Table of Contents
Character Stats
Critical |
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Ki Restore Speed |
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Character Info
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Melee | |
Arts Cards Held | |
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Overview
Final Form Cooler’s first sparking iteration since November 2019, SP LL Final Form Cooler RED has drastically shaken up the DB Legends meta with his insanely powerful unique abilities. Cooler is an offensive specialist that excels in sniping opposing Fighters with his oppressive 2-timer count lock-in upon landing a Strike Arts. The cooler has effectively “nerfed” YEL Fighters as they are a liability if facing an SP LL Final Form Cooler RED.
Defensively, SP LL Cooler RED leaves much to be desired but his offensive capabilities makes up for it.
Strengths
Lock In
SP LL Final Form Cooler RED increases the enemy sub count by 2 upon landing a Strike Arts. This is an insanely broken ability as it can be used to take out YEL Fighters easily, take out Fighters below 50%, or to Rising Rush a big threat on the enemy’s team.
This can be evaded at times if the enemy is expecting a Cooler switch in as he changes all Blast Arts to Strike and Cover changes into a Fighter with a Strike Cover but for the most part, it’s unavoidable.
Type Neutral
SP LL Final Form Cooler RED gets type neutral for 10 timer counts every time he enters the battlefield if there is an SSJ Fighter on the opposing team. This is insanely broken in the current meta where you fight an SSJ 8 times out of 10, which allows Cooler to destroy BLU Fighters quickly.
It’s worth noting that this never goes away once the battle begins which makes it even more busted.
Strike Demon
SP LL Final Form Cooler RED is one of the hardest-hitting Strike Fighters in the game currently. Once the battle starts he gets 130% Strike Damage Inflicted and he gets an extra 50% to his first Strike Arts upon entry in the battle. Not only that but, SP LL Final Form Cooler RED ramps up with each Strike Arts that he lands by giving himself a 10% Strike Damage Inflicted increase.
Overall, SP LL Final Form Cooler is the personification of a Fighter that just wants to Strike you to death.
Weaknesses
Ultimate Could Hit Harder
SP LL Final Form Cooler RED only has 40% Ultimate Damage Inflicted unless the enemy is below 50% HP which makes his Ultimate Arts not as threatening at times. Overall, it's still very powerful due to the -50% cut penetration that he gets on activation.
Team Synergy
Sagas From The Movies
SP LL Final Form Cooler RED has bolstered Movies to become the best team in the game. Sagas From The Movies has a perfect color wheel while all those Fighters are Top 10 in the game. SP LL Final Form Cooler adds a new level of offense to the Sagas From The Movies team and he has the support of SP Tapion YEL which makes him hit insanely hard.
Powerful Opponent
SP LL Final Form Cooler RED pairs well with SP LL 17&18 RED and SP LL Perfect Cell PUR as all these Fighters are some of the best Damage Dealers in the game. It’s sad that Cooler is the same color as 17&18 however, this leads to a top-tier PPR (Purple, Purple, Red) Powerful Opponent setup.
Lineage Of Evil
SP LL Final Form Cooler RED isn’t as much of a threat on Lineage Of Evil as he is on other teams due to the team buffing Blast Attack with their Z-Abilities while Cooler primarily wants Strike Z-Abilities. Nevertheless, Cooler is still insane on this team as he can decimate teams without effort.
Teams Featured In
Parent ID: 44301
Parent ID: 45546
Parent ID: 48666
Parent ID: 98736
Parent ID: 151741
Equippable Items
Main Ability
I am the great destroyer! The taker of life! |
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Randomly destroys one of your own Cards and draws the Ultimate Arts Card "Death Glider" next. Requirements: 25 timer counts must elapse. |
Unique Ability
Overwhelmingly Superior Strength |
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+20% to damage inflicted against "Tag: Super Saiyan" (cannot be cancelled). The following effects occur when battle starts: +90% to damage inflicted (cannot be cancelled). Applies the following effects to self when this character enters the battlefield: Restores Ki by 30. Also nullifies own unfavorable Element factors for 10 timer counts if there is a "Tag: Super Saiyan" enemy battle member. Applies the following effects to self when enemy switches characters while this character is on the battlefield: Draw a Strike Arts Card next. |
Intensifying Onslaught |
Knocks enemy back to long range if cover change is performed against their Strike Arts attack (activates during assists). [Comboable Arts] Applies the following effects to self once 50 timer counts have elapsed from battle start: +15% to damage inflicted (cannot be cancelled). Applies the following effects to self every time this character uses a Strike Arts Card: Restores health by 4%. The following effects occur upon landing a Strike Arts hit: Destroys all of your enemy's Special Arts Cards. |
Z Ability
Character(s) Affected
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Character(s) Affected
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Character(s) Affected
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Character(s) Affected
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Special
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Death Flash |
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Deals massive Impact damage. Cost 50 |
Extra
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You can't even detect my movements! |
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Draw a Strike Arts card next. Cost 20 |
Ultimate Special
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Death Glider |
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Deals massive Impact damage. +40% to Ultimate damage inflicted for 3 timer counts. Additional +30% to Ultimate damage inflicted for 3 timer counts if enemy's remaining health is 50% or below. *Nullifies Blast Arts when charging forward. Cost 20 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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