GamePress

Flare Grenade

Skill Detail

SP Cost:
8
8
8
7
7
7
6
5
5
5
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
Skill Effect
The next attack deals 160% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 5 seconds, disabling enemy Invisible
Can store 1 charges
The next attack deals 170% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 5 seconds, disabling enemy Invisible
Can store 1 charges
The next attack deals 180% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 5 seconds, disabling enemy Invisible
Can store 1 charges
The next attack deals 190% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 6 seconds, disabling enemy Invisible
Can store 1 charges
The next attack deals 200% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 6 seconds, disabling enemy Invisible
Can store 1 charges
The next attack deals 210% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 6 seconds, disabling enemy Invisible
Can store 1 charges
The next attack deals 220% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 7 seconds, disabling enemy Invisible
Can store 2 charges
The next attack deals 240% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 7 seconds, disabling enemy Invisible
Can store 2 charges
The next attack deals 260% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 7 seconds, disabling enemy Invisible
Can store 2 charges
The next attack deals 280% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 8 seconds, disabling enemy Invisible
Can store 2 charges
Detailed Skill Info
atk_scale (Attack Scale) 1.6
projectile_delay_time 5
projectile_range 1.7
cnt 1
atk_scale (Attack Scale) 1.7
projectile_delay_time 5
projectile_range 1.7
cnt 1
atk_scale (Attack Scale) 1.8
projectile_delay_time 5
projectile_range 1.7
cnt 1
atk_scale (Attack Scale) 1.9
projectile_delay_time 6
projectile_range 1.7
cnt 1
atk_scale (Attack Scale) 2
projectile_delay_time 6
projectile_range 1.7
cnt 1
atk_scale (Attack Scale) 2.1
projectile_delay_time 6
projectile_range 1.7
cnt 1
atk_scale (Attack Scale) 2.2
projectile_delay_time 7
projectile_range 1.7
cnt 2
atk_scale (Attack Scale) 2.4
projectile_delay_time 7
projectile_range 1.7
cnt 2
atk_scale (Attack Scale) 2.6
projectile_delay_time 7
projectile_range 1.7
cnt 2
atk_scale (Attack Scale) 2.8
projectile_delay_time 8
projectile_range 1.7
cnt 2

Operator with Skill