Tags
Archetype
Traits
Operator Description
Operator Quote
Obtain Approach
Headhunting: Yes | Recruitment: Yes |
Release Date (CN) | 10/15/2019 |
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Release Date (Global) | 3/25/2020 |
Recruitment Pool Date (CN) | 1/19/2021 |
Recruitment Pool Date (Global) | 7/13/2021 |
Potentials
Potential Item
Talent
* Increase SP Recovery Speed by 0.15 SP per second
* Increase SP Recovery Speed by 0.3 SP per second
Stats
Skills
- Skill 1
- Skill 2
atk | 0.2 |
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atk | 0.25 |
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atk | 0.3 |
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atk | 0.35 |
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atk | 0.4 |
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atk | 0.45 |
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atk | 0.5 |
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atk | 0.6 |
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atk | 0.7 |
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atk | 0.8 |
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atk | 0.1 |
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attack@max_target | 2 |
atk | 0.1 |
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attack@max_target | 2 |
atk | 0.1 |
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attack@max_target | 2 |
atk | 0.2 |
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attack@max_target | 2 |
atk | 0.2 |
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attack@max_target | 2 |
atk | 0.2 |
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attack@max_target | 2 |
atk | 0.3 |
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attack@max_target | 2 |
atk | 0.35 |
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attack@max_target | 2 |
atk | 0.4 |
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attack@max_target | 2 |
atk | 0.45 |
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attack@max_target | 2 |
Modules
Stat | Value |
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max_hp | 90 |
atk | 23 |
Materials |
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Missions |
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Deal a total of 60,000 damage with Vermeil (excluding Support Units) |
Clear Main Theme 3-1 with a 3-star rating; You must deploy your own Vermeil, and only Vanguard Operators are allowed for the remaining members |
RIIC Base Skills






Botzu's Quick Evaluation
+ Talent: increases self SP recovery
+ Great up-time on her S2
+ In multi-target situations, beats the DPS of the other ST Snipers of equal or lower rarity by a lot
+ Good for clearing out weaker groups
- Struggles against medium+ DEF enemies
- Lower than average HP
Operator Overview
"I can smell the prey in the wind."
Vermeil’s path has not been an easy one, but despite losing her village and her arm, she refuses to quit. She is a skilled wilderness huntress and a 4★ Anti-Air ST Sniper for Rhodes Island.
Vermeil’s specialty is multi-target situations. Her second Skill, Double Shot, causes her attacks to hit an additional target on top of providing an Attack buff. With a decent duration and SP Cost, and combined with her Hunter’s Wisdom Talent enhancing her SP gain, this Skill has great up-time.
She has high base Attack for a 4★ ST Sniper, but low HP, and there isn’t a compelling reason to use her in ST situations, as other low rarity Snipers can perform equally as well (or better) while offering utility. Do not underestimate this small-statured fox, however. Though her 4★ rarity gives her a silver base, in multitarget situations she will shine like gold.
Newbie Tier List Explanation
Decent damage output, especially against multi-target. She will function fine as an early-mid game AA Sniper and you will want to E1 her anyway for her base skill, so she is a great early investment.
Skill Discussion
- Her Talent does stack with similar effects (e.g. Ptilopsis Talent)
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S2M3 | None |
Note: This unit does not have Mastery grades. This means the unit is generally not one worth spending the resources of Mastery on. However this write-up should help with skill selection, should you want to use the unit regardless.
Like many 4★s, Vermeil is not a bad unit despite lacking a Mastery grade. In fact, I would say she is the second best low-rarity Marksman Sniper in the game after May. However, her role doesn’t require extra investment either. Most players won't get any value out of her beyond a mid-to-high level E1, so extra investment is purely a matter of personal desire. That said, S2 is her better skill and the Mastery gains over her cycle time end up being pretty good for the cost.
Base Skill Analysis
Vermeil gains her second RIIC Skill at Elite 1.
