GamePress
Sniper
Range
Range
Range
Position
Attack Type

Tags

Archetype

Traits

Attacks aerial enemies first

Operator Description

Vermeil, Siracusan hunter, will identify the direction of the prey in the wilderness.

Operator Quote

When hunting, please remember to remind your teammates about where the traps are hidden.

Potentials

Potential Item

Vermeil's Token A pearly-white string of trophies carved from animal, including one from the beast that took her arm.

Talent

Improves own Skill Point recovery rate by +0.15/second
* Increase SP Recovery Speed by 0.15 SP per second
Improves own Skill Point recovery rate by +0.3/second
* Increase SP Recovery Speed by 0.3 SP per second

Stats

HP 1230
ATK 485
DEF 162
Arts Resist
0
Redeploy Time
70
DP Cost
10
Block
1
Attack Interval
1

Skills

SP Cost:
40
40
40
37
37
37
37
37
37
35
Initial SP:
0
0
0
0
0
0
5
5
5
10
SP Charge Type
Skill Activation
Duration
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
Skill Effect
ATK +20%
ATK +25%
ATK +30%
ATK +35%
ATK +40%
ATK +45%
ATK +50%
ATK +60%
ATK +70%
ATK +80%
SP Cost:
30
29
28
27
26
25
24
23
22
20
Initial SP:
0
1
2
3
4
5
6
7
8
10
SP Charge Type
Skill Activation
Duration
15 Seconds
15 Seconds
15 Seconds
16 Seconds
16 Seconds
16 Seconds
17 Seconds
18 Seconds
19 Seconds
20 Seconds
Skill Effect
ATK +10%,each attack hits 1 additional target.
ATK +10%,each attack hits 1 additional target.
ATK +10%,each attack hits 1 additional target.
ATK +20%,each attack hits 1 additional target.
ATK +20%,each attack hits 1 additional target.
ATK +20%,each attack hits 1 additional target.
ATK +30%,each attack hits 1 additional target.
ATK +35%,each attack hits 1 additional target.
ATK +40%,each attack hits 1 additional target.
ATK +45%,each attack hits 1 additional target.

RIIC Base Skills

Junkman Lvl: 1
(拾荒者)
Room Type:
Factory
When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25
Recycling Lvl: 1
(回收利用)
Room Type:
Factory
When this Operator is assigned to a Factory, productivity is increased by 2% for every +1 increase in Capacity Limit provided by any Operators assigned to that Factory.

Botzu's Quick Evaluation

+ Trait: Prioritizes attacking air units
+ Talent: increases self SP recovery
+ Great up-time on her S2
+ In multi-target situations, beats the DPS of the other ST Snipers of equal or lower rarity by a lot
+ Good for clearing out weaker groups
- Struggles against medium+ DEF enemies
- Lower than average HP

Operator Overview

"I can smell the prey in the wind."

Vermeil’s path has not been an easy one, but despite losing her village and her arm, she refuses to quit.  She is a skilled wilderness huntress and a 4★ Anti-Air ST Sniper for Rhodes Island.

Vermeil’s specialty is multi-target situations.  Her second Skill, Double Shot, causes her attacks to hit an additional target on top of providing an Attack buff.  With a decent duration and SP Cost, and combined with her Hunter’s Wisdom Talent enhancing her SP gain, this Skill has great up-time.

She has high base Attack for a 4★ ST Sniper, but low HP, and there isn’t a compelling reason to use her in ST situations, as other low rarity Snipers can perform equally as well (or better) while offering utility.  Do not underestimate this small-statured fox, however. Though her 4★ rarity gives her a silver base, in multitarget situations she will shine like gold.

Base Skill Analysis

Vermeil gains her second RIIC Skill at Elite 1.

Is it worth it?  Yes. Ths Skill turns Noir Corne and Cuora into Top-Tier Factory Buffers, giving them both +30% total buffs.  Thus, with Cuora + Noir + Vermeil in the Factory, your total productivity increase is 30% + 30% + 16% = 76% (better than having 3 Ops with a 25% bonus).  Based on the number of Ops available that have buffs of 30% or higher, this team of 3 represents an increase in productivity no matter who you have, as long as you are using at least 3 Factories.  

On top of this, Vermeil is an excellent gameplay choice in situations where her high ATK stat and multi-target Skills can be utilized to good effect.

