GamePress

This Lantern Undying

Skill Detail

SP Cost:
65
64
63
61
60
59
57
55
53
50
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
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0 Seconds
Skill Effect
ATK +20%, ASPD +10, prioritizes healing units with Abnormal Status; ammo is consumed if the target has a Abnormal Status, increasing healing to 120% of ATK, and removing Abnormal Status from the target.
Attack has 3 ammo. Skill ends when all ammo is used (can manually deactivate skill)
ATK +23%, ASPD +10, prioritizes healing units with Abnormal Status; ammo is consumed if the target has a Abnormal Status, increasing healing to 125% of ATK, and removing Abnormal Status from the target.
Attack has 3 ammo. Skill ends when all ammo is used (can manually deactivate skill)
ATK +26%, ASPD +10, prioritizes healing units with Abnormal Status; ammo is consumed if the target has a Abnormal Status, increasing healing to 130% of ATK, and removing Abnormal Status from the target.
Attack has 4 ammo. Skill ends when all ammo is used (can manually deactivate skill)
ATK +30%, ASPD +20, prioritizes healing units with Abnormal Status; ammo is consumed if the target has a Abnormal Status, increasing healing to 135% of ATK, and removing Abnormal Status from the target.
Attack has 4 ammo. Skill ends when all ammo is used (can manually deactivate skill)
ATK +33%, ASPD +20, prioritizes healing units with Abnormal Status; ammo is consumed if the target has a Abnormal Status, increasing healing to 140% of ATK, and removing Abnormal Status from the target.
Attack has 5 ammo. Skill ends when all ammo is used (can manually deactivate skill)
ATK +36%, ASPD +20, prioritizes healing units with Abnormal Status; ammo is consumed if the target has a Abnormal Status, increasing healing to 145% of ATK, and removing Abnormal Status from the target.
Attack has 5 ammo. Skill ends when all ammo is used (can manually deactivate skill)
ATK +40%, ASPD +20, prioritizes healing units with Abnormal Status; ammo is consumed if the target has a Abnormal Status, increasing healing to 150% of ATK, and removing Abnormal Status from the target.
Attack has 6 ammo. Skill ends when all ammo is used (can manually deactivate skill)
ATK +45%, ASPD +30, prioritizes healing units with Abnormal Status; ammo is consumed if the target has a Abnormal Status, increasing healing to 170% of ATK, and removing Abnormal Status from the target.
Attack has 6 ammo. Skill ends when all ammo is used (can manually deactivate skill)
ATK +50%, ASPD +30, prioritizes healing units with Abnormal Status; ammo is consumed if the target has a Abnormal Status, increasing healing to 185% of ATK, and removing Abnormal Status from the target.
Attack has 7 ammo. Skill ends when all ammo is used (can manually deactivate skill)
ATK +55%, ASPD +30, prioritizes healing units with Abnormal Status; ammo is consumed if the target has a Abnormal Status, increasing healing to 200% of ATK, and removing Abnormal Status from the target.
Attack has 8 ammo. Skill ends when all ammo is used (can manually deactivate skill)
Detailed Skill Info
attack_speed 10
heal_scale 1.2
attack@trigger_time 3
atk 0.2
attack_speed 10
heal_scale 1.25
attack@trigger_time 3
atk 0.23
attack_speed 10
heal_scale 1.3
attack@trigger_time 4
atk 0.26
attack_speed 20
heal_scale 1.35
attack@trigger_time 4
atk 0.3
attack_speed 20
heal_scale 1.4
attack@trigger_time 5
atk 0.33
attack_speed 20
heal_scale 1.45
attack@trigger_time 5
atk 0.36
attack_speed 20
heal_scale 1.5
attack@trigger_time 6
atk 0.4
attack_speed 30
heal_scale 1.7
attack@trigger_time 6
atk 0.45
attack_speed 30
heal_scale 1.85
attack@trigger_time 7
atk 0.5
attack_speed 30
heal_scale 2
attack@trigger_time 8
atk 0.55

Operator with Skill