SP Final Form Frieza: Full Power (Yellow)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,424,348
Strike ATK 228,401
Blast ATK 230,660
Strike DEF 158,717
Blast DEF 163,511
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held


SP Full Power Frieza YEL is exactly what his Tags asked for. He’s a beyond impressive Cover Change tank with absurd burst Damage and a kit that seems tailor-made to give the unhinged emperor the advantage over his foes every step of the way. 

Each of his Unique Abilities are designed to let SP Full Power Frieza YEL fill a specific role on his Team. His first grants him an instant 50 Ki as well as Damage Buffs on entrance for 10 Timer Counts. This Ability lets the tyrant take advantage of openings provided by his allies and extend his Team’s combos. 

SP Full Power Frieza YEL’s second Unique Ability lets him assume the role of a premier Defensive pivot, reducing Damage sustained and enemy Ki upon switching into a Combo. He even boasts an Endurance Ability, which allows him to survive a fatal hit once per match. 

SP Full Power Frieza YEL is a force of nature with few discernible faults. This Fighter should always be run on the Cores of both of his Tag Teams; he’s that exceptional. 


Jack of All Trades, Master of All

SP Full Power Frieza YEL can fulfill just about any combat role. He can Tank, deal excellent Damage, and even Support his allies. Simply switching to the pompous potentate Restores 50 Ki, so he can be used to keep Offensive momentum up when Ki is running low.

His +50% Damage Inflicted Buff for 10 Timer Counts that he grants himself upon entering the battlefield is without a doubt absurdly strong, and gives both the Strikes and Blasts of this cold commandant some serious kick. 

There isn’t a single role SP Full Power Frieza YEL fulfills that he doesn’t excel in.

Inherent Superiority

His Special Arts card is a forward-charging Counter maneuver that boosts damage output and foils any Arts Card. This Counter can seamlessly Combo into a Special Move Arts Card.

SP Full Power Frieza YEL can deliver a deadly coup de grace with his Main Ability, which draws a Special Move and enhances it, giving the deranged despot 1-shot potential assuming the right buffs are active. 

The Special Arts card Nova Strike is so absurdly beneficial to SP Full Power Frieza YEL’s Team that its virtues bear repeating. This is a counter that can be safely initiated from a neutral position, Buffs Inflicted Damage, and Combos into other Arts Cards.

Units like the megalomaniacal monarch, who possess unique Combat loop-shifting Cards like this, are simply superior in the neutral game.


The Strain of 100%

Staying true to his anime counterpart, SP Full Power Frieza YEL is not able to maintain his strength in prolonged bouts and needs to frequently catch his breath.

The Damage Buff that fuels our favorite space racist only lasts 10 Timer Counts after he enters the battlefield. For this reason, SP Full Power Frieza YEL works best on the sidelines until one of his roles is required. This allows maximum flexibility while getting the most out of the full power Fighter’s utility. 

Unfortunately, this renders him extremely weak in Crisis scenarios, where he won't have time to utilize his utility that is, for the most part, exclusively activated when he enters combat. 

Fleeting Damage

While SP Full Power Frieza YEL is a fantastic answer to enemy Combos, the length of his Damage Buff, 10 Timer Counts, gives him very little time to make use of it. If he checks and enemy Purple Defensively, he must rush to do so Offensively as well, limiting his flexibility in scramble situations. 

Team Synergy

Lineage of Evil

SP Full Power Frieza YEL is exactly what the doctor ordered for Lineage of Evil. SP Golden Frieza GRN must have had Shenron grant his wish for extra defense, because SP Full Power Frieza YEL provides perfect Defensive Support for his gilded counterpart. '

SP Final Form Cooler BLU’s support buffs help accentuate the overwhelming offense of his full power brother. Another Fighter who can benefit Frieza is SP Cooler PUR, whose Support and Defensive Utility turn the Team into a veritable wall. 

SP Full Power Frieza YEL also appreciates being fielded alongside SP Metal Cooler RED, who can use his Main Ability heal to bring SP Full Power Frieza YEL back to a safe HP threshold after his Endurance has been expended.

If a Defensive Red Fighter isn't preferable, SP Final Form Frieza RED can be used in Metal Cooler's place. The Offensive power of the Transforming conqueror is greatly enhanced by the presence of his Full Power doppelganger. 

