EX Cell Jr. (Yellow)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 1,991,326
Strike ATK 234,160
Blast ATK 198,529
Strike DEF 119,741
Blast DEF 122,115
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held

Where to Obtain

Clear Rewards


Nominated cutest bug baby to exist for the express purpose of being cannon-fodder, EX Cell Jr YEL is far more valuable than his HE counterpart and might just make his father proud.

This Fighter suffers from some poor Battle Style and held Arts Card choices but otherwise, he has exceptional power and Synergy within the Android Tag.

With a toolkit of Enemy debuffs an Android Boosting Z-Ability, EX Cell Jr YEL has a place bench, even if his stats have been power crept past core viability.


Good Strike Attack

This Fighters stats were pretty good for an EX Rarity at the time of release--especially his Strike Attack.

Fortunately, despite being classified as a Ranged Fighter, EX Cell Jr YEL’s Blast-related Buffs are actually Enemy Debuffs, so they benefit the Team as a whole and makes this defect a little more forgivable.

In a Team willing to work around him, EX Cell Jr YEL can do a good amount of Damage.

Tag Synergy

With an Android Tagged Z-Ability and an almost exclusively Enemy debuffing toolkit, EX Cell Jr YEL makes a pretty good argument for putting him in the core line-up rather than limiting him to the bench.

He works particularly well alongside Cell variants with SP PF Cell RED as the obvious first choice, since their toolkits are so complimentary.


Gun Blade

Even with so many positive things to say, the elephant in the room cannot be ignored; if not for the one good Strike stat, everything about EX Cell Jr YEL would fit the archetype of a Ranged Fighter.

No matter how well he and SP PF Cell RED compliment each other, they both have Blast Held Arts Cards and this further limits the options for the third Fighter.

If EX Cell Jr YEL just had Strike Cards instead of Blast, all this would be forgiven since his toolkit binds him to a high ranking SP Fighter but sadly this is not the case.


While his Health is still about average and due to this Fighters age, his Defenses are simply not up to par anymore. He cannot afford to be on the receiving end of any kind of Damage.

Team Synergy


Contradictory toolkit aside, this is still a valuable Fighter overall. Pair him up with SP PF Cell RED and SP Android #16 GRN and his defects all but disappear and he becomes the third in a highly effective Team.

Equippable Items

Main Ability

Little Fear

Inflicts all enemies with Attribute Downgrade "+10 to Blast Arts cost" for 10 timer counts. Requirements: 10 timer counts must elapse.

Unique Ability

Team (Cell): Vanishing Gauge Recovery UP

+40% to own Vanishing Gauge Recovery when "Character: Cell" is a battle member.

Character(s) Affected
Intimidate: Sustained Blast Damage UP

Inflicts enemy with Attribute Downgrade "+20% to Blast Damage Received" for 20 timer counts when this character enters the battlefield.

Z Ability

+17% to "Tag: Android" base Blast Defense during battle. Character(s) Affected
+20% to "Tag: Android" base Blast Defense during battle. Character(s) Affected
+22% to "Tag: Android" base Blast Defense during battle. Character(s) Affected
+23% to "Tag: Android" base Blast Defense during battle. Character(s) Affected



Deals major Impact damage. Inflicts enemy with Attribute Downgrade "-20% to Ki Recovery" for 15 timer counts on hit.

Cost 50



Inflicts enemy with Attribute Downgrade "-40% to Ki Recovery" for 10 timer counts.

Cost 20



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 598%
Health 19284 39936 70512 108832 157152 219352
Strike Attack 1616 3345 5908 9123 13179 18399
Blast Attack 1602 3317 5858 9045 13061 18229
Strike Defense 1302 2699 4770 7367 10649 14870
Blast Defense 1330 2756 4872 7526 10872 15181
Critical 152 334 608 912 1248 1598
Strike Art Level 2 3 4 5 5 5
Blast Art Level 2 3 4 5 5 5
Special Art Level 1 1 2 2 2 2
Extra Art Level 1 1 2 2 2 2
Equipment Slots 1 2 2 2 3 3

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