GamePress

Portable Fortcracker Arrows

Skill Detail

SP Cost:
50
49
48
47
46
45
44
43
42
40
Initial SP:
20
20
20
21
21
21
22
23
24
25
SP Charge Type
Skill Activation
Duration
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
Skill Effect
Slightly increase Attack Interval and fire Dragon Arrows that deal 150% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 60% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Slightly increase Attack Interval and fire Dragon Arrows that deal 160% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 60% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Slightly increase Attack Interval and fire Dragon Arrows that deal 170% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 60% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Slightly increase Attack Interval and fire Dragon Arrows that deal 180% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 65% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Slightly increase Attack Interval and fire Dragon Arrows that deal 190% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 65% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Slightly increase Attack Interval and fire Dragon Arrows that deal 200% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 65% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Slightly increase Attack Interval and fire Dragon Arrows that deal 210% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 70% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Slightly increase Attack Interval and fire Dragon Arrows that deal 220% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 70% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Slightly increase Attack Interval and fire Dragon Arrows that deal 230% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 70% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Slightly increase Attack Interval and fire Dragon Arrows that deal 240% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 80% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Detailed Skill Info
base_attack_time 0.3
attack@atk_scale 1.5
attack@splash_atk_scale 0.6
attack@trigger_time 10
attack@splash_projectile_delay_time 1.5
base_attack_time 0.3
attack@atk_scale 1.6
attack@splash_atk_scale 0.6
attack@trigger_time 10
attack@splash_projectile_delay_time 1.5
base_attack_time 0.3
attack@atk_scale 1.7
attack@splash_atk_scale 0.6
attack@trigger_time 10
attack@splash_projectile_delay_time 1.5
base_attack_time 0.3
attack@atk_scale 1.8
attack@splash_atk_scale 0.65
attack@trigger_time 10
attack@splash_projectile_delay_time 1.5
base_attack_time 0.3
attack@atk_scale 1.9
attack@splash_atk_scale 0.65
attack@trigger_time 10
attack@splash_projectile_delay_time 1.5
base_attack_time 0.3
attack@atk_scale 2
attack@splash_atk_scale 0.65
attack@trigger_time 10
attack@splash_projectile_delay_time 1.5
base_attack_time 0.3
attack@atk_scale 2.1
attack@splash_atk_scale 0.7
attack@trigger_time 10
attack@splash_projectile_delay_time 1.5
base_attack_time 0.3
attack@atk_scale 2.2
attack@splash_atk_scale 0.7
attack@trigger_time 10
attack@splash_projectile_delay_time 1.5
base_attack_time 0.3
attack@atk_scale 2.3
attack@splash_atk_scale 0.7
attack@trigger_time 10
attack@splash_projectile_delay_time 1.5
base_attack_time 0.3
attack@atk_scale 2.4
attack@splash_atk_scale 0.8
attack@trigger_time 10
attack@splash_projectile_delay_time 1.5

Operator with Skill