GamePress

SP Final Form Cooler (Red)

Submit Feedback or Error

Table of Contents

Character Tier
Z

DBL51-01S

Character Stats

Power Level
HP 2,461,242
Strike ATK 275,802
Blast ATK 248,860
Strike DEF 166,128
Blast DEF 161,266
Critical
1,335
Ki Restore Speed
2,521

Character Info

Battle Style
Melee
Arts Cards Held
Tags

Overview

Final Form Cooler’s first sparking iteration since November 2019, SP LL Final Form Cooler RED has drastically shaken up the DB Legends meta with his insanely powerful unique abilities. Cooler is an offensive specialist that excels in sniping opposing Fighters with his oppressive 2-timer count lock-in upon landing a Strike Arts. The cooler has effectively “nerfed” YEL Fighters as they are a liability if facing an SP LL Final Form Cooler RED.

Defensively, SP LL Cooler RED leaves much to be desired but his offensive capabilities makes up for it.

Strengths

Lock In

SP LL Final Form Cooler RED increases the enemy sub count by 2 upon landing a Strike Arts. This is an insanely broken ability as it can be used to take out YEL Fighters easily, take out Fighters below 50%, or to Rising Rush a big threat on the enemy’s team.

This can be evaded at times if the enemy is expecting a Cooler switch in as he changes all Blast Arts to Strike and Cover changes into a Fighter with a Strike Cover but for the most part, it’s unavoidable.

Type Neutral

SP LL Final Form Cooler RED gets type neutral for 10 timer counts every time he enters the battlefield if there is an SSJ Fighter on the opposing team. This is insanely broken in the current meta where you fight an SSJ 8 times out of 10, which allows Cooler to destroy BLU Fighters quickly.
It’s worth noting that this never goes away once the battle begins which makes it even more busted.

Strike Demon

SP LL Final Form Cooler RED is one of the hardest-hitting Strike Fighters in the game currently. Once the battle starts he gets 130% Strike Damage Inflicted and he gets an extra 50% to his first Strike Arts upon entry in the battle. Not only that but, SP LL Final Form Cooler RED ramps up with each Strike Arts that he lands by giving himself a 10% Strike Damage Inflicted increase.
Overall, SP LL Final Form Cooler is the personification of a Fighter that just wants to Strike you to death.

Weaknesses

Ultimate Could Hit Harder

SP LL Final Form Cooler RED only has 40% Ultimate Damage Inflicted unless the enemy is below 50% HP which makes his Ultimate Arts not as threatening at times. Overall, it's still very powerful due to the -50% cut penetration that he gets on activation.

Team Synergy

Sagas From The Movies

SP LL Final Form Cooler RED has bolstered Movies to become the best team in the game. Sagas From The Movies has a perfect color wheel while all those Fighters are Top 10 in the game. SP LL Final Form Cooler adds a new level of offense to the Sagas From The Movies team and he has the support of SP Tapion YEL which makes him hit insanely hard.

Powerful Opponent

SP LL Final Form Cooler RED pairs well with SP LL 17&18 RED and SP LL Perfect Cell PUR as all these Fighters are some of the best Damage Dealers in the game. It’s sad that Cooler is the same color as 17&18 however, this leads to a top-tier PPR (Purple, Purple, Red) Powerful Opponent setup.

Lineage Of Evil

SP LL Final Form Cooler RED isn’t as much of a threat on Lineage Of Evil as he is on other teams due to the team buffing Blast Attack with their Z-Abilities while Cooler primarily wants Strike Z-Abilities. Nevertheless, Cooler is still insane on this team as he can decimate teams without effort.

Equippable Items

Main Ability

I am the great destroyer! The taker of life!

Randomly destroys one of your own Cards and draws the Ultimate Arts Card "Death Glider" next.
Restores own health by 25% and Ki by 40.
Increases own Arts Card Draw Speed by 1 level for 20 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 20 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 20 timer counts.

Requirements: 25 timer counts must elapse.

Unique Ability

Overwhelmingly Superior Strength

+20% to damage inflicted against "Tag: Super Saiyan" (cannot be cancelled).

The following effects occur when battle starts:

+90% to damage inflicted (cannot be cancelled).
Reduces damage received by 55% (cannot be cancelled).
+40% to Strike damage inflicted (cannot be cancelled).
+15% to Strike damage inflicted by allies other than this character (cannot be cancelled).

Applies the following effects to self when this character enters the battlefield:

Restores Ki by 30.
Changes Blast Arts Cards into Strike Arts Cards.
Increases Arts Card Draw Speed by 1 level for 15 timer counts.
+50% to next Strike Arts damage inflicted (cannot be stacked).
Reduces next damage sustained by 15% (cannot be stacked) (applies until enemy combo is finished).

Also nullifies own unfavorable Element factors for 10 timer counts if there is a "Tag: Super Saiyan" enemy battle member.

Applies the following effects to self when enemy switches characters while this character is on the battlefield:

Draw a Strike Arts Card next.
Restores Ki by 20.

Intensifying Onslaught

Knocks enemy back to long range if cover change is performed against their Strike Arts attack (activates during assists).

[Comboable Arts]
Special Move Arts

Applies the following effects to self once 50 timer counts have elapsed from battle start:

+15% to damage inflicted (cannot be cancelled).
Applies Attribute Upgrade "-15% to enemy's 'Sustained Damage CUT' effects" (cannot be cancelled).
-5 to Strike & Blast Arts costs (cannot be cancelled).

Applies the following effects to self every time this character uses a Strike Arts Card:

Restores health by 4%.
Restores Ki by 5.
+10% to damage inflicted for 15 timer counts.

The following effects occur upon landing a Strike Arts hit:

Destroys all of your enemy's Special Arts Cards.
Reduces enemy Ki by 40.
Inflicts all enemies with 2 substitution counts (activates once).
Activation count resets when characters switch.

Z Ability

1
Character(s) Affected
2
Character(s) Affected
3
Character(s) Affected
4
Character(s) Affected

Special

Death Flash

Deals massive Impact damage.
+25% to Special Move damage inflicted for 3 timer counts upon activation.
Shortens allies' substitution counts by 3 on hit.
*Blast Armor when charging forward.


Cost 50

Extra

You can't even detect my movements!

Draw a Strike Arts card next.
Restores own Ki by 40.
+20% to damage inflicted for 15 timer counts.
+20% to the next Special Move damage inflicted (cannot be stacked).


Cost 20

Ultimate Special

Death Glider

Deals massive Impact damage.
Applies the following effects to self upon activation:

+40% to Ultimate damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-50% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.

Additional +30% to Ultimate damage inflicted for 3 timer counts if enemy's remaining health is 50% or below.

*Nullifies Blast Arts when charging forward.


Cost 20

Resistance

Slice
99
Pierce
100
Impact
103
Explode
98

Recommended Soul Boosts