GamePress

Pay Close Attention!

Skill Detail

SP Cost:
40
40
40
38
38
38
35
30
30
30
Initial SP:
0
0
0
10
10
10
15
15
15
15
SP Charge Type
Skill Activation
Duration
10 Seconds
10 Seconds
10 Seconds
10 Seconds
10 Seconds
10 Seconds
15 Seconds
16 Seconds
17 Seconds
18 Seconds
Skill Effect
Stops attacking and gains 40% Physical dodge; After a successful dodge, counterattacks the enemy for 120% ATK as Physical damage (Counterattack frequency cannot be faster than 100% of the attack interval)
* This Skill modifies the Attack Interval by 1
Stops attacking and gains 40% Physical dodge; After a successful dodge, counterattacks the enemy for 125% ATK as Physical damage (Counterattack frequency cannot be faster than 100% of the attack interval)
* This Skill modifies the Attack Interval by 1
Stops attacking and gains 40% Physical dodge; After a successful dodge, counterattacks the enemy for 130% ATK as Physical damage (Counterattack frequency cannot be faster than 100% of the attack interval)
* This Skill modifies the Attack Interval by 1
Stops attacking and gains 50% Physical dodge; After a successful dodge, counterattacks the enemy for 135% ATK as Physical damage (Counterattack frequency cannot be faster than 80% of the attack interval)
* This Skill modifies the Attack Interval by 0.8
Stops attacking and gains 50% Physical dodge; After a successful dodge, counterattacks the enemy for 140% ATK as Physical damage (Counterattack frequency cannot be faster than 80% of the attack interval)
* This Skill modifies the Attack Interval by 0.8
Stops attacking and gains 50% Physical dodge; After a successful dodge, counterattacks the enemy for 145% ATK as Physical damage (Counterattack frequency cannot be faster than 80% of the attack interval)
* This Skill modifies the Attack Interval by 0.8
Stops attacking and gains 60% Physical dodge; After a successful dodge, counterattacks the enemy for 150% ATK as Physical damage (Counterattack frequency cannot be faster than 60% of the attack interval)
* This Skill modifies the Attack Interval by 0.6
Stops attacking and gains 60% Physical dodge; After a successful dodge, counterattacks the enemy for 155% ATK as Physical damage (Counterattack frequency cannot be faster than 60% of the attack interval)
* This Skill modifies the Attack Interval by 0.6
Stops attacking and gains 60% Physical dodge; After a successful dodge, counterattacks the enemy for 160% ATK as Physical damage (Counterattack frequency cannot be faster than 60% of the attack interval)
* This Skill modifies the Attack Interval by 0.6
Stops attacking and gains 70% Physical dodge; After a successful dodge, counterattacks the enemy for 160% ATK as Physical damage (Counterattack frequency cannot be faster than 50% of the attack interval)
* This Skill modifies the Attack Interval by 0.5
Detailed Skill Info
jaksel_skill_2[evade].prob 0.4
attack@atk_scale 1.2
base_attack_time 1
jaksel_skill_2[evade].prob 0.4
attack@atk_scale 1.25
base_attack_time 1
jaksel_skill_2[evade].prob 0.4
attack@atk_scale 1.3
base_attack_time 1
jaksel_skill_2[evade].prob 0.5
attack@atk_scale 1.35
base_attack_time 0.8
jaksel_skill_2[evade].prob 0.5
attack@atk_scale 1.4
base_attack_time 0.8
jaksel_skill_2[evade].prob 0.5
attack@atk_scale 1.45
base_attack_time 0.8
jaksel_skill_2[evade].prob 0.6
attack@atk_scale 1.5
base_attack_time 0.6
jaksel_skill_2[evade].prob 0.6
attack@atk_scale 1.55
base_attack_time 0.6
jaksel_skill_2[evade].prob 0.6
attack@atk_scale 1.6
base_attack_time 0.6
jaksel_skill_2[evade].prob 0.7
attack@atk_scale 1.6
base_attack_time 0.5

Operator with Skill