EX Saibaman (Green)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,457,494
Strike ATK 246,392
Blast ATK 210,056
Strike DEF 160,163
Blast DEF 159,360
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held


Gyaaaagaaaa!! EX Saibamen GRN is here to suicide alongside the top meta Fighters in the game. EX Saibamen GRN is a very good Fighter as his Awakened Arts can completely change the tide of battle and he has support for his allies as well.



As mentioned in the Overview, EX Saibamen GRN can completely change the tide of battle with his Awakened Arts that’s a self-destruct, similar to SP Android 16 GRN. In most cases, his self-destruct can one-shot most Fighters in the game even if they are PUR Fighters. With this, you’ll be able to take out the opposition’s best Fighter and give yourself a higher chance of victory.

Support Minion

EX Saibamen GRN gives a 10% heal to his allies and increases their Damage by 20% for 60 timer counts with his Main Ability. When EX Saibamen GRN dies he gives his allies a lot of buffs. He gives them 30% Damage Inflicted, 40% Ki Recovery, shortens their sub count by two, and inflicts a 20% Slice Damage debuff onto the enemy.

Overall, he enables his team to do more Damage, helps with their sustainability, and allows them to rotate faster with the sub count reduction.


Only Self-Destruct

EX Saibamen GRN is really only useful for his self-destruction. Outside of it, he doesn’t do much in battle.

Team Synergy

Saiyan Saga

EX Saibamen GRN is a great GRN Option for the Saiyan Saga team as he can help them with his support buffs and quickly kill an annoying Fighter on the opposition’s team. However, SP Kid Gohan GRN is giving him stiff competition for that GRN Fighter spot.

Equippable Items

Main Ability


Draw the Awakened Arts Card "Self-Destruct" next.
Restores allies other than this character's health by 10%.
+20% to damage inflicted by allies for 60 timer counts.

Requirements: 25 timer counts must elapse.

Unique Ability

Assault: Inflicted Damage UP

Applies the following effects to self from battle start for 60 timer counts:

+70% to damage inflicted.
Reduces damage received by 30%.
+70% to Ki Recovery.

Defeated: Inflicted Damage UP

The following effects occur when this character is defeated:

+30% to damage inflicted by allies.
+40% to allies' Ki Recovery.
Applies Attribute Upgrade "Shortens substitution count by 2" to allies.
Inflicts all enemies with Attribute Downgrade "+20% to Slice Damage Received".

Z Ability

+20% to "Tag: Minion" or "Episode: Saiyan Saga (Z)" base Strike Attack during battle. Character(s) Affected
+24% to "Tag: Minion" or "Episode: Saiyan Saga (Z)" base Strike Attack during battle. Character(s) Affected
+30% to "Tag: Minion" or "Episode: Saiyan Saga (Z)" base Strike & Blast Attack during battle. Character(s) Affected
+35% to "Tag: Minion" or "Episode: Saiyan Saga (Z)" base Strike & Blast Attack during battle. Character(s) Affected



Deals major Impact damage.
100% chance to inflict Strong Poison on hit.

Cost 50


Unlock Ki: Form of Attack

+20% to damage inflicted for 20 timer counts.
Reduces next damage sustained by 30% (cannot be stacked) (applies until enemy combo is finished).

Cost 20

Awakened Skill


Deals major Self-Destruct damage.
This Self-Destruct damage does not depend on your own health, but deals a fixed amount of damage.
The following effects occur while there are 3 battle members remaining upon activation:

+70% to own Awakened damage inflicted for 3 timer counts.
Inflicts all enemies with "No Switching" for 3 timer counts.

Cost 20



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 19668 40736 71925 111013 160309 223761 296997
Strike Attack 1637 3387 5985 9246 13358 18650 24763
Blast Attack 1620 3356 5929 9155 13223 18463 24512
Strike Defense 1394 2883 5089 7859 11353 15853 21053
Blast Defense 1397 2893 5114 7899 11407 16627 21152
Critical 172 380 692 1038 1418 1816 2224
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

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