Arknights: Should You Pull? Unbound Reflux: Thorns

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Unbound Reflux: Thorns

Featured Operators:

Rarity Operator
6★ Rate Up Thorns - Ranged Guard
5★ Rate Up Andreana - Long-Range Sniper
Provence - Close Range Sniper
4★ Rate Up Jaye - DP-Drain Specialist
  • 6★ Rate-Ups have a 50% chance of appearing when pulling a 6★
  • 5★ Rate-Ups have a 50% chance of appearing when pulling a 5★
  • 4★ Rate-Ups have a 20% chance of appearing when pulling a 4★
  • Operator Feature Banners do not add Operators to the Distinction shop
Test out your luck for this banner on our:[Unbound Reflux] Summon Simulator!

Should You Pull?

YES. Sustained damage has become increasingly valuable for high-end Arknights content, and Thorns is a particularly powerful source of it. Jaye and Andreana pack quite the punch as well: Jaye is one of the strongest 4★ Operators in the game, and Andreana is excellent for one-shotting trash mobs and putting a huge dent into tough foes. Provence is probably the least appealing Operator on this banner, but her maximum DPS is tremendous (and her tail is super fluffy!)

Even if Thorns isn’t quite your style, you may want to consider doing Headhunt x1 until you pull a 5★ or higher Operator, since one is guaranteed in the first 10 rolls.

Quick Overview

Ranged Guard

+ E1 Talent does Arts damage over time (double the amount to ranged enemies)

+ E2 Talent regenerates Thorns’ HP when he has not attacked for 2 seconds

+ S2 has terrific uptime and great stat boosts

+ S3 increases attack range and greatly increases Thorns’ DPS, leading to very high consistent damage output

+ After using S3 twice, the effects become permanent for the rest of the fight!

= Can’t attack while S2 is active, but counterattacks with multi-target damage instead

- S3 has the [Attacking Enemy] SP charge type, which means it can take a long time to charge if he doesn’t have enemies to attack

Long-Range Sniper

+ Usual benefits of Long-Range Snipers: huge attack range, prioritizes low-DEF enemies,

+ Talent increases ASPD of Abyssal Hunter allies (i.e., Specter, Skadi)

+ S2 has decent uptime and an insane ATK buff

- Usual downsides of Long-Range Snipers: very slow ASPD, does not prioritize aerial enemies

- While S2 is active, she does not attack enemies who have less than 50% health

Close-Range Sniper

+ High base ATK

+ Between her Talent and her Skills, she can unleash serious punishment under the right conditions

+ High and relatively sustained physical damage makes her a good choice against beefier opponents

- Usual limitations of a Close-Range Sniper: short attack range, high DP cost, doesn’t prioritize aerial units

- Reaching her maximum damage potential is highly conditional and requires good RNG

DP-Drain Specialist

+ Has Fast-Redeploy redeployment time and very low DP cost

+ High HP, ATK, and DEF

+ Talent gives higher ATK against Infected Lifeform enemies

+ Skills charge very quickly and have infinite duration once activated

+ S1 seals the special abilities of enemies that Jaye attacks

+ S2 heals a nearby ally every time Jaye attacks

- Consumes 3 DP every 3 seconds, essentially negating passive DP gain (and actively cutting into your DP pool on stages where DP regeneration is slowed)

- Has to be attacking an enemy to heal an ally


Thorns E2

Thorns wields one of the most ornate swords in Arknights, and his fighting style is sheer poetry in motion. In contrast to fellow 6* Ranged Guard SilverAsh, Thorns focuses on sustained DPS rather than burst damage; his S3 offers a bevy of offensive buffs that become permanent once the S3 is used twice in the same battle. Thorns is also highly durable, boasting an HP-regenerating Talent and an S2 that sprays multi-target counterattacks when Thorns is attacked!


Andreana E2

Andreana only concerns herself with the heartiest of prey. Using her S2 and her trusty crossbow (yes, it’s a crossbow; no, we don’t get it either), she launches long-range nukes of impressive strength against her foes… but only ones that are above half health. Does this concern you? Never fear: Andreana’s S2 is so powerful that many enemies will skip right past “half health” and go straight to “dead” instead!


Provence E2

Provence is pretty much the polar opposite of Andreana. While Andreana is long-range, Provence is close-range. While Andreana’s specialty is dealing huge damage to enemies at high health, Provence’s specialty is dealing huge damage to enemies at low health. Combine their abilities and no enemy is safe from their arrows!


Jaye E2

Finball seller Jaye has a humble personality and a humble backstory, but his performance on the battlefield makes him a rock star. With terrific base stats, a cheap DP cost, and powerful, infinite-duration Skills, Jaye is the name on everybody’s lips! He does have the unfortunate downside of passively consuming DP while he’s deployed on the field. However, with his Fast Redeploy timer, you can pull him off the field when his services are no longer needed and redeploy him seconds later to cook up new strategies!

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A 4★ Supporter Operator with the "Writer" tag. Loves creative writing, all forms of editing, video game design, and badgers.

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