Operator GIF Gallery

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x2
2 ➝ 3
Lv1
x2
x4
3 ➝ 4
Lv1
x3
x2
4 ➝ 5
Lv1
x3
x2
5 ➝ 6
Lv1
x3
x2
6 ➝ 7
Lv1
x4
x3
Skill Level Requisites Materials
1
Lv1 8h
x2
x1
x4
Lv1 16h
x4
x2
x3
Lv1 24h
x6
x2
x3
2
Lv1 8h
x2
x1
x3
Lv1 16h
x4
x2
x2
Lv1 24h
x6
x2
x2

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x15000
x3
x1
x1
x60000
x5
x18
x12

Overall Elite Cost

Total Cost

Operator Profile

Artist KENTllaall
CV Ayaka Saitou
Gender Female
Place of Birth Unknown
Birthday June 25
Race Vulpo
Height 153cm
Combat Experience 2 Years
Physical Strength Normal
Mobility Standard
Physiological Endurance Normal
Tactical Planning Normal
Originium Adaptability Standard

Profile

Vermeil's place of birth remains unknown. She was in the wilderness outside Siracusa prior to joining Rhodes Island. We speculate that she was a hunter. She demonstrates extraordinary skill in the fields of hunting, sniping, and guerrilla warfare.
She currently serves Rhodes Island on a sniper team, providing force protection and sharpshooting assistance.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal blurry outlines of this operator's internal organs, clouded with abnormal dark spots. Her circulatory system shows an abnormally high rate of Originium particulate matter, with other signs of Oripathy infection, we can confirm that the operator is indeed Infected.

[Cell-Originium Assimilation] 5%
Operator Vermeil's skin has begun to crystallize.

[Blood Originium-Crystal Density] 0.3u/L
Operator Vermeil's infection has been stabilized.

Archive File 1

Increase Trust to 50.
Operator Vermeil's specific place of birth remains unknown. We know only that it is somewhere under the control of Siracusa and suffers rather few Catastrophes.
It is difficult to produce a unified, competitive entity in the wilderness. These sorts of things tend to come out of settlements. Although settlements can see their loose alliances broken down by respective interests, they remain close to each other and keep a similar pace of life.
Vermiel was for the most part a hunter. She hunted animals in the wilderness, collecting junk and other items along the way, to trade in settlements on the edge of the wilderness. She was willing to take all kinds of compensation, assuming the price was fair. Long before the nomadic cities kicked off the modern era, tribal disputes and resource competition spurred conflict in the wilderness for thousands of years, as different groups moved in, changed, merged, and disappeared.
Vermeil's cloak was handmade, a special product of a settlement called Vermeil. The cloak bears the pattern insignia of the town. It helps block the sun and sand. Hand-crafted and finely woven with excellent craftsmanship from locally-grown materials, these cloaks are a local specialty often sold or given as gifts to guests of Vermeil.

Archive File 2

Increase Trust to 100.
Vermeil does not shy away from the topic of losing her companions. According to her own account, the settlement she belonged to had a dispute with an Ursus mercenary group deep in the wilds of Siracusa. That dispute ultimately escalated to the use of force, resulting in the near extermination of the settlement. With the Siracusan government lacking control over (and interest in) the wilderness, the bloody affair was not recorded and soon forgotten.
As Vermeil was still young at the time of the incident, the Ursus spared her, but she could not forgive the mercenaries.
Over the next three years, Vermeil abandoned her name and began to prepare everything she would need to exact her revenge. But found herself seriously injured and knocked unconscious by a wild beast. Fortunately, she was rescued by an elderly hunter passing by. In order to save her life, she had no choice but to give up her wounded arm. When Vermeil awakened and realized the position she was in, she devoted herself to a quick recovery. She overcame her pain, and rapidly adapted to the use of her prosthetic.
Vermeil continued to hunt her goal, down the path of revenge. The only one she spared was an elderly mercenary, long since retired, surrounded by children and grandchildren. She took only his left arm and a medal symbolizing his honor as a mercenary, sparing his life. At this point, Vermeil has suspended her retaliation against the Ursus.

Archive File 3

Increase Trust to 150.
Like many who suffer from Oripathy, Vermeil has no knowledge of the disease or why she’s afflicted with it. At first, her only knowledge of the disease came from certain individuals who had contact with the Infected, the veracity of their statements hard to determine. She decided to endure this intractable disease just as she endured the pain from losing her arm.
The number of people suffering from Oripathy increase by the day, and talk about the Infected spreads to more and more people as well. It was only from this that Vermeil realized, the Infected were no longer seen in the same light. All kinds of rumors about Oripathy were spread around. Suspicion festered into ostracizing or even persecution, but Vermeil lost the ability to make further judgments about the situation. All she knew was that her pain was real.
However, Vermeil does not bear any resentment towards her Oripathy - she merely sees it as an inevitable part of life. Even though she became Infected and was persecuted because of it, she did not come to hate anyone for it. If she met someone who did hate her, she would just stare back fiercely.
If there’s a way to find a cure, then go to receive treatment. If not, then carry on until you can't move anymore. Just like when she accepted the loss of her arm, Vermeil also accepted her identity as an Infected.