Is it worth it? Yes. Ths Skill turns Noir Corne and Cuora into Top-Tier Factory Buffers, giving them both +30% total buffs. Thus, with Cuora + Noir + Vermeil in the Factory, your total productivity increase is 30% + 30% + 16% = 76% (better than having 3 Ops with a 25% bonus). Based on the number of Ops available that have buffs of 30% or higher, this team of 3 represents an increase in productivity no matter who you have, as long as you are using at least 3 Factories.
On top of this, Vermeil is an excellent gameplay choice in situations where her high ATK stat and multi-target Skills can be utilized to good effect.
Skill Upgrade Costs
Level | Requisites | Materials |
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1 ➝ 2 |
Lv1
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2 ➝ 3 |
Lv1
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3 ➝ 4 |
Lv1
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4 ➝ 5 |
Lv1
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5 ➝ 6 |
Lv1
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6 ➝ 7 |
Lv1
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Skill | Level | Requisites | Materials |
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1 |
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Lv1
8h
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Lv1
16h
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|
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Lv1
24h
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|
2 |
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Lv1
8h
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Lv1
16h
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|
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Lv1
24h
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Overall Skill Cost
Elite Upgrade Costs
Total Cost
Operator Profile
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KENTllaall |
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Ayaka Saitou |
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钟可 |
Gender | Female |
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Place of Birth | Unknown |
Birthday | June 25 |
Race | Vulpo |
Height | 153cm |
Combat Experience |
2 years
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Infection Status | Originium crystals visible on skin, confirmed Infected by medical examination. |
Nation |
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Combat Skills | Standard |
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Physical Strength | Normal |
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Mobility | Standard |
Physiological Endurance | Normal |
Tactical Planning | Normal |
Originium Adaptability | Standard |
Profile
She currently serves Rhodes Island on a sniper team, providing force protection and sharpshooting assistance.
Clinical Analysis
Increase Trust to 25.[Cell-Originium Assimilation] 5%
Operator Vermeil's skin has begun to crystallize.
[Blood Originium-Crystal Density] 0.3u/L
Operator Vermeil's infection has been stabilized.
Archive File 1
Increase Trust to 50.It is difficult to produce a unified, competitive entity in the wilderness. These sorts of things tend to come out of settlements. Although settlements can see their loose alliances broken down by respective interests, they remain close to each other and keep a similar pace of life.
Vermiel was for the most part a hunter. She hunted animals in the wilderness, collecting junk and other items along the way, to trade in settlements on the edge of the wilderness. She was willing to take all kinds of compensation, assuming the price was fair. Long before the nomadic cities kicked off the modern era, tribal disputes and resource competition spurred conflict in the wilderness for thousands of years, as different groups moved in, changed, merged, and disappeared.
Vermeil's cloak was handmade, a special product of a settlement called Vermeil. The cloak bears the pattern insignia of the town. It helps block the sun and sand. Hand-crafted and finely woven with excellent craftsmanship from locally-grown materials, these cloaks are a local specialty often sold or given as gifts to guests of Vermeil.
Archive File 2
Increase Trust to 100.As Vermeil was still young at the time of the incident, the Ursus spared her, but she could not forgive the mercenaries.
Over the next three years, Vermeil abandoned her name and began to prepare everything she would need to exact her revenge. But found herself seriously injured and knocked unconscious by a wild beast. Fortunately, she was rescued by an elderly hunter passing by. In order to save her life, she had no choice but to give up her wounded arm. When Vermeil awakened and realized the position she was in, she devoted herself to a quick recovery. She overcame her pain, and rapidly adapted to the use of her prosthetic.
Vermeil continued to hunt her goal, down the path of revenge. The only one she spared was an elderly mercenary, long since retired, surrounded by children and grandchildren. She took only his left arm and a medal symbolizing his honor as a mercenary, sparing his life. At this point, Vermeil has suspended her retaliation against the Ursus.
Archive File 3
Increase Trust to 150.The number of people suffering from Oripathy increase by the day, and talk about the Infected spreads to more and more people as well. It was only from this that Vermeil realized, the Infected were no longer seen in the same light. All kinds of rumors about Oripathy were spread around. Suspicion festered into ostracizing or even persecution, but Vermeil lost the ability to make further judgments about the situation. All she knew was that her pain was real.
