Table of Contents
|Ki Restore Speed||
|Arts Cards Held|
Where to Obtain
SP Full Power Frieza YEL is exactly what his Tags asked for. He’s a beyond impressive Cover Change tank with absurd burst Damage and a kit that seems tailor-made to give the unhinged emperor the advantage over his foes every step of the way.
Each of his Unique Abilities are designed to let SP Full Power Frieza YEL fill a specific role on his Team. His first grants him an instant 50 Ki as well as Damage Buffs on entrance for 10 Timer Counts. This Ability lets the tyrant take advantage of openings provided by his allies and extend his Team’s combos.
SP Full Power Frieza YEL’s second Unique Ability lets him assume the role of a premier Defensive pivot, reducing Damage sustained and enemy Ki upon switching into a Combo. He even boasts an Endurance Ability, which allows him to survive a fatal hit once per match.
His Special Arts card is a forward-charging Counter maneuver that boosts damage output and foils any Arts Card. This Counter can seamlessly Combo into a Special Move Arts Card. SP Full Power Frieza YEL can deliver a deadly coup de grace with his Main Ability, which draws a Special Move and enhances it, giving the deranged despot 1-shot potential assuming the right buffs are active.
SP Full Power Frieza YEL is a force of nature with few discernable faults. This Fighter should always be run on the Cores of both of his Tag Teams; he’s that exceptional.
Jack of All Trades, Master of All
SP Full Power Frieza YEL can fulfill just about any combat role. He can Tank, deal excellent Damage, and even Support his allies. Simply switching to the pompous potentate Restores 50 Ki, so he can be used to keep Offensive momentum up when Ki is running low. There isn’t a single role SP Full Power Frieza YEL fulfills that he doesn’t set a new standard for.
The Special Arts card Nova Strike is so absurdly beneficial to SP Full Power Frieza YEL’s Team that its virtues bear repeating. This is a counter that can be safely initiated from a neutral position, Buffs Inflicted Damage, and Combos into other Arts Cards. Units like the megalomaniacal monarch, who possess unique Combat loop shifting-Cards like this, are simply superior in the neutral game to those that do not.
The Strain of 100%
Staying true to his anime counterpart, SP Full Power Frieza YEL is not able to maintain his strength in prolonged bouts and needs to frequently catch his breath. The Damage Buff that fuels our favorite space racist only lasts 10 Timer Counts after he enters the battlefield. For this reason, SP Full Power Frieza YEL works best on the sidelines until one of his roles is required. This allows maximum flexibility while getting the most out of the full power Fighter’s utility.
Unfortunately, this renders him extremely weak in Crisis scenarios, where he won't have time to utilize his utility that is, for the most part, exclusively activated when he enters combat.
Lineage of Evil
SP Full Power Frieza YEL is exactly what the doctor ordered for Lineage of Evil. SP Golden Frieza GRN must have had Shenron grant his wish for extra defense, because SP Full Power Frieza YEL provides perfect Defensive Support for his gilded counterpart. SP Final Form Cooler BLU’s support buffs help accentuate the overwhelming offense of his full power brother. Another Fighter who can benefit Frieza is SP Cooler PUR, whose Support and Defensive Utility turn the Team into a veritable wall.
SP Full Power Frieza YEL also appreciates being fielded alongside SP Metal Cooler RED, who can use his Main Ability heal to bring SP Full Power Frieza YEL back to a safe HP threshold after his Endurance has been expended. If a Defensive Red Fighter isn't preferable, SP Final Form Frieza RED can be used in Metal Cooler's place. The Offensive power of the Transforming conquerer is greatly enhanced by the presence of his Full Power doppelganger.
Off the battlefield, SP Full Power Frieza YEL offers his family a Strike Defense boosting Z-ability until 5 stars, when he also picks up a Blast Defense boost.
Needless to say, SP Full Power Frieza YEL is the star of his own force. While the Core of Frieza Force and Lineage of Evil is similar, what with SP Full Power Frieza YEL and SP Golden Frieza GRN being on both, Frieza Force has far more defensive options available to it. EX Recoome BLU, for example, can check SP Full Power Frieza YEL’s counters with ease and provides his master with a Heal via his Main Ability.
EX Captain Ginyu PUR can be paired with the full throttle fascist to bolster his damage output with consistent Support. SP Full Power Frieza YEL can also be run alongside SP Pod Frieza BLU, and if he is, he gains access to both Lineage of Evil and Frieza Force Bench options.
