Table of Contents

Character Stats
Base | Gohan |
Critical |
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Ki Restore Speed |
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Character Info
Battle Style | |
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Ranged | |
Arts Cards Held | |
Tags | |
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Overview
The earth’s last remaining warrior takes a stand, awaiting to face the frightening Androids, strengthened by his fearless spirit and his willingness to save his powerless protege.
SP Gohan GRN comes to the game with an overwhelming Offensive toolkit that makes him very dangerous for the opponent at any stage of a Match. He’s especially powerful against Androids after his brilliant Transformation. Though his overwhelming advantage over Android enemies does not jive with canon, it does fit thematically with Future Gohan as a character.
His post-Transformation Extra Arts Card is the highlight of his Toolkit - its ability to put an enemy Fighter in Timeout is unmatched in the Meta. His Crisis Power and flexible Main Ability lets him stay in the match even when at a severe disadvantage, though his Defenses leave a lot to be desired.
He works best when paired with his student, SP Teen Trunks PUR, but he can be paired with any Future Fighter.
Strengths
Trash Compactor
SP Gohan GRN is great right off the bat thanks to the Card Draw Speed, Blast Arts Discount, and +30% Blast Damage Inflicted he gives himself when entering combat, but he especially focuses on countering Androids once he Transforms, which make up a significant portion of the the Meta's strongest Teams. Against the very common SP Android #21 BLU, SP Fusion #13 RED, SP Android #18 RED, SP Perfect Cell YEL, and even SP Evil Android #21 PUR once he activates his Color Advantage-negating Main Ability, he can serve as a hard counter.
I'll Avenge Them All!
As his Teammates get defeated, SP Gohan GRN's Damage starts to scale out of control. Each of his downed Allies surges his Inflicted Damage by +20%, and if one of them is a Trunks variant, his power increases thanks to an additional +30% Damage Inflicted Buff.
That's not Gohan's only trick as a Crisis Fighter. Putting aside his immensely powerful Extra Arts Card when his Team is at an active Fighter differential, his Main Ability negates Color Disadvantage. This is an absurdly useful and versatile effect, as it shores up his weak Defenses in problematic match-ups and ensures that his devastating Blast Damage cannot be easily evaded.
When his foes do try to escape his wrath by switching to standby, his Ki is restored by 30 and his Damage is increased by +15% for 15 Timer Counts. All of these effects combined make SP Gohan GRN one of the most reliable comeback Fighters in the game.
You're Getting Put in Timeout!
SP Gohan GRN's Extra Arts Card is the real game-changing part of his Toolkit. It is a forward-charging maneuver that can be Drawn with his Main Ability, gives him +15% Damage Inflicted for 15 Timer Counts upon activation, and forcibly switches out his target.
If this is all it did, it would be notable, but what puts it over the top is the fact that the foe that is switched out becomes saddled with +10 Substitution counts. Against the vast majority of Fighters in the game, this means they'll have to sit out for a tenth of the match timer before they can enter the fray again. Strategic use of this card can significantly handicap the opponent long enough to carve out a game-winning edge.
Weaknesses
Fragile
SP Gohan GRN's horrendous bulk is not ideal for a Crisis Fighter. He requires Defensive Teammates to not die quickly, and when his teammates eventually do die, his Blast Damage is all he can rely on to carry the torch for his fallen comrades. He can certainly tear through enemy teams with ease when fighting alone, but they can just as easily rip him limb from limb.
Low Strike Damage
For Crisis Fighters, flexibility is everything. Because the best members of all his Tags are Strike-oriented Fighters who stack the deck with Strike Cards, SP Gohan GRN has a tough time taking advantage of his high Blast Attack Stat.
Team Synergy
Future
While SP Gohan GRN is not the Team's strongest Green Fighter, he can nonetheless function on an unconventional Future Tag build focusing on his synergy with SP Teen Trunks PUR. The ever-overwhelming terror of SP SSR Goku Black RED also functions excellently with Gohan, as his Debuffs give Gohan a greater chance to kill his foes in a single combo.
His alternate self, SP Super Saiyan Gohan YEL, can push SP Gohan GRN's Crisis Buffs over the edge thanks to his Death Buffs, though the two of them have different primary modes of attack. A more sinister Yellow Fighter to pair with Gohan is Zenkai 1 SP Goku Black YEL, though using the two of them together could be seen as Crisis utility overload.
The other Goku Black, SP Goku Black PUR, is an interesting option for Gohan, as he has the Defensive prowess to protect Trunks' Mentor. The two of them would have to content with Fighting over Extra Arts Cards, though that dynamic likely would match their rapport if the two were to meet.