However, Vermeil does not bear any resentment towards her Oripathy - she merely sees it as an inevitable part of life. Even though she became Infected and was persecuted because of it, she did not come to hate anyone for it. If she met someone who did hate her, she would just stare back fiercely.
If there's a way to find a cure, then go to receive treatment. If not, then carry on until you can't move anymore. Just like when she accepted the loss of her arm, Vermeil also accepted her identity as an Infected.
Archive File 4
Increase Trust to 200.We continued asking around to gather the information necessary to perform maintenance on Vermeil's prosthetic limb. Unexpectedly, according to several different sources, the prosthetic was the work of a Laterano mechanic who saved Vermeil in the mountains of Siracusa whose name appeared on a prepaid check covering Vermeil's medical expenses. Vermeil always seemed to have little to say about the benefactor who saved her life, but from her attitude towards her past, she appears to hold a deep respect for him.
Since she does not seem to want to talk about these experiences, it may be better to let this story remain buried deep within her heart.
Voice Lines
Appointed as Assistant | Did you call me here for a new hunt? Oh, not quite...? |
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Talk 1 | This claw pendant? It's a symbol of my vengeance. Those Ursus mercenaries who harmed my companions treat these things as dogtags, so there's no mistaking them. |
Talk 2 | I lost my left hand to a beast that I was hunting. Luckily, a mechanic helped make me a prosthetic limb so that I can draw my bowstring again. |
Talk 3 | The old me would've turned anyone who dared to mock my scars into a pincushion, one arrow at a time! But now? Well, people like those aren't worth the effort. |
Talk after Promotion 1 | If you're ever facing a difficult decision, let your instincts decide for you, and your body will not lie. This is the experience I've had as an expert hunter. |
Talk after Promotion 2 | I've been living alone ever since my companions passed away, so I'm still getting used to being surrounded by people... But since you've given me your trust and depend on me, I swear I'll return the favor. |
Talk after Trust Increase 1 | Ehh, it seems like a pebble got stuck in my prosthetic finger...? What a pain, looks like I'm going to have to find a mechanic to fix it up... N-no, I don't need your help, I can handle this by myself! |
Talk after Trust Increase 2 | You'll make sure I won't ever lose any more companions? Hmph. Big words, but let's see you back it up! |
Talk after Trust Increase 3 | The doctors here offered to get rid of my more recent scars, but I refused. I want to keep them, because they're a proof of my service here... You, you understand what I'm getting at? |
Idle | You're asleep? Can you fall asleep just about anywhere? Well, that's a trait that many of us hunters share... |
Onboard | Vermeil, hunter. You won't regret giving work to me. |
Watching Battle Record | Can I take another look at that? |
Promotion 1 | Thank you, but... are you sure you're fine with promoting someone like me? |
Promotion 2 | I don't really care about stuff like Oripathy or 'the rest of my life.' Right now, what could make me happier than being able to fight by your side on the battlefield? |
Added to Squad | I'm here. |
Appointed as Squad Leader | You want me to be the captain? Am I... really cut out for the job? |
Depart | The big game hunting is about to start! |
Begin Operation | Those who have fallen in my trap, do you understand your current predicament? |
Selecting Operator 1 | Let me go forth. |
Selecting Operator 2 | Give the order. |
Deployment 1 | I can smell the prey in the wind. |
Deployment 2 | I will be waiting here. |
In Battle 1 | If you don't escape, you will only have one ending. |
In Battle 2 | Don't underestimate the people of the wilderness! |
In Battle 3 | Watch where this arrow goes! |
In Battle 4 | This arrow will find your throat! |
4-star Result | A strong prey is still just prey. |
3-star Result | Impressive. If you were born in Siracusa, you would have definitely been an excellent hunter. |
Sub 3-star Result | The prey got away. I'll pursue it. |
Operation Failure | We can't let things end like this... |
Assigned to Facility | As long as there's four walls and a ceiling, it's more than enough for me. |
Tap | Oh... |
Trust Tap | ...Today's plans? Helping out with missions, shooting arrows at enemies until I have no more arrows, then heading back to eat and sleep. Pretty simple. |
Title | Arknights. |
Greeting | Ah, it's you. |