GamePress
Position
Attack Type

Tags

Archetype

Traits

Normal attacks deal Arts damage while the skill is active

Operator Description

Defender Operator Shalem, providing support on the battlefield at the most appropriate times.

Operator Quote

But be careful: he can be bizarrely pessimistic at times.

Obtain Approach

Activity Acquisition
The Operator is acquired by completing specific activities (in-game Events).
Obtain Approach Detail
  • Event reward from Integrated Strategies 2 - Crimson Solitaire
Headhunting: No Recruitment: No
Release Date (CN) 1/5/2022
Release Date (Global) 7/14/2022

Potentials

Potential Item

Shalem's Token A shattered emblem, upon it carved the Crimson Troupe's design. Shalem preserves this part of the past, as if he long foresaw a day he'd hand it over.

Talent

In [Phantom & Crimson Solitaire], ASPD +10
Info
In [Phantom & Crimson Solitaire], ATK +5% and ASPD +20
Info
In [Phantom & Crimson Solitaire], ATK +15% and ASPD +30
Info
Attacks have 20% chance to reduce the target's RES by 25% for 3 seconds
Info
Attacks have 25% (+5%) chance to reduce the target's RES by 25% for 3 seconds
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
5
Redeploy Time
70
DP Cost
21
Block
3
Attack Interval
1.6

Skills

SP Cost:
44
42
40
40
38
36
36
34
32
30
Initial SP:
10
10
10
11
11
11
12
13
14
15
SP Charge Type
Skill Activation
Duration
20 Seconds
20 Seconds
20 Seconds
22 Seconds
22 Seconds
22 Seconds
24 Seconds
26 Seconds
28 Seconds
30 Seconds
Skill Effect
Attack Interval reduces slightly, Max HP +10% and attack all blocked enemies
* This Skill modifies the Attack Interval by -0.15
Attack Interval reduces slightly, Max HP +15% and attack all blocked enemies
* This Skill modifies the Attack Interval by -0.15
Attack Interval reduces slightly, Max HP +20% and attack all blocked enemies
* This Skill modifies the Attack Interval by -0.15
Attack Interval reduces a little, Max HP +20% and attack all blocked enemies
* This Skill modifies the Attack Interval by -0.25
Attack Interval reduces a little, Max HP +25% and attack all blocked enemies
* This Skill modifies the Attack Interval by -0.25
Attack Interval reduces a little, Max HP +30% and attack all blocked enemies
* This Skill modifies the Attack Interval by -0.25
Attack Interval reduces, Max HP +30% and attack all blocked enemies
* This Skill modifies the Attack Interval by -0.35
Attack Interval reduces, Max HP +40% and attack all blocked enemies
* This Skill modifies the Attack Interval by -0.35
Attack Interval reduces, Max HP +50% and attack all blocked enemies
* This Skill modifies the Attack Interval by -0.35
Attack Interval reduces moderately, Max HP +50% and attack all blocked enemies
* This Skill modifies the Attack Interval by -0.45
Detailed Skill Info
base_attack_time -0.15
max_hp 0.1
base_attack_time -0.15
max_hp 0.15
base_attack_time -0.15
max_hp 0.2
base_attack_time -0.25
max_hp 0.2
base_attack_time -0.25
max_hp 0.25
base_attack_time -0.25
max_hp 0.3
base_attack_time -0.35
max_hp 0.3
base_attack_time -0.35
max_hp 0.4
base_attack_time -0.35
max_hp 0.5
base_attack_time -0.45
max_hp 0.5
SP Cost:
32
31
30
29
28
27
26
24
22
20
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
Skill Effect
Lose 5% HP every second, Attack Range expands and attacks change to firing 4 times with 55% ATK at random enemies within Attack Range
Lose 5% HP every second, Attack Range expands and attacks change to firing 4 times with 57% ATK at random enemies within Attack Range
Lose 5% HP every second, Attack Range expands and attacks change to firing 4 times with 60% ATK at random enemies within Attack Range
Lose 5% HP every second, Attack Range expands and attacks change to firing 5 times with 60% ATK at random enemies within Attack Range
Lose 5% HP every second, Attack Range expands and attacks change to firing 5 times with 63% ATK at random enemies within Attack Range
Lose 5% HP every second, Attack Range expands and attacks change to firing 5 times with 65% ATK at random enemies within Attack Range
Lose 5% HP every second, Attack Range expands and attacks change to firing 6 times with 65% ATK at random enemies within Attack Range
Lose 5% HP every second, Attack Range expands and attacks change to firing 6 times with 70% ATK at random enemies within Attack Range
Lose 5% HP every second, Attack Range expands and attacks change to firing 6 times with 75% ATK at random enemies within Attack Range
Lose 5% HP every second, Attack Range expands and attacks change to firing 6 times with 80% ATK at random enemies within Attack Range
Skill Range
Detailed Skill Info
[email protected]_scale 0.55
[email protected] 4
hp_ratio 0.05
[email protected]_scale 0.57
[email protected] 4
hp_ratio 0.05
[email protected]_scale 0.6
[email protected] 4
hp_ratio 0.05
[email protected]_scale 0.6
[email protected] 5
hp_ratio 0.05
[email protected]_scale 0.63
[email protected] 5
hp_ratio 0.05
[email protected]_scale 0.65
[email protected] 5
hp_ratio 0.05
[email protected]_scale 0.65
[email protected] 6
hp_ratio 0.05
[email protected]_scale 0.7
[email protected] 6
hp_ratio 0.05
[email protected]_scale 0.75
[email protected] 6
hp_ratio 0.05
[email protected]_scale 0.8
[email protected] 6
hp_ratio 0.05

RIIC Base Skills

(重装专精·α)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, Defender Operators' Specialization training speed +30%
(艺术感染)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, Defender Operators' Specialization training speed +30%; if the trainee's Job Branch is Arts Protector, training speed will be further increased by +45%

Botzu's Quick Evaluation

+ Talent: Moderate chance to reduce RES for a few seconds on his attacks
+ Talent: Gains a large ASPD and ATK boost in IS2
+ S1: Good skill uptime. Decreases his attack interval and attacks hit multiple targets (equal to his block count) for the skill duration. Offers an additional bit of survival with a boost to max HP.
+ S2: Great damage with increased range. Synergizes well with his trait to reduce enemy RES.
+ A DPS/Blocker hybrid that can put out some decent Arts damage.
- Much less tanky then other Arts Protectors. Lacks mitigation to support the blocking side of the hybrid role.
- Misses out on a significant amount of power when not used in IS2
- S2: lacks any defensive bonuses. Without a healer, he will die at the end of his skill duration due to the HP loss over time.

Operator Overview

Shalem was a member of the Crimson Troupe back in the day—the same troupe that Phantom was a part of and the same troupe that the Doctor is fighting against in Integrated Strategies #2. If you’ve stepped foot into the IS#2 mode, it shouldn’t surprise you to know that the Crimson Troupe did a lot more than acting… and that they didn’t accept failure in their members. When Shalem failed to complete an assassination mission, he was forced on the run from the Crimson Troupe, which brought him to Rhodes Island as the first 5* Arts Protector Defender who is focused on IS#2, bringing high burst damage and a RES debuff.

Shalem’s E0 Talent, Land of Memories, immediately tells you that he’s built for IS#2 mode, as it grants him an ATK and ASPD buff on IS#2 stages. His E2 Talent, Proclamation of Doom, is more general-purpose, giving each of Shalem’s attacks a chance to inflict a RES debuff. This is useful for the team in general but also for Shalem in particular—as an Arts Protector Defender, he deals Physical damage normally but Arts damage when his Skills are active.

With Rapid Onslaught, his S1, Shalem increases his own max HP and ASPD and attacks multiple enemies equal to his Block count. Gaining durability and damage in the same Skill is nice, but you can throw caution to the winds with his S2 instead: Carnival of Self-Immolation. Not only does it have a hardcore name, but also a hardcore effect: Shalem starts losing HP every second in exchange for attacking multiple units with ranged Arts blasts over an increased attack range. Carnival of Self-Immolation will kill Shalem from full health if he doesn’t get healed. It should also kill most enemies within its range, especially once the RES debuff from Proclamation of Doom gets applied.

Despite being a Defender, Shalem is a very offense-focused unit. He isn’t very durable on his own and even Rapid Onslaught’s HP boost doesn’t change that. But is his offense worth investing in? Well… in IS#2, the Land of Memories buffs make him quite powerful, and even outside of IS#2 he can be useful for his RES debuff and ranged burst. Be aware, however, that Shalem needs to be E2 to get the full benefits from Land of Memories. That’s a lot of investment for a power spike you’ll only see in one game mode—especially when it doesn’t even make Shalem top-tier for said game mode. It does make him pretty strong, though, especially early in IS#2 runs, where his multi-target Arts Skills can wreak utter havoc on the enemy.