Hybrid Saiyan
His Z-Ability Boosts Hybrid Saiyan Fighters as well at 6 Stars, so he fits nicely on the bench of any Hybrid Saiyan composition that needs an extra option when facing Androids. While they have divergent styles of play, Gohan and SP Super Saiyan Youth Gohan YEL complement each other well. Gohan is the strongest Purple counter in the game at the moment, and his Defensive Utility allows him to protect his Future counterpart.
SP Super Saiyan 2 Gohan RED enjoys Future Gohan's protection while being able to negate his Color Disadvantage if Future Gohan falls early.
Teams Featured In
Equippable Items
Aaaaaaaaah!
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Type | Gold |
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Equip Condition | Hybrid Saiyan | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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6% - 15% |
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![]() Base Blast Attack UP
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6% - 15% |
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![]() Strike Defense or Blast Attack UP
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5% - 12.5% |
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Excellent for any Ranged Fighter due to the dual Blast Attack Boost.
Awakened !!! No. 1
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Type | Gold |
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Equip Condition | Hybrid Saiyan | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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6% - 15% |
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![]() Blast Attack UP for each Tag: Hybrid Saiyan battle member.
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2% - 8% |
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![]() Blast Attack UP for each Tag: Hybrid Saiyan battle member.
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-0.05% - -0.05% |
![]() Strike Attack UP for each Tag: Hybrid Saiyan battle member.
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2% - 8% |
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![]() Strike Attack UP for each Tag: Hybrid Saiyan battle member.
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-0.05% - -0.05% |
A great hyper-Offensive option if he's used on Hybrid Saiyans.
I want to fight!
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Type | Gold |
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Equip Condition | Hybrid Saiyan | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Strike Defense or Blast Defense Up
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6% - 18% |
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![]() Special Move Damage UP
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5% - 12.5% |
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![]() Ultimate Damage UP
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5% - 12.5% |
![]() base Health or Damage to Regeneration UP
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5% - 12.5% |
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The large HP Buff makes this Equip a mainstay on the majority of Hybrid Saiyans. Alternatively, Awakened Leave my dad...ALONE! No. 1 can be used here providing Gohan with solid all-round Buffs.
Main Ability
I'll get you this time! |
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Transform into "Super Saiyan". Restores own Ki by 30. Requirements: 10 timer counts must elapse. |
Unique Ability
Valiant Attack |
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The following effects occur when this character enters the battlefield: +30% to Blast damage inflicted for 15 timer counts. -5 to own Blast Arts cost for 15 timer counts. +30% to own Ki Recovery for 15 timer counts. |
The Remaining Warrior |
+20% to damage inflicted per defeated battle member. +30% to damage inflicted when allied "Character: Trunks" is defeated. While this character is on the battlefield, the following effects occur when enemy switches characters: Restores own Ki by 30. +15% to Blast damage inflicted for 15 timer counts. |
Z Ability
+24% to "Tag: Future" base Blast Attack during battle.
Character(s) Affected
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+26% to "Tag: Future" base Blast Attack during battle.
Character(s) Affected
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+31% to "Tag: Future" or "Tag: Hybrid Saiyan" base Blast Attack during battle.
Character(s) Affected
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+33% to "Tag: Future" or "Tag: Hybrid Saiyan" base Blast Attack during battle.
Character(s) Affected
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Special
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Deals major Impact damage. Inflicts enemy with Attribute Downgrade "+20% to Blast Damage Received" for 15 timer counts on hit. Cost 50 |
Extra
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+15% to Blast damage inflicted for 15 timer counts upon activation. Inflicts Forced Switching on hit. Inflicts enemy with Attribute Downgrade "+5 to substitution count" for 15 timer counts on hit. Cost 15 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | |
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Health | 21428 | 44376 | 78348 | 120920 | 174612 | 243720 | 243720 |
Strike Attack | 1821 | 3773 | 6666 | 10287 | 14859 | 20747 | 20747 |
Blast Attack | 1807 | 3741 | 6605 | 10194 | 14722 | 20550 | 20550 |
Strike Defense | 1486 | 3077 | 5436 | 8397 | 12131 | 16938 | 16938 |
Blast Defense | 1532 | 3173 | 5605 | 8654 | 12501 | 17452 | 17452 |
Critical | 154 | 340 | 620 | 930 | 1272 | 1414 | 1414 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |
Recommended Soul Boosts
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