GamePress

W [April Fool!]

Position
Attack Type

Traits

NOTE: This is NOT the W Operator Info that was just announced for CN.  This is the W we did as an April Fools' joke.

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 4/1/2020
Release Date (Global) 4/1/2020

Talent

Reduces redeployment time by 20 seconds when HP hits 0 (does not apply to retreating) by vanishing in a smokebomb.
Info
Reduces redeployment time by 30 (+10) seconds when HP hits 0 (does not apply to retreating) by vanishing in a smokebomb.
Info
Reduces redeployment time by 40 seconds when HP hits 0 (does not apply to retreating) by vanishing in a smokebomb.
Info
Reduces redeployment time by 50 (+10) seconds when HP hits 0 (does not apply to retreating) by vanishing in a smokebomb.
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
24
Block
1
Attack Interval
2.8

Skills

SP Cost:
20
19
18
17
16
15
14
13
12
11
Initial SP:
5
5
5
6
6
6
7
8
9
10
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Applies timebombs to 2 enemies in range. After 3 seconds, the timebombs explode, dealing 130% of ATK Arts damage in an area around the target.
Applies timebombs to 2 enemies in range. After 3 seconds, the timebombs explode, dealing 140% of ATK Arts damage in an area around the target.
Applies timebombs to 2 enemies in range. After 3 seconds, the timebombs explode, dealing 150% of ATK Arts damage in an area around the target.
Applies timebombs to 2 enemies in range. After 2.5 seconds, the timebombs explode, dealing 160% of ATK Arts damage in an area around the target.
Applies timebombs to 2 enemies in range. After 2.5 seconds, the timebombs explode, dealing 170% of ATK Arts damage in an area around the target.
Applies timebombs to 2 enemies in range. After 2.5 seconds, the timebombs explode, dealing 180% of ATK Arts damage in an area around the target.
Applies timebombs to 3 enemies in range. After 2 seconds, the timebombs explode, dealing 190% of ATK Arts damage in an area around the target.
Applies timebombs to 3 enemies in range. After 2 seconds, the timebombs explode, dealing 210% of ATK Arts damage in an area around the target.
Applies timebombs to 3 enemies in range. After 2 seconds, the timebombs explode, dealing 230% of ATK Arts damage in an area around the target.
Applies timebombs to 4 enemies in range. After 1.5 seconds, the timebombs explode, dealing 250% of ATK Arts damage in an area around the target.
Skill Range
SP Cost:
30
29
28
26
25
24
22
21
20
18
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Obtains a W-Door
Can store at most 1 Door. The Door can be deployed on ground or ranged tiles, and a direction is determined when it is placed. When W cannot attack from her deployed position, but would be able to from her Door, she will move to the Door's position and attack from there. When W cannot attack from her Door position or when the duration expires, she returns to her deployed position. Door lasts for 20 seconds.
Obtains a W-Door
Can store at most 1 Door. The Door can be deployed on ground or ranged tiles, and a direction is determined when it is placed. When W cannot attack from her deployed position, but would be able to from her Door, she will move to the Door's position and attack from there. When W cannot attack from her Door position or when the duration expires, she returns to her deployed position. Door lasts for 20 seconds.
Obtains a W-Door
Can store at most 1 Door. The Door can be deployed on ground or ranged tiles, and a direction is determined when it is placed. When W cannot attack from her deployed position, but would be able to from her Door, she will move to the Door's position and attack from there. When W cannot attack from her Door position or when the duration expires, she returns to her deployed position. Door lasts for 20 seconds.
Obtains a W-Door
Can store at most 1 Door. The Door can be deployed on ground or ranged tiles, and a direction is determined when it is placed. When W cannot attack from her deployed position, but would be able to from her Door, she will move to the Door's position and attack from there. When W cannot attack from her Door position or when the duration expires, she returns to her deployed position. Door lasts for 20 seconds.
Obtains a W-Door
Can store at most 1 Door. The Door can be deployed on ground or ranged tiles, and a direction is determined when it is placed. When W cannot attack from her deployed position, but would be able to from her Door, she will move to the Door's position and attack from there. When W cannot attack from her Door position or when the duration expires, she returns to her deployed position. Door lasts for 20 seconds.
Obtains a W-Door
Can store at most 1 Door. The Door can be deployed on ground or ranged tiles, and a direction is determined when it is placed. When W cannot attack from her deployed position, but would be able to from her Door, she will move to the Door's position and attack from there. When W cannot attack from her Door position or when the duration expires, she returns to her deployed position. Door lasts for 20 seconds.
Obtains a W-Door
Can store at most 1 Door. The Door can be deployed on ground or ranged tiles, and a direction is determined when it is placed. When W cannot attack from her deployed position, but would be able to from her Door, she will move to the Door's position and attack from there. When W cannot attack from her Door position or when the duration expires, she returns to her deployed position. Door lasts for 20 seconds.
Obtains a W-Door
Can store at most 1 Door. The Door can be deployed on ground or ranged tiles, and a direction is determined when it is placed. When W cannot attack from her deployed position, but would be able to from her Door, she will move to the Door's position and attack from there. When W cannot attack from her Door position or when the duration expires, she returns to her deployed position. Door lasts for 20 seconds.
Obtains a W-Door
Can store at most 1 Door. The Door can be deployed on ground or ranged tiles, and a direction is determined when it is placed. When W cannot attack from her deployed position, but would be able to from her Door, she will move to the Door's position and attack from there. When W cannot attack from her Door position or when the duration expires, she returns to her deployed position. Door lasts for 20 seconds.
Obtains a W-Door
Can store at most 1 Door. The Door can be deployed on ground or ranged tiles, and a direction is determined when it is placed. When W cannot attack from her deployed position, but would be able to from her Door, she will move to the Door's position and attack from there. When W cannot attack from her Door position or when the duration expires, she returns to her deployed position. Door lasts for 20 seconds.

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x4
2 ➝ 3
Lv1
x4
x5
3 ➝ 4
Lv1
x6
x2
4 ➝ 5
Lv1
x6
x8
5 ➝ 6
Lv1
x6
x4
6 ➝ 7
Lv1
x6
x2
x4
Skill Level Requisites Materials
1
Lv1 8h
x5
x2
x3
Lv1 16h
x6
x3
x4
Lv1 24h
x10
x4
x4
2
Lv1 8h
x5
x3
x5
Lv1 16h
x6
x3
x6
Lv1 24h
x10
x4
x5

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x20000
x4
x4
x3
x120000
x3
x7
x14

Overall Elite Cost

Total Cost