Newbie Tier List Explanation

In the early game, where blocking is more prevalent but incoming damage isn't very high, this kind of blocker/DPS combo can be quite effective. Also, the melee arts damage can be useful for limited rosters. His S2, however, does a signifcant amount of self-damage, which might be unintuitive and risky for new players. His 5 star dev costs are also a drawback, so be sure to consider 4* Dur-nar before deciding to develop him.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S2M3 None

Note: This unit does not have Mastery grades. This means the unit is generally not one worth spending the resources of Mastery on. However this write-up should help with skill selection, should you want to use the unit regardless.

Shalem's main problem is consistency. S2 is the better skill, but Defensive Recovery skills are always tough and the RNG component of both his skill and his talent can make him tough to use. Most people shouldn't raise Shalem, even within the context of IS2, but if you did want to, his S2 has pretty important Masteries that he needs to be effective. If you're using him regularly, consider S1 as well for better consistency.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x4
2 ➝ 3
Lv1
x4
x5
3 ➝ 4
Lv1
x6
x3
4 ➝ 5
Lv1
x6
x3
5 ➝ 6
Lv1
x6
x4
6 ➝ 7
Lv1
x6
x2
x3
Skill Level Requisites Materials
1
Lv1 8h
x5
x3
x4
Lv1 16h
x6
x3
x6
Lv1 24h
x10
x4
x4
2
Lv1 8h
x5
x3
x6
Lv1 16h
x6
x3
x5
Lv1 24h
x10
x4
x3

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x20000
x4
x5
x2
x120000
x3
x7
x11

Overall Elite Cost

Total Cost

Operator Profile

Artist Cenm0
CV 立花慎之介
CV (EN) Chase Brown
CV (CN) 郑武文杰
CV (KR) 金明俊
Gender Male
Place of Birth Victoria
Birthday Dec 9
Race Phidia
Height 179cm
Combat Experience
Seven Years
Infection Status Confirmed Infected by medical examination.
Nation
Physical Strength Standard
Mobility Standard
Physiological Endurance Standard
Tactical Planning Standard
Combat Skill Excellent
Originium Adaptability Standard

Profile

Operator Shalem, Rhodes Island Landship employee, principally responsible for field/logistics preparatory work, several items of background still as of yet unverified.
Presently dispatched on relevant missions as a Defender Operator, possessing comparatively strong combat ability.

Clinical Analysis

Increase Trust to 25.
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.

[Cell-Originium Assimilation] 7%
Operator Shalem is infected, but displays no visible surface crystallization yet.

[Blood Originium-Crystal Density] 0.21u/L
The operator is fully cooperative with plans proposed by Rhodes Island's Medical Department. Under active treatment, we have presently not found any likelihood of Oripathy metastasis.

Archive File 1

Increase Trust to 50.
Was someone like him ever there in your circles? When you return to your senses some day, only then will you realize he's appeared in your life. You've never held much conversation. You can't even remember what it was like the first time you met him. Yet in some domain, he's your most reliable adviser; you ask him a question, and he'll give you an answer. But when you design to pull him into your social rings, he'll slip quietly out from your hands, hidden in the shadows on interaction's periphery. Not so long ago, Shalem was such a 'friend,' conscientious in his work, humble and gentle in his treatment of others, a proclivity for using his Arts mastery to wipe others' doubts, but at the same time, he tactfully declines all kindnesses, maintaining a distance from every person. Considering Rhodes Island's operators come from all corners, races, temperaments, histories and myriad diversities of the land, there are indeed plenty who are weak with communication yet possess a kind heart, and thus HR's operators haven't had serious concern, vis-a-vis the state of Shalem's life. Actually, Shalem himself hopes he'll lead this sort of life to his biological end, unable to stand recalling his past, his intermittent dreams reminding him his nightmares are still in this world. Thus, he painstakingly avoids any relation with others, hoping that he won't embroil others in it when misfortune descends. He's been waiting forever, waiting for his chapter's end, but he doesn't anticipate that in ten or so months, when Rhodes Island life has long since become routine, that a shadow of the past will sorrowfully arrive.

Archive File 2

Increase Trust to 100.
After a field mission ended, Shalem noticed a phantasm behind him. He was the most brilliant of those young stars in the troupe, its leader's favorite, a crimson blood diamond, and he stared at him, naturally not seeking to reminisce. To evade that phantasm, Shalem left the squad, fled alone into the barrens, but the black mirage kept behind him close as his shadow. Shalem hid in the city, disguised, changed clothes, and took a circuitous route from a branch office back to Rhodes Island. He thought he'd fooled it, but on returning to his dormitory, he found it had followed aboard, and begun to roam this steel behemoth.
An acquainted operator informed him someone called Phantom had joined as an Operator in the past few days. Who was Phantom? Shalem knew in his heart as clear as night.
Ever since, he began making every effort to shrink his range of activity; if there was no need, he wouldn't set half a pace beyond his dormitory. The ghost of the troupe was still wandering aboard Rhodes Island, and should they meet, he would have no way out. Just like this, Shalem disappeared from Rhodes Island for an age...
When he received a mission on his terminal to seek the missing Operator Phantom, Shalem believed someone to be pranking him, but after verifying high and low, he realized Phantom truly had departed Rhodes Island, and no one was more familiar with the mission objective's search area than Shalem.
It was his and Phantom's home, and the beginning of their nightmares.
The past had already found Shalem, and he could not choose to stay uninvolved again.
He accepted the mission to search for Phantom.

Archive File 3

Increase Trust to 150.
In Shalem's memories, aside from the great flood that submerged the village, clinging miserably to the rooftops to survive, all recollection of his home has long gone.
There is only the troupe, and only the troupe remains.
After the flood receded, some sumptuously graceful guests entered the village. Yes, they handed people money to seek local aid; yes, they carefully selected, adopted many children who were without claim, now their parents had vanished or been lost. Numbering one of them was the young Shalem.
When Shalem and the great huddle of children first saw the troupe's tent, and were taken to their quarters in familiar manner by the butler, given bread from the old man's hands, listened to his cordial questions, their hearts were filled with a hope for the future.
'You are children of the arts. Now, you may rest well.'
So the old butler promised, and so Shalem believed.
Soon after, his life became a play.
Modest and gentle was the label the troupe gave to Shalem, and ever since then, it has become his 'true personality.'
We shan't dwell on the daily physical training and rehearsal of lines. Understudies as excellent as Phantom would be led upon stage, given verbal motivation and material reward in front of them all. And of course, those children not fit for the troupe's demands would be correspondingly denounced.
Everyone wanted to be the lead on stage with the support of all, and not the failures rebuked before them. And so, on all of their shoulders sat an incorporeal burden.
Not every child could bear this burden, and though no worries of nourishment nor sleep were had, some still had not the physical power to last upon the stage. Or, perhaps, they were encaged in a role, unable to recover themselves.
The children who entered the troupe together one by one disappeared, and those left were completely changed in temperament, not a speck of the innocence of their years left visible.
As they grew in years, Shalem had convinced himself to accept one fact:
We were only brought into this troupe to offer our lives to the arts. If we are unable to perform...
Then we have no right to live within the troupe.
Whether voluntary or not, so long as you joined the troupe, the script you were given would be written long in advance.
To run until your life's end.
......
In his dreams, Shalem watches the traveling troupe's performances with his parents, and their performance is of a one-of-a-kind vast flood, submerging everything. Only a few survivors remain, pulling through atop the mountains. Survival drives all to the brink, and they who ought to have worked together past these difficulties began to slaughter each other. In the end, no one escapes. Only a few uneaten slices of meat remain, scooped away by fowlbeasts, flapping their wings across the endless waters.

Archive File 4

Increase Trust to 200.
Does the boy of the abyss sense beauty?
He does; he still does.
He is a child of the arts, and beautiful yearnings infiltrate his soul deep.
He should have let the greed he held well his spirit full, cast all to the wind to chase the objects of beauty.
If he could not have them, then he should have cast all to the wind to destroy them!
In that interval resplendence dies out, see all things of rare marvel in the world fade to naught.
In that instant only—in sorrow, pain, torment!—witness their fleeting destruction.
He should have delivered that dagger to their heart, felt the spasm of their limbs, watched the light in their eyes little by little melt away.
But the boy of the abyss did not do so.
The weapon meant to murder instead cut the rope, and was handed to another to become a tool protective of life.
And so did a meticulous production end.
A play rendered a complete shambles by this boy of the abyss.
A stage offered to him to prove his talent, so wasted and defiled by a conscience.
Sinner, sinner!
This coward, this lamentable coward.
A hunter letting go its prey, presuming to still return to the castle, to report to its king.
And yet he! He follows the prey's steps, disappears with it into the barrens' ends?!
Let him be far from civilization, far from art, to go to that wild brink.
He is fit only to be exiled.

Promotion File

Upgrade to Elite LV2.
When a person begins learning to perform, or takes up the profession of an actor, they bear for the rest of their life a curse:
Are you doing what you would, or carrying out an endless performance?
You're very good at surmising the personalities of roles, able to vary your expression and body language as you like.
But do you still remember your own personality?
People can change. Perhaps you've already matured, and maturity has brought the personality you show far, far away from your juvenile years.
In which case, which personality is true, and which is the false?
Do you enact your true personality? Or is your false personality itself the true you?
Oh, I imagine you likely can't make heads or tails anymore.
Let me show you a way forth.
Whether you're the bottomless boy of the abyss taking the stage, or the nobody Shalem aboard Rhodes Island.
Listen to this suggestion from your old butler.
Everything is a sham.
You are not your own self.
You were born a performance.
Don't be led astray by your self.
You are a role, and the role is all that you are.
The role's choices are your choices.
Now take the stage, performer.
The time to offer yourself to art has come.

Voice Lines

Default
Appointed as Assistant Doctor, might these be the books and documents you were looking for? No, no need to thank me, I'm simply glad to be of help. How would I have known what you needed? Heheh. That would be... secret.
Talk 1 Phantom and I certainly have... our similarities, in what we've been through. Though now he pursues the truth, I only wish to be far removed from it.
Talk 2 Doctor. About that lady who came to borrow your books... was her name Mint? She seems to be curious about a great many things. Curiosity in excess usually invites disaster, you see, and I have my reservations.
Talk 3 It is quite the relief you were with us last mission, Doctor. I find myself dazed by the sight of you when you command. As if something crosses past the curtain of night and the stirring stars, leading your way...
Talk after Promotion 1 Dance, music. Both soothe the soul, twin arts calling on us to focus and follow. But at times, too great a fixation can be our undoing. Such stories were already far too plenty where I formerly lived. Even I... am no exception to the rule.
Talk after Promotion 2 Doctor? What are you standing there for...? I see... you overheard me talking with someone...? Cease with the jests, please. There is no one here... but me.
Talk after Trust Increase 1 You wish to learn of the Crimson Troupe's affairs? Of course, I know of them all. But take caution, Doctor, for should you stray like they from the proper path... or come near to too many of them, you may be taken hold of. And that is not, whatsoever, desirable.
Talk after Trust Increase 2 Here you are once more. Please, sit. Be reassured that I will not drive you out. So, what's the matter this time? Could Hibiscus have made another healthy meal? Or is Sideroca bound to whisk you away for training again?
Talk after Trust Increase 3 My stories are hackneyed, bereft of novelty. Likely, not as engaging as you imagine. You would like to hear them nonetheless? Very well. Then I will tell you tales... but in exchange, Doctor, would you grant me a request?
Idle Doctor. Doctor? Beg pardon, I know I should not disturb your rest... but it is far too still here for me to fully be at ease.
Onboard I envisaged the scene in which we would formally meet, Doctor, and this very moment brings it to life. Operator Shalem, pleased to make your acquaintance.
Watching Battle Record At times, I do feel the battlefield and the stage resemble one another, in ways.
Promotion 1 Promotion, did you say...? Ah, I'm sorry, it just startled me. Thank you for your acknowledgement, Doctor.
Promotion 2 Unlike him, still wreathed in his struggle, I had long since fled the past, never to concern me again... yes, Doctor, so I once hoped.
Added to Squad Worry not, coordinating with others is a strength of mine. So long as nothing untoward happens...
Appointed as Squad Leader I may lack for power, but I will do all that I can.
Depart Everyone, follow me, please.
Begin Operation See those on the stage... knowing nothing of their fates.
Selecting Operator 1 Fret not.
Selecting Operator 2 Their future is clear to see.
Deployment 1 I hope we may resolve this peacefully.
Deployment 2 To kill and to be killed, to do battle. Far too many plays are penned on these themes.
In Battle 1 And may this end as swiftly as can be.
In Battle 2 The path you all now walk bears not one hope.
In Battle 3 Surely, your skulls... would be mesmerizing to see, right?
In Battle 4 Hahahaha... haha, hahahahahahaha...
4-star Result This is far beyond my wildest dreams. The best outcome, Doctor.
3-star Result It is done. Be at ease, for no danger remains. Well done, Doctor.
Sub 3-star Result Our mission is complete, Doctor. As for those who escaped... they have their own fates to meet.
Operation Failure Haste not; ponder leisurely. We still have opportunities.
Assigned to Facility Shall we rest here a while? How about some music?
Tap Ah... I'm sorry, I was lost in thought.
Trust Tap Doctor, could you hold my coat for me briefly? I'll be done in a moment. My thanks.
Title Arknights.
Greeting Welcome, Doctor. Indeed, I knew you would surely come.