Frieza's already excellent Offense can be further Supported by SP 1st Form Frieza PUR, a Fighter with a constantly active suite of Offensive Buffs that dials up the punishment Full Power Frieza is capable of. 

Frieza Force

Needless to say, SP Full Power Frieza YEL is the star of his own force. While the Core of Frieza Force and Lineage of Evil is similar, what with SP Full Power Frieza YEL and SP Golden Frieza GRN being on both, Frieza Force has far more defensive options available to it.

EX Recoome BLU, for example, can check SP Full Power Frieza YEL’s counters with ease and provide his master with a Heal via his Main Ability.

EX Captain Ginyu PUR can be paired with the full throttle fascist to bolster his damage output with consistent Support. SP Full Power Frieza YEL can also be run alongside SP Pod Frieza BLU, and if he is, he gains access to both Lineage of Evil and Frieza Force Bench options. 

Frieza Saga (Z)

The Final Boss of the Frieza Saga is one of its best Fighters, and his Defensive power is a necessity on this otherwise fragile Tag.

He can be used alongside the warrior who allowed him to achieve his fully powered state, SP Angry Goku BLU, or even one of his notable homicides, EX Nail PUR, whose comprehensive kit lets him excel as an Offensive or situationally Defensive Pivot. 

Yellow Color Counter

SP Full Power Frieza YEL is in a unique position as the strongest Yellow Defensive Fighter in the game. This allows him to function very well in Yellow Color Counter Teams alongside extremely powerful Fighters that are entirely focused around Supporting this archetype like SP Hit YEL and EX Legendary Super Saiyan Broly YEL.

If Frieza is to be used on this Team, two clear Blue options present themselves - SP Angry Goku BLU, who can be buffed alongside Frieza via Frieza Saga (Z) Z-Abilities, and SP Final Form Cooler BLU, who can be buffed alongside Frieza via Lineage of Evil Z-Abilities.  

Frieza's Defensive Utility is greatly appreciated on this Team, as its bulk is always going to be somewhat lacking. 

Equippable Items

Main Ability

I'll Be the One Who Kills You!

Draw a Special Move Arts Card next.
+50% to Blast damage inflicted for 15 timer counts.
+100% to the next Special Move damage inflicted (cannot be cancelled).

Requirements: 15 timer counts must elapse.

Unique Ability

This is my 100%!

The following effects occur when this character enters the battlefield:

Restores own Ki by 50.
+50% to damage inflicted for 10 timer counts.
-20 to Special Move Arts cost for 10 timer counts.

I Ain't Losin'!!

Reduces damage received by 50% until combo ends and reduces enemy Ki by 35 when changing cover.
+2 to own substitution count when activated.

Restores own health by 20% only once when it reaches 0.

Z Ability

+19% to "Tag: Lineage of Evil" base Blast Defense during battle. Character(s) Affected
+22% to "Tag: Lineage of Evil" base Blast Defense during battle. Character(s) Affected
+25% to "Tag: Lineage of Evil" or "Tag: Frieza Force" base Strike & Blast Defense during battle. Character(s) Affected
+28% to "Tag: Lineage of Evil" or "Tag: Frieza Force" base Strike & Blast Defense during battle Character(s) Affected


Death Saucer Can Teach

Deals major Slice damage.
Applies the following effect to self upon activation:

- Nullifies enemy's "Restore health when it reaches 0" effects when this character attacks for 3 timer counts.

100% chance to inflict Heavy Bleed on hit.

Cost 50


Nova Strike

+30% to damage inflicted for 10 timer counts upon activation.
Counter will activate upon any of the following attacks from enemy when this character is charging forward with this Special Skill:

- Tap Shots
- Blast Arts
- Special Arts, Special Move Arts, and Awakened Arts, excluding certain forward-charging moves

[Arts with Pursuit]
Special Move Arts

Cost 15



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21968 45492 80324 123972 179020 249876 331656
Strike Attack 1821 3773 6666 10287 14859 20747 27545
Blast Attack 1821 3773 6666 10287 14859 20747 27545
Strike Defense 1518 3141 5545 8566 12374 17276 22936
Blast Defense 1532 3173 5605 8654 12501 17452 23168
Critical 150 330 602 904 1236 1582 1938
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts