Arknights: Should You Pull? Hidden Moon: Dusk

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Hidden Moon: Dusk

Featured Operators:

Rarity Operator
6★ Rate Up Dusk (Limited) - AoE Caster
Saga - Skill-DP-Recovery Vanguard
5★ Rate Up Mr.Nothing - DP-Drain Specialist
  • 6★ Rate-Ups have a 70% chance of appearing when pulling a 6★
  • 5★ Rate-Ups have a 50% chance of appearing when pulling a 5★
Test out your luck for this banner on our:[Hidden Moon] Summon Simulator!

Should You Pull?

Yes, but in all likelihood, you’ll be pulling for Saga rather than for Dusk, even though Dusk is the limited unit.

  • Dusk is an AoE Caster, with all the downsides that entails. She’s pretty unique amongst AoE Casters for her ability to summon minions, however, and she’s about to be buffed on CN servers. (Plus, her aesthetic and animations are sick.) Don’t pull for her unless you really like her as a character and are willing to gamble that the buff will make her more usable in the future.
  • Saga is a Skill-DP-Recovery Vanguard with great combat, strong Skills, and the ability to generate SP for her allies. She’s extremely powerful on her own and even more potent as a team enabler. It’s not an exaggeration to say she’s the strongest unit on this banner.
  • Mr. Nothing is a DP-Drain Specialist like Jaye. However, Jaye is more reliable and easier to get value from than Mr. Nothing.
  • Nian is also included on this banner, presumably because Dusk is her sister. Nian continues to be a usable and unique Defender, but she still lacks much of a niche beyond “high stats and fun to use.”

You should not pull on this banner just because Dusk is limited. Be aware of what these Operators do and whether you really want them before you make your final decision.

That being said, it’s not a bad idea to do Headhunt x1 until pulling a 5★ or higher Operator, since one is guaranteed in the first 10 rolls.

Quick Overview

AoE Caster

+ At E2, her first attack after deployment summons a Little Instinct minion to block and attack her target

+ Talent 1 buffs her ATK every time she or her minions kill an enemy unit

+ S1 is good for sustained splash damage throughout a map

+ S2 does true AoE damage over an increased attack range and is fairly quick to charge

+ S3 massively increases her damage and attack range; it also causes every attack to summon or refresh a Little Instinct minion

= S3 changes her targeting priority to focus on unblocked enemies; since each attack will summon a Little Instinct, this may allow Dusk to singlehandedly block an entire wave for the Skill duration

= AoE Casters, including Dusk, are about to be buffed on CN servers, which may increase her viability

- As a limited unit, increasing her Potential can be difficult and/or expensive

- Usual archetype drawbacks: high DP cost, slow ASPD

- S3 has a very high SP cost, so it cannot be used very often

Skill-DP-Recovery Vanguard

+ Talent 1 puts the "Critically Wounded" status on enemies that Saga would have killed, reducing them to 1 HP and making them impossible to block; the Wounded enemy will run past Saga and can be killed by an ally behind her; when a Wounded enemy is killed, the Operator who dealt the final blow gains SP

+ Talent 2 gives Saga some healing and Physical Dodge the first time she drops below 40% HP

+ S1 is the usual DP generation Skill

+ S2 deals damage to enemies in a cross pattern from Saga’s position and executes Wounded enemies (this is the only way Saga can kill Wounded enemies by herself); the Skill immediately generates DP and can hold multiple charges

+ S3 massively increases Saga’s damage, allows her to perform bonus attacks on low-health targets (making it easy for her to Wound them), and generates DP over the duration

- If Saga is placed too close to an exit, a fast-moving enemy (i.e., Wolves) might be able to get past her and enter your base, even while Critically Wounded

- S3 has low uptime

DP-Drain Specialist

+ Usual archetype strengths: Good stats for his rarity, very low DP cost, quick redeploy timer

+ Talent empowers his next attack after not attacking for a few seconds, dealing bonus damage and Stunning the target

+ S1 passively gives him +1 Block

+ S1 is an automatic Skill that activates when he is low on health; it prevents him from attacking or blocking and quickly recovers his HP, which also gives him a chance to charge his Talent

+ S2 is a permanent buff with a very fast charge time that gives Mr. Nothing an ATK buff and a random secondary buff:

  • Mr. Nothing will debuff the ASPD of enemies he hits
  • Mr. Nothing gains increased ASPD
  • Mr. Nothing gains Physical Dodge and Block +1

- Usual archetype weaknesses: Consumes 3 DP every 3 seconds, essentially negating passive DP gain (and actively cutting into your DP pool on stages where DP regeneration is slowed)

- The HP threshold required to activate S1 is very low, so he might die without triggering the Skill if he’s hit hard enough

- The random nature of S2 can be very annoying; you won’t always have time to toggle through it to find the buff you want for a given situation

Normal Defender

+ Very unique Defender with a lot of powerful utility and great stats

+ Buffs other Defenders with her E0 Talent; her S3 buffs are also excellent for Defenders

+ Can soak massive damage spikes with the shields from her E2 Talent

+ Deals Arts damage with S1 and S2

+ Can Silence enemies with her S2

+ Buffs ally DEF with her S3

+ The only Operator (so far) who can increase the Block count of other allies (using S3)

= E2 Talent’s shields can be tricky to time correctly

- As a limited unit, increasing her Potential can be difficult and/or expensive

- S2 Silence has a short duration and can be hard to use effectively

- S3 Block count buff can be a double-edged sword for some Operators


Dusk E2

Dusk is finally coming out of the secret room that she drew up (literally) on the plans of Rhodes Island so she can wreak some havoc on the enemies of her sister, Nian! This draconic artist paints twisted, unnatural monsters called Little Instincts onto the field to block any possible avenue of escape, then slings splashes of ink from her mysterious paintbrush-sword until every enemy in view has been erased. Everyone’s a critic… and that means they must die.


Saga E2

Saga’s weapons are relentless cheerfulness, a huge naginata, and the "Critically Wounded" status ailment, which turns enemies into SP batteries for Saga’s allies. Any enemy that Saga brings to 0 HP will stagger on slowly for a few more seconds, their final act giving SP to the Operator who puts them out of their misery. With her S2, Saga can execute her SP batteries—sorry, I mean “her enemies”—herself; with her S3, Saga amplifies her offensive prowess so she can Wound incoming targets even more effectively. Her strategies may not be politically correct, but they certainly get results!

Mr. Nothing

Mr. Nothing E2

Mr. Nothing has a reputation at Rhodes Island for being able to do anything except actual work, and you can see this in his S2, which grants him a random buff when activated and can be turned off again at will. Roll the dice as many times as you need to get the buff you want, then sit back and enjoy it for the rest of the fight!


Nian E2

Lazy, sassy, and obsessed with mahjong, Nian would probably wonder why so many people are making a fuss about her. However, it’s not hard to understand once you see her kit and its dizzying array of utility options. Nian dabbles in survivability, DPS, Arts damage, buffs, and debuffs all at once. She’s particularly well-known for her S3, which applies a host of buffs to nearby allies, including increasing their Block count, making her the only Operator to date who can do so!

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About the Author(s)

A 4★ Supporter Operator with the "Writer" tag. Loves creative writing, all forms of editing, video game design, and badgers.

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