Unfortunately, SP Full Power Frieza YEL only reciprocates the support his subordinates provide him at 5 stars, when he acquires a dual defense-boosting Z-ability.
Frieza Saga (Z)
The Final Boss of the Frieza Saga is one of its best Fighters, and his Defensive power is a necessity on this otherwise fragile Tag. He can be used alongside the warrior who allowed him to achieve his fully powered state, SP Angry Goku BLU, or even one of his notable homicides, EX Nail PUR, whose comprehensive kit lets him excel as an Offensive or situationally Defensive Pivot.
Yellow Color Counter
SP Full Power Frieza YEL is in a unique position as the strongest Yellow Defensive Fighter in the game. This allows him to function very well in Yellow Color Counter Teams alongside extremely powerful Fighters that are entirely focused around Supporting this archetype like SP Hit YEL and EX Legendary Super Saiyan Broly YEL.
If Frieza is to be used on this Team, two clear Blue options present themselves - SP Angry Goku BLU, who can be buffed alongside Frieza via Frieza Saga (Z) Z-Abilities, and SP Final Form Cooler BLU, who can be buffed alongside Frieza via Lineage of Evil Z-Abilities.
Frieza's Defensive Utility is greatly appreciated on this Team, as its bulk is always going to be somewhat lacking.
|Equip Condition||Frieza Force|
|Base Blast Defense UP||6% - 15%|
|Base Strike Defense UP||8% - 20%|
|Base Health UP||4% - 10%|
This is one of the better Defensive Equips in the entire game, and is a must-have for him.
Awakened Consider This an Honor! No. １
|Equip Condition||Frieza Force, Lineage of Evil|
|Base Strike Attack UP||10% - 18%|
|Base Strike Defense UP||10% - 18%|
|Base Critical UP||6% - 15%|
|Base Strike Attack UP||6% - 15%|
|Base Strike Defense Up||6% - 15%|
A huge Buff to Strike Defenses and some truly massive Buffs to Strike Attack are great for any Fighter, especially those that have fairly equal Mixed Offense like SP Full Power Frieza YEL.
I'll Destroy All of You!
|Equip Condition||Lineage of Evil|
|Base Blast Attack UP||8% - 20%|
|Base Strike Defense UP||6% - 15%|
|Special Move Damage UP||10% - 20%|
While quite Offensive, it does still come with a ton of Strike Defense. Since SP FP FF Frieza YEL Draws a Special Move as well, the monstrous 20% to Special Move Damage makes it too enticing to pass up.
|I'll Be the One Who Kills You!|
Draw a Special Move Arts Card next. +50% to Blast damage inflicted for 15 timer counts. +100% to the next Special Move damage inflicted (cannot be cancelled). Requirements: 15 timer counts must elapse.
|This is my 100%!|
The following effects occur when this character enters the battlefield: Restores own Ki by 50. +50% to damage inflicted for 10 timer counts. -20 to Special Move Arts cost for 10 timer counts.
|I Ain't Losin'!!|
Reduces damage received by 50% until combo ends and reduces enemy Ki by 35 when changing cover. +2 to own substitution count when activated. Restores own health by 20% only once when it reaches 0.
+19% to "Tag: Lineage of Evil" base Blast Defense during battle.
+22% to "Tag: Lineage of Evil" base Blast Defense during battle.
+25% to "Tag: Lineage of Evil" or "Tag: Frieza Force" base Strike & Blast Defense during battle.
+28% to "Tag: Lineage of Evil" or "Tag: Frieza Force" base Strike & Blast Defense during battle
|Death Saucer Can Teach|
Deals major Slice damage. Applies the following effect to self upon activation: - Nullifies enemy's "Restore health when it reaches 0" effects when this character attacks for 3 timer counts. 100% chance to inflict Heavy Bleed on hit.
+30% to damage inflicted for 10 timer counts upon activation. Counter will activate upon any of the following attacks from enemy when this character is charging forward with this Special Skill: - Tap Shots - Blast Arts - Special Arts, Special Move Arts, and Awakened Arts, excluding certain forward-charging moves [Arts with Pursuit] Special Move Arts
Soul Boost Stats
|Strike Art Level||2||3||4||5||5||5||5|
|Blast Art Level||2||3||4||5||5||5||5|
|Special Art Level||1||1||2||2||2||2||2|
|Extra Art Level||1||1||2||2||2||2||2|