number (hits any targets within attack range) and perform an additional attack against targets with less than 50% HP
* This Skill modifies the Attack Interval by 0.5
Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +90%, attack multiple enemies equal to block number (hits any targets within attack range) and perform an additional attack against targets with less than 50% HP
* This Skill modifies the Attack Interval by 0.5
Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +100%, attack multiple enemies equal to block number (hits any targets within attack range) and perform an additional attack against targets with less than 50% HP
* This Skill modifies the Attack Interval by 0.5
Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +110%, attack multiple enemies equal to block number (hits any targets within attack range) and perform an additional attack against targets with less than 50% HP
* This Skill modifies the Attack Interval by 0.5
Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +120%, attack multiple enemies equal to block number (hits any targets within attack range) and perform an additional attack against targets with less than 50% HP
* This Skill modifies the Attack Interval by 0.5
Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +130%, attack multiple enemies equal to block number (hits any targets within attack range) and perform an additional attack against targets with less than 50% HP
* This Skill modifies the Attack Interval by 0.5
Skill Range
Detailed Skill Info
atk 0.4
cost 1
interval 1
base_attack_time 0.5
ability_range_forward_extend 1
value 20
[email protected]_ratio 0.5
atk 0.5
cost 1
interval 1
base_attack_time 0.5
ability_range_forward_extend 1
value 20
[email protected]_ratio 0.5
atk 0.6
cost 1
interval 1
base_attack_time 0.5
ability_range_forward_extend 1
value 20
[email protected]_ratio 0.5
atk 0.7
cost 1
interval 1
base_attack_time 0.5
ability_range_forward_extend 1
value 20
[email protected]_ratio 0.5
atk 0.8
cost 1
interval 1
base_attack_time 0.5
ability_range_forward_extend 1
value 20
[email protected]_ratio 0.5
atk 0.9
cost 1
interval 1
base_attack_time 0.5
ability_range_forward_extend 1
value 20
[email protected]_ratio 0.5
atk 1
cost 1
interval 1
base_attack_time 0.5
ability_range_forward_extend 1
value 20
[email protected]_ratio 0.5
atk 1.1
cost 1
interval 1
base_attack_time 0.5
ability_range_forward_extend 1
value 20
[email protected]_ratio 0.5
atk 1.2
cost 1
interval 1
base_attack_time 0.5
ability_range_forward_extend 1
value 20
[email protected]_ratio 0.5
atk 1.3
cost 1
interval 1
base_attack_time 0.5
ability_range_forward_extend 1
value 20
[email protected]_ratio 0.5

RIIC Base Skills

(先锋专精·α)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +30%
(入世)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +60%

Botzu's Quick Evaluation

+ A strong 2 block Skill DP Vanguard that can deal big bursts of damage while generating DP.
+ Talents: Gains Physical Evade and HP regeneration at low HP once per battle. Enemies dealt lethal damage by Saga gain Crippled status and can be killed by allies to gain SP.
+ Great when buffed as she has strong damage multiplier with her spammable skills.
+ S2: The bread and butter skill for Saga, it deals high damage in a cross shaped area around her and grants some DP. It can hold up to 3 charges and executes enemies that are crippled giving her some SP back when it kills them. Great when facing large waves of enemies to really spam it.
+ S3: A good balanced skill that can finish off enemies quickly once they go below 50% HP. She won't deal the most damage for a Vanguard or generate the most DP but she will be quite strong in both areas and have enough ATK to hurt tougher opponents.
= If you place Saga close to an exit then fast moving enemies like wolves can still exit in crippled form.
- S3: Poor skill uptime

Operator Overview

Saga is a cheerful, simple-minded monk who has spent most of her life living in a remote monastery. By a bizarre accident of fate, when this happy-go-lucky monk finally left her home, she got lost in a magical painting created by Dusk for ten years. When she finally found her way out, she met Operators Lava and Kroos and ended up signing on with Rhodes Island because of them. Now she wields her naginata and her relentlessly optimistic nature as a 6* Skill-DP-Recovery Vanguard who generates DP for the Doctor and transforms enemies into SP batteries for her allies.

Although Saga is not a new archetype, her mechanics are so odd that she might as well be. Saga’s Talent, Preaching, has a very strange effect: it prevents Saga from killing enemies. When she would kill an enemy, she instead reduces it to 1 HP and inflicts the Critically Wounded ailment. This reduces the victim’s movement speed, prevents it from being blocked, and kills the target several seconds later. What’s the point, you might ask? Well, if an ally kills the Wounded target before the ailment does, then that ally gains SP! Saga doesn’t kill enemies by herself; she uses them as SP delivery packages for her allies instead.

That being said, if you do need Saga to kill an enemy herself, look no further than her S2, Cleansing Evil. This Skill strikes in a cross shape, dealing physical damage to multiple enemies within range and executing any that are Wounded. And it immediately generates DP to boot! If you don’t mind sacrificing some DP generation and Saga’s ability to execute her own Wounded targets, though, then the Fierce Glare Skill might be even better. This Skill increases Saga’s ATK and attack range, allows her to attack enemies equal to her Block count (so 2 at base), and gives her an extra attack when hitting an enemy below half health. Fierce Glare is perfect for Wounding multiple enemies in a short time and sending them off to your allies to fuel their Skills.

Being an SP battery gives Saga a rare and potent niche among Vanguards. But be careful when using her: Saga’s S2 and S3 are a bit slow to generate DP, and Preaching can backfire on you (do not, for example, place Saga directly in front of your base with no space behind her, or the Crippled enemies may escape before you can kill them). It can also be very annoying if the wrong ally starts executing Wounded units and stealing the SP from the Operator you’re trying to fuel.

Considering she’s such a simple-minded person, it’s a surprise that Saga’s kit is so complex (just like her many flowery speeches!) If you’re able to tailor your strategies and positioning around her tunnel vision, however, then Saga hits the battlefield as a ferocious fighter, a helpful DP generator, and a skillful team enabler all in one sleek, vicious, terrifyingly cheerful package. 

Newbie Tier List Explanation

Very effective, but can trip up new players because of the way she doesn't technically "kill" enemies. Make sure you understand the [Critically Wounded] mechanic before you use her. S2 can be spammy since it is manually activated, but this is a also the advantage it has over Siege. One of the better long-term investments in this archetype.

Skill Discussion

>
Skill
Mastery
Story
Advanced
S2M1 Breakpoint
S3M2 S- S
S3M3 A- A+
S2M3 B B+

S3 is the best option for Saga. The DP gen essentially makes her a Flagbearer (S3 FIRST activation has similar dp gain per second as Elysium S2) but still allows her to be a very solid fighter with a low DP cost (unlike Siege who has trouble doing both). For units like this, the first activation is extremely important in end game situations which makes S3M3 the most valuable choice here. However there's a nuance here for story players. The gains Saga gets from masteries are significantly worse than the gains Elysium gets, yet they cost 33% more. Check this chart. You can see that Elysium gains almost twice what Saga does, and does so at a lower cost. Of course there is the + attack component for Saga as well, yet the M3 gain is the same as M1 or M2. Advanced players will absolutely want to do S3M3 but if you are tight on resources I think it's very justifiable to stop at S3M2 despite it not being a breakpoint.

Her S2 is a solid skill that gains a good amount from masteries, however it is frequently overshadowed by her S3. It is a fairly skippable mastery if you don't personally favor her, but it does have a valuable breakpoint at M1.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x6
x4
3 ➝ 4
Lv1
x8
x5
4 ➝ 5
Lv1
x8
x4
x4
5 ➝ 6
Lv1
x8
x4
6 ➝ 7
Lv1
x8
x4
x4
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x3
Lv1 16h
x12
x4
x10
Lv1 24h
x15
x6
x5
2
Lv1 8h
x8
x4
x5
Lv1 16h
x12
x4
x7
Lv1 24h
x15
x6
x7
3
Lv1 8h
x8
x4
x7
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x7

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x6
x5
x180000
x4
x4
x6

Overall Elite Cost

Total Cost

Operator Profile

Artist 多元菌
CV Sanae Kobayashi
Gender Female
Place of Birth Higashi
Birthday Dec 31
Race Perro
Height 164cm
Combat Experience 2 Years
Infection Status Medical tests have confirmed that no infection is present.
Nation
Physical Strength Standard
Mobility Standard
Physiological Endurance Standard
Tactical Planning Standard
Combat Skill Excellent
Originium Adaptability Standard

Profile

A wandering monk from Higashi. Some holes in her background. Originally entered a Rhodes Island office by mistake; once inquiries showed she was interested in employment, she passed the exams and joined the company. Seems to have previously made links with Rhodes Island Operator Lava.
Makes ample use of the naginata she carries with vigorous skill, and is active as a Vanguard Operator on the frontlines.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Operator Saga shows no signs of Originium infection.

[Blood Originium-Crystal Density] 0.12u/L
Operator Saga rarely comes into contact with Originium. Furthermore, her lifestyle and work-rest balance are very healthy. We hope a few other operators can learn from her.

Archive File 1

Increase Trust to 50.
A lively Higashi errant monk. She claims that she never shaved her head as she is not in any way a formal monk.
Her character is also unlike the image of an eastern monk, she's supremely outgoing. Unable to resist joining a crowd to see the hubbub, it hasn't taken too long for her to give regards to most Operators.
Moreover, as someone previously cut off from modern-day life, she has an intense capacity for learning and taking up new and novel things. Though she might make a few jokes when obtaining something fresh, you'll see her making proficient use of it not long after, and she seems to endlessly enjoy learning how to use every sort of machine.

Archive File 2

Increase Trust to 100.
Since the cradle, Saga grew up in a monastery. For as long as she could remember, she would follow her master and the other apprentices in practicing martial arts and chanting the sutras.
When she had grown and left, the monastery was situated on a nameless mountain in the north of Higashi, but that was not its original place; the monastery relocated there to avoid a Catastrophe when she was seven. It was fortunate a Catastrophe Messenger alerted them in time, and they didn't bear the Catastrophe's direct brunt.
Additionally, she recounts that even as many mountain monasteries resisted incorporating into cities, most mastered their own rapid dismantlement and reestablishment in contrast.
Beyond that one relocation, she'd never once descended the mountain before, having always lived a frugal life in the monastery. It's thus that life below the mountain was entirely unknown and unfamiliar to her.
Saga says that at the start, her old head priest was opposed to her descending, for a very simple reason: Saga was too pure, and were she to enter worldly society, he feared there would be much problem.
However, Saga further says that late the night of his refusal, he roused her awake, and the two of them went to the monastery's square. Master and disciple—forefather and descendant—they took a staff to each one, an answer to each question, from the moon true overhead until first light in the east, when ultimately, the head priest allowed her to descend.
Saga states she still doesn't understand to this day why the head priest would fight her and then let her go, but Saga has close to forgotten about what they asked and answered on that night, to the point we are unable to unearth the full picture. But perhaps it was within Saga's answers that the head priest confirmed something, and so could allow her to embark on her practice with full confidence.

Archive File 3

Increase Trust to 150.
While she's plenty eager to come to grips with modern machinery and trendy culture, Saga still gives people a sense of era mismatch most of the time.
This isn't to say there's any problem with her. Just the opposite: compared to her, many people might notice problems with themselves.
When unscheduled for missions, she's guaranteed to get up at 6 o'clock, do an hour of morning exercise, an hour of meditation, and then get down to work for the day. After work's over, if all is as usual, she'll go to sleep at 9 on the dot.
She has great interest in machinery, and will watch screened programs or play games with some other operators; she enjoys herself tremendously, but is also able to set it all aside without any hesitation.
She'll also question injustices that many nowadays would even call natural or given, and these will distress her.
This isn't Saga's first year off the mountain by a long shot. She's already lived out here for a long while, but still continues on this way; this is the very way she lives.
Saga is very lively, kindhearted, and endearing, but at times stands out greatly, and other times her voice can feel piercing.
To put it bluntly, Saga's presence makes people afraid at times.
Of course, this fear is nothing of a bad sort.

Archive File 4

Increase Trust to 200.
Concerning how Saga and Lava came to know each other, both seem to intentionally avoid this topic. All we know is that in her time in Yen, Saga coincided with Lava and Rhodes Island by chance. That said, after joining Rhodes Island, Saga's first act was to immediately find Lava and Kroos in the middle of training. They all regarded their chance reunion with pleasant surprise. However, Saga only learned afterwards that the course she took while 'lost' happened to fall right behind Lava's team—in other words, at almost the exact same time, both parties made it to the office, and arrived at the Rhodes Island landship, which struck a particularly ironic note.
Saga knows of many things. So many that her age seems at odds with her experiences. People have asked Saga out of curiosity where she'd traveled before, and Saga always recounts it piece by piece without reservation. Occasionally, you might hear some profound philosophy fall from the young monk's mouth, though she doesn't make any note of it in the least. The problem is, Saga's age suggests her leaving Higashi to wander the map couldn't have been any more than ten years ago. Just where had she seen so many people and walked so many roads?
Saga says, it was in pictures.
'I do not tell lies. Good sir, thou faceth me now, and I respect thee just as I ought. I am unable to speak in more definite terms, so I ask: fault me not for talking in riddles!' —Saga
'Quit bothering Saga. You can go ask our friendly little stay-at-home Dusk all about it. If you dare, anyway.' —Lava

Promotion File

Upgrade to Elite LV2.
Saga's bewilderment is starkly plain, so much that it makes people wonder how this world of ours could still hold people so untarnished. With all the doubts surrounding her, we soon had answers.
The mature may say: you should learn to reconcile, understand you can't settle it all yourself, then strive to do all you can.
The sly may say: you should follow the flow, that resistance makes pains, and it's more worth it just to dive in.
The wrathful may say: you should go forth with head held high, eternally unsurrendering, and fight to your life's last end.
The timid may say: you should seclude back in the mountains and forests, return to your own monastery, and forget all such tumult.
The right answer? There is no right answer. What there are are only choices.
We look forward to the choices Saga makes.

Voice Lines

Appointed as Assistant I shall come! Doctor, so long as I am here, thou mayst be at ease in thy work!
Talk 1 I grew from childhood in the monastery. Though I could recite the texts from heart, I never fully understood their inner meanings, and my old head priest and the other great masters gave explanations from which I could comprehend even less. Doctor, thou art of learned stature. Mayst thou be able to teach me?
Talk 2 Rhodes Island truly lacks none for novel machinery... hm? Doctor, underestimate me not. I may begin clueless, but I am no contrarian to the times. If I do not know how, then I need only learn. My personal music player even holds some songs of the good Miss Sora within it.
Talk 3 So as to evade Catastrophe, I once accompanied my old head priest and fellow monastery apprentices over mountain and valley. My head priest spoke that Catastrophes were the wrath of the gods. Yet, I have never witnessed one by my own eyes. I am somewhat curious.
Talk after Promotion 1 I am not a true monk, merely raised by the monastery. At my departure, Saga was the name my old head priest gave to me. Its meaning is of high mountains and rugged roads. And only when I left the monastery, did I come to know how the world was no straightforward thing.
Talk after Promotion 2 I swallow hardship, and fear not fatigue, yet there is still one thing I cannot assent to. My master spoke that all living beings are equal. The Infected are people all the same, people only fallen ill. Why can they not be permitted to live?
Talk after Trust Increase 1 Ho-ho. I may have only erred upon a Rhodes Island recruitment spot at first, but whether the food or the beds, it is all of great quality, and the pay pales not. I truly have stumbled upon a wonderful place.
Talk after Trust Increase 2 When I left the monastery, I had thought that entering society would involve no more than dealing with pests, ridding some despots. I had never dreamt it would be so treacherous as this. There are times I do not even know what I draw my blade for. Doctor... I do not understand.
Talk after Trust Increase 3 I still puzzle over much in my heart, but I have understood at least that some answers I must seek myself, and some thoughts I must think through myself. Doctor, until I have sorted it all out, I wish to continue my training by thine side. Pray, allow me this!
Idle Doctor... ho, thou art quite skillful to fall asleep sitting. In that case, I shall meditate for a while.
Onboard Thou art the Doctor? Hail and well... ah, ought not I be more serious at times like these? Ahem—my name is Saga. I am a wandering monk. Should there be any place thou mayst need me, refrain not in sending me!
Watching Battle Record Ho-ho. To think such strategy does exist in the world. My horizons have broadened.
Promotion 1 A raise? Splendid! I have been watering at the mouth to try the deluxe set at the cafeteria for quite some time, yet have been embarrassingly out of pocket... today, I am finally able to feast!
Promotion 2 Dear head priest. In my heart yet is wild disarray. The ways of this world I still cannot see through, nor cut down. Though I am fortunate to have met with great people, and with their guidance, there will come a day in our turbulent mortal world where I cut through to the heavens!
Added to Squad I shall come!
Appointed as Squad Leader Am I the captain? Not a problem!
Depart I shall go!
Begin Operation My blade cuts only evil!
Selecting Operator 1 Takuan-zuke... hah! I am right here!
Selecting Operator 2 Leave this to me!
Deployment 1 I am here!
Deployment 2 Who dares be rash!
In Battle 1 Sever all desires!
In Battle 2 Cleanse the six senses!
In Battle 3 Natto gohan!
In Battle 4 Aburaage!
4-star Result 'Twas truly an arduous trial. I have gained greatly for it.
3-star Result As expected of the Doctor! Alone, I would surely have let quite a few through.
Sub 3-star Result My head priest spoke that one must have a merciful heart, and I believe that this suffices, more or less.
Operation Failure Doctor, go quickly! Leave the rear to me!
Assigned to Facility What is this scent?!
Tap What-ho?!
Trust Tap Call, and I shall surely come running.
Title Arknights.
Greeting Doctor, hast thou eaten? An unfilled stomach will surely leave thee powerless at work.