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EX Captain Ginyu (Purple)

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Table of Contents

Character Tier
2

DBL14-10E

Character Stats

Soul Boost
Advanced
Power Level
HP 2,300,224
Strike ATK 235,283
Blast ATK 235,260
Strike DEF 144,715
Blast DEF 144,715
Critical
1,359
Ki Restore Speed
2,332

Character Info

Battle Style
Support
Arts Cards Held
Tags

Overview

The captain of the Ginyu Force, EX Captain Ginyu has received a Zenkai Awakening which looks to be the start of Zenkai buffs for the Ginyu Force. He now has a decent Damage ramp-up and more survivability due to his self-heal and Damage reduction upon entering the battlefield coupled with his Zenkai stats. 

His Awakened Arts got a huge Damage increase with his Zenkai and that can be used in conjunction with his lock-in to have a Fighter a tap punch away from death.

Overall, a decent Zenkai for the Frieza Force and Ginyu Force teams.

Strengths

Intrepid Leader

EX Ginyu PUR has supportive capabilities for both Frieza Force and Ginyu Force Fighters. He gives Frieza Force allies 20% inflicted Damage and 30% Ki Recovery and he gives Ginyu Force Fighters 20% Damage Inflicted and 15% Critical Rate. With this support, Ginyu is a fantastic Fighter to bring on the Frieza Force team.

Body Change

As mentioned above, Ginyu’s Awakened Arts: “Body Change” has received a significant buff from what it was previously. It now has an 80% Damage Inflicted Increase when activated and a 100 power increase which makes it a Massive multiplier. His Awakened Arts is also a long-ranged Arts card. This is great for countering incoming blast arts or catching an opponent in a frame trap when they strike cancel.

Lock-In

Ginyu’s Main Ability locks the opponent in along with himself. This is useful for taking out pesky GRN Fighters due to color advantage or to get a Rising Rush uninterrupted on any Fighter of your choice. Lock-In abilities are always great as you can use it to put yourself in an advantageous position most of the time.

Weaknesses

Basic

Outside of his Awakened Arts and Main Ability, Ginyu doesn’t do much at all to impact a battle. His Damage is just okay and he can survive quite a bit but it’s nothing extraordinary.

Team Synergy

Frieza Force

EX Ginyu PUR is a great option for Frieza Force, as I stated up above. He can support the team well and his lock0in can prove to be valuable in the current meta against cover change, endurance, and revival Fighters who can negate Rising Rushes. His Awakened Arts will also deal a good amount of Damage to opposing Fighters.

Ginyu Force

This is the Team that EX Captain Ginyu PUR was made for as this Fighter is most comfortable when surrounded by his hand selected soldiers. EX Captain Ginyu provides Damage and Critical Rate bonuses to his Teammates, giving the Support they need to perform at their full potential.

EX Captain Ginyu PUR is also capable of decently high Damage output on his own when he has the Synergy given to him by his loyal squad. 

Equippable Items

Main Ability

I...like it!

Draw the Awakened Arts Card "Body Change" next.
Inflicts all allies and enemies with "No Switching" for 10 timer counts.

Requirements: 25 timer counts must elapse.

Zenkai Main Abilities

I...like it!
Draw the Awakened Arts Card "Body Change" next. Restores own Ki by 50. Inflicts all allies and enemies with "No Switching" for 10 timer counts. Requirements: 25 timer counts must elapse. Character(s) Affected

Unique Ability

Arrival of the Elite Force

When this character enters the battlefield, the following effects occur if all 3 battle members are "Tag: Frieza Force":

+35% to damage inflicted for 20 timer counts.
+30% to own Ki Recovery for 20 timer counts.

The following effects also occur if all 3 battle members are "Tag: Ginyu Force":

-5 to own Strike & Blast Arts cost for 15 timer counts.
Draw a Special Arts Card next (activates once).

Reliable Captain

Applies the following effects to allied "Tag: Frieza Force" when this character is switched to standby:

+15% to damage inflicted for 15 timer counts.
+20% to Ki Recovery for 15 timer counts.

Also applies the following effects to allied "Tag: Ginyu Force":

+15% to damage inflicted for 15 timer counts.
+15% to Critical Rate for 15 timer counts.

Zenkai Unique Abilities

Arrival of the Elite Force
When this character enters the battlefield, the following effects occur if all 3 battle members are "Tag: Frieza Force": +45% to damage inflicted for 20 timer counts. +30% to own Ki Recovery for 20 timer counts. The following effects also occur if all 3 battle members are "Tag: Ginyu Force": -5 to own Strike & Blast Arts costs for 15 timer counts. Draw a Special Arts Card next (activates twice).
Reliable Captain
Applies the following effects to allied "Tag: Frieza Force" when this character is switched to standby: +20% to damage inflicted for 15 timer counts. +30% to Ki Recovery for 15 timer counts. Also applies the following effects to allied "Tag: Ginyu Force": +20% to damage inflicted for 15 timer counts. +15% to Critical Rate for 15 timer counts.
Rising Power Level (Unlocks at Adept)
+10% to damage inflicted for 10 timer counts every time this character uses a Strike or Blast Arts Card.
A Captain's Pride (Unlocks at Powerful)
Applies the following effects to self when this character enters the battlefield: Restores health by 10% (activates three times). Reduces damage received by 20% for 15 timer counts.

Z Ability

1
+17% to "Tag: Frieza Force" base Blast Attack during battle. Character(s) Affected
2
+20% to "Tag: Frieza Force" base Blast Attack during battle. Character(s) Affected
3
+28% to "Tag: Frieza Force" base Strike & Blast Attack during battle. Character(s) Affected
4
+30% to "Tag: Frieza Force" base Strike & Blast Attack during battle. Character(s) Affected

Zenkai Abilities

Special

Milky Cannon

Deals major Explode damage.
Inflicts enemy with Attribute Downgrade "-50% to Ki Recovery" for 10 timer counts on hit.


Cost 50

Zenkai Special Ability

Milky Cannon
Deals major Explode damage. Inflicts enemy with Attribute Downgrade "-80% to Ki Recovery" for 10 timer counts on hit.
Cost 50

Extra

Fighting Pose

Increases Arts Card Draw Speed by 1 level for 10 timer counts.
+30% to allies' Ki Recovery for 10 timer counts.


Cost 10

Zenkai Extra Ability

Fighting Pose
Increases own Arts Card Draw Speed by 1 level for 10 timer counts. +40% to allies' Ki Recovery for 15 timer counts.
Cost 10

Awakened Skill

Body Change

Deals major Pierce damage.
Cancels enemy Attribute Upgrades on hit.


Cost 20

Zenkai Awakened Ability

Body Change
Deals massive Pierce damage. +80% to Awakened damage inflicted for 3 timer counts upon activation. Cancels enemy Attribute Upgrades on hit. *The damage from this attack cannot cause the enemy to be defeated.
Cost 20

Resistance

Slice
99
Pierce
102
Impact
99
Explode
100

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 46520 99104 162762 238173 324749 427891 500051
Strike Attack 3956 8427 13843 20264 27636 36420 42568
Blast Attack 3920 8348 13711 20067 27359 36051 42132
Strike Defense 3293 7017 11525 16868 23011 30327 35447
Blast Defense 3236 6884 11305 16543 22557 29726 34746
Critical 148 326 594 892 1220 1564 1916
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

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