Archive File 4

Increase Trust to 200.
Regarding Operator Vermeil’s prosthetic limb, after a simple repair and inspection, it was found that the model did not match that of any known local dealer. Related to this, though I am not willing to delve too deeply on this subject matter, is the fact that she was brought to Rhodes Island by a member of the Laterano Notarial Hall who signed an agreement with Rhodes Island at a certain point in time and also served as an Operator.
We continued asking around to gather the information necessary to perform maintenance on Vermeil’s prosthetic limb. Unexpectedly, according to several different sources, the prosthetic was the work of a Laterano mechanic who saved Vermeil in the mountains of Siracusa whose name appeared on a prepaid check covering Vermeil’s medical expenses. Vermeil always seemed to have little to say about the benefactor who saved her life, but from her attitude towards her past, she appears to hold a deep respect for him.
Since she does not seem to want to talk about these experiences, it may be better to let this story remain buried deep within her heart.

Voice Lines

Appointed as Assistant Did you call me here for a new hunt? Oh, not quite...?
Talk 1 This claw pendant? It's a symbol of my vengeance. Those Ursus mercenaries who harmed my companions treat these things as dogtags, so there's no mistaking them.
Talk 2 I lost my left hand to a beast that I was hunting. Luckily, a mechanic helped make me a prosthetic limb so that I can draw my bowstring again.
Talk 3 The old me would’ve turned anyone who dared to mock my scars into a pincushion, one arrow at a time! But now? Well, people like those aren’t worth the effort.
Talk after Promotion 1 If you're ever facing a difficult decision, let your instincts decide for you, and your body will not lie. This is the experience I've had as an expert hunter.
Talk after Promotion 2 I've been living alone ever since my companions passed away, so I'm still getting used to being surrounded by people... But since you've given me your trust and depend on me, I swear I'll return the favor.
Talk after Trust Increase 1 Ehh, it seems like a pebble got stuck in my prosthetic finger...? What a pain, looks like I'm going to have to find a mechanic to fix it up... N-no, I don't need your help, I can handle this by myself!
Talk after Trust Increase 2 You'll make sure I won't ever lose any more companions? Hmph. Big words, but let's see you back it up!
Talk after Trust Increase 3 The doctors here offered to get rid of my more recent scars, but I refused. I want to keep them, because they're a proof of my service here... You, you understand what I'm getting at?
Idle You're asleep? Can you fall asleep just about anywhere? Well, that's a trait that many of us hunters share...
Onboard Vermeil, hunter. You won't regret giving work to me.
Watching Battle Record Can I take another look at that?
Promotion 1 Thank you, but... are you sure you're fine with promoting someone like me?
Promotion 2 I don't really care about stuff like Oripathy or "the rest of my life." Right now, what could make me happier than being able to fight by your side on the battlefield?
Added to Squad Coming.
Appointed as Squad Leader You want me to be the captain? Am I... really cut out for the job?
Depart The big game hunting is about to start!
Begin Operation Those who have fallen in my trap, do you understand your current predicament?
Selecting Operator 1 Let me go forth.
Selecting Operator 2 Give the order.
Deployment 1 I can smell the prey in the wind.
Deployment 2 I will be waiting here.
In Battle 1 If you don't escape, you will only have one ending.
In Battle 2 Don't underestimate the people of the wilderness!
In Battle 3 Watch where this arrow goes!
In Battle 4 This arrow will find your throat!
4-star Result A strong prey is still just prey.
3-star Result Impressive. If you were born in Siracusa, you would have definitely been an excellent hunter.
Sub 3-star Result The prey got away. I'll pursue it.
Operation Failure We can't let things end like this...
Assigned to Facility As long as there's four walls and a ceiling, it's more than enough for me.
Tap Oh...
Trust Tap …Today's plans? Helping out with missions, shooting arrows at enemies until I have no more arrows, then heading back to eat and sleep. Pretty simple.
Title Arknights.
Greeting Ah, it's you.