SP Gohan (Green)

Submit Feedback or Error

Table of Contents

Character Tier


Character Stats

Base Gohan
Soul Boost
Power Level
HP 2,311,100
Strike ATK 214,516
Blast ATK 244,182
Strike DEF 143,491
Blast DEF 146,382
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held


The earth’s last remaining warrior takes a stand, awaiting to face the frightening Androids, strengthened by his Zenkai Awakening

SP Gohan GRN Zenkai Awakening has given an overwhelming Offensive toolkit that makes him very dangerous for the opponent at any stage of a Match. He’s especially powerful against Androids after his brilliant Transformation. Though his overwhelming advantage over Android enemies does not jive with canon, it does fit thematically with Future Gohan as a character. 

His post-Transformation Extra Arts Card is the highlight of his Toolkit - its ability to put an enemy Fighter in Timeout is unmatched in the Meta. His Crisis Power and flexible Main Ability lets him stay in the match even when at a severe disadvantage, though his Defenses leave a lot to be desired. 

He works best when paired with blast-based Fighters which is great for him because the current Future build is blast-centric with SP LL Trunks and Vegeta and SP Zamasu BLU.


Trash Compactor

SP Gohan GRN has 30% extra Damage Inflicted against Android Fighters which can be useful in the current meta as LF MVP 17 BLU is the latest LF and SP Gohan GRN can deal with him quite quickly.

I'll Avenge Them All!

As his Teammates get defeated, SP Gohan GRN's Damage starts to scale out of control. Each of his downed Allies surges his Inflicted Damage by +20%, and if one of them is a Trunks variant, his power increases thanks to an additional +30% Damage Inflicted Buff. 

That's not Gohan's only trick as a Crisis Fighter. Putting aside his immensely powerful Extra Arts Card when his Team is at an active Fighter differential, his Main Ability negates Color Disadvantage. This is an absurdly useful and versatile effect, as it shores up his weak Defenses in problematic match-ups and ensures that his devastating Blast Damage cannot be easily evaded.

When his foes do try to escape his wrath by switching to standby, his Ki is restored by 30 and his Damage is increased by +15% for 15 Timer Counts. All of these effects combined make SP Gohan GRN one of the most reliable comeback Fighters in the game. 

SP Gohan GRN also applies a 10% Damage Received debuff for every Strike or Blast Arts hit as well as a -10% Health Restore. This allows him to stop the enemies' healing while simultaneously ramping up his Damage.

You're Getting Put in Timeout!

SP Gohan GRN's Extra Arts Card is the real game-changing part of his Toolkit. It is a forward-charging maneuver that can be Drawn with his Main Ability, gives him +15% Damage Inflicted for 15 Timer Counts upon activation, and forcibly switches out his target. 

If this is all it did, it would be notable, but what puts it over the top is the fact that the foe that is switched out becomes saddled with +10 Substitution counts. Against the vast majority of Fighters in the game, this means they'll have to sit out for a tenth of the match timer before they can enter the fray again. Strategic use of this card can significantly handicap the opponent long enough to carve out a game-winning edge. 



SP Gohan GRN's horrendous bulk is not ideal for a Crisis Fighter. He requires Defensive Teammates to not die quickly, and when his teammates eventually do die, his Blast Damage is all he can rely on to carry the torch for his fallen comrades. He can certainly tear through enemy teams with ease when fighting alone, but they can just as easily rip him limb from limb. 

Low Strike Damage

For Crisis Fighters, flexibility is everything. Because the best members of all his Tags are Strike-oriented Fighters who stack the deck with Strike Cards, SP Gohan GRN has a tough time taking advantage of his high Blast Attack Stat. 

Team Synergy


SP Gohan GRN is the best GRN Fighter for a Blast-centric Future team and can synergize well with SP Zamasu BLU and SP LL Trunks and Vegeta YEL as they are all Blast-centric. His Z-Ability isn't that great but he's still a phenomenal Fighter

Hybrid Saiyan

Not a good option for a Hybrid Saiyan team.


Equippable Items

Main Ability

I'll get you this time!

Transform into "Super Saiyan". Restores own Ki by 30. Requirements: 10 timer counts must elapse.

Unique Ability

Valiant Attack

The following effects occur when this character enters the battlefield: +30% to Blast damage inflicted for 15 timer counts. -5 to own Blast Arts cost for 15 timer counts. +30% to own Ki Recovery for 15 timer counts.

The Remaining Warrior

+20% to damage inflicted per defeated battle member. +30% to damage inflicted when allied "Character: Trunks" is defeated. While this character is on the battlefield, the following effects occur when enemy switches characters: Restores own Ki by 30. +15% to Blast damage inflicted for 15 timer counts.

Z Ability

+24% to "Tag: Future" base Blast Attack during battle. Character(s) Affected
+26% to "Tag: Future" base Blast Attack during battle. Character(s) Affected
+31% to "Tag: Future" or "Tag: Hybrid Saiyan" base Blast Attack during battle. Character(s) Affected
+33% to "Tag: Future" or "Tag: Hybrid Saiyan" base Blast Attack during battle. Character(s) Affected



Deals major Impact damage. Inflicts enemy with Attribute Downgrade "+20% to Blast Damage Received" for 15 timer counts on hit.

Cost 50


Demonic Takedown

+15% to Blast damage inflicted for 15 timer counts upon activation. Inflicts Forced Switching on hit. Inflicts enemy with Attribute Downgrade "+5 to substitution count" for 15 timer counts on hit.

Cost 15



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600%
Health 21428 44376 78348 120920 174612 243720 243720
Strike Attack 1821 3773 6666 10287 14859 20747 20747
Blast Attack 1807 3741 6605 10194 14722 20550 20550
Strike Defense 1486 3077 5436 8397 12131 16938 16938
Blast Defense 1532 3173 5605 8654 12501 17452 17452
Critical 154 340 620 930 1272 1414 1414
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts