Arknights: Should You Pull? Jail Tiger Unleashed: Mountain

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Jail Tiger Unleashed: Mountain

The “Jail Tiger Unleashed” Banner features the following Operators:

Featured Operators:

Rarity Operator
6★ Mountain - Brawler Guard
5★ Kafka - Fast-Redeploy Specialist
Silence - ST Medic
4★ Rate Up Pinecone - Boomstick (Close Range AoE) Sniper
  • 6★ Rate-Ups have a 50% chance of appearing when pulling a 6★
  • 5★ Rate-Ups have a 50% chance of appearing when pulling a 5★
  • 4★ Rate-Ups have a 20% chance of appearing when pulling a 4★
  • Operator Feature Banners do not add Operators to the Distinction shop
Test out your luck for this banner on our:[Jail Tiger Unchained] Summon Simulator!

Should You Pull?

If you don't have Mountain, then yes.

Unlike most members of his archetype, Mountain is an extremely reliable unit. Between his S2 and his extremely cheap DP cost, it's easy to drop Mountain at the very start of a map, turn on his S2, and never worry about his lane again. S2 gives him Block-2 and massive HP regeneration, making him one of the most reliable lane-holders currently in Arknights, and he even has S3 to dish out some decent burst damage if you need that from him instead.

As with all banners, a 5 or higher Operator is guaranteed in the first 10 rolls. Should you pull for that? Maybe. Kafka is a unit who can contribute sizable crowd control from E0 Level 1 with no investment whatsoever, and is one of the few Operators that can apply Sleep, making her very valuable if you want to try sleep-stalling on difficult content (or play around with Sleep memes).  Silence is an interesting Medic with global healing range through her Medical Drone, which can be useful to early game players with limited rosters that are still learning the nuances of deployment. However, Kafka crowd-controls through Sleep, which can be awkward to work with (most Operators can't attack Sleeping enemies), and Silence lacks any utility other than healing, which is a big drawback when compared to her competition.

Quick Overview

Brawler Guard

+ Usual archetype strengths: Low DP cost, fast ASPD

+ Gets critical hits from Talent 1

+ Both Talents give him extra survivability (an enemy ATK debuff from Talent 1, bonus DEF and Physical Dodge from Talent 2)

+ Low DP cost enables him to be placed early for a strong presence against early rushes.

+ All three of his Skills can hit multiple enemies, helping to keep large numbers of weak enemies under control

+ S2: in addition to offensive buffs, reduces his DEF in exchange for HP regen; since Mountain has low DEF but high HP, this is a good trade for him.  This is a strong lane-holding skill

+ S3 has surprisingly high burst damage and Pushes enemies away—he can Push enemies into pits or just Push them away to interrupt enemy attacks

= Can switch between Block-1 (default) and Block-2 (using S2), with the advantages and disadvantages of each

- Usual archetype weaknesses: has trouble damaging high-DEF enemies and can be too squishy to duel high-DPS enemies

Fast-Redeploy Specialist

+ Usual archetype strengths: Good for stalling or assassinating key enemy targets (although she satisfies both roles in unconventional ways)

+ One of the few Operators that can apply Sleep.

+ The first Fast-Redeploy Specialist to deal Arts damage with her Skills

= Her Talent makes her very safe from damage when she is first deployed, but also makes it harder to use her as an emergency blocker

= Sleep can be a double-edged sword, since most Operators cannot attack Sleeping enemies.

= The strange range on S2 can be either very useful or extremely annoying

- Usual archetype weaknesses: Low base stats compared to many other Operators

ST Medic

+ Strong ST Medic with decent stats for her role

Buffs the ASPD of other Medics with her Talent, allowing them to heal more quickly

+ The Medical Drone from her S2 is incredibly versatile, in large part because it can be deployed on any empty space:

  • It can heal allies anywhere on the map
  • It can heal multiple allies simultaneously (and Silence will still be healing those within her range as well)
  • If deployed within Silence’s healing range, both she and the Drone can heal the same ally/ allies, serving as a kind of burst healing

- Lacks forms of non-healing utility (i.e., Shining’s shields or Warfarin’s attack buff and SP regeneration)

Boomstick Sniper

+ Usual archetype strengths: high base ATK, true AoE attacks, increased damage at a specific range

+ Talent generates extra SP for a short time after she is deployed

+ S1 is manually activated and holds multiple charges, giving the player a lot of control over when they want burst damage and how much they need

+ S2 is an automatic-trigger damage buff that ramps up over time, making it very powerful in long maps

- Usual archetype weaknesses: Slow ASPD, short attack range, high DP cost

- Manually triggering S1 repeatedly can be tedious, while planning ahead for the automatic cycling of S2 can be tricky

- S2 reduces her attack range while active (and she didn’t have much to spare in the first place)


Mountain E2

Mountain lived the life of a pampered housecat, being the son of a construction company’s wealthy CEO… until his family was framed by jealous rivals and he was sent to Mansfield Prison. On the run and plotting his revenge, Mountain is sharpening his claws in the employ of Rhodes Island. Well—to be more accurate, he’s sharpening his Skills, which have him punching enemies in the face two and three at a time. Coupling a Brawler’s lightning speed and modest DP cost with unprecedented DPS for the archetype, Mountain is certain that his enemies are gonna hear him roar.


Kafka E2

Gangster or gardener? Kafka uses both identities as a smokescreen to keep people at bay, too used to the hardships of a life on the street to trust others easily. It would seem she’s warming up to Rhodes Island, though. Unless she just enjoys making Sleeping targets explode and dropping giant phantom Arts scissors out of the sky onto people’s heads. Who can say for sure?


Silence E2

Silence is arguably the most flexible pure healer released to date. Her highly versatile Medical Drone can be used for burst healing, AoE healing, long-range healing, or pretty much any other kind of healing you could possibly need, all in one fell swoop. (Get it? Swoop? Because she’s an owl?)


Pinecone E2

Pinecone may come off as ditzy and helpless at first glance, but beneath her laidback exterior is a tremendously efficient problem-solver. Did your air conditioner break? Pinecone can fix that. Did your doorbell jam? Pinecone can fix that. Do you have a bunch of enemies that need to have a high-powered nailgun repeatedly applied to their faces? Pinecone can fix that too.

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About the Author(s)

A 4★ Supporter Operator with the "Writer" tag. Loves creative writing, all forms of editing, video game design, and badgers.

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