Table of Contents

Character Stats
Base | Gohan |
Critical |
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Ki Restore Speed |
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Character Info
Battle Style | |
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Ranged | |
Arts Cards Held | |
Tags | |
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Overview
The earth’s last remaining warrior takes a stand, awaiting to face the frightening Androids, strengthened by his Zenkai Awakening
SP Gohan GRN Zenkai Awakening has given an overwhelming Offensive toolkit that makes him very dangerous for the opponent at any stage of a Match. He’s especially powerful against Androids after his brilliant Transformation. Though his overwhelming advantage over Android enemies does not jive with canon, it does fit thematically with Future Gohan as a character.
His post-Transformation Extra Arts Card is the highlight of his Toolkit - its ability to put an enemy Fighter in Timeout is unmatched in the Meta. His Crisis Power and flexible Main Ability lets him stay in the match even when at a severe disadvantage, though his Defenses leave a lot to be desired.
He works best when paired with blast-based Fighters which is great for him because the current Future build is blast-centric with SP LL Trunks and Vegeta and SP Zamasu BLU.
Strengths
Trash Compactor
SP Gohan GRN has 30% extra Damage Inflicted against Android Fighters which can be useful in the current meta as LF MVP 17 BLU is the latest LF and SP Gohan GRN can deal with him quite quickly.
I'll Avenge Them All!
As his Teammates get defeated, SP Gohan GRN's Damage starts to scale out of control. Each of his downed Allies surges his Inflicted Damage by +20%, and if one of them is a Trunks variant, his power increases thanks to an additional +30% Damage Inflicted Buff.
That's not Gohan's only trick as a Crisis Fighter. Putting aside his immensely powerful Extra Arts Card when his Team is at an active Fighter differential, his Main Ability negates Color Disadvantage. This is an absurdly useful and versatile effect, as it shores up his weak Defenses in problematic match-ups and ensures that his devastating Blast Damage cannot be easily evaded.
When his foes do try to escape his wrath by switching to standby, his Ki is restored by 30 and his Damage is increased by +15% for 15 Timer Counts. All of these effects combined make SP Gohan GRN one of the most reliable comeback Fighters in the game.
SP Gohan GRN also applies a 10% Damage Received debuff for every Strike or Blast Arts hit as well as a -10% Health Restore. This allows him to stop the enemies' healing while simultaneously ramping up his Damage.
You're Getting Put in Timeout!
SP Gohan GRN's Extra Arts Card is the real game-changing part of his Toolkit. It is a forward-charging maneuver that can be Drawn with his Main Ability, gives him +15% Damage Inflicted for 15 Timer Counts upon activation, and forcibly switches out his target.
If this is all it did, it would be notable, but what puts it over the top is the fact that the foe that is switched out becomes saddled with +10 Substitution counts. Against the vast majority of Fighters in the game, this means they'll have to sit out for a tenth of the match timer before they can enter the fray again. Strategic use of this card can significantly handicap the opponent long enough to carve out a game-winning edge.
Weaknesses
Fragile
SP Gohan GRN's horrendous bulk is not ideal for a Crisis Fighter. He requires Defensive Teammates to not die quickly, and when his teammates eventually do die, his Blast Damage is all he can rely on to carry the torch for his fallen comrades. He can certainly tear through enemy teams with ease when fighting alone, but they can just as easily rip him limb from limb.
Low Strike Damage
For Crisis Fighters, flexibility is everything. Because the best members of all his Tags are Strike-oriented Fighters who stack the deck with Strike Cards, SP Gohan GRN has a tough time taking advantage of his high Blast Attack Stat.
Team Synergy
Future
SP Gohan GRN is the best GRN Fighter for a Blast-centric Future team and can synergize well with SP Zamasu BLU and SP LL Trunks and Vegeta YEL as they are all Blast-centric. His Z-Ability isn't that great but he's still a phenomenal Fighter
Hybrid Saiyan
Not a good option for a Hybrid Saiyan team.
Equippable Items
Aaaaaaaaah!
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Type | Gold |
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Equip Condition | Hybrid Saiyan | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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6% - 15% |
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![]() Base Blast Attack UP
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6% - 15% |
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![]() Strike Defense or Blast Attack UP
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5% - 12.5% |
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Excellent for any Ranged Fighter due to the dual Blast Attack Boost.
Awakened !!! No. 1
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Type | Gold |
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Equip Condition | Hybrid Saiyan | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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6% - 15% |
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![]() Blast Attack UP for each Tag: Hybrid Saiyan battle member.
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2% - 8% |
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![]() Blast Attack UP for each Tag: Hybrid Saiyan battle member.
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-0.05% - -0.05% |
![]() Strike Attack UP for each Tag: Hybrid Saiyan battle member.
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2% - 8% |
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![]() Strike Attack UP for each Tag: Hybrid Saiyan battle member.
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-0.05% - -0.05% |
A great hyper-Offensive option if he's used on Hybrid Saiyans.
I want to fight!
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Type | Gold |
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Equip Condition | Hybrid Saiyan | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Strike Defense or Blast Defense Up
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6% - 18% |
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![]() Special Move Damage UP
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5% - 12.5% |
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![]() Ultimate Damage UP
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5% - 12.5% |
![]() base Health or Damage to Regeneration UP
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5% - 12.5% |
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The large HP Buff makes this Equip a mainstay on the majority of Hybrid Saiyans. Alternatively, Awakened Leave my dad...ALONE! No. 1 can be used here providing Gohan with solid all-round Buffs.
Main Ability
I'll get you this time! |
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Transform into "Super Saiyan". Restores own Ki by 30. Requirements: 10 timer counts must elapse. |
Unique Ability
Valiant Attack |
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The following effects occur when this character enters the battlefield: +30% to Blast damage inflicted for 15 timer counts. -5 to own Blast Arts cost for 15 timer counts. +30% to own Ki Recovery for 15 timer counts. |
The Remaining Warrior |
+20% to damage inflicted per defeated battle member. +30% to damage inflicted when allied "Character: Trunks" is defeated. While this character is on the battlefield, the following effects occur when enemy switches characters: Restores own Ki by 30. +15% to Blast damage inflicted for 15 timer counts. |
Z Ability
+24% to "Tag: Future" base Blast Attack during battle.
Character(s) Affected
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+26% to "Tag: Future" base Blast Attack during battle.
Character(s) Affected
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+31% to "Tag: Future" or "Tag: Hybrid Saiyan" base Blast Attack during battle.
Character(s) Affected
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+33% to "Tag: Future" or "Tag: Hybrid Saiyan" base Blast Attack during battle.
Character(s) Affected
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Special
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Deals major Impact damage. Inflicts enemy with Attribute Downgrade "+20% to Blast Damage Received" for 15 timer counts on hit. Cost 50 |
Extra
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+15% to Blast damage inflicted for 15 timer counts upon activation. Inflicts Forced Switching on hit. Inflicts enemy with Attribute Downgrade "+5 to substitution count" for 15 timer counts on hit. Cost 15 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | |
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Health | 21428 | 44376 | 78348 | 120920 | 174612 | 243720 | 243720 |
Strike Attack | 1821 | 3773 | 6666 | 10287 | 14859 | 20747 | 20747 |
Blast Attack | 1807 | 3741 | 6605 | 10194 | 14722 | 20550 | 20550 |
Strike Defense | 1486 | 3077 | 5436 | 8397 | 12131 | 16938 | 16938 |
Blast Defense | 1532 | 3173 | 5605 | 8654 | 12501 | 17452 | 17452 |
Critical | 154 | 340 | 620 | 930 | 1272 | 1414 | 1414 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |
Recommended Soul Boosts
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