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Arknights: Should You Pull? Thousand Headed Arsenal

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Ceobe Banner Information

The “Thousand Headed Arsenal” Banner is being released alongside the "Stories of Afternoon" event, and it features the following Operators:

Featured Operators:

Rarity Operator
6★ Rate Up Ceobe
5★ Rate Up Leizi
Lappland
  • 6★ Rate-Ups have a 50% chance of appearing when pulling a 6★
  • 5★ Rate-Ups have a 50% chance of appearing when pulling a 5★
Test out your luck for this banner on our:[Thousand Headed Arsenal] Summon Simulator!

Should You Pull?

Do you have Eyjafjalla? If not, then definitely pull, as Ceobe is an incredibly powerful ST Caster.

If you do have Eyjafjalla, then you don’t need to pull, but you may still want to. Ceobe can be an even better bosskiller than Eyjafjalla, although she’s not as general-purpose. Lappland is excellent for high-end content. Leizi is not in a great place right now, but her unique targeting style can still come in handy.

Regardless of your decision, it may be useful to do Headhunt x1 until you pull a 5★ or higher Operator, since one is guaranteed in the first 10 rolls.

Quick Overview

ST Caster

+ E1 Talent combined with S2/ S3 make her an incredibly effective bosskiller

+ Great utility debuffs (S1 causes Bind, S3 seals special abilities)

+ Can change target prioritization with her different Skills

+ Deals physical damage with S3, allowing her to nuke high-RES enemies

= Can be a better boss-killer and has more utility than Eyjafjalla, but lacks AoE damage

- Has to choose between damage (S2) and utility (S1 or S3)

Chain Caster

+ Unique “chain lightning” attacks that can jump up to 4 tiles if enemies are arranged correctly

+ Great damage (especially with Talent) and crowd-control for no-block strategies

= Better than a ST Caster when enemies are close together, and better than an AoE Caster when enemies are spread out, but worse when the opposite is true

- High DP cost

- Low base ATK and slow attack speed

- “Chain” range on her attacks is only 1 grid, so utilizing the bounces can be difficult

Ranged Guard

+ Talent seals enemy special abilities, which is clutch against enemies like Defense Crushers or Infused Originium Slugs

+ Ground unit with ranged attacks; S2 turns her attacks into multi-target Arts damage

+ Becomes unexpectedly tanky if using S1

= Has to choose between survivability (S1) and DPS (S2)

- S2 triggers automatically and thus can’t be saved up for specific enemy waves

Ceobe

Ceobe E2

Ceobe’s luxurious design is based on the mythical, multi-headed Cerberus. While she doesn’t have three heads, she certainly has enough swords, spears, and other weapons to make up for it! Based on whether she’s hurling axes, knives, or enormous polearms with her active Skill, Ceobe changes her target prioritization and her damage type, allowing her to find the Achilles’ heel of any incoming opponent.

Leizi

Leizi E2

Kirin-inspired Operator Leizi sends her Originium Arts flickering across the field in a series of chain lightning blasts. Her spells jump from target to target, sending all affected into seizures… or at least causing Slow, which might be the more dangerous option in Arknights.

Lappland

Lappland E2

Lappland is obsessive, morbid, creepy, and dangerously bloodthirsty, but never let it be said that she’s a bad Operator. (They had to bury the last person who said that.) In addition to being adept at both offense (with her freezing S2) and defense (with her timely S1), Lappland crushes the spirits of her victims so thoroughly that they forget how to use their special abilities. Texas may not want this cackling ice wolf around, but any Doctor who’s having trouble with exploding spiders or hammer giants certainly does!

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About the Author(s)

A 4★ Supporter Operator with the "Writer" tag. Loves creative writing, all forms of editing, video game design, and badgers.

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